Mobile Repair Bays
A new component type, Mobile Repair Bays, has been added for v2.0.
Each Mobile Repair Bay is 2000 tons, costs 120 BP and adds 1000 tons of Repair Capacity to a ship. They are a commercial system and stack in the same way as hangar bays. The development cost is 5000 RP.
When in orbit of a population, each ship with Repair Capacity will appear in the population’s shipyard list and will function exactly the same as a Repair Yard of the same capacity, except they do not require workers and cannot be expanded or otherwise modified. The shipyard name displayed in the shipyard list is the name of the parent ship. Ships with Repair Capacity can perform repair and scrapping tasks. If a ship-based repair yard is active, the parent fleet cannot be given orders.
The build cost of Repair Yards has been reduced to 1200 BP, although their upgrade costs remain the same as commercial shipyards. In general, Mobile Repair Bays are a little more expensive than Repair Yards, especially for greater capacities, and cannot be expanded, but have much greater strategic flexibility. In effect, Mobile Repair Bays allow forward repair bases to be established without the need for supporting colonists. Here is an example ship:
Phoenix class Repair Ship 58,446 tons 1,160 Crew 3,354.2 BP TCS 1,169 TH 1,500 EM 0
1283 km/s Armour 1-134 Shields 0-0 HTK 106 Sensors 6/8/0/0 DCR 1 PPV 0
MSP 35 Max Repair 120 MSP
Captain Control Rating 1 BRG
Intended Deployment Time: 3 months
Repair Capacity: 20000 tons
Commercial Ion Drive (5) Power 1500 Fuel Use 2.48% Signature 300 Explosion 4%
Fuel Capacity 250,000 Litres Range 31.1 billion km (280 days at full power)
Artemis-30NB Navigation Sensor (5) GPS 1920 Range 31.5m km Resolution 120
Themis TH-6 Passive Sensor (5) Sensitivity 6 Detect Sig Strength 1000: 19.4m km
Themis EM-8B Passive Sensor (5) Sensitivity 8 Detect Sig Strength 1000: 22.4m km