Spacemaster Components

While spacemaster mode is enabled, you can create components that have stat lines that ignores / breaks the rules of player-created componenets.

Some examples of what would theoretically be possible:

  • You could create a BFC with a 1x Size range of 10,000,000 km
  • A 600% boosted military engine with absurdly efficient fuel consumption
  • A 10cm laser that only has 20k range but deals max 500 damage
  • Size 1 missiles that outperform max size missiles in speed, range, and damage all at once
  • Sensors with an absurdly high range at an equally absurdly small size
  • Anything else I haven’t thought of

No idea how viable this is with Aurora’s existing code, but it would be fun to create components that breaks the rules of the current tech trees for RP purposes and general shenanigans.

TLDR: Overpowered “creative mode” components.

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This can be done by editing the database. Take a look around FCT_ShipDesignComponents. It may help to create dummy components using Spacemaster first, and then edit them in the table afterwards.

Can confirm this is the case, thank you! I haven’t figured out how to change the beam fire control range but I can mostly mess around with it in the ways that I hoped.

Keep in mind that editing the database may result in unforseen bugs, and that bugs from a game with an edited database should not be reported. But otherwise, have fun!

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For DFCs, it’s the ComponentValue column in the FCT_ShipDesignComponents table.

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