I would like to see some more love to the Diplomacy part of the game. Current system is a bit “basic”
. I also know that it might be a huge undertaking to make something more robust.
I’ve been thinking for some time about how to improve the current system. Here are a few of my thoughts:
A dedicated tab for each race, broken down into:
Estimation (like in ground combat troop tonnage) of alien race DP (Diplomatic Points) value and if that race is ganing or loosing DP towarsd Player Empire.
DP gains:
- points generated periodically (ships and stations with a diplomatic module, listing their name and location)
- points generated by treaties (more on this later)
- one-off point gains (transfer of POWs, agreement etc.) with the date specified (up to one year back)
DP losses:
- presence of ships, stations, probes (including their location and point value),
- treaties
- one-off losses (destruction of probes, firing on ships, ‘agreements’)
It would be helpful if some graphical notation were assigned to this, so that it is easy to distinguish which gains/losses are one-off and which are periodic.
Depending on the level of the ‘relationship’, additional options for signing an Agreements or Treates could be available.
All Treates and Agreements (Treates are periodical, Agreements are one off), might be composed of few elements that can have values.
Agreements might be used to gain some DP capital for other Diplomatic actions.
- transfer of funds, minerals, fuel, population? POWs,
- transfer of technology components (I don’t know if transfering technology is a good option, it can be very expensive) maybe transfer of a bluprint of a component,
- tranfer of starchart for a specific system,
- joint naval exercises (that you need to provide a specific PPV value in a specific location),
Treates (for an indefinite or fixed period), might have ongoing parts and one off DP value.
- ceasefire (in specific system/systems, until a date), so you could send a Diplomatic ship. Small fixed value, and some periodic value,
- mining rights (to a specific system body) will cost you DP,
- trade,
- research,
To avoid gathering DP for a long time if you don’t care, there might be a racial cap, that could be increased by a Treaty.
Implementation:
First make it so the current system would swich to the new one on a basic level, and than make addition like another Agreements and Treates.
I have in mind that more complicated Agreements and Treates might only be composed by the Player.
The aim for this Diplomatic change would be that you could push for something that you would like to get from NPR, but you need to give something back.