No Research Projects
v3.0 adds a new option during Race Creation called ‘No Research Projects’
This option represents a stagnant empire that is either incapable of advancing its general level of technology, or is unwilling to do so for political, societal or religious reasons. An example is the WH40k Imperium of Man. This option creates the following restrictions for this race:
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Research projects cannot be created.
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Research facilities cannot be constructed.
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The number of starting research facilities is reduced to 0.
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Academies do not create scientists.
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New components must be developed using Engineering Projects (see Engineering Projects post).
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New ordnance must be developed using Ordnance Projects (see Ordnance Projects post).
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Research facilities gained from captured populations cannot be used.
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There are no warnings for inactive research facilities.
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Ruins will yield a ground force construction complex if a research facility is rolled.
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All technology can still be researched using the Instant button - either with Starting Tech Points or in SM mode.
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Components can only be disassembled at a colony with at least ten million population.
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Tech data can only be downloaded to a colony with at least ten million population.
Despite the restrictions above, there are a variety of ways in which new technology can be acquired, including:
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Technical data can be directly recovered from ruins.
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Xenoarchaeology units can discover technical information from ancient constructs (see Xenoarchaeology Update post).
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Xenoarchaeology units can discover technical information from alien artifacts (see Xenoarchaeology Update post).
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Wrecks may provide instant research points upon being salvaged
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Components from wrecks, ruins or captured ships can be disassembled.
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Conquered Populations may yield research data
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ELINT modules can gain technical information from alien populations
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Friendly alien races may provide technical information.
This option is not suitable for a ‘turtle’ approach, as a race without an inherent ability to develop new technology has to explore and find ways to advance its tech base, before alien Empires advance too far beyond it.