After reading about Newtonian Aurora.
I really like the presented FTL concept. I especially like the chance of ending up in an unexplored system literally on the other side of the exit home. Combined with long transitions, exploration would be a very dangerous activity, since any help, even from a neighboring system, would not be able to arrive quickly enough.
However, in the current Aurora, this is also works when you fly away from JP. But when you jump into the new system, you don’t find yourself 3b km from JP, and the ship that jumped after you is 4b km from JP and 6b km from you.
It might break a few game mechanics, but… can you add them to the game? ![]()
The FTL drive will allow you to travel to any known star system in a number of months equal to the distance to the system in Light Years x2 (10 LY = 20 months) if the normal speed of ship is, for example, 10000 km/s. When jumping, fuel is consumed equal to the fuel consumption for 1/4 of the flight time. If there is not enough fuel, the flight will be longer.
FTL drive is a fairly large and expensive Military component. It can only move the ship on which it is installed.
For a long jump, let’s use 48 LY distance at 10000 km/s ship speed. 4 years before arriving is quite a long time. The average MSP consumption for 4 years of flight (± 20%, and reduced by the Engineering skills of the officers) is subtracted from the ship’s MSP reserves. During the jump, the MSP cannot be transferred to another ship, so if the ship does not have enough MSP for 4 years of maintenance, it will fall apart somewhere in interstellar space. Also, upon arrival, its Maint clock will increase by 4, which will lead to very frequent maintenance failures. So you’ll have to think about the balance of speed, fuel (at least 1 year) and MSP if you want to make a long jump.
For some short jump, let’s use 10 LY distance. Usually, this is a 1/2/3 jumps trough JPs, which at a 10k km/s speed will obviously be faster than 20 months flying. This can be used to assault the system, as you are not flying through JP, but it will increase the flight time.
To make the jump, the ship must first be at some distance from the star and be between it and the target star. The gravsurvey mechanics will work as in the original FTL concept. So if you assault the unsurveyed system, your attacking fleet will end up in a random location, and most likely won’t be able to return without a fight.
I guess they’ll have to fly in normal space, so that the arrival will not go unnoticed. It will create a short powerful EM signal or have the effect of a switched on transponder. However, incoming ships will not be affected by Jump Shock.
Any details or specific numbers can be changed, as desired by the Balance.
Thus, we will have the opportunity to ignore the current map of jump points with huge expenditure of time, space on the ships, resources and with the risk of ending up at the destination without fuel/MSP for the return trip or not reaching the target at all. The opportunity to do something dangerous, often pointless, but cool.
Honestly, I don’t think this is appropriate in the current game and can be accepted. ![]()