A public apology to Steve and the community

To bring context, earlier this week, information about an Aurora-like game called “Protostar4X” surfaced on Discord. It hadn’t yet been formally disclosed to anyone. Instead, it got organically spotted. Confusion and questions emerged. I am the developer behind it. I write this post for two reasons: first to try to clear up the misunderstandings by exposing the true intentions behind and second to express my deepest apologies.

Some background to begin with. Since early GPT back in 2023, I had found an interest in AI assisted development, which grew over time. Back in late 2025, I aspired to invest myself in learning “vibe engineering”, with the desire to further develop my professional skills as a senior software engineer, given the growing pressure to use AI in my particular line of work. I had a list of projects in mind, yet somehow ended up after much back and forth and hesitation choosing the insane Aurora route, perhaps the most complex choice I could have made. As a long-time gamer from the 80s era, I played so many games, yet Aurora has been my favourite since I found out about it about a decade ago. My expectations had always been the eventual disposal at some later point when I felt ready to move on to another project, anticipating a complete vibe coding “mess”, and retaining only the knowledge and skill I would gain from working on it. Sharing any of it outside my own PC wasn’t even on my mind at all.

As the experimenting, researching, failures and successes happened the many months that followed, I got better and better at understanding and harnessing LLMs. There eventually came a point when I started thinking maybe it could actually get shared beyond my PC, taking into consideration the importance of opening up with Steve first and then the community.

This regrettably never happened, as I gradually re-oriented the development towards more serious architecturing and direction. It came to a point where the entire project was literally online and no word had been shared to anyone. In my wrong reasoning, I told myself there was no harm as long as I didn’t tell anyone. I waited too long, it is now too late and I’ve caused damage that cannot be undone. I was not even able to make up my mind on whether I really wanted to go ahead or not. I was too slow, disorganised, and indecisive in the planning, an endeavour in which I lack much experience. I really wanted to share with good intentions to contribute, then on the other hand, the thought of having to face the harsher part of the criticism kept me stuck in this endless loop of trying to decide whether to go forward or not.

Had I taken that concrete decision much earlier, the outcome would have been different.

Steve, I wish to express my deepest and most sincere apologies. My choices and actions have been highly disrespectful to you and very poorly thought out. I also wish to extend my apologies to the community, I should have been more forthcoming. My only desire is to see it and Aurora flourish forward in the many years to come. My mistakes have taught me important lessons I will never forget.

Going forward, I have permanently deleted the project repository, the site, the web server along with all backups. I cannot go back anymore. I know this statement is hard to prove, I affirm it regardless.

I sincerely hope that this post will have cleared up a good enough amount of the confusion and that it will have conveyed the sincerity of the better intentions behind the bad outcome. I will be making sure to do things the right way from now on.

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Thanks for clearing up what happened. I was actually the one who found your website, completely by chance. I asked ChatGPT for games similar to Aurora, and your site came up! What a coincidence :slightly_smiling_face: I was really surprised — an Aurora-like game with graphics! I’d never heard of it before, and I was also surprised to see the contributors page and the statement about wanting to stay faithful to the original Aurora. I also tried the game for few minutes and was running very smooth.

I just posted it on Discord to see if anyone knew about it. Apparently, even Steve wasn’t aware of the project.

I’m sorry too. I really didn’t mean to cause any trouble or create a crisis. Maybe, before taking any further steps with the project, it would have been better to contact Steve directly. Things might have turned out differently.

Anyway, all the best. Cheers!

I appreciate you posting this. After seeing the screenshots that were essentially a copy of Aurora, reading the ‘About’ explanation of the game as being ‘Aurora but done properly’ and being told there was a donation link as well, I feared the worst.

However, I had a long conversation with your friend GEoD Mapping on Discord last night and they convinced me the motivations behind this didn’t match the outward appearance.

I know that Quasar was a copy of VB6 Aurora, but the creator discussed it in detail with me beforehand, everything was done in an upfront way on the official forums and I was working on C# Aurora at the time, so I didn’t mind him copying what was effectively a legacy version of Aurora. In terms of C#, I think the paragraph below from a recent post summarises my position.

Having said that, I would strongly encourage you to try creating your own game with your own ideas and mechanics. It is far more satisfying to build something of your own, than to copy the work of someone else.

Aurora itself was based on the same genre as a pen and paper game called Starfire. It has some similar concepts, but with a lot more detail and very different mechanics. I have also taken concepts from other games I enjoyed and adapted them for Aurora. You could take those same kind of inspirations and then blend them into something new.

I strongly suggest starting with something simple and straightforward, get it working and then expand upon it. That way you prove the concept and have something you can play fairly quickly, without waiting years to complete it.

You also mentioned criticism. Any time you put your work in the public domain you are going to face criticism and some of it will be very harsh. I’m very proud of Aurora, but many people don’t like it, or can’t understand it, or why anyone would play it, or even my motivations in developing it. They are often not shy in pointing that out :slight_smile:

That isn’t just true for Aurora, but all games, or books, or anything you create. People have opinions, both informed and otherwise, and will express them without any regard for the people involved. You have to make peace with that and learn to ignore it, or accept it without emotion, or any type of public exposure will become very uncomfortable.

Anyway, best of luck if you do decide to create your own game!

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Something like 10 years ago, a guy called Geoffroy Pirard appeared on the VB6 forums. He had a lot of ideas and was mostly experimenting, looking at and mixing different genres, often drawing inspiration from whatever the latest game happened to be.

At some point, he announced that he was going to launch his own game, called Antimatter. At the time, the game was pretty much an Aurora clone with a Distant Worlds graphical style. Just to give you an idea, at one point the ground combat and ground view were almost a direct copy of Airship Conquer the Skies. I would have given the guy pretty much zero chance of ever creating something truly different, or even particularly tidy, in most respects.

Yet here we are: Antimatter on Steam

The ground view is now much closer to Shadow Empire, the core game feels more like Starsector, while the micromanagement side, shipbuilding, and other areas, have still the roots grounded in Aurora. More recently, he has even introduced a political component that feels straight out of Galactic Civilizations II, which I actually appreciate and missed in many other games.

Anyway, all of the above is really just a long-winded way of saying what Steve has already said: making your own game is probably one of the best journeys you can gift yourself.

As you said, the damage is done, and I think most of us appreciate the effort you’ve made to come clean and apologise. Of course, Steve is the person most affected by the whole situation, and I won’t pretend that I have the right to pass judgement on that matter since he has also answered already.

My hope is that the experience, along with some honest introspection on your side, might eventually lead to something positive.

Perhaps, ten years from now, we’ll be playing a genuinely great new space 4X game made by you, one that has evolved into something uniquely your own.

And maybe, somewhere deep inside the code, hidden where nobody will ever find it, you could leave a little:

// Thank you, Steve.

I think that would be a pretty fitting ending to the journey.

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Watching the little dots move slowly in real-time was cool though!