Robot or android RP

All this can change let me know some ideas anyone has

(Test save)

Civs on

Orbital off

Non player races off

Spoilers off

Starting date 0001

Name - Optima Designatio Industrialis

Short - ODI

Homeworld - Terminus

Race - robot

Race pic 087

Ship 307

Space station 12

Flag 413

All Warhammer 40k names, systems , class

Population 500m

2400 conventional

10 maintenance facilities

10 ground force complex

1 DSTS

10 military academy

Ideal gravity - 0

Ideal temperature - 0

Ideal oxygen pressure - 0

Max atmosphere pressure 1000

Max gravity deviation 100

Max temperature deviation 5000

Max oxygen deviation 100

Population density modifier 167

(The average human needs 167 ft to survive, robots need a foot to charge)

Population growth modifier 3

Research rate modifier 1

Factory production modifier 1

Starting tech points 5k ( trans Newtonian)

I have a problem where all planets are colonizable but not are CC 0.0 all are CC 2.0

To change it I either have to take out dangerous gasses like carbon dioxide and hydrogen and put the hydroextent to 21%

I was wondering if I can change anything that will be able to get CC 0.0 without manually changing each colony?

The game assumes you need to breathe, so any non-breathable atmosphere (or no atmosphere) is scored as 2.0 for colony cost. You can’t get around that.

For v2.7.1, it also assumes you need water (that changes for some species in v3.0), so zero water is scored as 2.0. It drops linearly to 0 by 20% water.

Due to the complexity involved, my advice would be to play a ‘normal’ game with realistic environmental requirements to get used to Aurora, before trying to stretch the limit of what is possible within the normal mechanics.

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Robot populations could be a nice headcanon for species that “breathe” inert gases.
The active stuff (oxygen, methane and so on) would be corrosive for their sensitive electronic “organs”. Vacuum would be a temperature hazard (or something), so some form of atmosphere - like in real world storage facilities - would be required.

Just putting a spin on it. :slight_smile:

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That’s fine from an RP perspective, but it won’t work in-game without significant code changes.

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Thought so.

All yours then - if you go to sleep tonight and toss and turn because “Damn, I want robot people in my game!” I’d certainly not complain.
Not the way I wish your day to end though.

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Actually, you can try using one bug if you really need to live everywhere.

Whether to use it or not is on your conscience.

It will break the game a bit in some moments. Just keep in mind that this is different from how the game was planned to be played.

You are offered a deal with the Devil. Your actions? :slightly_smiling_face:

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I tried a campaign once as a “machine descendants of humans” RP and gave them very low oxygen requirements, and very broad temp, pressure, and gravity tolerance. It didn’t last a week because of how trivially simple it was to colonize every system almost immediately. It got very boring very fast. I wouldn’t recommend it.

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That’s not how actual machines work though.
My own PC at home reminds me of that every day with the whir of its cooling fans.

When the environment is less than optimal, the extra overhead will mount.

This. Machines have a higher environment tolerance, but it is not infinite. Read about soviet Venera probes for instance.

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I didn’t say infinite tolerance, I said very broad range. Humans have a temp range of 24 degrees. Just expanding that range to 100 degrees, which present day machines can easily handle means most systems had cheap targets for early colonization. It means you can ignore a lot of the effects of eccentricity. Venusian planets were still off-limits but otherwise the number of colony candidates was insane.

This isn’t theoretical. I played a game with these setting and I can tell you it removed any decisions you normally have to make about when and where to colonize. It made the game boring enough to quite after a few days.

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What’s are your full race settings

I can’t say what the exact settings were. I don’t have that save anymore. They were way below your proposed settings, though.

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For the same reason, I usually reduce the gravitational tolerance range from 0.9 to 0.65.

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This always makes me miss LG-infrastructure. Hauling in twice as much regular infrastructure just doesn’t have the same soul even if it’s functionally equivalent. I liked the idea of the LG-colonies having a separate civilian economy where they ship LG-infrastructure around to support each other.

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Same, I miss LG infrastructure. I do understand why it was removed (especially to help the AI) but I miss it anyways.

I’d highly doubt that 100 Degree figure.

Take hydraulics for example. Those are optimized for oil temperatures of 50-55 degrees Celsius (at least in construction and farming applications, which is what I know).
You can work with 40-80 degrees, but in the colder range you loose power and responsiveness, while in the higher range you loose longevity to the tune of ~75% shorter lifespan if you consistently max out your temperature.
Beyond 80 degrees you can have an immediate failure at any time.

The machines surrounding us are optimized to work at the same temperature ranges we are and they fail at the same temperature ranges we do.
You can expand their viable range if you add heating and/or cooling systems, but you can do the same for people.
That’s what Infrastructure in Aurora does.

The point I agree on is that a 100 degree tolerance range before gene modification takes the fun out of colonization. That’s not on the machines though.

Equipment mounted externally on the ISS cycle between -150 and +100 every 90 minutes. Mars rovers cycle between 0 and -70 every day. They work just fine. That was my basis for the choice.

Wait how would I simulate a borg game?

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  1. Select fleet
  2. Use “Send Message” order
  3. Set message: “We are the Borg. You will be assimilated. Resistance is futile.”
  4. Cycle orders checkbox.
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Dont you need at least two for cycle to work?

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