The Official Chronicle of the Duranium Legion [Archival Copy]

The Official Chronicle of the Duranium Legion

Restored and translated for the public record by the researchers of the Interplanetary Radioactive Frozen Beverage Academy


Archival Note

The Duranium Legion AAR was written and published to the Pentarch Aurora 4x forums from February through October of 2021. The campaign was played on Aurora version 1.12. Originally intended as a “quick” AAR to write something while waiting for the next version release, the Duranium Legion campaign ultimately spanned 31 updates in a thread containing at least 166 posts including an entire forum page (15+ posts) of flag chat. The AAR concluded with an expansive naval conference which may or may not have dragged the action to a screeching halt and killed the AAR in a fit of excessive ambition from which few if any lessons were learned.

This thread represents an effort by the author to reconstruct that AAR as completely as possible from archival materials and what remains of the old forums on Wayback Machine. While the result will be necessarily incomplete in several regards, it will hopefully be a meaningful contribution towards preserving a small part of Aurora’s history.

Updates will be (re)posted on the schedule at which the author can convert each update to Discourse’s Markdown format.


Table of Contents

Please direct all comments to the Comments thread linked here.

Introduction

Updates

  1. Dawn of the XLI Century
  2. Early Exploration
  3. The Naval Battle of Gliese 1
  4. The Ground Invasion Battle of Gliese 1
  5. Aftermath
  6. It’s a Small Galaxy After All
  7. Fun N’ Games at the Final Frontier
  8. Xenoarcheological Progress Goes “Pew”
  9. Truly Alien Tactics
  10. In Which a Return to Normalcy is Effected
  11. Expanding Operations and Mounting Tensions
  12. The Second Battle of Kuiper 79
  13. The Horrid Specter of Economics
  14. Digressions on Modern Galactic Topography

Spotlights

Appendices

3 Likes

A Brief History of the Duranium Legion to the Year 4000

Scraps of ancient records suggest that scientific minds of the XX and XXI centuries believed that whatever weapons the third world war was fought with, the fourth world war would be fought with primeval technology. Unfortunately for humanity, these scientific minds were incorrect. From the latter half of the XXI century on, not one but a series of apocalyptic world wars were fought. While surviving records are scarce, modern scholarly consensus indicates that the final of these wars, fought in the late XXIII century, culminated in a cataclysmic release of ionizing radiation which disabled nearly all planetary communications, causing the disintegration of civilization and the beginning of a new Dark Age.

Records from this period are scarce, but it is generally accepted that by the XXVI century a patchwork of reconstructed nation states had emerged, broadly clustered near the equator indicating that a nuclear ice age was occurring at the time. From then until the early XXXIII century, few records exist, but the nations which were well-established by this time once again began to practice formal archiving of records. From these archives it is apparent that any post-nuclear ice age had largely ended by this time, as the major nations of Earth had once again expanded north and south. The following centuries were broadly characterized by endless series of local wars for control of the remaining resource-rich areas of the planet, and by the dawn of the XXXVI century the world was dominated by roughly twenty regional powers which competed for domination over the human species.

As regional wars and complex alliances increasingly intertwined, the nation states of Earth transformed from economic and military unions to fanatical ideological blocs, likely in an effort to maintain war fervor amongst their populations. A series of interlocking regional wars in the late XXXVIII century finally exploded into a full-fledged world war, equally as devastating as those of the early XX centuries though fortunately stopping short of the complete collapse of civilization. Regardless, some two-thirds of the regional hegemonies were brought to ruin by the end of this world war, and out of their ashes rose many new nations.

Among these was a race of humans then known as the Iron Legion. Driven by pure ideology and hardened aggression, the Legion struggled for its survival like many others of these new nations, but rather than scraping together what subsistence economy they could, the Legion instead chose to ensure its own survival at the expense of the other nations. The first recorded war of conquest by the Iron Legion began in the year 3812, and these wars would continue unabated for most of that century, during which the Legion would expand to become the largest regional power in the world.. Finally, in the year 3897, Legion scientists made a discovery that would change the face of the Earth forever.

