Since the old forums are gone, I’m recreating the Aurora Electrons thread here.
Aurora Electrons is a general purpose observation utility for Aurora 4x C#.
Current version: v0.10.4 | Download the executable
Source code, release notes and previous versions are available from the GitHub release page above.
It reads the Aurora database and shows information about a specific game:
- Production queue, including research, construction, shipyards, ground unit training and terraforming, with estimated time remaining
- Warnings (inspired by AuroraMarvin), including damaged ships, low maintenance supplies, low crew morale, unused mining or terraforming capacity, and idle or stuck fleets
- Minerals and Mineral Outlook, with deposits, accessibility, filters, CMC candidates, stockpile and mining forecasts, sources and uses, and estimates of when mined deposits will run out
- Colonization Planner, with bodies ranked for population, minerals or both, infrastructure requirements and terraforming blueprints
- Colony Outlook, with population growth, infrastructure limits and the workforce split over a selected time horizon
- Fuel & Maintenance, with fuel stocks, refining and consumption, and maintenance supplies by location
- Hauling and Transport, with repeating freight route estimates, transport capacity, and civilian installation supply and demand
- Finances, with wealth income and expenditure by category over the last year
- Survey Progress, with remaining survey work, survey fleets and ground survey sites
- Commanders, with a searchable roster, bonuses and suggestions for better assignments
- Empire History, with population, wealth, fleets, research, minerals and other trends over game time; rival empire history is available in spy mode
- Intelligence, showing what your race knows about the alien races it has met
- Tech Tree, with Fields, Lines and prerequisite Path views, available technologies and current research projects
- Game log with filters
- Map navigator and editor (WIP)
- Designed technologies (WIP)
Forecasts and terraforming plans are estimates, not game orders. Empire History builds up from snapshots while Electrons is open, with a new point each time Aurora saves. It cannot recover past history from a single database.
Installation
Installation is straightforward. Put the executable in your Aurora folder, alongside AuroraDB.db, and run it. Select your game and race, and it will reload the data when you save in Aurora.
Alternatively, put it in a separate directory with a copy of AuroraDB.db. Replace the copy when you want to update the data.
The views read the database. The map’s Save Positions command is an exception: it writes system coordinates back to the database, after confirmation. Back up your save before using it.
Other changes in v0.10
- Navigation is organised into seven sections, with hover menus, tabs, back and forward buttons, a page trail and Ctrl+K page search.
- The app starts on an Empires page. Selecting an empire takes you back to its last page.
- Startup is much faster, the layout fits 1280x720, and database reads and reloads should be less disruptive.
- Mineral deposits surveyed only by other races are no longer shown, and ground training estimates use the sector commander’s Ground Construction bonus.
Screenshots
Examples from skoormit’s EggSample Protectorate save. There are also a few short walkthroughs in the version update replies below.
Mineral Outlook
Stockpile and mining forecasts for Boronide, using a 365-day ledger window and a 25-year horizon. Material in transit counts as stock.
Colonization Planner
Targets ranked for Alliga, with Both selected and 100 hypothetical terraformers. Expand a body for its settlement costs and terraforming blueprint.
Research prerequisites
The prerequisites for Advanced Geological Sensors, including the research order and RP still needed. The all-labs time is an idealised comparison, not an ETA for the current queue.
Commander suggestions
Current governors compared with unassigned candidates. These are alternatives to consider, not automatic assignments or a plan to apply all at once.
Contributions, ideas and bug reports are welcome, here or on GitHub. You can also compile it yourself.
The original thread can be found in the Wayback Machine archive of the old forums.











