I would be interested in seeing ammunition added for the kinetic direct fire weapons.
This effectively splits the direct fire weapons into kinetic or energy types
Obviously this adds and additional logistics challenge, as you need to keep your ships stocked up. To make it worth while it may make sense to make the weapons more flexible or reduce their energy usage, or give them different effects from the other weapons.
flexibility could come from adding a few types of ammunition, perhaps something like armor piercing and high explosive. Each having a slightly different damage pattern.
Energy usages is somewhat self explanatory, you get 2 kinetic weapons for one similar energy weapon per reactor but you have to keep you ship supplied with ammo.
I’m not sure how one would approach differing effects without it becoming a little rock paper scissory. Of the top of my head maybe different chanced to cause system shock.
I think it could add an interesting difference to some of the direct fire weapons
Nice idea, but it might be tricky to implement without unbalancing the current weapon systems. Maybe railguns could have two types of ammo: one with shorter range but higher damage, and another with longer range but lower damage. We could also have ammo with shield penetration bonus and armor penetration bonus.
Also, do you store ammo in cargo, or is it handled as small ordnance?
In my mind it would be something like a small ordnance storage, similar to the current magazine
The only weapon which doesn’t use a resource is Gauss, and really it doesn’t need to as it can fire literally anything solid. As in, go break up rocks/asteroids and use the debris as projectiles type of anything solid.
Gauss are also practically useless in ship-ship battles.
All other direct fire weapons require power, which requires a generator to function.
My Sandpaper-class defense cruisers shall not be slandered!
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10cm railguns are better than Gauss for every purpose except being put in a turret.
What is the benefit of having a separate storage and production requirement for kinetic weapons vs their use of maintenance supply also including their ammunition?
Yes, the chance of failure and subsequent maintenance use is effectively ‘ammunition’ for energy weapons.
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