Spurred on by the newly-discovered Trans-Newtonian elements (TNEs, named after one of the few ancient scientists whose memory had survived through the millennia), the Iron Legion fought the last and greatest war in the history of Planet Earth - the Trans-Newtonian War. Standing alone against the combined might of all other nations, their unrivaled technology and aggression ultimately delivered hard-fought victory into the hands of the Legion after over two decades of global conflict. In the end, for the first time in history the peoples of Earth stood united under one banner - the banner of the Duranium Legion, now so-named by decree of the Emperor in honor of the TNEs which had won the war as well as in recognition that the Legion had evolved to become a new, all-encompassing race of mankind.

In the following decades, even the warlike Legion largely busied itself with the work of rebuilding global civilization, introducing the economic wonders of TNEs to the rest of mankind. Even so, various small states in remote regions as well as occasional organized revolts provided the aggressive soldiers of the Legion with sufficient opportunities to hone their combat prowess. Finally, in the last decade of the XL century, the Emperor decreed the construction of a fleet of space-borne warships, partly as a vehicle for continued economic recovery but more so to continue the inexorable expansion of the Legion through the vast reaches of the final frontier…


Campaign Details

  • Known systems, 30% ruins chance
  • Two billion pop, 200k instant RP, 160k instant BP
  • 3x NPR at 25-50 LY, all spoilers active
  • Rerolling and slight tonnage tweaking of shipyards to support a suitable set of starting classes

Mostly this campaign is intended to be a “quick” 1.12 campaign as I wanted to start writing something without a lot of narrative fuss while waiting for 1.13 to come out, at which point I have a few different ideas. I suspect these may be famous last words, but the Invaders are on so this just might be a quick one.


Race Information

2 Likes

The First Legion Navy

The Legion Navy of the year 4000 was technologically built upon the third iteration of Legion Trans-Newtonian (TN) technology in most respects, with the first iteration having fought the Trans-Newtonian War and the second iteration being largely restricted to prototypes and R&D work in the post-war period. The backbone of the Legion Navy at this time consisted of fast ion drive propulsion, robust and rapid-firing railgun batteries in multiple sizes, and ultra high-resolution uridium-based sensor technology powering targeting systems and fire controls in all Navy vessels.

The backbone of the Legion Navy was the Defiant-class Light Cruiser. Sporting an impressive array of 152 mm railgun batteries, while capable of modest point defense the real mission of a Defiant was to close with the enemy at speed and destroy them with bursted railgun fire, in true Legion style. While capable of this mission, Legion analysts complained that the class was based on too small a hull, and a future upgrade to perhaps 15,000 tons void displacement was a subject of active debate at Legion Navy headquarters.

Defiant class Light Cruiser  	12,500 tons   	371 Crew   	1,783.9 BP   	TCS 250	TH 1,250	EM 0  
5000 km/s  	Armour 6-47   	Shields 0-0   	HTK 81  	Sensors 8/8/0/0  	DCR 12  	PPV 48  
Maint Life 3.14 Years 	MSP 1,070	AFR 104%	IFR 1.4%	1YR 163	5YR 2,448	Max Repair 312.5 MSP  
Hangar Deck Capacity 250 tons	   
Captain	Control Rating 3   BRG   AUX   ENG     
Intended Deployment Time: 12 months	Flight Crew Berths 20	Morale Check Required    

Hyperion Drive Yards H-625 Cruiser Engine 'Hydra' (2)	Power 1250	Fuel Use 35.78%	Signature 625	Explosion 10%  
Fuel Capacity 580,000 Litres	Range 23.3 billion km (54 days at full power)

Arcadia Weapons Systems 152 mm Medium Battery Mk III (8x4)	Range 90,000km 	TS: 5,000 km/s 	Power 9-3 	RM 30,000 km	ROF 15  	   
Arcadia Weapons Systems Medium Battery Director Mk III (2) 	Max Range: 192,000 km   TS: 5,100 km/s 	95 90 84 79 74 69 64 58 53 48  
Chryson Dynamics 12 TW Induction Drive Cell Mk VI (2) 	Total Power Output 24.2	Exp 5%

Scamander Corporation Series XVI Onboard Targeting System (1) 	GPS 16 	Range 6.4m km	MCR 574.5k km	Resolution 1  
Scamander Corporation Series VIII RF Wave Scanner (1) 	Sensitivity 8 	Detect Sig Strength 1000:  22.4m km  
Scamander Corporation Series VIII Infrared Scanner (1) 	Sensitivity 8 	Detect Sig Strength 1000:  22.4m km

Strike Group  
1x R-56 Recon Fighter   Speed: 5008 km/s	Size: 4.99

This design is classed as a Military Vessel for maintenance purposes

The Defiants additionally carried one R-56 Recon Fighter apiece to provide stealth and passive monitoring capability.

