I think it would be cool if shipyards themselves could gain a random permanent bonus over time. The idea is that the population around that yard becomes exceptionally good at shipbuilding through years of experience, creating a shipbuilding tradition.
The bonus would only have a chance to appear once a yard meets certain criteria, such as a minimum size, years of continuous operation or a certain amount of tonnage built.
Examples of bonuses could be:
- +10% build speed.
- -10% minerals required (less waste).
- Faster retooling.
- Ships built there gain a small reliability bonus.
- Ships built there are slightly lighter, giving a tiny speed or fuel efficiency improvement.
Nothing game-breaking, just enough to make each famous yard feel different.
The catch is that the bonus belongs to the planet and workforce, not the shipyard itself. If you move or scrap the yard, you lose the bonus because you aren’t taking decades of skilled workers and supporting industry with you.
To stop it being cheesed, rapidly expanding the yard should temporarily reduce the bonus. For example, if a yard with a 10% efficiency bonus doubles its slipways, the bonus could drop to 5% and slowly recover over time as the new workforce gains experience.
I think this would add another layer of strategy. Instead of every shipyard eventually becoming identical and just towed around the galaxy as resource logistics become harder, you’d end up with famous worlds known for building the Empire’s best warships, carriers or transport vessels. It also encourages players to build industry around these worlds and makes them worth defending.
There’s also plenty of real-world inspiration for this. During WWII, US shipyards building the Liberty Ships became incredibly efficient through experience and standardisation, reducing build times from months to weeks. British shipyards such as those on the Clyde and at Barrow became famous for generations of naval shipbuilding expertise, while today South Korean yards like HD Hyundai, Hanwha Ocean and Samsung Heavy Industries are world leaders thanks to decades of continuous improvement.
I think something like this fits Aurora’s style well. It creates more narrative without adding much micromanagement and gives shipyards their own identity instead of just being another production installation.
I’m not sure how it would be implemented but the purpose of the post is to propose the concept.