Comments Thread for the Suns Never Set II

This seems suspiciously similar to a WH40K AAR and I am all for it. :grin:

All distances have been converted from miles to kilometres.

Cowards.

This seems to resemble the real-life challenges facing the British Empire in the late 19th/early 20th century quite neatly.

Does this mean we can set the ship name themes for alien races in advance in 2.8? That would actually be an incredible feature since I’m not usually super picky about what ship names a given race is using, but I’m very picky about which name themes I consider acceptable for ship names.

This would be a great argument to build Pathfinders if you had not already done so. :stuck_out_tongue:

Here we see that the British have yet to learn the meaning of the technical term ā€œcannon fodderā€. See also: ā€œTactical Ablative Armourā€, ā€œRookie (XCOM)ā€.

Joke aside, this was quite an interesting turn of events. I’m not sure when was the last time Steve lost a capital ship in an AAR … very tense and exciting! :grin:

I wonder if this is a new AI behavior? Being able to recall damaged ships seems like a new capability for the AI, although this may just be because I’ve never given them the opportunity in the past.

Starfire reference! drinks :grin:

A very interesting battle. The NPR fleet could have mounted a charge, but had no way to know that many of the British magazines had run dry. Fog of war in full effect here.

That is legitimately frightening at MP tech level.

The Automata seem to be a legitimate challenge to the player, albeit perhaps because they appear suddenly over ruins sites as opposed to guarding it visibly, so the player can’t easily estimate the strength they’re likely to bring to bear. This campaign is definitely raising my interest in trying out the advanced spoilers at some point, although I’m still partial to the older spoiler lore.

Here’s hoping this campaign lasts for a good, long while!. :grin:

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