Major Changes
Jump Drive Updates
Known Stars Update
Customised NPRs
Bug Fixes
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Corrected progression of higher level Laser Warhead Focus and Genome Sequence: Base Gravity techs.
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Fixed popup bug when clicking cancel after selecting Import on Events window.
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Corrected spelling in Active Terminal Guidance tech line.
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Fixed bug that allowed genetic conversion centres to increase population on a different system body.
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Previous missile now sets retargeting, active terminal guidance and multiple warhead values.
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Fixed #755 popup error.
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Fixed #3673 popup error.
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Fixed Base Gravity 20% so it increases gravity by 1.2 instead of 2.3.
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Fixed size of high-end particle beams.
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Conventional Troop Transport can be made obsolete.
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Damage due to secondary explosions from maintenance failures correctly reported as maintenance failure rather than enemy action.
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Only one Ordnance Transfer System can be added to a ship.
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Fixed extra minerals cost for Beam Fire Controls.
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‘No Commander’ status for populations retains state on save.
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Prevented endless loop caused by dragging an organization node on to one of its child nodes.
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Correct number of missiles released by missiles with multiple second stages.
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Copying a class no longer links attached ground forces.
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Copying a an organisation will also copy the field positions.
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Corrected development cost of Sensor Jammer 8 from 30k to 300k.
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NPRs now able to destroy buoys
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Missile Fire Controls shown in their own section on the Technology window.
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Group Contacts works correctly for alien races with ‘Real Names’ selected.
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Naval commanders can no longer gain Xenoarchaeology skill. Ground commanders can no longer gain Diplomacy or Intelligence skills.
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Ground units without commanders are correctly removed from the game when their parent colony is deleted.
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Ground construction will no longer allow total task percentages above 100%.
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Added code to clear missile salvos with no missiles remaining.
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Fixed duplication of decoy launchers when copying fire control assignments to other ships.
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System bodies below 0.1G cannot be terraformed.
Minor Changes
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Halved the research cost of Active Terminal Guidance and fixed the 8000 RP gap in progression. As a result, +25% is now 4000 RP and +32% is 8000 RP.
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Updated Russian Naming Theme - Thanks to serger
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Updated Polish Naming Theme - Thanks to Kiero
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Updated German Navy ranks - Thanks to Elminster
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Auxiliary Control and Flag Bridge are now starting systems for both conventional and TN.
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Research costs for the Colonization Cost Reduction tech have been halved.
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The colour of system bodies on the System View window takes account of any colonization cost reduction tech.
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The icons for system bodies on the Galactic Map take account of any colonization cost reduction tech.
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As vessels of 500 tons or less can land on system bodies, they are treated as having a cargo shuttle bay for the purposes of loading and unloading.
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Heavy, Super-Heavy and Ultra-Heavy Vehicles types are now pre-requisites for their respective armour types.
Minor Races
The game details window has a new field called ‘Minor Race % of New NPRs’ with a default of 25%. This can be set from 0 to 100% and represents the chance that a new Trans-Newtonian NPR generated via exploration will be generated as a ‘Minor Race’
A Minor Race has the following characteristics:
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The generated population is reduced by 75%
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A Minor Race will not research jump point theory and will not deploy any gravitational survey ships or stabilisation ships
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A Minor Race will deploy very limited numbers of certain ship types, such as geo survey, diplomatic ships, scouts and tankers.
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A Minor Race will only deploy fuel harvesters and orbital miners if appropriate resources exist in its home system.
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The research strategy of a Minor Race will take the above into consideration
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As a consequence, Minor Races will only be able to leave their home system if another race builds a jump gate and the minor race detects a transit.
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As with all NPRs, the Minor Race will not object to foreign Diplomatic ships in its home system unless it has explored beyond it.
Minor races are intended as different type of challenge to a full-scale NPR or one of the spoiler races. They function as a small NPR, but without the threat of expansion. It would also be possible to setup a game with multiple starting NPRs and the Minor Race chance set to 100%, so that the player and the starting NPRs are effectively major powers and any newly generated races would be minor powers.
New Naming Themes
Added the following Naming Themes (thanks to many different contributors)
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Adjectives
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Adverbs
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Aircraft Nicknames
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Alliance - Union Merchanters & Transports
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Antarctic Volcanoes
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Biblical Idioms
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Big Cities
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Birds of Prey (exc Eagles)
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Brazilian states
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British Columbia Volcanoes
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British East India Company Ships
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Cat Types
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Chinese Cities
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Chinese Provinces
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Clipper Ships
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Colorado Towns
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Constellations
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Dragons
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Dutch Towns and Cities
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European Rivers
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European Volcanoes
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Exoplanet Names
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Exotic Colours
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Fast Animals
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Flowers
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Football Referees
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Foundation Characters
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Four-Digit Numbers
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French Provinces
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German Cities
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Himalayan Peaks
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Indian Cities
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Indian Cricketers of the 80s
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Indian Rivers
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Indian States
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Insects of Family Asilidae
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Insects Species Latin
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Irish Navy Ships
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Italian Regions
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Last Stands
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Krellan battlecruisers
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Mythological Birds
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Numbers as Words
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Octopus Families
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People Named Robert
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Ranidae
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Rag & Bone Men
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Road Class Freighters
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Scottish Lochs
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SFB - Orion Ships
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Shakespearean Idioms
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Space Liner names
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Space Shuttles
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Spanish Communities
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Star Trek - Bajoran Ships
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Star Trek - Ferengi Ships
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Star Trek - Vulcan Ships
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Star Trek - Andorian Ships
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Tank Names
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Texas Alamo Defenders
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Texas Animals
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Texas Birds
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Texas Cities
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Texas Counties
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Texas Historical Figures
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Texas Native American Tribes
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Texas Rangers
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Texas Reptiles
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Texas Rivers
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Tigers
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Virtues
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Virtues - Benjamin Franklin
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Virtues - Roman
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Weather Terms
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Welsh Islands
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Welsh Lakes
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Welsh Mountains
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Welsh Towns
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Welsh Waterfalls
New Commander Name Themes
I’ve found a site that generates random names for a given theme. They aren’t brilliant, but they are fine for NPRs. Using the site, I have added the Commander Naming Themes below.
You can find the site at: https://worthstart.com/star-trek-klingon-names/
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Andorian
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Bajoran
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Cardassian
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Ferengi
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Gorn
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Klingon
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Nausicaan
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Tellarite
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Vulcan
New Rank Structures
Added the following new rank structures:
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Klingon
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Romulan
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Cardassian
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Bajoran
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Ferengi
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Vulcan
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Andorian
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Gorn
Reduced-Size Missile Launchers
The reload rate modifier for reduced-size missiles has been updated and a new 50% reduction option has been added.



