# Quick Suggestions

**URL:** <https://aurora4x.com/t/quick-suggestions/42>\
**Category:** Suggestions\
**Created:** [March 1, 2026, 8:40pm UTC](https://aurora4x.com/t/quick-suggestions/42 "2026-03-01T20:40:10Z")\
**Posts on this page:** 20\
**Page:** 32

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**Author:** ![Roey\_Michaeli](https://yyz1.discourse-cdn.com/flex011/user_avatar/aurora4x.com/roey_michaeli/32/1249_2.png) [@Roey\_Michaeli](https://aurora4x.com/u/Roey_Michaeli)\
**Post date:** [August 21, 2026, 10:59am UTC](https://aurora4x.com/t/quick-suggestions/42/629 "2026-08-21T10:59:07Z")

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Sort of, but not really.

What I am defining isn’t a different way to view the numbers we already have access to, but to increase the depth of the numbers we have access to. Means, saving numbers in a history db, with datetime.

Collecting different numbers, running calculations on them, and displaying them somehow.

Edit:

The main point here is monthly/yearly trends. Is the usage of fuel increasing over time? By how much? How many harvesters a year do I need to produce to keep up with demand? How many mines of each mineral? What about MSP? Are the mineral stockpiles in the various mining colonies increasing, meaning allocate more freighters, or are they decreasing, meaning leave that route alone?

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**Author:** ![paolot](https://yyz1.discourse-cdn.com/flex011/user_avatar/aurora4x.com/paolot/32/376_2.png) [@paolot](https://aurora4x.com/u/paolot)\
**Post date:** [August 22, 2026, 6:31pm UTC](https://aurora4x.com/t/quick-suggestions/42/630 "2026-08-22T18:31:51Z")

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When we design a new class, in the box near the rows of the buttons, the characteristics of a direct fire weapon don’t show the maximum range of the gun.  
If we want to read it, we have to add the gun to the design, and eventually remove it, if we don’t like it.  
Would it be possible to add this information in the box?  
Just to save some clicks. Or compare it to a new research project, which shows it.

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**Author:** ![JediNooblet](https://yyz1.discourse-cdn.com/flex011/user_avatar/aurora4x.com/jedinooblet/32/1556_2.png) [@JediNooblet](https://aurora4x.com/u/JediNooblet)\
**Post date:** [August 22, 2026, 10:11pm UTC](https://aurora4x.com/t/quick-suggestions/42/631 "2026-08-22T22:11:21Z")

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When ordering a fleet to absorb a fighter, would it be possible to allow carriers to automatically absorb fighters into their (assigned or perhaps even a new squadron entirely) squadron if they have space?

Recovering crippled fighters would be a bit easier if this were the case; as of right now when I absorb fighters into a fleet from the order screen they are added into the fleet, which is annoying if you aren’t paying attention.

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**Author:** ![Slug51](https://yyz1.discourse-cdn.com/flex011/user_avatar/aurora4x.com/slug51/32/2266_2.png) [@Slug51](https://aurora4x.com/u/Slug51)\
**Post date:** [August 24, 2026, 1:27pm UTC](https://aurora4x.com/t/quick-suggestions/42/632 "2026-08-24T13:27:58Z")

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With the new customizable interrupts feature do you think it would be possible to have Jan 1 be an event we could set an auto pause on. I wanted to try out the government sim spreadsheet but know I’ll auto increment past Election Day every year hahah

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**Author:** ![skoormit](https://yyz1.discourse-cdn.com/flex011/user_avatar/aurora4x.com/skoormit/32/341_2.png) [@skoormit](https://aurora4x.com/u/skoormit)\
**Post date:** [August 24, 2026, 4:16pm UTC](https://aurora4x.com/t/quick-suggestions/42/633 "2026-08-24T16:16:01Z")

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Until then, use a timer ship.  
Just the cheapest possible no-armor commercial design.  
Then give it orders like this:

 ![image](https://canada1.discourse-cdn.com/flex011/uploads/aurora4x/original/2X/7/7c16392b52df01aa33dbb9d050baefdb42fa0de7.png)

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**Author:** ![S810\_Jr](https://yyz1.discourse-cdn.com/flex011/user_avatar/aurora4x.com/s810_jr/32/1911_2.png) [@S810\_Jr](https://aurora4x.com/u/S810_Jr)\
**Post date:** [August 24, 2026, 8:56pm UTC](https://aurora4x.com/t/quick-suggestions/42/634 "2026-08-24T20:56:53Z")

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When a CMC is established, can it’s name be [BODY] - [Company name] instead of just [Company name] ? Would make finding them in busy systems a lot easier.

e.g. Mercury - Price Mining Group

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**Author:** ![paolot](https://yyz1.discourse-cdn.com/flex011/user_avatar/aurora4x.com/paolot/32/376_2.png) [@paolot](https://aurora4x.com/u/paolot)\
**Post date:** [August 24, 2026, 9:18pm UTC](https://aurora4x.com/t/quick-suggestions/42/635 "2026-08-24T21:18:27Z")

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Have you activated the “System Body” option, in the Economics window, last row of checkboxes?  
Without

 ![immagine](https://canada1.discourse-cdn.com/flex011/uploads/aurora4x/original/2X/5/57c2bdfa85bca893c28b5b7958b5d3833a693610.png)

With

 ![immagine](https://canada1.discourse-cdn.com/flex011/uploads/aurora4x/original/2X/3/3116929ec106c4e6b83806e6cc7abc33bd9992f9.png)

Not fully exhaustive, because of the naming convention for asteroids and comets outside the Solar System, but somehow helpful, doesn’t it?

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**Author:** ![S810\_Jr](https://yyz1.discourse-cdn.com/flex011/user_avatar/aurora4x.com/s810_jr/32/1911_2.png) [@S810\_Jr](https://aurora4x.com/u/S810_Jr)\
**Post date:** [August 24, 2026, 10:42pm UTC](https://aurora4x.com/t/quick-suggestions/42/636 "2026-08-24T22:42:25Z")

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Lol, never even noticed that. Probably pressed it when i had no CMCs and just blocked it out as not doing anything, or not noticing the body at the end of the name.

At least that will make it easier to rename them to have body at the front, thanks.

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**Author:** ![lumporr](https://avatars.discourse-cdn.com/v4/letter/l/4da419/32.png) [@lumporr](https://aurora4x.com/u/lumporr)\
**Post date:** [August 25, 2026, 12:56pm UTC](https://aurora4x.com/t/quick-suggestions/42/637 "2026-08-25T12:56:37Z")

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When creating a custom NPR, I think it’d be really neat if there was an option to select from a list of species that already exist instead of creating a new one, like you can when you design Player Races. That way, you can design scenarios around split empires all sharing the same lineage - as well as being able to pick the exact environmental tolerances you’d want your custom NPR species to have. I know we’re already able to select homeworld types, but there have been times when I finally encounter my custom Ork NPR I designed weeks ago, only to find out that they have poor gravitational and atmospheric tolerances, confining them to a much smaller number of initial colonies than I would’ve liked.

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**Author:** ![Boscodiogigia](https://yyz1.discourse-cdn.com/flex011/user_avatar/aurora4x.com/boscodiogigia/32/2379_2.png) [@Boscodiogigia](https://aurora4x.com/u/Boscodiogigia)\
**Post date:** [August 25, 2026, 12:59pm UTC](https://aurora4x.com/t/quick-suggestions/42/638 "2026-08-25T12:59:36Z")

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I think it would be usefull to have some **information showing which units** are currently under **replacement**. As the number of units grows, I’m not always sure whether reinforcements and replacements are working correctly, and I have no idea what criteria the game uses to decide which GU to refill first. So I’m checking numbers and size change from one increment to another.

So it would be useful to have some information about this in the **GU Training** window — for example, a list of units currently assigned to a Replacement Template and their replacement status, percentage.

 ![image](https://canada1.discourse-cdn.com/flex011/uploads/aurora4x/original/2X/8/8bc4d47b74aa353a29fcfa07df3436eacd5c9e7e.png)

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**Author:** ![CopyOfSatan](https://avatars.discourse-cdn.com/v4/letter/c/b5e925/32.png) [@CopyOfSatan](https://aurora4x.com/u/CopyOfSatan)\
**Post date:** [August 25, 2026, 1:25pm UTC](https://aurora4x.com/t/quick-suggestions/42/639 "2026-08-25T13:25:15Z")

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A little more Spoilers settings, such as: spawn frequency, fleet/colony size, spawn chance.

For example, to increase the size of the Swarm fleet or the frequency of Raiders spawn.

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**Author:** ![EclipsedStar](https://yyz1.discourse-cdn.com/flex011/user_avatar/aurora4x.com/eclipsedstar/32/1928_2.png) [@EclipsedStar](https://aurora4x.com/u/EclipsedStar)\
**Post date:** [August 25, 2026, 2:51pm UTC](https://aurora4x.com/t/quick-suggestions/42/640 "2026-08-25T14:51:36Z")

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AuroraMarvin might be to your interest then, it saves some database info every time you save the game so that you have datapoints for mineral stockpiles/fuel stockpile/msp stockpile and you can see how that changes over time and well, if the curve gets steeper or flatter than that itself is a bit of an indicator of things.

(Scnaeg’s AuroraMarvin: [https://gitlab.com/Scnaeg/auroramarvin/-/jobs/artifacts/v2.2.0.0/download?job=build](https://gitlab.com/Scnaeg/auroramarvin/-/jobs/artifacts/v2.2.0.0/download?job=build))  
(an updated version of Scnaeg’s AuroraMarvin that was created by Sanek: [GitHub - SanekTheDev/AuroraMarvinS: Unofficial update/modification of Aurora Marvin for Aurora 4X C# 2.7.1, featuring improved charts, themes, customizable resource colors, and a redesigned Tech Tree. · GitHub](https://github.com/SanekTheDev/AuroraMarvinS) )

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<div class="post-metadata">

**Author:** ![Abdoola](https://avatars.discourse-cdn.com/v4/letter/a/eb9ed0/32.png) [@Abdoola](https://aurora4x.com/u/Abdoola)\
**Post date:** [August 26, 2026, 10:37am UTC](https://aurora4x.com/t/quick-suggestions/42/641 "2026-08-26T10:37:44Z")

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A “Location” (“System”?) checkbox in Naval Organization view to make finding fleets easier. For instance, I started adding System name to mining fleets names after I realized it is quite a task, to locate which exact miner should be towed to another location.

 ![image](https://canada1.discourse-cdn.com/flex011/uploads/aurora4x/original/2X/9/9acccc19b5a11fd143c25894487fe24acd71572e.png)

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<div class="post-metadata">

**Author:** ![Boscodiogigia](https://yyz1.discourse-cdn.com/flex011/user_avatar/aurora4x.com/boscodiogigia/32/2379_2.png) [@Boscodiogigia](https://aurora4x.com/u/Boscodiogigia)\
**Post date:** [August 26, 2026, 11:44am UTC](https://aurora4x.com/t/quick-suggestions/42/642 "2026-08-26T11:44:12Z")

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Yes indeed, I’m used to do it as well. With square brackets

 ![use it](https://canada1.discourse-cdn.com/flex011/uploads/aurora4x/original/2X/0/07d9d5f9da3a4374fe076fd2149dca0ce0dbc7e3.png)

 ![image](https://canada1.discourse-cdn.com/flex011/uploads/aurora4x/original/2X/c/c5d6b596c4bee3e6c6df92d38f264da5f0f5cfb6.png)

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<div class="post-metadata">

**Author:** ![skoormit](https://yyz1.discourse-cdn.com/flex011/user_avatar/aurora4x.com/skoormit/32/341_2.png) [@skoormit](https://aurora4x.com/u/skoormit)\
**Post date:** [August 26, 2026, 3:02pm UTC](https://aurora4x.com/t/quick-suggestions/42/643 "2026-08-26T15:02:54Z")

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Heh, I just name all my mining/tforming/harvesting fleets by the specific body they are working.

 ![image](https://canada1.discourse-cdn.com/flex011/uploads/aurora4x/original/2X/0/05384e4525894270e6fa8aef43a345d4114d4401.png)

I create the fleet as soon as I create the colony, and I usually create all the orbital production colonies for a single system at the same time. Many fleets are empty since they have not yet risen to the top of the list for production capacity assignment.

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<div class="post-metadata">

**Author:** ![Roey\_Michaeli](https://yyz1.discourse-cdn.com/flex011/user_avatar/aurora4x.com/roey_michaeli/32/1249_2.png) [@Roey\_Michaeli](https://aurora4x.com/u/Roey_Michaeli)\
**Post date:** [August 26, 2026, 4:29pm UTC](https://aurora4x.com/t/quick-suggestions/42/644 "2026-08-26T16:29:07Z")

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Same. I add routes like this

 ![image](https://canada1.discourse-cdn.com/flex011/uploads/aurora4x/original/2X/b/b6e141e47be04abe82c9716077132db2624a14ad.png)

And stations like so

![image](https://canada1.discourse-cdn.com/flex011/uploads/aurora4x/original/2X/a/a14854b4ff2793227aef9e7b9d8b591e6d2d2e39.png)

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<div class="post-metadata">

**Author:** ![paolot](https://yyz1.discourse-cdn.com/flex011/user_avatar/aurora4x.com/paolot/32/376_2.png) [@paolot](https://aurora4x.com/u/paolot)\
**Post date:** [August 27, 2026, 3:53pm UTC](https://aurora4x.com/t/quick-suggestions/42/645 "2026-08-27T15:53:14Z")

</div>

In a system, I have contacts of two NPRs (see image below), but the first is from a neutral race, while all the rest is from an enemy.  
Could it be possible to show the two types of contacts using different colours (e.g., the same ones used in the tactical map: red for hostile, light green for neutral, etc.)?

 ![immagine](https://canada1.discourse-cdn.com/flex011/uploads/aurora4x/original/2X/9/94ccc9e42da272344294e13a55ce99e922d92ea2.png)

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<div class="post-metadata">

**Author:** ![paolot](https://yyz1.discourse-cdn.com/flex011/user_avatar/aurora4x.com/paolot/32/376_2.png) [@paolot](https://aurora4x.com/u/paolot)\
**Post date:** [August 28, 2026, 12:58pm UTC](https://aurora4x.com/t/quick-suggestions/42/646 "2026-08-28T12:58:52Z")

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In the name of the a contact, could we also have the acronym of its owing race?

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**Author:** ![LordPC](https://avatars.discourse-cdn.com/v4/letter/l/ba9def/32.png) [@LordPC](https://aurora4x.com/u/LordPC)\
**Post date:** [August 29, 2026, 1:46am UTC](https://aurora4x.com/t/quick-suggestions/42/647 "2026-08-29T01:46:33Z")

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I think this is a very good idea. While colors will work for many for those who have vision difficulties or if there are a lot of races in the same system having the acronym listed in addition to or instead of changing the color is likely better.

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**Author:** ![Roey\_Michaeli](https://yyz1.discourse-cdn.com/flex011/user_avatar/aurora4x.com/roey_michaeli/32/1249_2.png) [@Roey\_Michaeli](https://aurora4x.com/u/Roey_Michaeli)\
**Post date:** [August 29, 2026, 6:10pm UTC](https://aurora4x.com/t/quick-suggestions/42/648 "2026-08-29T18:10:48Z")

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Could there be a way to select multiple fleets in the same system, filter for the shared possible commands, then assign orders to them all simultaneously?

Usecase: Detaching/landing all fighter squadrons from/to a carrier fleet.

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