28th December, 277AI
“Breaking news.
After tugging a Lighthouse research station into orbit of the third planet in the Atrabiin system, the purpose of that station has been released to the public.
It appears that the planet, a small, cold tundra world, is host not just to life, but in fact holds intelligent aliens.”
“And girl let me tell you, they are alien.”, says lieutenant commander Eyvi, senior officer of the Lighthouse station.
“Forget about hens with funny crests, these are the genuine article.
I’m talking ‘sapient patches of moss’ essentially, though they’re mostly made out of roots.
We’ve already gotten into contact with them, and have some basic diplomatic talks going on.
Mind you, they’re primitive, iron-level at best, and not very keen on co-operation.
At least, with each other, which has allowed us to barter a surprising amount of information on their society.
Life on this world is slow, and I doubt even a fraction of them know about us, but they’ve been surprisingly happy to believe us when we tell them we came from beyond the stars.
They’re got a lot of time to look at stars, maybe that helps.”
“Official policy on this world is that we will leave the aliens and their world alone for the time being, though the mineral deposits there are rather tempting.”
Other worlds in the system are likewise viable colonization targets, with two of them even having habitable surface gravity.
11th July, 278AI
Two Kingbreakers and their escort have moved to the X-206-1 system, attempting to engage the automated alien defence base in orbit of the third planet.
Unlike prior attempts, their modern ECCM allow them to actually get a lock on the base from what we assumed was outside of their missile range.
It is not to be though, and once more our brave ships find themselves faced with a full volley of alien missiles.
After defensive fire manages to take down only one of sixty incoming missiles, thirteen slam into one of the Kingslayers, destroying her.
“No! How can this be happening! Oh the Hugh Manitee! Noooo!”
-–Commander Tlacoxochitl on the Restless Bellionaire.
13th October
A Nemesis appears near Ukonvasara, on a course that takes her on a close approach.
When she comes into range, the Seashore Gamer launches missiles at the raider.
After several volleys, the Orz raider is disabled, drifting in Quasispace.
Sensing an opportunity, a pair of Jackal Assault Ships are dispatched from Nublar, arriving to weeks later to find the Nemesis in much the same state.
On approach, they find that at least one of the Nemesis’ railguns is still operational, and the Solo Hunter takes several hits on her approach, as well as later during her retreat.
This means that one of the boarding teams taking part in the action is at reduced strength, and cost the lives of several crewhen on the Jackal as well.
On the hull of the Nemesis, the commanding officer addresses her troops.
“Listen up ladies, we are about to make history.
Our mission is simple, though I doubt it will be easy.
Get in, kill anything that moves. Command will be watching through your suit’s cameras, so let them deal with commentary and intelligence updates.”
She gets ready to enter one of the holes blaster into the raider’s hull, blue fluids pouring past her boots.
“We know their ships have a fluid interior instead of air, so this will be interesting.
Move!”
It only takes thirty seconds before first contact.
Marines swarm the cramped ship, easily finding their targets inside the strange corridors.
For the first time since the raids began, we have visual contact with the enemy.
“Let’s be special together. Spicy games are always fun.”
–-One of the few comprehensible utterings by Orz on the boarded Nemesis
Our weapons easily take down whatever they hit, dozens of aliens shot down. These Orz are clearly not expecting their ships to be boarded, as none of the strange beings are shown to wear armour, nor do they wield anything larger than their versions of pistols.
In return, the aliens manage to take some shots at our marines, whose armour is mostly able to absorb the hits.
One marine goes down, her blood mixing with the alien fluids.
Only four minutes after the boarding began, we take control of the ship.
Discounting the losses suffered during the boarding approach, we have taken only three casualties, along with twenty light wounds.
While two are merely heavily wounded, and will recover eventually, the third was hit in the head, killing her instantly.
Her sacrifice is not in vain, as we now possess a complete, though damaged, Nemesis.
