Quick Suggestions

customizable ship design categories in the left hand tree of the ship design window

1 Like

It would be lovely if there were also be a fifth species type of water breathers, with either the same oxygen requirement as O2 breathers but a different relationship to hydrosphere, or potentially breathers of water vapour (though in my experiments this is difficult to control, since the would would have to be very hot for there to be a steady amount of water vapor in atmosphere, and then that’s not exactly what you’d want to model for ocean dwellers). Maybe an ā€˜Ocean’ dominant terrain at 100% hydrosphere, too. Just spitballing, while the code is still hot…

1 Like

Upgradeable tech inside the components as long as its the same HS and it creates a copy with the upgraded tech
but you can change the size if you create a new component

(i think this might be like a component refit system or something of the sort)

With the new mining/mineral overview pages and the MSP overview, can a fuel consumption tally be added? Maybe also broken down into commercial and military fractions?

1 Like

Interrupts:
Split the research completed interrupt to ā€˜research completed’ and ā€˜research completed and queued research started’

First one I personally would like to get interrupted, second one, don’t care so much about. If I want to finish that class design, I can just escape the ticker.

2 Likes

It would be great if obsolete components could be colour coded in the stockpiles page. Alien ones already are.

A lab-assistant or undergrad position, where the new position replaces the primary scientist in the event that he retires.

3 Likes

I play very very long games and like to try and make things more realistic and slower paced, not saying the game is bad at it, just like it if it takes 50-100 years to discover jump point theory rather than in 5 years because that is intense lol (I also want it to be realistic when I am in war with a far more advanced civilization, I want to feel the real weight of it and be destroyed or with a miracle survive somehow, not be able to develop key technologies too quickly to counter them)

so I want to ask regarding the doomsday scenarios can you change the pace of these to be even more slower in the db if not can you maybe add options for it to be slower, think about it maybe it gives other value etc. to make it slower, like having a dormant issue rather than a issue that forces your immediate hand right now or for me in the slower gameplay its still an issue but synced with the slower research speed (1-5) and survey speeds etc.

(this game is epic and inspired me to start my own game called S.P.A.C.E, its massive I have spent about 150-250 hours in it but its not even early alpha yet lol)

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@ricomister.
When you start a new game, you can set the pace of the research: see the last line in the image here below.
I’ve never changed this parameter, so I cannot suggest you which is the value to obtain your desired slow research.
I remember that people spoke of it in the old forum. Maybe someone of them is here too.

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20 is ā€œstandardā€ for a ā€œcan actually get stuff built before it becomes obsoleteā€ number.

10 is a ā€œslowā€ game.

5 is going to be long time…

Part of the tech system is emulating the early 20th century where ā€œplanned obsolesceā€ and ā€œupgradesā€ should be considered in the design process itself, and a ship should be obsolete by the time it goes into full service.

I am playing my first ever game so perhaps my opinion is not entirely valid as I am yet to understand the game systems enough to notice irritations.

I enjoy the fact that by the time I have completed a ship parts of it are obsolete, it encourages me to design a replacement which I love messing around with.

It tracks well with reality too. For example the supercarrier HMS Queen Elizabeth has hardpoints that were designed to take weapons that may be developed by the time the ship was in active service.

It’s fairly common in reality for ships to be completed with technology that has been surpassed since the ship was designed.

There are two ways to slow research down. You can either reduce the research speed, or you can use Limited Research Admin, which massively reduces the number of research facilities per scientist. Most projects are using less than ten facilities (less than seven early on), so they take much longer.

Recently I have combined these two and used 50% speed and limited research admin, so it takes a long time to develop key technologies like engines.

I am happy with the base settings though for new players, as experienced players can experiment with what feels right for them.

2 Likes

In some tabs of the Economics window (e.g. Shipyards, Shipyard Tasks and Wealth/Trade) and most ones of the Naval Organization window, when selecting a row, only the item in the first column is highlighted.
Is it possible to always highlight all the row?
See the attached images for examples of both the cases.

Shipyards, only first colummn selected

SY Tasks, only first colummn selected

Research, full row selected

Mining, full row selected

4 Likes

On the galactic map, instead of the red ring indicating not all JP have been identified and the orange ring indicating a system has one or more unexplored JP, what about having the ring be 30 segments (one for each potential JP), and the change from red (unsurveyed) to either faint grey dot (discovered but not explored by you) or orange (discovered and stabilized by someone other than you, but not yet explored by you).

That would combine those two rings into one single ā€œringā€ of information which tells you at a glance from the galactic map how much JP surveying was left and what the state of the surveying was.

2 Likes

@Nakorkren.
I like the idea. But I think another colour should be used instead of orange for a JP stabilised by another race, because in the system minimap (left of the Galactic Map), orange is used for a stabilised JP and red for unstabilised one.
I cannot suggest a colour, because I don’t know which one could be OK for a colourblind person.