# Suggestions

**URL:** https://aurora4x.com/c/suggestions/11.md

[Latest](https://aurora4x.com/latest.md) · [Categories](https://aurora4x.com/categories.md) · [Tags](https://aurora4x.com/tags.md)

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## [Post v3.0 Suggestion Thread](https://aurora4x.com/t/post-v3-0-suggestion-thread/1277)

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**Author:** [@AuroraSteve](https://aurora4x.com/u/AuroraSteve)\
**Replies:** 5\
**Last updated:** [November 2, 2026, 8:43am UTC](https://aurora4x.com/t/post-v3-0-suggestion-thread/1277 "2026-11-02T08:43:08Z")

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Please post any suggestions in this thread that relate to v3.0 or later versions.

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## [About the Suggestions category](https://aurora4x.com/t/about-the-suggestions-category/41)

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**Author:** [@AuroraSteve](https://aurora4x.com/u/AuroraSteve)\
**Replies:** 0\
**Last updated:** [March 1, 2026, 8:34pm UTC](https://aurora4x.com/t/about-the-suggestions-category/41 "2026-03-01T20:34:47Z")

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This category is for suggestions for new mechanics, or how to improve the game. Add any one or two line suggestions into the Quick Suggestions thread, or create a separate topic for any more involved suggestions.

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## [Quick Suggestions](https://aurora4x.com/t/quick-suggestions/42)

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**Author:** [@AuroraSteve](https://aurora4x.com/u/AuroraSteve)\
**Replies:** 794\
**Last updated:** [November 1, 2026, 4:07pm UTC](https://aurora4x.com/t/quick-suggestions/42 "2026-11-01T16:07:02Z")

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Please reply to this thread with any quick suggestions to improve the game. For longer, more involved suggestions, create a new topic for players to discuss it.

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## [Multiple engine types on ship](https://aurora4x.com/t/multiple-engine-types-on-ship/448)

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**Author:** [@CopyOfSatan](https://aurora4x.com/u/CopyOfSatan)\
**Replies:** 67\
**Last updated:** [October 31, 2026, 7:11am UTC](https://aurora4x.com/t/multiple-engine-types-on-ship/448 "2026-10-31T07:11:27Z")

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I have an idea, and I want to know your opinion. ------------ When using multiple types of engines, fuel consumption is calculated from the required ship speed. The engines with the highest efficiency are used first. In the example below, when the ship’s speed is 3840 km/s or less, less economica…

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## [Wider Artillery support for ground units (And spaceships hopefully)](https://aurora4x.com/t/wider-artillery-support-for-ground-units-and-spaceships-hopefully/1254)

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**Author:** [@HitTheMan](https://aurora4x.com/u/HitTheMan)\
**Replies:** 3\
**Last updated:** [October 31, 2026, 1:25am UTC](https://aurora4x.com/t/wider-artillery-support-for-ground-units-and-spaceships-hopefully/1254 "2026-10-31T01:25:35Z")

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Right now the only way to have artillery support a unit is by manually setting the “arty” unit to a frontline unit. Meaning if you have a more smaller units (mimicking platoons or companies) you’re going to have to create 1:1 ratio arty units. Should you lose arty units or frontline units, means th…

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## [Green primary stars](https://aurora4x.com/t/green-primary-stars/1224)

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**Author:** [@Shinanygnz](https://aurora4x.com/u/Shinanygnz)\
**Replies:** 2\
**Last updated:** [October 22, 2026, 10:40pm UTC](https://aurora4x.com/t/green-primary-stars/1224 "2026-10-22T22:40:00Z")

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Now that NASA’s found one, could be an interesting addition for a rare system (like black holes) with a little extra something to fight over, a Raider home system, or another surprise someone comes up with

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## [Make "Primary Flight Control" useful](https://aurora4x.com/t/make-primary-flight-control-useful/1212)

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**Author:** [@nakorkren](https://aurora4x.com/u/nakorkren)\
**Replies:** 7\
**Last updated:** [October 19, 2026, 10:34am UTC](https://aurora4x.com/t/make-primary-flight-control-useful/1212 "2026-10-19T10:34:34Z")

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Currently there is a command module called “Primary Flight Control”. Similar to other command modules, it allows a ship to staff an additional officer, who applies their specific skill. Except in this case the skill is “Fighter Operations” which I think just makes fighters reload missiles faster whe…

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## [Expanding the trait list](https://aurora4x.com/t/expanding-the-trait-list/764)

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**Author:** [@rom8n](https://aurora4x.com/u/rom8n)\
**Replies:** 14\
**Last updated:** [October 16, 2026, 7:29pm UTC](https://aurora4x.com/t/expanding-the-trait-list/764 "2026-10-16T19:29:45Z")

