Starting Conditions: Non TN with TN researched at game start with space master, 240 M starting pop
Decided for this play through to almost exclusively use plasma carronades as the primary energy weapon because I am a masochist. Thus, early ship designs are focused on small, numerous PC equipped gunships, serving to mixed effect. Will delve into missiles and will of course use gauss for PD, although i am very interested in seeing how a decoy & EW focused passive defence will go, probably not well but head cannon is name of the game baby.
‘’'Swift IIIA class Gunship 2,298 tons 61 Crew 367.5 BP TCS 46 TH 223 EM 0
6475 km/s Armour 4-15 Shields 0-0 HTK 15 Sensors 2/2/0/0 DCR 1-4 PPV 3
Maint Life 3.86 Years MSP 299 AFR 42% IFR 0.6% 1YR 32 5YR 474 Max Repair 185.9 MSP
Troop Capacity 250 tons Boarding Capable
Knight Control Rating 1 BRG
Intended Deployment Time: 3 months CDE 10% Morale Check Required
297.50N MkVIII NGC-Drive (1) Power 297.5 Fuel Use 217.50% Signature 223.125 Exp 17%
Fuel Capacity 275,000 Litres Range 9.9 billion km (17 days at full power)
10MW MkII Plasma Carronade (1) Range 100,000km TS 6,475 km/s Power 10-2.5 ROF 20
R105S MkIV Fire Control Suite (1) Range 105,600 km TS 6,000 km/s ECCM-0
2.5 MW MkIV GFR Ship Auxillary Reactor (1) Total Power Output 2.5 Exp 7%
S6AS MkI Multi-Purpose Active Sensor (1) GPS 6 Range 3.1m km MCR 278.1k km RES 1
S2EMS MkI Multispectral Electromagnetic Sensor (1) Sensitivity 2 Detect 1000: 11.2m km
S2TS MkI Thermographic Sensor (1) Sensitivity 2 Detect 1000: 11.2m km
Ground Forces
1x Naval Assault Company - 60
This design is classed as a Military Vessel for maintenance purposes
This design is classed as a Warship for auto-assignment purposes’‘’
The Swift is the first military ship designed for the Triumvirate navy. A dual purpose policing and interception craft, it carries a boarding company for border protection and naval action. The Swift I started with nuclear thermal engines at only 2500 km/s, this final version finally has enough speed to chase down those pesky Aether Raiders (~6000 km/s), although the difference in speed makes the chase rather dangerous
Swifts are arranged into squadrons of 6, with two flights of 3, organised under the System Guard, rather than the Expeditionary Fleet. Current OOB is:
1st Gunship Squadron (Sol)
Swift Conceal
Swift Glance
Swift Comeuppance
Swift Strike
Swift Charge
Swift Mercy
2nd Gunship Squadron (Sol)
Swift Tuttle
Swift Sinclair
Swift Watchman
Swift Demand
Swift Sail
Swift Seax
3rd Gunship Squadron (Sol)
Swift Anomaly
Swift Disintegration
Swift Dispersion
Swift Fox
Swift Penance
Swift Prejudice
1st Gunship Squadron (Pýrreios Níki, Alpha Centauri)
Swift Persecution
Swift Retribution
Swift Vengeance
Swift Admonition
Swift Destruction
Swift Execution
2nd Gunship Squadron (Pýrreios Níki)
Swift Acceptance
Swift Claw
Swift Doubt
Swift Error
Swift Flinch
Swift Tempo
The Alpha Centauri squadrons remain based in Sol until maintenance facilities and supporting mining infrastructure can be built, although talks of a replenishment ship to be designed may alleviate the msp requirement to allow these ships to be deployed sooner
The swifts have served admirably, although almost every engagement with the Raiders results of at least one swift for every 3 enemy ships destroyed. So while the arithmetic is in my favour, a new successor class is being designed, since these Raiders were so kind as to leave many wrecks around Sol to which Ion drive technology was almost exclusively researched without any labs
‘’'Faithful class Light Cruiser 20,000 tons 561 Crew 3,297.6 BP TCS 400 TH 2,175 EM 0
7250 km/s Armour 8-65 Shields 0-0 HTK 89 Sensors 2/2/0/0 DCR 11-5 PPV 55.92
Maint Life 1.63 Years MSP 1,808 AFR 291% IFR 4.0% 1YR 800 5YR 12,007 Max Repair 453.1 MSP
Knight Control Rating 1 BRG
Intended Deployment Time: 4 months CDE 10% Morale Check Required
725N MkIX NGC-Drive (4) Power 2900.0 Fuel Use 79.26% Signature 543.7500 Exp 14%
Fuel Capacity 1,500,000 Litres Range 17 billion km (27 days at full power)
16MW MkIII Plasma Carronade (12) Range 160,000km TS 7,250 km/s Power 16-3 ROF 30
Quad R2 50mm MkI Coilgun Turret Mod1 (2x8) Range 20,000km TS 12000 km/s Power 0-0 ROF 5
R24M MkVI Fire Control Suite (1) Range 24,000 km TS 12,000 km/s ECCM-0
R160M MkV Fire Control Suite (2) Range 160,800 km TS 7,500 km/s ECCM-0
18MW MkV GFR Ship Auxillary Reactor (2) Total Power Output 36.9 Exp 7%
S6AS MkI Multi-Purpose Active Sensor (1) GPS 6 Range 3.1m km MCR 278.1k km RES 1
S48AS MkI Ship Search Active Sensor (1) GPS 9600 Range 64.7m km RES 200 EH-30
S2TS MkI Thermographic Sensor (1) Sensitivity 2 Detect 1000: 11.2m km
S2EMS MkI Multispectral Electromagnetic Sensor (1) Sensitivity 2 Detect 1000: 11.2m km
This design is classed as a Military Vessel for maintenance purposes
This design is classed as a Warship for auto-assignment purposes’‘’
The Faithful class light cruiser is the first capital class ship designed to combat larger Raider formations and come out without losses. Twice the armour of the Swifts, with a dozen newer 25cm PC they should make short work the Raiders if it can close the distance.
Two are currently undergoing construction, the Faithful Servant and Faithful Burden