R-56 class Recon Fighter  	250 tons   	6 Crew   	35.6 BP   	TCS 5	TH 25	EM 0  
5008 km/s  	Armour 1-3   	Shields 0-0   	HTK 3  	Sensors 8/8/0/0  	DCR 0  	PPV 0  
Maint Life 3.34 Years 	MSP 20	AFR 50%	IFR 0.7%	1YR 3	5YR 41	Max Repair 12.5 MSP  
Subcommander	Control Rating 1     
Intended Deployment Time: 3 months	Morale Check Required    

Hyperion Drive Yards HF-25 Fighter Engine 'Erinys' (1)	Power 25	Fuel Use 178.89%	Signature 25	Explosion 10%  
Fuel Capacity 15,000 Litres	Range 6 billion km (13 days at full power)

Scamander Corporation Series VIII RF Wave Scanner (1) 	Sensitivity 8 	Detect Sig Strength 1000:  22.4m km  
Scamander Corporation Series VIII Infrared Scanner (1) 	Sensitivity 8 	Detect Sig Strength 1000:  22.4m km

This design is classed as a Fighter for production, combat and planetary interaction

Built on the same hull as the Defiants, the Grand Cross-class Light Jump Cruisers traded the entire armament for squadron jump capability. Thus, a squadron of three Defiants and a Grand Cross was in theory capable of prosecuting a campaign anywhere in the galaxy.

Grand Cross class Light Jump Cruiser  	12,500 tons   	325 Crew   	1,771.5 BP   	TCS 250	TH 1,250	EM 0  
5000 km/s	JR 4-100  	Armour 6-47   	Shields 0-0   	HTK 65  	Sensors 8/8/0/0  	DCR 16  	PPV 0  
Maint Life 3.33 Years 	MSP 1,417	AFR 78%	IFR 1.1%	1YR 194	5YR 2,907	Max Repair 371 MSP  
Hangar Deck Capacity 250 tons	   
Captain	Control Rating 3   BRG   AUX   ENG     
Intended Deployment Time: 12 months	Flight Crew Berths 20	Morale Check Required    

Legion Gravitic Corps LG-250 Gravity Drive 'Supernova' 	Max Ship Size 12500 tons	Distance 100k km 	Squadron Size 4

Hyperion Drive Yards H-625 Cruiser Engine 'Hydra' (2)	Power 1250	Fuel Use 35.78%	Signature 625	Explosion 10%  
Fuel Capacity 570,000 Litres	Range 22.9 billion km (53 days at full power)

Scamander Corporation Series VIII RF Wave Scanner (1) 	Sensitivity 8 	Detect Sig Strength 1000:  22.4m km  
Scamander Corporation Series VIII Infrared Scanner (1) 	Sensitivity 8 	Detect Sig Strength 1000:  22.4m km

Strike Group  
1x R-56 Recon Fighter   Speed: 5008 km/s	Size: 4.99

This design is classed as a Military Vessel for maintenance purposes

If the Defiant class was the backbone of the Legion Navy, the Charybdis-class Destroyers were its workhorses. Equipped with a seemingly-limitless arsenal of 102 mm rapid-firing defense batteries, the Charybdis class provided a formidable point defense capability to supplement the offensive firepower of the Defiant cruisers.