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Hi all, I’ve been working on an expanded trait list for Aurora 4X and wanted to bring it here for community input. This is a draft — I’d love pushback on balance, redundancy, group assignments, and anything that feels tonally off. What I was trying to do The vanilla trait list is solid but starts…

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## [More Ideas for the Context Menu](https://aurora4x.com/t/more-ideas-for-the-context-menu/1202)

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**Author:** [@Commodore\_Conway](https://aurora4x.com/u/Commodore_Conway)\
**Replies:** 0\
**Last updated:** [October 15, 2026, 12:34pm UTC](https://aurora4x.com/t/more-ideas-for-the-context-menu/1202 "2026-10-15T12:34:49Z")

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More Functionality for the Context Menu Big fan of the new upcoming expanded context menu functionality. In the same vein as the changenote here it would be really nice if we had even more functionality for the context menu, as it feels like a very natural way to interface with the game. These are …

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## [Tactical Intel](https://aurora4x.com/t/tactical-intel/1195)

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**Author:** [@nakorkren](https://aurora4x.com/u/nakorkren)\
**Replies:** 7\
**Last updated:** [October 13, 2026, 1:42pm UTC](https://aurora4x.com/t/tactical-intel/1195 "2026-10-13T13:42:31Z")

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We currently have intel on the design of ships, but we don’t have a place to collect/present intel on the current state of specific enemy ships. I propose that if a fleet has a ship with a Combat Information Center on it, you gain access to a new tab in the Naval Org window called “Fleet Combat” (ne…

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## [Nested Folders For Ship Classes](https://aurora4x.com/t/nested-folders-for-ship-classes/1192)

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**Author:** [@mobilius\_richardson](https://aurora4x.com/u/mobilius_richardson)\
**Replies:** 6\
**Last updated:** [October 11, 2026, 7:33pm UTC](https://aurora4x.com/t/nested-folders-for-ship-classes/1192 "2026-10-11T19:33:55Z")

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As far as I am aware A ship class can only have a ship type and a class name. Would it be possible to have it so that we can have more nested folders in the ship class window. For example: FAC \_\_\_Missile \_\_\_\_\_\_Box Launchers \_\_\_Scouting \_\_\_\_\_\_Active Sensors \_\_\_\_\_\_Passive sensors Destroyer \_…

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## [Shipyard Traditions/Historic Shipyards](https://aurora4x.com/t/shipyard-traditions-historic-shipyards/970)

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**Author:** [@Ush213](https://aurora4x.com/u/Ush213)\
**Replies:** 40\
**Last updated:** [October 9, 2026, 10:51pm UTC](https://aurora4x.com/t/shipyard-traditions-historic-shipyards/970 "2026-10-09T22:51:03Z")

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I think it would be cool if shipyards themselves could gain a random permanent bonus over time. The idea is that the population around that yard becomes exceptionally good at shipbuilding through years of experience, creating a shipbuilding tradition. The bonus would only have a chance to appear on…

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## [Orbital miners that mine planets (Edited)](https://aurora4x.com/t/orbital-miners-that-mine-planets-edited/1163)

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**Author:** [@Angelo\_Pinto](https://aurora4x.com/u/Angelo_Pinto)\
**Replies:** 21\
**Last updated:** [October 4, 2026, 3:20pm UTC](https://aurora4x.com/t/orbital-miners-that-mine-planets-edited/1163 "2026-10-04T15:20:43Z")

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I would like for you to be able to mine planets with orbital miners Edit: to be host to me orbital mining is annoying when I can just use auto mines, yes I know auto mines are the hardest to produce but it’s easier to move them around when I can use freighters to transport them compared to using a …

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## [Add a copy button to sm mode system view](https://aurora4x.com/t/add-a-copy-button-to-sm-mode-system-view/1165)

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**Author:** [@Angelo\_Pinto](https://aurora4x.com/u/Angelo_Pinto)\
**Replies:** 5\
**Last updated:** [October 4, 2026, 7:42am UTC](https://aurora4x.com/t/add-a-copy-button-to-sm-mode-system-view/1165 "2026-10-04T07:42:26Z")

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If your trying to make lots of the same thing it would be nice to have a copy button that makes the same of everything of that body that you chose

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## [The Jump Engine mechanic description is misleading and frustrating](https://aurora4x.com/t/the-jump-engine-mechanic-description-is-misleading-and-frustrating/1132)

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**Author:** [@OneMan\_Band](https://aurora4x.com/u/OneMan_Band)\
**Replies:** 1\
**Last updated:** [September 25, 2026, 11:46am UTC](https://aurora4x.com/t/the-jump-engine-mechanic-description-is-misleading-and-frustrating/1132 "2026-09-25T11:46:52Z")

