Aurora v1.9.5 Patch Notes - May 6th 2020

Bug Fixes and Minor Changes

  • Next Engine Size tech is now available in Create Project with Next Tech clicked.

  • Prototypes now have ‘Prototype Created’ messages rather than ‘Research Completed’

  • PPV bug fixed. The bug was in the class design display rather than the Economics and Naval Org windows.

  • Cancel button working correctly on Select Name.

  • Underway Replenishment Fixed.

  • Anomalies now deleted when using random ruin and only one can be created per body.

  • DSTS occasionally displaying twice for one population is fixed.

  • Passenger Liner movement bug fixed.

  • Interrupt added when maintenance failure causes loss of component.

  • STO will no longer appear as an option unless weapons and active sensor tech are both available.

  • Fixed various ground combat bugs regarding ground support fighters and AA.

  • Selecting a previously designed buoy no longer causes an error.

  • Fire control range no longer permanently affects particle beam range.

  • Fixed connections for random stars

  • Planet retains existing minerals if race generation is cancelled.

  • Naval and ground rank requirements fixed for Academy Commandant

  • The code can now handle someone creating a retool task and then deleting the class involved.

  • Classes with no ships will not appear in the Refit From dropdown.

  • Restricted the maximum projected time for task completion to 1000 years (to avoid errors with dates above 9999)

  • Colony Fleets will use Max Items

  • Load Installations and Load Minerals will use Fleet-level pickup failure messages, rather than ship-level.

  • Fleet windows refreshes after increment.

  • Renaming an alien class will retain total units and hull in the node text.

  • Standing orders and civilian colony ships will respect planetary capacity.

  • Ground formation templates with associated construction tasks cannot be modified.

  • New formations use same rank requirement as parent template.

  • Refit tasks cannot be created if they have a zero cost (refitting a class to an exact copy).

  • A new SM-only Add Extra button on the commanders window allows you to add a specified number of additional commanders.

  • Player ground forces won’t attempt to capture NPR populations unless there is something to capture.