Charybdis class Destroyer  	10,000 tons   	324 Crew   	1,467 BP   	TCS 200	TH 1,000	EM 0  
5000 km/s  	Armour 4-41   	Shields 0-0   	HTK 68  	Sensors 8/8/0/0  	DCR 8  	PPV 48  
Maint Life 3.06 Years 	MSP 733	AFR 100%	IFR 1.4%	1YR 118	5YR 1,765	Max Repair 250 MSP  
Commander	Control Rating 2   BRG   AUX     
Intended Deployment Time: 12 months	Morale Check Required    

Hyperion Drive Yards H-500 Destroyer Engine 'Cerberus' (2)	Power 1000	Fuel Use 40.0%	Signature 500	Explosion 10%  
Fuel Capacity 471,000 Litres	Range 21.2 billion km (49 days at full power)

Arcadia Weapons Systems 102 mm Defense Battery Mk III (16x4)	Range 30,000km 	TS: 5,000 km/s 	Power 3-3 	RM 30,000 km	ROF 5  	   
Arcadia Weapons Systems Defense Battery Director Mk III (4) 	Max Range: 96,000 km   TS: 5,100 km/s 	90 79 69 58 48 38 27 17 6 0  
Chryson Dynamics 12 TW Induction Drive Cell Mk VI (4) 	Total Power Output 48.4	Exp 5%

Scamander Corporation Series XVI Onboard Targeting System (1) 	GPS 16 	Range 6.4m km	MCR 574.5k km	Resolution 1  
Scamander Corporation Series VIII Infrared Scanner (1) 	Sensitivity 8 	Detect Sig Strength 1000:  22.4m km  
Scamander Corporation Series VIII RF Wave Scanner (1) 	Sensitivity 8 	Detect Sig Strength 1000:  22.4m km

This design is classed as a Military Vessel for maintenance purposes

As with the cruisers, several ships of a modified design were built on the same hull to provide a jump capability. The Furious-class Jump Destroyers thus ensured that the Legion’s cruiser squadrons would have adequate supporting fire no matter where in the galaxy they were fought. Unlike the Grand Crosses, these retained a small number of point defense batteries to further support their comrades in arms.

Furious class Jump Destroyer  	10,000 tons   	285 Crew   	1,349.3 BP   	TCS 200	TH 1,000	EM 0  
5000 km/s	JR 4-100  	Armour 4-41   	Shields 0-0   	HTK 60  	Sensors 8/8/0/0  	DCR 10  	PPV 12  
Maint Life 3.07 Years 	MSP 883	AFR 80%	IFR 1.1%	1YR 140	5YR 2,106	Max Repair 250 MSP  
Commander	Control Rating 2   BRG   AUX     
Intended Deployment Time: 12 months	Morale Check Required    

Legion Gravitic Corps LG-200 Gravity Drive 'Helios' 	Max Ship Size 10000 tons	Distance 100k km 	Squadron Size 4

Hyperion Drive Yards H-500 Destroyer Engine 'Cerberus' (2)	Power 1000	Fuel Use 40.0%	Signature 500	Explosion 10%  
Fuel Capacity 471,000 Litres	Range 21.2 billion km (49 days at full power)

Arcadia Weapons Systems 102 mm Defense Battery Mk III (4x4)	Range 30,000km 	TS: 5,000 km/s 	Power 3-3 	RM 30,000 km	ROF 5  	   
Arcadia Weapons Systems Defense Battery Director Mk III (1) 	Max Range: 96,000 km   TS: 5,100 km/s 	90 79 69 58 48 38 27 17 6 0  
Chryson Dynamics 12 TW Induction Drive Cell Mk VI (1) 	Total Power Output 12.1	Exp 5%

Scamander Corporation Series XVI Onboard Targeting System (1) 	GPS 16 	Range 6.4m km	MCR 574.5k km	Resolution 1  
Scamander Corporation Series VIII Infrared Scanner (1) 	Sensitivity 8 	Detect Sig Strength 1000:  22.4m km  
Scamander Corporation Series VIII RF Wave Scanner (1) 	Sensitivity 8 	Detect Sig Strength 1000:  22.4m km

This design is classed as a Military Vessel for maintenance purposes

As every powerful fleet body needs eyes and ears, the Bellerophon-class Frigates were also deployed by the Legion alongside the larger ships. Unarmed except for a small point defense battery, the primary mission of the Bellerophons was to provide long-range passive detection and active target acquisition capability for the larger warships. While some in the Legion Navy questioned the tactical value of long-range sensors for a fleet armed with short-range weapons, the Legion high command generally kept to the opinion that battlefield intel could never be had in excess.

