Again about the order of the values in the columns of some windows.
The items in the View Technology window are alphabetically ordered: would it be possible to order them according their tech level?
Where did you get that Find Civilian Contracts is going to be added?
I didnât find it in the 3.0 patch notesâŚ
No matter how hard it is to move, its always going to be a no brainer to move them back to your capital. Thats going to be much easier than major terraforming, moving 30+million people, and 20 labs, plus a garrison force
For game balance, Ancient constructs are intended to remain on site. They are far too powerful to allow them to be moved.
Thanks Steve!
I suspected this.
Standardize label alignment + sizing in GalacticMap
Here is my map, at a certain zoom level.
Zoomed in:
Zoomed Out:
As you can see, the labelsâ size are static, and the alignment seems to be leftward.
The systems and labels also appear to be in completely different planes.
It would be lovely, if I could zoom in and out, and the font would be relative to the zoom level, and both systems and labels use same plane
Civilian Contract Standing Order
A new âCivilian Contractâ standing order has been added for v3.0.
A fleet with this standing order will seek out civilian contracts to fulfil. The contract fulfilment will function exactly as if a civilian ship took the contract, with three exceptions:
-
There is no contract payment
-
The fleet will use fuel while fulfilling the contract
-
The fleet will refuel at the destination if that destination has the âDestination for Automated Refuelâ checkbox ticked.
It isnât highlighted as itâs own special portion, itâs under minor changes.
Then what is the point of the option?
simple auto-save functionality, if its already being included for 3.00 thank you dearly but if not pls add it, just needs to be basic
one crash can undo like hours of gameplay
This shall check if civilians have already booked that shipping, before moving to the origin of the contract. Otherwise, it can happen it arrives and there is nothing to load⌠a waste of fuel.
If we are going to add auto save having it as an option instead of required could be helpful. Not having every thing write to disk accept when asked is a wonderful speed up of the game.
yea like maybe âautosaves after number of turns/increments/daysâ which defaults to -1 which can mean never or 0, and then anything above 0 is applicable maybe
Steve, finally a bit of colour/personalization, thank you.
Regarding the planet colours, maybe something similar can be done also with fleets and missiles?
Yes, now the overall framework is in place for colour customisation, it should easy to add more. Although it might get confusing with too many different colours.
This is a suggestion from the old forum I am reposting here:
âWealth-Only Maintenanceâ Game Setting
This would be an intermediate option between the normal rules and the existing âNo Maintenance Requiredâ checkbox. With this selected, ships would still suffer maintenance failures and require overhaul, but MSP would not be consumed for ongoing maintenance. Instead, maintenance facilities would consume the equivalent wealth cost for the MSP they would normally need for the ships they are maintaining. Normal MSP production would still exist for filling up ship stores and damage control.
This effectively removes the mineral cost for ship maintenance (which is normally 1/8 of the build cost per year), and allows for games with larger fleets or retaining obsolete vessels without completely removing the interesting gameplay limitations for fleet deployments and fleet bases.
Piggybacking on this, it would be cool to see the current âNo Maintenanceâ checkbox replaced with two percentage entry boxes: one for MSP maintenance rate, one for $$$$ maintenance rate.
The idea being that I could, for instance, scale back the MSP rate and/or scale up the $$$$ rate if I wanted to be able to support a larger fleet on the available minerals and/or wanted to make financial constraints more significant (especially if using other game options that reduce expenditures).
Oh good lord Naval Organization really needs box selecting, ctrl + lmb/shift + lmb selecting and such.. having to drag ships one by one into their fleets is sooo tediousâŚ
Oh and ability to turn off the refresh that resets the whole org tree would be cool.
The single drag item is a Microsoft control restriction. However, to move multiple ships between fleets, the easiest option is to select them all in the ship list, click detach and then drag the resulting fleet to the destination fleet.
Suggestion:
Civilian Contract templates.
Use case:
Suppose you want to establish a mining colony. Thatâs 50 AM and 1 Mass Driver.
Suppose you want to expand that mining colony. Again, 50 AM and 1 Mass Driver. Just apply the template again.
Suppose you want to establish a system logistical hub. 1 Spaceport, 1 Mass Driver, MSP Facilities, DSLP.
95% of the time, you add the same things over and over to these colonies. So. Why not just use templates?
Yes, combined with an earlier suggestion abut reducing the number of dropdowns, I do need to review the UI for civilian contracts.


