First there is rarely a ârightâ and âwrongâ way of doing things in Aurora 4x. There are RP and non-RP ways, there are âoptimalâ and âsub-optimalâ, but not really right/wrong.
re: Size considerations for reserves. Not sure what is meant here, but since there is a cap on HQ size (bot not cost as nuclear points out) making the top level HQ 33% bigger or so, and then having a reserve force set as replacements/reinforcements will keep the other formations âtopped offâ fairly consistently.
Boarding works JUST like ground combat, with no vehicles, and really no âpositionsâ. A unit without an officer gets no commander bonuses to itself, thatâs it. And since USUALLY one is facing crewman/militia with PWL load out, well it doesnât take much for some armoured âspace marinesâ with CAP to mow them down. (note, this is one of the proposed changes to 3.0 for NPRâs to have on-board marine units iirc) Boarding actions donât last more than 1-2 ground combat rounds/turns in general, thatâs why no LOG is needed either.
For me, since âMajorâ or O-4 is my lowest officer, well not sure how big a ship would need to be to have a Battalion of Marines on-board as a billet. So I just donât use officers and simply load out 1-2 differently to âdesignateâ them as officers.
Keeping officers alive is a numbers game, having 1 HQ unit being targeted in a 10 unit group is going to result in dead officers as a norm, having 1 HQ unit in a 10,000 unit group is going to be a rare occurrence. And when it does happen, it will most likely either be the âwipeâ of that unit if FL or due to breakthrough hitting S/RE units in which case one is already in trouble.
HQ mechanics:
Ground Formation Commanders will now apply 25% of their bonuses to any formations that are:
-
Within the hierarchy that exists beneath the commanderâs formation (unlimited levels).
-
At the same population.
-
Have their own commander.
This functions in a similar way to Naval Admin Commands. For example, if a formation had its own commander with a 20% bonus, a parent formation with a 25% bonus and a further level upwards with a 30% bonus, the total bonus would be 1.2 * 1.0625 * 1.075 = 37%.
The bonus for any ground commander will be reduced if the entire hierarchy under their command exceeds the HQ Rating of their formation (by HQ Capacity / Formation Size).
They apply 100% to the formation they are IN. However, for a unit to receive ANY commander bonus, there must be a HQ unit in that formation with a present officer.
With multiple HQâs in the same formation, only the HIGHEST bonuses are used. So losing one may or may not change the bonuses being received.
For ME, well, I donât see any military structure on Earth that uses more than 1 HQ per organizational level. I also RP that the HQ unit is not JUST the officer either, so I put additional HQâs in reinforcement, and the delay it takes to replace the HQ unit is the âconfusion of loss of commandâ. If Ground Forces had the same Org layout as Naval Iâd create the same type of âstaff positionsâ that I do there as well.