v2.7.10 is out. Quite a bit has changed since the last update, so here are a few highlights. The full list is on the release page linked below.
This build is for Aurora 2.7.x saves. For older 2.6 saves v0.11.0 is still available and for even older saves v0.8.10 should work.
Download v2.7.10 and read the full changelog. Put aurora-electrons-2.7.10.exe next to AuroraDB.db, as usual. Other saves can now also be opened from the Empires page.
New planners
There is now a Design section with Propulsion, Missile, Sensor and Shipyard planners. These cover engine and fuel combinations, missile alternatives, sensor sizing, and which classes a yard can build, refit or retool for. They are marked Work in progress, so the controls and figures may still change. They plan and compare things, as usual they don’t affect anything in Aurora.
For example, in Propulsion, enter a hull size, minimum speed and range or endurance to compare engine and fuel packages. The marks beside calculated figures explain their confidence and assumptions. The tech choices also let you try a next research level, with the results marked hypothetical.
History and the warnings reported above
- History’s Clear command can now remove only snapshots older than 10, 20 or 50 years, keeping the recent ones, as requested. History also has backup and restore, followed colonies, milestones and chart exports.
- Idle-fleet checks now recognise deep space populations and maintenance/recreation stations, addressing the anchorage issue raised before.
- The intruder warning now checks contacts held at the current game time, instead of continuing to warn about old sightings.
- Warnings can also be snoozed, rather than permanently muted.
Appearance
Settings now has Aurora Classic, Browncoat’s Bunk, and Solaris, T2D, Cristo and DeepBlue inspired colour presets, alongside Light and Dark. The community themes are credited on About. There are also typeface, text-size and section-accent choices, plus appearance files to export and import.
Choosing a preset previews it. Apply keeps it; Cancel returns to the previous appearance. Each page now has a help drawer with preliminary AI generated usage notes, and a short relevant glossary.
Other additions include production forecasts sharing each colony’s mineral stock across its queue, fuel checks for transport round trips, and a Fastest time option in Route Finder. Travel estimates can (or maybe I ought to say “should”) account for bodies moving along their orbits before arrival. There are also fixes to cargo handling, survey rates and commander assignment checks.