Bug Fixes
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Fixed mineral costs of terraforming installation and repair yard (DB).
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Fixed starting temperature on Luna so that water is not liquid (DB).
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Fixed power plant description text on Research tab of Economics window (DB)
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Fixed display of size for miscellaneous components (DB)
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Small Craft Refuelling System given correct name and better description (DB).
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Only one refuelling system may now be added to a class design (DB).
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Fixed a bug that is causing NPR ships to move at 1 km/s after running out of fuel (they should move to refuel instead).
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Fixed incorrect popup after using Leave Overhaul - display issue only.
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Leave Overhaul now works for fleets as well as individual ships.
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You can now scrap fractions of installations.
Minor Changes
- Added a new class naming theme that names every ship after the class without a numeric suffix (DB).
Automated Parasite Assignment
A new dropdown on the Shipyard tab of the Economics window allows you to select a fleet as the source of parasites for that population
When a new ship is built, if it has a specified strikegroup listed, it will automatically create a squadron called Strikegroup, then assign and land parasites from the parasite source fleet. If the entire specified strikegroup is not available, it will land a partial strikegroup based on the ships available in the source fleet.