# Quick Suggestions

**URL:** <https://aurora4x.com/t/quick-suggestions/42>\
**Category:** Suggestions\
**Created:** [March 1, 2026, 8:40pm UTC](https://aurora4x.com/t/quick-suggestions/42 "2026-03-01T20:40:10Z")\
**Posts on this page:** 1\
**Showing post:** 708

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**Author:** ![AuroraSteve](https://yyz1.discourse-cdn.com/flex011/user_avatar/aurora4x.com/aurorasteve/32/96_2.png) [@AuroraSteve](https://aurora4x.com/u/AuroraSteve)\
**Post date:** [September 28, 2026, 8:58am UTC](https://aurora4x.com/t/quick-suggestions/42/708 "2026-09-28T08:58:52Z")

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> [@paolot](#):
>
> When a new naval class of a NPR is met, it is given a name.  
> Often, the human player also knows the type of it: military or commercial. Sometimes, it is unknown.  
> Would it be possible to add this information in the class name?  
> E.g., “_Name-C_” or “_C-Name_” for commercial, “_M_” for military, and “_U_” for unknown.

See this changes post for v3.0

> [@Aurora v3.0.0 Patch Notes - Unreleased](https://aurora4x.com/t/aurora-v3-0-0-patch-notes-unreleased/49/57):
>
> Alien Class Type On the Intelligence window, alien classes on the treeview are now split into four separate tree branches, based on a new ‘Type’ designation. Every alien class starts as ‘Unknown’ until it passes one of the following checks.: If it is detected on thermal sensors, has military engines and no existing classification, it is classed as Military If it is detected on thermal sensors, has commercial engines and no existing classification, it is classed as Commercial If it is detecte…

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