Trying once again to understand combat…I have 3 beam weapon ships orbiting Earth. I am trying to attack 3 alien ships that (I think) are also orbiting Earth. In the Ship Combat screen I have assigned each ship’s 2 beam weapons to an alien ship, and have dragged each weapon to the ship’s fire control.
After clicking “open fire FC” for each ship I have advanced the time 20 minutes. The result is, for each of my ships, the event “[ship name] has an active target that cannot be attacked. It may be an invalid target or out of range of the assigned fire control or weapons.”
How can I determine how far away the alien ship is? I think my lasers have a range of 123k km.
It says the range next to the target under “Potential Targets” in the ship combat tab. When the target is under your fire control, it will also say the maximum range of that FC just after the name of the target.
Also under “Display” in the main window, you can turn on the display of fire control, weapons, and sensor ranges.
It might help to hit “Fire at will” or “Fleet fire at will” to see how it assigns its own targets.
After taking a break I relaunched the game, and now, nothing at all appears under “Potential Targets” But the target ship’s name still appears under my ship’s “Fire Controls” tab.
And now, the system screen is white. No fleets appear, no planets. The other windows look normal, and systems other than Sol look normal, but the Sol system screen, where the combat is taking place, is white. Even when I advance the time by a few hours or a day.
If the tactical map is all white and everything else seems to work normally, I’m guessing you’ve inadvertently zoomed in on Sol itself. Zoming back out will most likely display the rest of the system for you.
Thanks Antonin, sometimes it could help us to share the ship design and a screenshot of the screen in question, as there are several causes for what u describing.
My first thought is that u picking up targets from passive sensors or DTS. Have your ships in orbit, or any other ship in range, active sensors ON?
Is there are guide or a set of points that help with retrofitting or refitting
I have better engines for my freighters - is this simply a case of retooling and building new ones or is there a process for upgrading the engines in the existing fleet?
You can always refit into any class the shipyard supports. However, the tonnage difference between the old and new classes cannot exceed 20%, to prevent silliness like refitting a fighter into a dreadnought.
If you turn off “Generate Aether Raiders” under the View Current Game tab in the midst of your current game, will any raiders already in-game still attack your ships, or will the game simply stop spawning new ones? Will existing raiders defend themselves if you attack them?
It appears that the answer to this is “Yes, they will continue to attack your ships.” That is the situation in my current game. An alien ship orbiting a planet in a secondary system has started attacking and destroying my freighters and orbital mining platforms one by one at that planet. And I’m stuck in that “5 second increment” time passage thing yet again. Oh well.
I’ve placed sensors buoys near all the JPs of a chain of linked, fully grav- and geo-surveyed, systems. The last one has only one JP.
In one of these systems I receive the messages of new NPR ships appearing. But this race hasn’t colonies in these systems!
From where could they come? should I redo the surveys? if so, how?
When an NPR (or player) goes through a jump point for the first time, it can go to an already existing system. This creates a new jump point in that system even after a full survey. So they could be using a jump point that you don’t know about.
Currently I have separate ships for either Geological or Gravitational surveying ( the Grav ships find and explore a system first and then after completion I send in a Geo ship.) If I wanted to design a hybrid ship with both types of sensors to reduce vessel numbers , what standing orders would i need to use for this type of vessel.
From where could they come? should I redo the surveys? if so, how?
If I remember correctly, you check the “Survey Locations” in the fleet Movement Orders tab (same area you check or uncheck lifepods, wrecks, waypoints, etc) but DO NOT check “Exclude Surveyed”. Then you can manually order the survey craft to resurvey all 30 survey points. If a new jump connection was formed to the system after you surveyed it because an NPC surveyed a system and it linked there, this will find it.