I saw someone around here asking for more designs for this new forum. Here are the ships of my Humanity, game version 2.7.1. I’m at an early stage of the campaign, so the designs would be simple.
This is the first ship of the campaign, responsible for surveying Sol. Initially designed for geo-surveys only, it was turned into a universal design that can do both geo and grav exploration.
Sapphire class Exploration Ship 3,977 tons 65 Crew 360.6 BP TCS 80 TH 125 EM 0
1571 km/s Armour 1-22 Shields 0-0 HTK 22 Sensors 5/5/1/1 DCR 2-5 PPV 0
Maint Life 8.36 Years MSP 613 AFR 63% IFR 0.9% 1YR 16 5YR 234 Max Repair 100 MSP
Commander Control Rating 1 BRG
Intended Deployment Time: 24 months Morale Check RequiredCommercial Nuclear Radioisotope Engine EP62.5 (2) Power 125.0 Fuel Use 11.18% Signature 62.5 Exp 5%
Fuel Capacity 250,000 Litres Range 101.2 billion km (745 days at full power)Active Search Sensor AS3-R1 (1) GPS 10 Range 4m km MCR 359k km RES 1
Thermal Sensor TH1.0-5.0 (1) Sensitivity 5 Detect 1000: 17.7m km
EM Sensor EM1.0-5.0 (1) Sensitivity 5 Detect 1000: 17.7m km
Geological Survey Sensors (1) 1 Survey Points Per Hour
Gravitational Survey Sensors (1) 1 Survey Points Per HourThis design is classed as a Military Vessel for maintenance purposes
This design is classed as a Survey Ship for auto-assignment purposes
The follow up design is a larger, jump-capable long range exploration ship that can carry Humanity for decades to come. Slow and steady.
Zirka class Exploration Ship 10,000 tons 126 Crew 582.4 BP TCS 200 TH 320 EM 0
1600 km/s JR 3-50(C) Armour 1-41 Shields 0-0 HTK 47 Sensors 5/5/1/1 DCR 6-6 PPV 0
Maint Life 5.77 Years MSP 718 AFR 133% IFR 1.9% 1YR 37 5YR 549 Max Repair 100 MSP
Commander Control Rating 1 BRG
Intended Deployment Time: 48 months CDE 10% Morale Check RequiredJC10K Commercial Jump Drive Max Ship Size 10000 tons Distance 50k km Squadron Size 3
Commercial Nuclear Thermal Engine EP80.00 (4) Power 320 Fuel Use 10.06% Signature 80 Exp 5%
Fuel Capacity 1,088,000 Litres Range 194.6 billion km (1407 days at full power)Active Search Sensor AS3-R1 (1) GPS 10 Range 4m km MCR 359k km RES 1
Thermal Sensor TH1.0-5.0 (1) Sensitivity 5 Detect 1000: 17.7m km
EM Sensor EM1.0-5.0 (1) Sensitivity 5 Detect 1000: 17.7m km
Geological Survey Sensors (1) 1 Survey Points Per Hour
Gravitational Survey Sensors (1) 1 Survey Points Per HourThis design is classed as a Military Vessel for maintenance purposes
This design is classed as a Survey Ship for auto-assignment purposes
The next design is a universal frontier transport ship, capable of delivering installations, minerals and a small amount of colonists in cryo berths. It doesn’t need stable jump points, it doesn’t need to be fast. It works.
Chumak 2 class Cargo Ship 50,000 tons 217 Crew 905.2 BP TCS 1,000 TH 1,000 EM 0
1000 km/s JR 3-50(C) Armour 1-120 Shields 0-0 HTK 72 Sensors 5/5/0/0 DCR 1-0 PPV 0
MSP 11 Max Repair 250 MSP
Cargo 25,000 Cryogenic Berths 10,000 Cargo Shuttle Multiplier 1
Commander Control Rating 1 BRG
Intended Deployment Time: 3 months CDE 30%JC50K Commercial Jump Drive Max Ship Size 50000 tons Distance 50k km Squadron Size 3
Commercial Nuclear Pulse Engine EP100.0 (10) Power 1000 Fuel Use 8.94% Signature 100 Exp 5%
Fuel Capacity 1,244,000 Litres Range 50.1 billion km (579 days at full power)Active Search Sensor AS3-R1 (1) GPS 10 Range 4m km MCR 359k km RES 1
Thermal Sensor TH1.0-5.0 (1) Sensitivity 5 Detect 1000: 17.7m km
EM Sensor EM1.0-5.0 (1) Sensitivity 5 Detect 1000: 17.7m kmThis design is classed as a Commercial Vessel for maintenance purposes
This design is classed as a Colony Ship for auto-assignment purposes
As Humanity also needs to transport Police units to its new colonies, Chumak 2 was repurposed into a troop ship very easily. A shipyard tooled for Hannibal-class ships can also produce Chumak 2 ships. Not the other way around for some reason, but oh well.
Hannibal class Troop Transport 47,258 tons 247 Crew 1,066.4 BP TCS 945 TH 1,000 EM 0
1058 km/s JR 3-50(C) Armour 1-116 Shields 0-0 HTK 86 Sensors 5/5/0/0 DCR 1-0 PPV 0
MSP 14 Max Repair 320 MSP
Troop Capacity 25,000 tons Cargo Shuttle Multiplier 1
Commander Control Rating 1 BRG
Intended Deployment Time: 3 months CDE 30%JC50K Commercial Jump Drive Max Ship Size 50000 tons Distance 50k km Squadron Size 3
Commercial Nuclear Pulse Engine EP100.0 (10) Power 1000 Fuel Use 8.94% Signature 100 Exp 5%
Fuel Capacity 1,000,000 Litres Range 42.6 billion km (465 days at full power)Active Search Sensor AS3-R1 (1) GPS 10 Range 4m km MCR 359k km RES 1
Thermal Sensor TH1.0-5.0 (1) Sensitivity 5 Detect 1000: 17.7m km
EM Sensor EM1.0-5.0 (1) Sensitivity 5 Detect 1000: 17.7m kmThis design is classed as a Commercial Vessel for maintenance purposes
This design is classed as a Troop Transport for auto-assignment purposes
The last design currently in service is the jump point stabilisation ship. It’s called a station because of the default hull designation, but whatever. It’s still a ship.
Mississippi class Jump Stabilisation Station 47,738 tons 222 Crew 1,332.2 BP TCS 955 TH 1,000 EM 0
1047 km/s JR 3-50(C) Armour 1-117 Shields 0-0 HTK 71 Sensors 5/5/0/0 DCR 1-0 PPV 0
MSP 17 Max Repair 600 MSP
Commander Control Rating 1 BRG
Intended Deployment Time: 3 months CDE 30%
Jump Point Stabilisation: 360 daysJC50K Commercial Jump Drive Max Ship Size 50000 tons Distance 50k km Squadron Size 3
Commercial Nuclear Pulse Engine EP100.0 (10) Power 1000 Fuel Use 8.94% Signature 100 Exp 5%
Fuel Capacity 2,000,000 Litres Range 84.3 billion km (931 days at full power)Active Search Sensor AS3-R1 (1) GPS 10 Range 4m km MCR 359k km RES 1
Thermal Sensor TH1.0-5.0 (1) Sensitivity 5 Detect 1000: 17.7m km
EM Sensor EM1.0-5.0 (1) Sensitivity 5 Detect 1000: 17.7m kmThis design is classed as a Commercial Vessel for maintenance purposes
This design is classed as a Stabilisation Ship for auto-assignment purposes
There are no combat ships or anything else produced so far. Humanity knows no aliens, no hostiles. Maybe I’ll do a police warship, maybe.