Bellerophon class Frigate  	7,500 tons   	211 Crew   	1,237 BP   	TCS 150	TH 750	EM 0  
5000 km/s  	Armour 3-34   	Shields 0-0   	HTK 40  	Sensors 96/96/0/0  	DCR 6  	PPV 6  
Maint Life 3.35 Years 	MSP 618	AFR 75%	IFR 1.0%	1YR 83	5YR 1,251	Max Repair 187.5 MSP  
Commander	Control Rating 2   BRG   AUX     
Intended Deployment Time: 12 months	Morale Check Required    

Hyperion Drive Yards H-375 Frigate Engine 'Gryphon' (2)	Power 750	Fuel Use 46.19%	Signature 375	Explosion 10%  
Fuel Capacity 432,000 Litres	Range 22.4 billion km (51 days at full power)

Arcadia Weapons Systems 102 mm Defense Battery Mk III (2x4)	Range 30,000km 	TS: 5,000 km/s 	Power 3-3 	RM 30,000 km	ROF 5  	   
Arcadia Weapons Systems Defense Battery Director Mk III (1) 	Max Range: 96,000 km   TS: 5,100 km/s 	90 79 69 58 48 38 27 17 6 0  
Chryson Dynamics 6 TW Induction Drive Cell Mk VI (1) 	Total Power Output 6.2	Exp 5%

Scamander Corporation Series XVI Long-Range Array (1) 	GPS 14400 	Range 83.1m km	Resolution 150  
Scamander Corporation Series XVI High-Resolution Array (1) 	GPS 1920 	Range 42.4m km	Resolution 20  
Scamander Corporation Series XVI Missile Warning Array (1) 	GPS 96 	Range 15.6m km	MCR 1.4m km	Resolution 1  
Scamander Corporation Series VIII Infrared Array (1) 	Sensitivity 96 	Detect Sig Strength 1000:  77.5m km  
Scamander Corporation Series VIII RF Wave Array (1) 	Sensitivity 96 	Detect Sig Strength 1000:  77.5m km

This design is classed as a Military Vessel for maintenance purposes

As with the larger warships, a jump-capable warship was based on the same hull as the Bellerophons. The Excelsior-class Jump Frigates mounted a squadron jump drive in the volume freed by removing the Bellerophons’ sensor suite, ensuring a mobile sensor capability for the Legion’s war fleets, in addition to an extra defense battery over the Bellerophons.

Excelsior class Jump Frigate  	7,500 tons   	217 Crew   	972.7 BP   	TCS 150	TH 750	EM 0  
5000 km/s	JR 4-100  	Armour 3-34   	Shields 0-0   	HTK 46  	Sensors 8/8/0/0  	DCR 7  	PPV 9  
Maint Life 3.33 Years 	MSP 567	AFR 64%	IFR 0.9%	1YR 78	5YR 1,165	Max Repair 187.5 MSP  
Commander	Control Rating 2   BRG   AUX     
Intended Deployment Time: 12 months	Morale Check Required    

Legion Gravitic Corps LG-150 Gravity Drive 'Farscape' 	Max Ship Size 7500 tons	Distance 100k km 	Squadron Size 4

Hyperion Drive Yards H-375 Frigate Engine 'Gryphon' (2)	Power 750	Fuel Use 46.19%	Signature 375	Explosion 10%  
Fuel Capacity 420,000 Litres	Range 21.8 billion km (50 days at full power)

Arcadia Weapons Systems 102 mm Defense Battery Mk III (3x4)	Range 30,000km 	TS: 5,000 km/s 	Power 3-3 	RM 30,000 km	ROF 5  	   
Arcadia Weapons Systems Defense Battery Director Mk III (1) 	Max Range: 96,000 km   TS: 5,100 km/s 	90 79 69 58 48 38 27 17 6 0  
Chryson Dynamics 9 TW Induction Drive Cell Mk VI (1) 	Total Power Output 9.2	Exp 5%

Scamander Corporation Series XVI Onboard Targeting System (1) 	GPS 16 	Range 6.4m km	MCR 574.5k km	Resolution 1  
Scamander Corporation Series VIII RF Wave Scanner (1) 	Sensitivity 8 	Detect Sig Strength 1000:  22.4m km  
Scamander Corporation Series VIII Infrared Scanner (1) 	Sensitivity 8 	Detect Sig Strength 1000:  22.4m km

This design is classed as a Military Vessel for maintenance purposes

Additionally, a third frigate design was based on the same hull. The Ars Magica-class Survey Frigates were actually the first iteration of this hull type to enter production, owing to the premium value placed on its capabilities by the Emperor himself. Equipped with a self-jump drive and a set of gravitic and geological survey sensors, the Ars Magicas had the crucial mission of finding new systems, resources, and most of all alien races for the Legion to conquer and exploit.

