So Im about to embark on a fun new campaign after having my empire destroyed last game (It was fun). Each new adventure I try to come up with fun rules that both give me limits or tries to replicate some developments in a fictional setting. Now before I start my new one I wanted to post what I think im going to use as rules but I would love to hear from the community rules they have put into there game for inspiration.
Limited Ship Designs and Tonnage - So this is a bigger rule but a fun one. So before my empire gets into a war I can only design two type of warships. 5000 Tons and below patrol craft and up to 10000 Ton Destroyer. I have to have a 2 to one ratio of these untill I find a NPR that Im in a war with. The idea is if my empire is pretty peaceful it will lag behind in design and doctrine but once war kicks off I can start working on bigger ships.
Shipyard Limts - So as above I can on earth only have a max of one shipyard with 3 slips with a max 10000 tonage. I can get more if either war happens or I get more colonies. I can get another 1 if I have 6 colonies (This means populations) and another at 12. If war happens I can build up to two more shipyards. Tonnage on these can only increase if war happens.
Prototype Stage - So unless I’m in war each ship has a hard limit. When I create a new design I can build the first one (the prototype) after launch I have to wait a year to represent a year of working out design flaws and trails. After that year I can build the class fully. This can change though in war time as new designs get rushed out and also to help give me a fighting chance.
No Shields, No Lasers, No Plasma - Guns and missiles cause its fun.
Every 5 years military budget review - So betwen the Navy, Marines, Army there will be a review every 5 years who gets the priority for research, increase weapons, and other equipment. I’ll roll a d4 see who gets the higher priority. If a Branch gets the bottom slot 3 times in a row they start getting more cuts (Like Navy losing any new ship production or even losing ships)
Losing a War but alive - If I lose a war (where some how peace is achieved but i’m alive) a colony becomes a new rebellion NPR. They get some free gear (Small Shipyard) Some surviving ships to representt the start of a civil war.
I can’t stop exploring - Even if the universe is exploring I must make a attempt to have a exploration ship keep going out. This is to force new challenges but also even if I loss the game I can roleplay some new game.
No gen mods - Got to stay with baseline humans.
No Terraforming - Makes life more expensive but this tech is not allowed.
So here is some of the rules i’m doing but I would love to hear what rules you have or will put in.