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I want to share my thoughts on the current jump mechanic because it honestly feels broken or poorly explained. According to the description, a 500k jump engine should mean the jumpship can emerge up to 500k away from the jump point. However, my actual gameplay experience shows otherwise. I did a sq…

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## [Revert Mass Driver back to being a dangerous thing to overlook](https://aurora4x.com/t/revert-mass-driver-back-to-being-a-dangerous-thing-to-overlook/1129)

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**Author:** [@Garfunkel](https://aurora4x.com/u/Garfunkel)\
**Replies:** 23\
**Last updated:** [September 24, 2026, 6:05am UTC](https://aurora4x.com/t/revert-mass-driver-back-to-being-a-dangerous-thing-to-overlook/1129 "2026-09-24T06:05:23Z")

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Back in VB6 days of yore, removing the last MD on Earth meant that all mineral packets in transit cause orbital bombardment damage depending on their size. This was of course a nasty surprise for new players and I recall many suggestions that wanted this mechanic removed. Currently, in C# 2.7.1 ver…

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## [With Steve's blessing I could make this theme!](https://aurora4x.com/t/with-steves-blessing-i-could-make-this-theme/1118)

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**Author:** [@sidius](https://aurora4x.com/u/sidius)\
**Replies:** 13\
**Last updated:** [September 22, 2026, 9:08pm UTC](https://aurora4x.com/t/with-steves-blessing-i-could-make-this-theme/1118 "2026-09-22T21:08:32Z")

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Earlier I posted on the Reddit page about a possible theme rework. You can check it here. A Theme like this would be great for this game ! : r/aurora This concept is based on one of the dark themes that was on the old forum using AuroraPatch but i can figure out a way of making it by bypassing it e…

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## [Some thoughts on autoroute](https://aurora4x.com/t/some-thoughts-on-autoroute/1115)

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**Author:** [@skoormit](https://aurora4x.com/u/skoormit)\
**Replies:** 19\
**Last updated:** [September 22, 2026, 8:34am UTC](https://aurora4x.com/t/some-thoughts-on-autoroute/1115 "2026-09-22T08:34:56Z")

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In my current game, using autoroute is a problem in a couple ways. Here’s a portion of my map to highlight the issues: The Jaabeb problem I need civs and autoroute to path to Jabalpur (bottom right). Which means I can’t block autoroute in Jaabeb. But I also need them to path to Bega (bottom …

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## [Tangible Food Resource](https://aurora4x.com/t/tangible-food-resource/1089)

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**Author:** [@Ush213](https://aurora4x.com/u/Ush213)\
**Replies:** 11\
**Last updated:** [September 17, 2026, 10:02pm UTC](https://aurora4x.com/t/tangible-food-resource/1089 "2026-09-17T22:02:15Z")

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I think Food could work as another resource similar to minerals, so it can be stockpiled and moved between colonies. Each colony would have some natural food production depending on the planet/biome. This would drop as the population gets closer to the planet’s existing population capacity, represe…

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## [New mining technology and machinery](https://aurora4x.com/t/new-mining-technology-and-machinery/1051)

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**Author:** [@Akidofou](https://aurora4x.com/u/Akidofou)\
**Replies:** 21\
**Last updated:** [September 1, 2026, 12:40pm UTC](https://aurora4x.com/t/new-mining-technology-and-machinery/1051 "2026-09-01T12:40:22Z")

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Hello, I’d like to suggest an improvement or the addition of a new mechanic. At present, I find that mining carried out using the Orbital Mining Module technology is mainly used for building space stations. The ore is mined and stored on the planet. What I’d like to suggest is the introduction of…

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## [Shortcodes for Component Names](https://aurora4x.com/t/shortcodes-for-component-names/1033)

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**Author:** [@dotu](https://aurora4x.com/u/dotu)\
**Replies:** 2\
**Last updated:** [August 23, 2026, 11:42pm UTC](https://aurora4x.com/t/shortcodes-for-component-names/1033 "2026-08-23T23:42:30Z")

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Shortcodes in Component Names. Right now, default names for components always follow the same scheme, I propose that a tab could be added to the component design window, where this scheme could be changed. For example the current default for the grav sensor might look like this: “Active Search Sen…

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## [New Spoiler - Rebels](https://aurora4x.com/t/new-spoiler-rebels/1010)

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**Author:** [@Froggiest1982](https://aurora4x.com/u/Froggiest1982)\
**Replies:** 6\
**Last updated:** [August 19, 2026, 4:38pm UTC](https://aurora4x.com/t/new-spoiler-rebels/1010 "2026-08-19T16:38:38Z")

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We all know that unrest is not much of a factor, and we also know there is much we can do via SM, however, it would be nice to add more spice into the mix. This is a first draft, as there would be more interesting ideas in relation to the topic that may not be fitting into existing mechanics or inv…

