Major Changes
Component Development Cost Changes
Import and Export Event Colours
Ordinal Numbers for Ground Formation Templates
Bug Fixes
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Sector governors and academy commandants are now protected from auto-assignment to a colony.
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Clearing the colony importance field will no longer cause an error.
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Copying an obsolete class without Show Obsolete checked will no longer cause an error.
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Fixed the error caused by grouping contacts with short names (less than 5 characters).
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Buoys launched while in orbit will now remain in orbit.
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Fixed error caused by active mass driver and no mining production.
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Clicking on ‘Set Specific Threat’ without a target selected will no longer throw an error.
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Low gravity habitable worlds will be shown correctly on the galactic map.
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Fixed an error caused by the refuel, resupply and overhaul standing order when destination in a different system.
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Percentage of system body survey completed is now shown correctly on the system view window.
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Fixed bug allowing multiple spinal weapons.
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Fixed bug that allowed cloak size 25 before research completed.
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Missile launchers will now check for ammo before checking weapon failure.
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Fixed a bug that caused the ship designer to treat boat bays like hangar bays when considering flight berth requirements.
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Tractor links to ships that are deleted or destroyed will now be broken.
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Fixed bug that named Minerva Trojans as moons.
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Fixed bug that prevented creation of new ground unit series.
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Fixed bug that meant that strength required to force populations to surrender strength was 100x more than intended.
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Fixed bug that allowed STO units to fire at fighters on ground support missions.
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Fixed bug that prevented fighters on search and destroy missions from attacking planets without friendly populations.
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Fixed bug in STO Targeting tab of Ground Forces window that caused text in target type dropdown to have no spaces.
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Fixed error popup when firing STO weapons against populations, shipyards or ground forces.
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Civilian harvesters will no longer use banned bodies.
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Fixed a bug that meant populations with very tracking station strengths would not display range circles.
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Fixed the bug that caused Rendezvous Waypoint names to be obfuscated.
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Trojan asteroids will now change location when their parent body orbital distance is changed.
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Deleting a ground unit series now works correctly.
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Fixed a problem with the beam fire control option of “1.25 Size 1.25 Range”
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Sector governors will now apply their population growth bonus to pop growth, rather than their terraforming bonus.
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Fixed a problem with systems being assigned to a sector and then set to no sector.
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Jump drive costs are no longer affected by squadron size if the drive is self-jump only.
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Removed spinal railgun option as it was included in error.
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The standing order for Move to Gas Giant With Sorium will now only consider gas giants that have been surveyed.
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Fixed some issues around disassembly of command and control components.
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Commercial vessels in a fleet that abandons an overhaul will no longer suffer abandon overhaul penalties.
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Fixed a bug in Ship Measurement for parasites that resulted in many records of the same type, instead of one.
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Shipyards can no longer repair ships larger than their capacity.
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Commercial shipyards can no longer repair military ships.
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Fighters can now load colonists without the requirement for cargo shuttles.
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Orbital habitats no longer apply capacity to multiple populations.
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Boarding a ship is now treated as a hostile act.
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Building a ship in a shipyard will lock the parent class, even if the shipyard is not tooled for that class.
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Events will now be displayed for the assignment of colony governors
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Luna is updated and destroyed correctly in Death Spiral scenario
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Commanders who were created on a subsequently destroyed colony are displayed correctly.
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Scrapped carriers no longer destroy their parasites.
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The class of captured ships will be locked.
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Fleets created away from the capital will remain in orbit of the body at which their parent admin command is located.
Minor Changes
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Using Disassemble or Scrap Component buttons on the Economics window will refresh the events window and the tactical map events list.
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New ‘Hide Fleets in Orbit’ option to declutter map.
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Boat Bay has changed to 5.25 HS and 25 BP cost with the same 5 HS capacity.
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Small Boat Bay has changed to size 1.05HS, 5 BP cost and 1 HS capacity.
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The geosurvey sensor option for missile design will not appear if you do not have geological survey sensors.
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NPRs will select names randomly from their class naming theme, rather than using alphabetical order.
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Paused research projects are held at the Race level, rather than by population.
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Beam weapons will not fire if they have zero chance to hit.
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Fleet name added to the maintenance failure and deployment exceeded events.
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On the ground forces window, the mothership name (if needed) has been added to the name of ships transporting ground formations.
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Commanders windows show abbreviations as part of rank names.
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Function of class for auto-assignment purposes will be shown in class summary.
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The ‘Obso Comp’ button on the Class window is only visible for race-designed components. It will not appear for basic components such as Bridge, Engineering, etc..
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The ‘insufficient power’ alert on the Class Design window will now show the reactor power and required power in the alert message.
Armour Repair in Hangars
Motherships will automatically repair the armour of ships in hangars. Armour is treated like any other component in terms of cost and the chance of repair, except that on successful repair a number of armour boxes equal to the armour strength will be repaired (within the scope of the rule below).
Armour will be repaired from the most damaged columns first. No more than one armour point in a single column will be repaired per increment.
Fractional Capacitors
In v1.13, when you research each level of capacitor technology, you will gain some automatic fractional or interpolated capacitor tech. For example, researching capacitor tech 2 will also add capacitor 1.25, 1.5 and 1.75.
The ‘quarter level’ techs will appear up to capacitor 4. Capacitor 4.5 and 5.5 have also been added, along with 7, 9, 11, 13, 14, 15.
This will allow more efficient beam weapons and, as beam weapon cost is mostly based on a combination of power requirement, range modifier and recharge rate, will make some beam weapons slightly cheaper.
Instant Build to Carriers
Instant Build on the Class window now has an option to build straight into a carrier hangar bay (and assign). This takes away the micro of creating fighters and manually setting the move orders to land on carriers.
Automated Hangar Resupply
Motherships will automatically resupply ships in hangars, in the same way as automated refueling.
A mothership is assumed to have a single cargo shuttle bay for the purposes of hangar resupply only. This shuttle bay can work on all parasites simultaneously. The base transfer rate is therefore 10 MSP per hour per ship with conventional technology and 20 MSP per hour with TN technology.
A mothership can set a minimum supply amount for itself and no parasite will resupply MSP below that point.
Carrier Operations Bonus
The Fighter Operations bonus for commanders has been renamed to the Carrier Operations bonus.
This bonus will apply to the rate at which fuel, supplies and ordnance are transferred to parasites in the ship’s hangar.
Population Ground Units
The Stockpiles tab of the Economics window is now the GU / Stockpiles tab.
A third section has been added that displays a treeview of all ground formations at the population, including the formation elements. This is a similar view to the Ground Forces window with the Show Elements option selected but without the elements expanded in the tree. This view is just for reference and does not have all the functionality of the Ground Forces Window
Distance Travelled
All ships will now keep track of their total distance travelled. Ships in hangars won’t increment distance, although towed ships will.
The total distance travelled is shown on the Ship Overview under Construction Date.
Removal of Ground Combat Command Bonus
The Ground Combat Command Bonus adds a restriction on the size of formation that a ground forces officer can command. However, this is a limitation that doesn’t add any meaningful decisions because most assignments are automated. I’ve removed it for v1.13.
This means that the restriction on which ground forces officers can command which formations is now based on rank alone.