Ars Magica class Survey Frigate  	7,500 tons   	145 Crew   	870.4 BP   	TCS 150	TH 225	EM 0  
1500 km/s	JR 1-25(C)  	Armour 2-34   	Shields 0-0   	HTK 42  	Sensors 8/8/2/2  	DCR 12  	PPV 0  
Maint Life 11.29 Years 	MSP 870	AFR 37%	IFR 0.5%	1YR 13	5YR 188	Max Repair 100 MSP  
Captain	Control Rating 2   BRG   SCI     
Intended Deployment Time: 96 months	Morale Check Required    

Legion Gravitic Corps LGC-150 Gravity Drive 'Argonaut' 	Max Ship Size 7500 tons	Distance 25k km 	Squadron Size 1

Hyperion Drive Yards HC-225 Deep Space Engine 'Orpheon' (1)	Power 225	Fuel Use 3.82%	Signature 225	Explosion 4%  
Fuel Capacity 308,000 Litres	Range 193.7 billion km (1494 days at full power)

Scamander Corporation Series VIII Infrared Scanner (1) 	Sensitivity 8 	Detect Sig Strength 1000:  22.4m km  
Scamander Corporation Series VIII RF Wave Scanner (1) 	Sensitivity 8 	Detect Sig Strength 1000:  22.4m km  
Geological Survey Sensors (2)   2 Survey Points Per Hour  
Gravitational Survey Sensors (2)   2 Survey Points Per Hour

This design is classed as a Military Vessel for maintenance purposes

Legion Navy Order of Battle in 4000

All told, the Legion Navy in the year 4000 consisted of 382,000 tons of warships crewed by 10,800 of the Legion’s finest void sailors.

6x Defiant class Light Cruiser: Dauntless, Defenstrator, Defiant, Denouement, Devastator, Disruptor
2x Grand Cross class Light Jump Cruiser: Gothic, Grand Cross
12x Charybdis class Destroyer: Carronade, Catharsis, Centaur, Centurion, Chainsaw, Champion, Charon, Charybdis, Conqueror, Covenanter, Crushing Blow, Cry, Ye Wicked
4x Furious class Jump Destroyer: Fade To Black, Final Blow, Final Judgment, Furious
6x Bellerophon class Frigate: Barbette, Bat Country, Battery, Battleaxe, Bellerophon, Blastwave
2x Excelsior class Jump Frigate: Excelsior, Executor
8x Ars Magica class Survey Frigate: Adamant, Adjudicator, Aether Net, Archon, Archrival, Ardent Knight, Ars Magica, Avenging Wrath
8x R-56 class Recon Fighter

In addition to warships, the Legion had constructed an impressive array of unarmed vessels to assist in the exploitation of Sol and any new systems discovered by the survey fleet, and to support the fleet in operations far from Sol. This so-called Commercial Fleet displaced over 3.5 million void tons altogether, despite employing crews totaling only 18,300 Legion conscripts.

8x Phaeton class Freighter: 79,112 tons, 1,516 km/s, 50,000 cargo capacity
4x Typhon class Colony Ship: 79,389 tons, 1,511 km/s, 200,000 cryogenic berths
4x Dragon class Tanker: 86,116 tons, 1.393 km/s, 60 million litres fuel capacity
2x Salamander class Troop Transport: 63,996 tons, 1,406 km/s, 40,000 tons troop capacity
4x Libra class Fleet Tender: 39,971 tons, 1,501 km/s, 12,000 MSP, jump capable
2x Andromeda class Stabilisation Ship: 71,535 tons, 1,258 km/s, jump point stabilization 180 days
4x Ogre class Tug: 85,955 tons, 81,000 tons of engine capacity, tractor beam
6x Knossos class Fuel Harvester Platform: 111,847 tons, 40x fuel harvester modules
4x Obsidian class Orbital Mining Platform: 102,512 tons, 20x orbital miner modules
4x Achelous class Terraforming Platform: 101,284 tons, 4x terraformer modules
8x Warden class Traffic Monitor: 3,000 tons, 3,750 km/s, commercial active/EM/thermal sensor capability

