Number of jump points in Sol

What do people consider to be the best number of Jump Points for Sol. I have just started a new game ( original JP setting was 0 for random minimum number ). My Survey ship has found 6 jump points in Sol and I wonder whether I should accept this number of JP’s or reduce the number using SM mode . I normally do not touch SM button as I don’t like to cheat in my games , but I may break the habit in this case if 6 JP’s is considered by others to be excessive.

DavidR

P.S. If I did edit the number of JP’s in Sol would this have any detrimental effect by permanently locking out systems that would have been discovered if the JP had been kept in place.

I used to choose 6 jump points as my the starting number for Sol in game settings. These days I tend to use 4.

There isn’t a good or bad number (or easy/hard). More jump points means more systems closer to Sol, which good for exploring and creating colonies and bad for dealing with threats arriving from multiple directions.

Fewer jump points means more effort on logistics (as the average distance per system will be greater), so the ‘good’ number of jump points depends if you like more logistics, or want to spend less time on it.

Six is high (lucky or unlucky depending on above) for a random number in Sol, so I would enjoy that rarity and see what happens in the game.

My choice is 1 JP, because for me the most important part of the game is building a story. Sol system isn’t colonized by any aliens and never been for dosens of thousands of years, never been a major colony - that’s the fact I cannot un-remember. Therefore, it’s better for me to chose a setting where it is the only JP and it’s “joung”, thats why we had a chance to develop our own civilization. (For the same reason, I usually switch normal NPR off, leaving spoiler and sometimes pre-industrial races only.)

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I too tend to prefer Sol to be only 1, and then make the connecting point at least 4, whether it has it or not. I find that is a good balance between “RP”, “Security”, and “Logisitics”.

4 is the best number. One connection per cardinal direction makes the galactic map look pretty. :grin:

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Thank you Steve and the other players.

Steve suggests that I keep with the 6 JP’s that I have found but I think that I may use SM mode to restrict the number to 4 as I have played with this number in the past and the result gives a decent balance and more than enough systems (plus their JP’s) to survey. As nuclearslurpee states , Sol with 4 JP’s makes the Galaxy Map easier to manipulate and looks nicer.

DavidR

Really depends! If playing with multiple races in Sol, an abundance of jump points is a good thing. But sometimes your story requires Sol to be a dead end.

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