# Aurora v2.6.0 Patch Notes - September 6th 2025

**URL:** <https://aurora4x.com/t/aurora-v2-6-0-patch-notes-september-6th-2025/23>\
**Category:** Patch Notes\
**Created:** [February 24, 2026, 4:07pm UTC](https://aurora4x.com/t/aurora-v2-6-0-patch-notes-september-6th-2025/23 "2026-02-24T16:07:24Z")\
**Posts on this page:** 1\
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**Author:** ![AuroraSteve](https://yyz1.discourse-cdn.com/flex011/user_avatar/aurora4x.com/aurorasteve/32/96_2.png) [@AuroraSteve](https://aurora4x.com/u/AuroraSteve)\
**Post date:** [February 24, 2026, 6:02pm UTC](https://aurora4x.com/t/aurora-v2-6-0-patch-notes-september-6th-2025/23/25 "2026-02-24T18:02:23Z")

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**Class Component Summary**

I have added an optional summary section to the top of the Components tab of the Class design window. This summarises various components into different types, such as Defence (shields, armour, EW, decoys), Combat - Energy (weapons, reactors, fire controls), Propulsion (engines, fuel, jump drives), etc.

There are eight summary types in total: Combat - Energy, Combat - Missile, Defence, Essential Systems, Production, Propulsion, Sensor Systems, Transport and Logistics

 ![image](https://canada1.discourse-cdn.com/flex011/uploads/aurora4x/original/1X/0b40ea37135c55b42dba4365cdec52145ef57eef.jpeg)

  

**Class Design UI Update**

The various component types on the class design tab of the class design window have been organized into the same summary types as the component window (see [http://aurora2.pentarch.org/index.php?topic=13463.msg173305#msg173305](https://web.archive.org/web/20250731230434/http:/aurora2.pentarch.org/index.php?PHPSESSID=fabc8f4c2e773d0fae60d8a372583ba2&topic=13463.msg173305#msg173305))

The components of the selected class are now grouped by summary type instead of component types.

These changes should make it easier to navigate the growing number of different components and to understand the systems present in a class design vs the options available. The extra nodes all remember their open/close states when the window is closed.

I have also renamed some of the component type nodes to make them more consistent in nomenclature.

There are eight summary types in total: Combat - Energy, Combat - Missile, Defence, Essential Systems, Production, Propulsion, Sensor Systems, Transport and Logistics.

 ![image](https://canada1.discourse-cdn.com/flex011/uploads/aurora4x/original/1X/6ec0cc6dd9f46d92739286a9bdf57991c9c5702a.jpeg)

  

**Hull Categories**

I’ve added an optional Hull Category layer to the list of classes in the Class Design window. This splits up the listing into Military, Commercial, Space Stations, FAC (501 - 1000 tons) and Fighter (500 or less). Any class with no armour will be placed into space stations, regardless of size.

You can theoretically have the same hull type in two hull categories. For example, a fighter category Tanker class and a commercial category Tanker class.

Unchecking the Hull Category checkbox will remove the hull category layer.

Here is the full class design window with the latest version of all the treeview changes.

 ![image](https://canada1.discourse-cdn.com/flex011/uploads/aurora4x/original/1X/9ff460585d91e49ef324d6f148c1e2a3efa9ad2d.jpeg)

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