Bug Fixes
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Fixed ‘Raider Systems’. Value was being set to 0 for new games.
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Fixed ability to turn off hull number display.
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Fixed bug that caused ships with less than 1 engine power to move at 1 km/s.
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Fixed error with ‘Show Next Tech’ on Create Project window for those techs that have no ‘unresearched’ items.
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Fixed error on Create Project window when using fractional capacitors tech in conjunction with ‘Show Next Tech’.
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Fixed error that prevented destruction of shipyards if they took more slipway hits in a single combat phase than their number of slipways.
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Fixed duplicate commander history entries for automated assignment to naval admin commands.
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Minimum number of starting commanders doubled from 150 to 300.
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Fixed display bug on Academies tab of Race window, which was showing only half of number of commanders produced.
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Fixed display bug showing min jump drive size as (no squadron jump).
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Sub-fleets of sub-fleets will now be saved and reloaded correctly.
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Cancelling naming popup for deep space populations and named waypoints will cancel creation.
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Added a couple of tooltips on Game Creation window.
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Fixed display bug on missile design window that showed incorrect development cost. Research cost on Economics window was correct.
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Fixed error with mass driver packets when source population had reserve levels set.
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Changes to eccentricity are now saved.
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Ruin-only tech can no longer be gained from wreck salvage.
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Fixed the error preventing use of alien tech components in class design.
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Updated automated fire control assignment to be aware of single-weapon fire controls.
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Medal award to admin command now includes admin commander.
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Fixed issues caused by selection of rank themes on race creation with non-matching numbers of naval and ground ranks. Affects 10% of themes.
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Fixed issues caused by alien race names with less than three letters.
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Fixed a bug that prevented fleets moving if they had a reaction bonus of more than 100%.