Since the railgun uses physical projectiles, they can be modified. In fact, these will be an alternative to particle beam/lance.
- Normal
- EMP Charge
EMP Charge: -50% damage per shoot, x4 shield damage (200% of base damage).
I don’t know yet how this will interact with 1 DMG railguns, as the damage change will round down to 0. Alternatively, you can increase size of the weapon by x1.5..x2 instead.
Why:
I was thinking about the fact that we have Particle Lances, for which there is practically no armor. And we don’t have a weapon for effectively discharging shields (Mesons and Microwaves have too small damage).
If your opponent has brought a 200kt ship with 20 layers of armor, you can use a dozen lances to destroy it in 5 seconds from a very decent distance. But what kind of weapon will you use if the enemy has 10k shields? A railgun will take time, and plasma requires a very short distance.
I know that this is essentially the purpose of railguns and plasma, as lasers are very good at dealing with armor. But this is a “universal” weapon, there is no such difference as between a laser and a lance. EMP Charge creates this difference by allowing railguns to be specialized against shields, at which their effectiveness against armor will be near zero compared to other weapons. Shields also won’t be that good at protecting against everything.
I don’t consider Meson as a serious means of dealing damage at all. 1 DMG.
Maybe this change is not necessary at all. Want to know your opinion.