Assign # Weapons
In v2.1, the Ship Combat tab of the Naval Organization window has an Assign All checkbox. When this is checked, you can drag all weapons of a given type to a fire control, or set all weapons of a given type to the same missile, etc..
v2.2 adds the Assign # checkbox, along with a numeric text-entry field next to the checkbox. If the Assign # checkbox is checked, then a number of weapons equal to the numeric field will be dragged, according to the following rules.
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All weapons have a number suffix, such as 10cm Railgun #1, 10cm Railgun #2, etc. This numeric value is known as the weapon number.
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When you drag a weapon, the additional weapons to be dragged will be chosen in order of ascending weapon number, starting with the number of the dragged weapon.
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Assume you have 20 railguns on a ship, numbered 1-20. If you click the Assign # checkbox and enter 4 in the numeric field, then dragging railgun #5 to a fire control will also move railguns #6, #7 and #8
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Note that if #6 and #7 were already assigned to another fire control before the drag, then dragging railgun #5 to a fire control would also move #8, #9 and #10.
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If there are insufficient higher numbered weapons, then a smaller number will be moved. Weapons with a number lower than the dragged weapon will not be moved.
The Assign # functionality will work for dragging unassigned weapons to fire controls, and vice versa, dragging weapons between fire controls and dragging missiles to weapons. The Assign # checkbox only works when Assign All is not checked.
This functionality is intended to help with ships that have a lot of similar weapons but are unlikely to use them all at once, such a ship with a large number of box launchers. For this type of design, the Assign All option is not very useful.