How do I make a decentralized empire that is perfect for expansion
ill take any ideas
How do I make a decentralized empire that is perfect for expansion
ill take any ideas
Just play the game mate, don’t stress about optimal play or efficiency. You’ll learn as you go. If you’re really stuck, it’s better to ask specific, detailed questions rather than all-encompassing ones.
My angle would be to naturally build things out. As I come across systems that can be self sustaining, I find a world that can easily be terraformed, and work from there. It may take a while, but you will soon have a new core world.
If I understand the question correctly, you can create ground forces, infrastructure, mines, and other buildings on Earth in advance, load them and the colonists into a dedicated fleet (very large fleet), and when you find a suitable world (or system, because you will need all types of resources), immediately send a ready-made expedition there. After that, the fleet will return to Earth for new cargo for the new planet.
You have 2 enemies (besides the Randy Spoilers): Distance and system generation RGN.
You’ll have to invest heavily into the following:
Your main fleet will have to rely on:
Finally, you are in for a slow start as it is critical to literally empty Sol entirely prior venturing out in the void with the above strategy. Or, do the first jump exploration only, hopefully you can get valuable systems, build up and then go.
what is this?
As a turtle-style player, I can state that what really matters is fuel efficiency to get to distant systems. And engine power to do it in a reasonable time. ![]()
My survey ships mostly contain only one sensor of both types each, since most of the time is spent moving to the survey point. The largest survey ship had 3 sensors of both types.
Random Number Generation
Random Generation Number
Long Story Short = Luck
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And dont forget the TWO combat fleets, both head out with the colony fleet, one stays at the new colony planet to guard it, the other stays with the colony fleet to make sure it gets back to Earth in one piece.
Ground Forces include STO, so only one fleet is mandatory.
However, it depends on the player’s preferences.
If the enemy shoots against your colony missiles from afar, you need a fleet. ![]()
And to cover the civilian traffic that will start heading that way.