But not if 90+% of the increment length is due to idle civ ships, who only do pathfinding at the end of the increment, not each subpulse.
Seeing issues with CIWS reported shots fired and hit rate, per thread CIWS hit rate - General Discussion - Aurora 4x
A fix related to this was listed in the v2.7.0 patch notes but doesn’t seem to have fully squashed the bug, or this is something else.
In the “View Technology” window, the “Decoy Launcher” tab does not contain components or any columns.
The race parameters “Population Density”, “Research Rate” and “Factory Production” can be set to negative values using SM.
A negative “Population Density” means that any colony has a Population Capacity 0.05m.
With a negative “Research Rate”, the number of remaining RP of researching technologies increases instead of decreasing. This consumes Wealth.
With a negative “Factory Production”, the construction of installations stops (new construction order). Factories are beginning to dismantle MSP, and shipyards are dismantling ships that was under construction. This increases Wealth.
It looks cursed.
Does dismantling MSP give minerals back? If so that might be useful.
Yes, dismantling MSP and fuel returns minerals back.


