Bug Fixes and Minor Changes
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Next Engine Size tech is now available in Create Project with Next Tech clicked.
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Prototypes now have ‘Prototype Created’ messages rather than ‘Research Completed’
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PPV bug fixed. The bug was in the class design display rather than the Economics and Naval Org windows.
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Cancel button working correctly on Select Name.
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Underway Replenishment Fixed.
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Anomalies now deleted when using random ruin and only one can be created per body.
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DSTS occasionally displaying twice for one population is fixed.
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Passenger Liner movement bug fixed.
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Interrupt added when maintenance failure causes loss of component.
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STO will no longer appear as an option unless weapons and active sensor tech are both available.
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Fixed various ground combat bugs regarding ground support fighters and AA.
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Selecting a previously designed buoy no longer causes an error.
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Fire control range no longer permanently affects particle beam range.
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Fixed connections for random stars
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Planet retains existing minerals if race generation is cancelled.
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Naval and ground rank requirements fixed for Academy Commandant
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The code can now handle someone creating a retool task and then deleting the class involved.
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Classes with no ships will not appear in the Refit From dropdown.
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Restricted the maximum projected time for task completion to 1000 years (to avoid errors with dates above 9999)
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Colony Fleets will use Max Items
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Load Installations and Load Minerals will use Fleet-level pickup failure messages, rather than ship-level.
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Fleet windows refreshes after increment.
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Renaming an alien class will retain total units and hull in the node text.
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Standing orders and civilian colony ships will respect planetary capacity.
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Ground formation templates with associated construction tasks cannot be modified.
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New formations use same rank requirement as parent template.
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Refit tasks cannot be created if they have a zero cost (refitting a class to an exact copy).
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A new SM-only Add Extra button on the commanders window allows you to add a specified number of additional commanders.
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Player ground forces won’t attempt to capture NPR populations unless there is something to capture.