Ships mentioned in the above text:
Lighthouse class Space Station 3,719 tons 10 Crew 105.1 BP TCS 74
No Armour HTK 12 Sensors 0/0/0/0 DCR 1-2
MSP 17 Max Repair 40 MSP
Lieutenant Commander Control Rating 1 BRG
Intended Deployment Time: 3 months
10x Laboratory 5x Sickbay 5x Public Space 5x Offices 2x Observatory 2x Landing Pad 2x Garden 2x Entertainment Lounge Docking Bay 5x Crew Cabins - Standard - 15 3x Communal Showers Chapel 2x Canteen 2x Kitchen 2x Warehouse
Sovereign class Missile Defence Base 17,283 tons 419 Crew 1,903.9 BP TCS 346 TH 0 EM 0
Armour 6-59 HTK 153 Sensors 10/10/0/0 DCR 5-2 PPV 96
Maint Life 12.97 Years MSP 12,844 AFR 478% IFR 6.6% 1YR 142 5YR 2,125 Max Repair 120 MSP
Magazine 1,080 / 0
Commander Control Rating 1 BRG
Intended Deployment Time: 3 months Morale Check Required
28x Crew Cabins - Standard - 15 5x Chapel 10x Communal Showers 10x Canteen 10x Entertainment Lounge 5x Garden 5x Gym 10x Kitchen 5x Public Space 10x Sickbay Swimming Pool
Brannigan Arms Missile Launcher S08/1.0 (12) Missile Size: 8 ROF 85
Brannigan Arms MFC S019 R23 (1) Range 23.3m km RES 19
Brannigan Arms MFC S040 R13 (1) Range 13.4m km RES 40
Brannigan Arms MFC S220 R23 (1) Range 23.6m km RES 220
Brannigan Arms MFC S440 R105 (1) Range 105.1m km RES 440
Rebellion 233 (135) Speed 10,400 km/s Range 106m km WH 9 Size 8 TH: 1,040 / 2,080 / 4,160
Honourable R440-12 Sensors (1) GPS 52800 Range 105.1m km RES 440
Dedicated R100-12 Sensors (1) GPS 2400 Range 28.7m km RES 100
Elite R019-12 Sensors (1) GPS 684 Range 20.2m km RES 19
Dedicated R500-12 Sensors (1) GPS 12000 Range 49.1m km RES 500
Dedicated R001-12 Sensors (1) GPS 24 Range 6.2m km MCR 556.2k km RES 1
Dedicated EM2-10 (1) Sensitivity 10 Detect 1000: 25m km
Dedicated TH2-10 (1) Sensitivity 10 Detect 1000: 25m km
Jackal 287 class Armed Boarding Vessel 5,662 tons 106 Crew 610.7 BP TCS 113 TH 893
7881 km/s Armour 1-28 HTK 23 Sensors 8/0/0/0 DCR 2-3
Maint Life 1.75 Years MSP 434 AFR 128% IFR 1.8% 1YR 174 5YR 2,607 Max Repair 223.1 MSP
Troop Capacity 850 tons Boarding Capable
Lieutenant Commander Control Rating 1 BRG
Intended Deployment Time: 3 months CDE 10% Morale Check Required
3x Crew Cabins - Basic - 30 2x Canteen 2x Kitchen 2x Sickbay 2x Chapel 2x Entertainment Lounge Crew Cabins - Basic - 18
Reeunk Ion Drive 105.446.6 ‘Afterburner III’ (2) Power 892.5 Fuel Use 36.76% Signature 446.25 Exp 10%
Fuel Capacity 400,000 Litres Range 34.6 billion km (50 days at full power)
Basic R019-12 Sensors (1) GPS 160 Range 9.8m km RES 19
Civilian Th08 (1) Sensitivity 8 Detect 1000: 22.4m km
Nemesis class Raider 9,891 tons 291 Crew 2,465.2 BP TCS 20 TH 276
5803 km/s Armour 2-41 HTK 59 Sensors 24/8/0/0 DCR 5-5 PPV 14
Maint Life 1.21 Years MSP 778 AFR 157% IFR 2.2% 1YR 546 5YR 8,197 Max Repair 574 MSP
Magazine 0 / 54
Commander Control Rating 2 BRG AUX
Intended Deployment Time: 6 months Morale Check Required
Ion Drive EP574.00 (2) Power 1148 Fuel Use 39.34% Signature 137.76 Exp 11%
Fuel Capacity 750,000 Litres Range 34.7 billion km (69 days at full power)
20cm Railgun V40/C4 (2x4) Range 160,000km TS 5,803 km/s Power 12-4 ROF 15
Direct Fire Control R256-TS5800 (2) Range 256,000 km TS 5,800 km/s ECCM-2
Magnetic Mirror Fusion Reactor R4 (2) Total Power Output 8.5 Exp 5%
Size 18 Decoy Launcher (3) Decoy Size: 18 Hangar Reload 212 minutes MF Reload 35 hours
Active Search Sensor AS50-R96 (1) GPS 4608 Range 50.6m km RES 96 ECCM-2
Active Search Sensor AS9-R1 (1) GPS 32 Range 9m km MCR 812.4k km RES 1 ECCM-2
Thermal Sensor TH3-24 (1) Sensitivity 24 Detect 1000: 38.7m km
EM Sensor EM1-8 (1) Sensitivity 8 Detect 1000: 22.4m km
Cloaking Device: Class cross-section reduced to 10.0% of normal
Electronic Warfare Jammers: Fire Control 2 Missile 2