First there is rarely a “right” and “wrong” way of doing things in Aurora 4x. There are RP and non-RP ways, there are “optimal” and “sub-optimal”, but not really right/wrong.
re: Size considerations for reserves. Not sure what is meant here, but since there is a cap on HQ size (bot not cost as nuclear points out) making the top level HQ 33% bigger or so, and then having a reserve force set as replacements/reinforcements will keep the other formations “topped off” fairly consistently.
Boarding works JUST like ground combat, with no vehicles, and really no “positions”. A unit without an officer gets no commander bonuses to itself, that’s it. And since USUALLY one is facing crewman/militia with PWL load out, well it doesn’t take much for some armoured “space marines” with CAP to mow them down. (note, this is one of the proposed changes to 3.0 for NPR’s to have on-board marine units iirc) Boarding actions don’t last more than 1-2 ground combat rounds/turns in general, that’s why no LOG is needed either.
For me, since “Major” or O-4 is my lowest officer, well not sure how big a ship would need to be to have a Battalion of Marines on-board as a billet. So I just don’t use officers and simply load out 1-2 differently to “designate” them as officers.
Keeping officers alive is a numbers game, having 1 HQ unit being targeted in a 10 unit group is going to result in dead officers as a norm, having 1 HQ unit in a 10,000 unit group is going to be a rare occurrence. And when it does happen, it will most likely either be the “wipe” of that unit if FL or due to breakthrough hitting S/RE units in which case one is already in trouble.
HQ mechanics:
Ground Formation Commanders will now apply 25% of their bonuses to any formations that are:
-
Within the hierarchy that exists beneath the commander’s formation (unlimited levels).
-
At the same population.
-
Have their own commander.
This functions in a similar way to Naval Admin Commands. For example, if a formation had its own commander with a 20% bonus, a parent formation with a 25% bonus and a further level upwards with a 30% bonus, the total bonus would be 1.2 * 1.0625 * 1.075 = 37%.
The bonus for any ground commander will be reduced if the entire hierarchy under their command exceeds the HQ Rating of their formation (by HQ Capacity / Formation Size).
They apply 100% to the formation they are IN. However, for a unit to receive ANY commander bonus, there must be a HQ unit in that formation with a present officer.
With multiple HQ’s in the same formation, only the HIGHEST bonuses are used. So losing one may or may not change the bonuses being received.
For ME, well, I don’t see any military structure on Earth that uses more than 1 HQ per organizational level. I also RP that the HQ unit is not JUST the officer either, so I put additional HQ’s in reinforcement, and the delay it takes to replace the HQ unit is the “confusion of loss of command”. If Ground Forces had the same Org layout as Naval I’d create the same type of “staff positions” that I do there as well.