I’ve debated for quite some time over whether or not to do an AAR and finally decided to bite the bullet since it might give me the motivation to actually finish a campaign for once (and will distract from schoolwork). It’s going to be a relatively small-map game in the current version because I’m a genocidal maniac at heart, and for full disclosure I’m running the game with AuroraWrapper with the Solaris theme via Proton because that’s the only way I’ve been able to get it to run on Linux Mint, my current OS (and the only one I’m going to have access to for a long time). There are still some graphical errors and weird bugs that I’ve been unable to fix but that’s the tradeoff and I can live with it. I’m not expecting to update regularly or to carry the campaign anywhere near to its conclusion, but it’ll be very nice to play the game with a more concrete goal in mind. Anyways, on to setup.
35 systems total at 15% research speed, limited research admin, realistic promotions, and so on. Real stars, ruin generation chance is very high at 50%, as is randomized NPR generation at 75%, with 25% chance each for Pre-Industrial, Industrial, and Minor races. 5 NPRs to start, which can generate at any distance from Sol. Spoilers are set to appear only once all systems are surveyed, and invaders are currently off. I want this to be a somewhat chaotic game, where moving in usually means pushing somebody else out. Even after so many years of playing this game I’m not even going pretend I’m good at it. It’ll be a fun test.
Some house rules:
Researchers are only allowed to research within their specialty. None available? Then no research in that category until I get one.
Any body with a max colony cost below 8 and with a max capacity of 30 million or more MUST be settled and have at least a small police force, STO capability, a cargo shuttle station, and no more than five tracking stations. Settled bodies with a max capacity of roughly 3 billion or more must also receive a spaceport, two ground force construction complexes, a military academy, their own (usually small) orbital defenses, and their own ground army of about a million tons which is to be built on-site only. This is going to be very expensive.
New systems will not be settled until the minimum requirements for the currently-being-settled system are met (ground forces can still be under construction). Listening posts are fine though, as are stabilization and scrapping runs, but not ground forces. Oh, and all planets, dwarf planets, and moons will get named (although I will use a name generator for this).
I’ll add other things as I think of them (like the medal pack I just now recalled but can never remember who made, plus a minimum of two officers for anything bigger than a FAC), but for now let’s get started with the actual game.
Techs I’m giving myself:
- Construction / Production:
- Just the basic jump stabilization tech since I hate waiting for that one.
- Ground Combat:
- Construction, decontamination, geosurvery, Xenoarcheology, and all of the various capabilities with the exception of extreme pressure, low gravity, and high gravity. Combined those are probably my least favorite technologies to research.
- Logistics:
-
Salvage Module only. I seem to be keeping with my usual Very Bad Luck in logistics researchers. And this is the best it’s been in a while.

-
- Power and Propulsion:
- All of the necessary techs for jump drives
- Sensors and Control Systems:
- The grav and geo sensors plus the science department.
I’ve well exceeded the instant research points by this point, but eh.
Hopefully my researchers get better soon. Sensors and Defenses are especially painful.
In any case, I SM in some parts and hack together a few quick (and crappy designs)
There’s also some freighters, a troop transport, and two stabilization ships. That, together with SM-ing my initial ground forces in order (which hopefully shouldn’t bankrupt me) should find us ready to go.
These are all the places in Sol that meet our requirements. Let’s get our orders queued up and ready to go! I should be able to post stuff beyond just setup next time.


































































