Hi Steve,
I am getting this error repeatedly when opening a specific fleet window:
“2.7.1 Function #900: Value was either too large or too small for an Int32.”
The fleet itself continues functioning normally after closing the popup, so the game does not crash. However, the error appears every time I open that fleet.
Some context that may help:
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The fleet is extremely large.
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It contains many tanker subfleets and cargo/logistics ships.
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I use it for very long-distance refueling operations between systems/colonies.
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Some tankers have “Refuel Fleet” orders while others use “Refuel Tankers”.
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Previously I had issues where isolated tankers would stop receiving fuel correctly during long trips, although splitting the tanker force into smaller subfleets mostly solved that problem.
The fleet currently contains a very large amount of fuel and many active logistics orders, so I am wondering if the error could be related to:
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fuel calculations,
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cumulative fuel values,
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tanker logistics,
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or some fleet-related integer overflow.
I attached a screenshot of the fleet window when the error appears.
Do you know what specifically causes Function #900 Int32 errors in this situation, and if there is a recommended way to avoid them?
Thanks.