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## [Expanding the size of text boxes](https://aurora4x.com/t/expanding-the-size-of-text-boxes/1011)

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**Author:** [@davidr](https://aurora4x.com/u/davidr)\
**Replies:** 0\
**Last updated:** [August 18, 2026, 12:58pm UTC](https://aurora4x.com/t/expanding-the-size-of-text-boxes/1011 "2026-08-18T12:58:37Z")

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as an aside to the suggestion by ALWETP :- Sometimes text gets truncated/invisible because the boxes are too small in length for the information inputted by the player. Is it possible to either :- A ) the player expanding those boxes which need to be extended so all information is visible or B…

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## [Ability to scroll windows on small resolution screens](https://aurora4x.com/t/ability-to-scroll-windows-on-small-resolution-screens/895)

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**Author:** [@Angelo\_Pinto](https://aurora4x.com/u/Angelo_Pinto)\
**Replies:** 11\
**Last updated:** [August 17, 2026, 9:17am UTC](https://aurora4x.com/t/ability-to-scroll-windows-on-small-resolution-screens/895 "2026-08-17T09:17:04Z")

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The ability to scroll up and down , left and right for old small resolution screens

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## [Labour priorities](https://aurora4x.com/t/labour-priorities/984)

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**Author:** [@pappy\_reen](https://aurora4x.com/u/pappy_reen)\
**Replies:** 0\
**Last updated:** [August 10, 2026, 4:56pm UTC](https://aurora4x.com/t/labour-priorities/984 "2026-08-10T16:56:08Z")

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Would it be / is it possible to prioritise the staffing of some buildings over others? E.g. terraformers first, then mines, then financial centres I think at present (happy to be corrected) the pops are evenly spread across all installations

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## [Enchancing the 2D Stellar Map](https://aurora4x.com/t/enchancing-the-2d-stellar-map/954)

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**Author:** [@serger](https://aurora4x.com/u/serger)\
**Replies:** 3\
**Last updated:** [July 28, 2026, 8:00pm UTC](https://aurora4x.com/t/enchancing-the-2d-stellar-map/954 "2026-07-28T20:00:11Z")

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Current 2D map represents JP points as straight lines. It’s the simplest way to represent JP topology, yet it’s inconvenient in represeting relative distances, even without cycles, because the actual joints are sub-graphes, not points: Yet displaying the in-system JP map inside the actual system…

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## [Accessibility Feature - Text Size Adjustment](https://aurora4x.com/t/accessibility-feature-text-size-adjustment/952)

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**Author:** [@ALWETP](https://aurora4x.com/u/ALWETP)\
**Replies:** 0\
**Last updated:** [July 27, 2026, 10:50pm UTC](https://aurora4x.com/t/accessibility-feature-text-size-adjustment/952 "2026-07-27T22:50:40Z")

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Hi Steve, I use a lot of accessibility settings in programs because my eyes are… Not great. I really appreciate the interface color changes you’re rolling out next update. I’m really hopeful it’ll help reduce some of the strain on my eyes when playing. Related to that, could I ask you to consider …

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## [Retain old components from refit](https://aurora4x.com/t/retain-old-components-from-refit/549)

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**Author:** [@CopyOfSatan](https://aurora4x.com/u/CopyOfSatan)\
**Replies:** 13\
**Last updated:** [July 24, 2026, 3:27pm UTC](https://aurora4x.com/t/retain-old-components-from-refit/549 "2026-07-24T15:27:25Z")

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This is suggestion to change the mechanics, but first of all I want to know your opinion. Why are the old ship components simply deleted during refit? If I want to replace some expensive Fire Control on a huge dreadnought, it is more economically profitable to scrap the entire dreadnought and reass…

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## [Civilian cargo convoys](https://aurora4x.com/t/civilian-cargo-convoys/912)

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**Author:** [@Kaiser](https://aurora4x.com/u/Kaiser)\
**Replies:** 21\
**Last updated:** [July 24, 2026, 2:35pm UTC](https://aurora4x.com/t/civilian-cargo-convoys/912 "2026-07-24T14:35:00Z")

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Hi Steve, a long term suggestion, instead of having hundreds of civilian ships (from the civilian sector) travelling alone in a single formation, would it be possible to have them travelling in a group (as it should be). This: Will make the map less cluttered and more clean in the late game when …

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## [Repeating researches](https://aurora4x.com/t/repeating-researches/937)

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**Author:** [@Angelo\_Pinto](https://aurora4x.com/u/Angelo_Pinto)\
**Replies:** 8\
**Last updated:** [July 22, 2026, 8:22am UTC](https://aurora4x.com/t/repeating-researches/937 "2026-07-22T08:22:21Z")

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Having repeating researches is nice for when people play the same save a lot and for when you run out of researches to do

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