Mods and v3.0

Picking fights with people who have nothing to lose… Where do you think that leads? I don’t think they capitulate, it’s about their ego’s. They have a LLM subscription to do the hard work for them. It’s a battle that ends up with your withdrawing Aurora 4X and the community, which depends solely on having it, going up in smoke.

Don’t let the few loud people ruin your mood, there are hundreds of people who’re genuinely behind you and support you. I honestly don’t see the adversarial path as a sound way to keep both Auroa 4X and the community that depends on it going long term.

The more time you spend fighting the loud minority the less time you spend developing a game you clearly love and take great pleasure in creating and sharing. The more you tighten control over your work, the less enjoyment everyone get’s out of it.

It is though ultimately your decision and your work. I can only counsel that even if you win, you really lose, we all do, so why fight at all? Let the community do it for you.

6 Likes

Tbf only possible mod i would want to see is the “rename minerals” option from Auroramod..

1 Like

I think I took a look once and you can probably accomplish that one through database edits alone.

Just wanted to drop by and explicitly convey my full support and appreciation for Steve, who needn’t make his creation available to any of us, let alone for free.

It really shouldn’t be too much to ask to respect his wishes.

7 Likes

“I would like to ask if it would be possible to integrate the Resizewindow patch into the core game.”

Could you provide more detail about what does the ResizeWindow patch does? I assume it involves resizing windows - but does it make them smaller, rearrange controls, etc.?

It allows the user to drag the windows around and change their size dynamically. It also shows scrollbars for a lot of them if you were to shrink them instead.

Mind you the content of the window isn’t always moved and scaled around so it isn’t always helpful but it can be, especially for small screens with respect to the scroll bars. Can also help if buttons are clipped and otherwise not visible.

It would be a lot more obvious to see for yourself if you got aurora patch on a fresh 2.7.1 install with resize window (I posted the file for it on the linux channel to see for yourself. I’ll try to get some screenshots posted here in the meantime.

2 Likes

The first one is one which I’ve shrunk with the system view, with my desktop background to make it easier to see - Note the scroll bars that allow me to drag the window around, which makes it technically useable.
The second one is again the system view but this time enlarged - It doesn’t make the actual information and panels scale (which if you decide to integrate this it probably should) so you end up with all the blank space.

As for how it works you just drag it from the bottom-left corner and the size of the window changes.

3 Likes

Pretty please make it possible to change more that just the background colors of the tactical map… me really need to be able to change the color of the the planet objects and more… such as the orbital rings etc… I think this is very important if we can’t use the Aurora Patch anymore.

You will be able to customize most colors in the game.

That us good to know… makes life easier for sure… :wink:

<!-- Tactical Map Bodies -->
<TacMapSystemBodyColour R="128" G="128" B="128"/>
<TacMapBodyNameColour R="80" G="150" B="80"/>
<GasGiantColour R="180" G="100" B="200"/>
<CometColour R="200" G="210" B="235"/>
<TacMapOrbitColour R="128" G="128" B="128" A="128"/>
<ColonyCostLessThanTwoColour R="60" G="90" B="255"/>
<ColonyCostLessThanThreeColour R="0" G="200" B="255"/>
<ColonyCostLessThanFiveColour R="170" G="85" B="25"/>
<TacMapCometOutlineColour R="100" G="180" B="180"/>

<!-- Tactical Map Other Astronomical -->
<JumpPointColour R="235" G="140" B="0"/>
<TacMapLagrangePointColour R="225" G="130" B="0"/>
<TacMapSurveyLocationColour R="245" G="222" B="179"/>
<TacMapAetherGateColour R="220" G="20" B="60"/>
<TacMapRiftOutlineColour R="75" G="0" B="130"/>
<TacMapRiftCentreColour R="0" G="0" B="0"/>

<!-- Tactical Map Artifical Objects -->
<TacMapDeepSpacePopColour R="255" G="255" B="0"/>
<TacMapFleetColour R="200" G="200" B="150"/>
<TacMapSalvoColour R="164" G="200" B="225"/>
<TacMapCivilianColour R="100" G="180" B="180"/>
<WreckColour R="225" G="130" B="0"/>
<TacMapWaypointColour R="238" G="130" B="238"/>
<TacMapMDPacketColour R="220" G="220" B="220"/>
<TacMapLifepodColour R="255" G="215" B="0"/>

<!-- Tactical Map Range Circles -->
<TacMapActiveSensorColour R="176" G="226" B="255"/>
<TacMapThermalSensorColour R="240" G="128" B="128"/>
<TacMapEMSensorColour R="216" G="191" B="216"/>
<TacMapELINTSensorColour R="240" G="248" B="255"/>
<TacMapFireControlColour R="238" G="220" B="130"/>
<TacMapWeaponRangeColour R="255" G="185" B="15"/>
<TacMapAlienSensorColour R="255" G="0" B="0"/>

<!-- Tactical Map Body Circles and Lines -->
<TacMapSurveyedColour R="180" G="180" B="180"/>
<TacMapMineralsColour R="255" G="255" B="0"/>
<TacMapColonyColour R="80" G="150" B="80"/>
<TacMapDistanceLineColour R="0" G="128" B="0"/>
<TacticalScaleColour R="80" G="150" B="80"/>

Above is an excerpt from the AuroraConfig.xml

Below is a tactical map screenshot from my current game. Click the zoom icon to get the real colours.

2 Likes

Thank you, Steve.
If we wish, can dots/bodies be done smaller? how large (how many pixels) are the ones in the image?
In case, can we have different dimensions for the different bodies (few pixels for comets and asteroids, some more for terrestrial planets, and several ones for gas giants)?

SJW: Not in the current version, but its an interesting idea.

4 Likes

Thank you again! :slightly_smiling_face: