# Quick Suggestions

**URL:** <https://aurora4x.com/t/quick-suggestions/42>\
**Category:** Suggestions\
**Created:** [March 1, 2026, 8:40pm UTC](https://aurora4x.com/t/quick-suggestions/42 "2026-03-01T20:40:10Z")\
**Posts on this page:** 1\
**Showing post:** 328

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**Author:** ![AuroraSteve](https://yyz1.discourse-cdn.com/flex011/user_avatar/aurora4x.com/aurorasteve/32/96_2.png) [@AuroraSteve](https://aurora4x.com/u/AuroraSteve)\
**Post date:** [May 18, 2026, 4:17pm UTC](https://aurora4x.com/t/quick-suggestions/42/328 "2026-05-18T16:17:31Z")

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> [@serger](#):
>
> The reason is - Terrain parameter is rarely used in the system view specifically, while Mass is quite common to check on the run which Lagrange points to stabilize first to achieve effect quicker.

The far right column on the system view is LG Time, which is the number of years required to stabilise a jump point on that body. That is more useful for this purposes than mass. However, terrain, while not immediately mechanically-relevant, does add flavour to the system view, so I don’t want to move it out of sight, especially with the expanded terrain list in v3.0.

However, I do like the idea of putting the LG stabilisation time on the destination list in the Fleet window for stabilisation ships.

> [@Aurora v3.0.0 Patch Notes - Unreleased](https://aurora4x.com/t/aurora-v3-0-0-patch-notes-unreleased/49/52):
>
> Stabilisation Time for Lagrange Points in Fleet Orders When a fleet with a stabilisation ship is selected in the Naval Organization window, the list of possible population and system body destinations will include the time in years required to stabilise a Lagrange point for that planet or moon. Note that it must have a mass of at least 0.25.

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_[View the full topic](https://aurora4x.com/t/quick-suggestions/42)._
