Hello there,
as a huge Astronomy nerd and SciFi geek, this game has captured me instantly.
However, I was quite confused and a bit irritated about the implementation of Lagrange points.
In short:
It doesn’t make sense to have only one Lagrange points per planet, and they should be able to be orbited.
Longer:
Lagrange points are (quasi-)stable points in a two-body system (e.g. star and planet) at which the gravitational forces of the two bodies and the centrifugal force (in the co-rotating frame of the planet) perfectly cancel out: Lagrange point - Wikipedia
L1 and L2 are near the planet, L3 is always opposite, L4 and L5 are at an angle of 60° from the planet.
The one that shows up in game when you stabilize a planet’s Lagrange point is L5.
L4 and L5 are both “stable” points (as long as the mass ratio between the two bodies is large enough (>25x)), while L1 through L3 are nominally unstable.
So I could get behind only having L4 and L5 stabilizable, but since they are physically essentially equivalent, if one of them is in the game, the other should be as well.
In addition to that, it’s weird that they act as waypoints for fleets, but you can’t station anything there, because the Lagrange point will move away with the planet and any ships or stations you sent there will stay behind.
In reality, especially L4 and L5 can be orbited quite easily (that’s why Jupiter is collecting planetesimals there, the “greeks” and “trojans”), and even L1 to L3 have quasi-stable “halo orbits”: Halo orbit - Wikipedia
So even if a perfect placement is not possible and small corrections would be needed to stay exactly at the Lagrange point (e.g. JWST needs to do that to stay at L2, in the earth’s shadow), it should be possible for stations to remain roughly (in orbit) at the LP.
Afterword
I would be surprised if I was the first to bring this up, but I couldn’t find any discussion about this.
Please excuse if it’s a duplicate.
My qualifications:
I’m a PhD student in Astrophysics, and a huge nerd.