I guess this is a spoiler discussion but there isn’t a spoiler category that I’m aware of but I’ve been wondering:
Is there a way to make sure that precursors are way stronger than they usually are? I know you can crank up their starting tech points at game start but I have no knowledge of any thresholds or how far I need to take that number for it to really matter.
Specifically I want to make sure that they actually show up with shielding, because without it they kind of fall over the moment particle beams/lances get involved. I know they can, I’ve had shielded precursors before, but it seems to be rare.
The only way is to turn up their tech points. Higher tech NPR designs are more likely to have shields, but it isn’t guaranteed.
As a rough estimate, I would guess that every time you double the tech points for a spoiler race, they should advance by approximately one full tech level. So if the default tech points for Precursors is 600,000 and you set it to 2,400,000, I would imagine that they would have engines, weapons, etc. 2 tech levels higher than usual.
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What’s the max research research points needed?
I mean max research points needed for max tech spoilers for all?
If you set it to around 200 million you should get close. I’d probably set it to an even billion to be on the safe side.
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imagine the ‘I’m in danger’ meme
Assuming you killed them, that would be a good use case for using alien technology.
Admiral: “Is that… a fighter engine strapped to a battleship? Why?”
Engineer: “The design still has a top speed of 8,000 kps, sir.
Admiral: …”We’ll take a dozen.”