Aurora v2.1.0 Patch Notes - August 15th 2022

Bug Fixes

  • Fixed mineral costs of terraforming installation and repair yard (DB).

  • Fixed starting temperature on Luna so that water is not liquid (DB).

  • Fixed power plant description text on Research tab of Economics window (DB)

  • Fixed display of size for miscellaneous components (DB)

  • Small Craft Refuelling System given correct name and better description (DB).

  • Only one refuelling system may now be added to a class design (DB).

  • Fixed a bug that is causing NPR ships to move at 1 km/s after running out of fuel (they should move to refuel instead).

  • Fixed incorrect popup after using Leave Overhaul - display issue only.

  • Leave Overhaul now works for fleets as well as individual ships.

  • You can now scrap fractions of installations.

Minor Changes

  • Added a new class naming theme that names every ship after the class without a numeric suffix (DB).

Automated Parasite Assignment

A new dropdown on the Shipyard tab of the Economics window allows you to select a fleet as the source of parasites for that population

When a new ship is built, if it has a specified strikegroup listed, it will automatically create a squadron called Strikegroup, then assign and land parasites from the parasite source fleet. If the entire specified strikegroup is not available, it will land a partial strikegroup based on the ships available in the source fleet.