Fuel Harvester Station

Ok,

Apologies - another stupid question , the solution to which I cannot fathom ( probably due to my advanced age - probably the oldest player playing Aurora C#).

Anway i have a fleet of engined Fuel Harvesters which sit at Jupiter , mine fuel and then deliver the fuel to Earth and return - wad.

However I have decided to experiment with an enginless Fuel Harvester Station which is to be towed to Jupiter , sits there and the fuel is then siphoned off every so often by a Tanker. I have built the Station with Fuel tanks and refuelling components but the game has automatically filled the tanks up to 100% on building and I can find no way to empty the tanks to 0% . If i instruct the FHS to move to Earth and unload fuel to the Colony the information comes back that the FHS is moving to earth to unload but of course it is only moving at 1 km/s because it has no engines , so i presume it will never unload the fuel.

Please help , what am I going wrong?

DavidR

Ship design window, marked as tanker, MISC tab set min fuel to zero

Hey there,

Pretty sure you can make it a tanker (tick box on the right during ship design) and then set the refueling level (by default 10% max volume) in the menus

Oh and a follow up, if you put them all in the same fleet, you can set each one to refill other tankers in fleet. Then have a fuel storage tanker station in the fleet that gets filled by all the harvesters, keeping the harvester fuel tanks empty to avoid the 90% full warning and only needing the standard refueling component on the harvesters. You can then have the hub on just the storage tank if you wish to use it for all ships to refuel from or keep to the normal refueling component if you will only be hauling the fuel away to a colony.

1 Like

Thanks to you both for the quick replies , especially pappy_reen as that is what I had missed , I had ticked the no armour , conscript box and no officers , but had forgotten , like an idiot, to tick the Tanker box , as I had with the engined Fuel Harvesters which work ok.

Thanks once again , now back to the drawing board for this ship.

DavidR

You may known this too - but if you are on space master mode you can then unlock the design to make small tweaks which will also propagate to all the ships of that kind.

So you don’t need to scrap and rebuild or anything like that, just to tidy up this little mistake.

Thanks all once again ,

I had only to reload a few turns to just before the Fuel Harvester was due to be built . I ticked the Tanker box , made sure that the Min fuel was set to 0 and now that the first one has been built by my industry the fuel on the vessel is showing as 0%. I can now arrange for it to be towed to Jupiter.

DavidR

PS - I hope i don’t need to bother people again with such a simple oversight.

Not a problem - if anything, it gives me the chance to feel I have learned something

Just be sure to pass your wisdom on to others!

Not a bother, look at it this way - YOU just helped other people from the future who get this thread in their search results.

Hello from the past! 07