Having read through all the replies, perhaps some people are finding it difficult to understand my idea.
To come back to this and make myself clearer, I’ll do my best to provide some examples.
Currently, the only mining method we have is the orbital mining module.
Personally, I use it like this: I build a station with 20 modules for an annual output of 200 tonnes (without any technology bonuses). Ultimately, the station produces around 100,000 tonnes, and I think this is the setup that many people use.
This therefore requires a shipyard costing over 100k, which is feasible but still demands resources at the outset. Alternatively, we can use our industry facilities on the planet, which is what I do every time. The cost is also quite high, so if we want to produce in large quantities, we need to have reserves.
My idea, as explained, was to have a smaller module that takes up less space, mines less than the current one, and of which only one copy can be fitted to a ship – in which case it functions like the salvage module. The ship allows you to extract the ores and have them go directly into the ship’s cargo hold, rather than being stored as reserves on the planet or asteroid being mined
Now, I’m not sure if this is a good idea, but essentially the ‘Orbital Mining Module’ research leads to two research paths:
one to obtain the current module – larger, more powerful and designed for installation on a station. This research costs more RP than the second one
The second research path costs fewer RP, but the module is smaller – only one can be fitted to a ship – and less powerful.
It’s an option and an additional gameplay method that allows for quick, low-cost orbital mining, albeit with limited output.