Aurora v3.0.0 Patch Notes - Unreleased

Repeat Shipyard Tasks

For v3.0, any sort of shipyard task, except auto-refit, can be set to repeat a fixed number of times.

A small text entry field has been added to the right of the Create Task button on the Shipyards tab of the Economics window. This defaults to “1”.

If a task is created with a repeat number greater than 1, the following happens after the completion of the task:

  • Construction. Another ship of the same type is laid down, using the same parameters as the original task. A name will be generated from the class theme..

  • Refit. Another ship of the same original class will be refitted to the same target class. This functions the same as auto-refit but with a fixed amount of tasks.

  • Scrap. Another ship of the same class will be scrapped.

  • Repair. Another damaged ship of the same class will be repaired.

For all tasks except construction, the repeat task will be abandoned if a suitable ship is not available. Any task that uses alien components will only be repeated if the required components are available. Events will be generated to notify the player in both cases. The ‘Use Components’ flag will be carried forward for construction and refit tasks.

On the SY Tasks tab, any repeating tasks (with a repeat number greater than 1), will have the number of tasks displayed as part of the task description. As each repeat task is completed, the number will be decremented by 1. The Completion Date column is based on the total time required for all ships in the task.

14 Likes