2 Likes

Ground Forces of the Duranium Legion

While much-reduced in size since the Trans-Newtonian War, the Duranium Legion maintained an impressive force of active-duty ground forces arranged into large formations imaginatively called legions. The base units of each legion were the battalions of Mechanized, Tank, and Artillery types, which were combined into brigades of four battalions apiece. In contrast to most militaries in Earth’s known history, the brigade headquarters was not a separate formation but was embedded into one of the four combat battalions with no type preference in place of the usual battalion headquarters. This was done in accordance with Legion battlefield philosophy which placed high emphasis on leading from the front.

The Mechanized Infantry Battalions of the Legion were the most numerous. While largely based on foot soldiers and thus suitable as defensive units, as with all Legion ground forces the primary mission of the Infantry was offensive in nature and thus fortified emplacements were disdained in favor of mobile armored vehicles to support the riflemen in aggressive front-line assaults. As these assaults had proven costly even against the lightly-armed minor nations and rebels in the post-war era, Legion ground commanders sought room in their research budgets to develop heavy powered armor to improve their infantry survivability and battlefield staying power.

The Tank Battalions of the Legion were considered the most prestigious of the three ground force services, owing to their premiere offensive firepower and maneuverability. While the Halberd main battle tanks were the pride of the Legion, the Devastator anti-infantry tanks were far more feared on the battlefield by the light infantry forces typically fought in the post-war era. Legion weapons scientists had submitted a number of proposals to develop heavier, more fearsome armored vehicles for use in the coming interstellar era of warfare.

Supporting the infantry and tank arms were the Mechanized Artillery Battalions, at the ratio of one artillery formation per brigade of either type. These were split into light and medium artillery, the former represented by the Arbalest mortar tanks while the medium bombardment role was filled by the Onager self-propelled guns. While Legion artillerists were familiar with heavier artillery weapons from prototype development during post-war conflicts, much work was needed before such guns would be ready for mass-production and mounting on armored fighting vehicles.

Intermediate command and control was provided by Corps formations which were composed largely of logistical elements necessary to support the Legion’s brigades in an extended war of conquest. The terminal Legion headquarters followed the same template apart from expanded command facilities. While these were in theory distinct, rear-echelon formations, Corps and Legion commanders were frequently known to abandon their command posts to direct fighting from the front lines, a fact often used by Legion propagandists of the post-war era to enhance the fearsome reputation of the ground forces.

Ranks

  • SCD: Subcommandant
  • CDT: Commandant
  • LCD: Lord Commandant
  • LG: Lord General

And for the completionists in the audience…

Mechanized Infantry Battalion  
Transport Size: 4,994 tons  
Build Cost: 151.5 BP  
2x Athena Mk III Battalion Command Vehicle  
324x Moros M-13 Legionnaire Mag Rifle  
45x Moros M-20 Legionnaire Chain Gun  
27x Moros M-24 AT Rocket 'Hellfire'  
6x Moros M-28 AA Flak Cannon 'Javelin'  
75x Hoplite Mk III APC  
6x Phalanx Mk III AT Gun Carrier  
2x Daedalus Mk III TAC Vehicle
Mechanized Infantry Brigade  
Transport Size: 5,000 tons  
Build Cost: 169.8 BP  
2x Hera Mk III Brigade Command Vehicle  
324x Moros M-13 Legionnaire Mag Rifle  
45x Moros M-20 Legionnaire Chain Gun  
27x Moros M-24 AT Rocket 'Hellfire'  
6x Moros M-28 AA Flak Cannon 'Javelin'  
75x Hoplite Mk III APC  
6x Phalanx Mk III AT Gun Carrier
Tank Battalion  
Transport Size: 4,982 tons  
Build Cost: 410.6 BP  
2x Apollo Mk III Battalion Command Tank  
54x Halberd Mk III Main Battle Tank  
18x Devastator Mk III Anti-Infantry Tank  
6x Aegis Mk III AA Tank  
2x Hephaestus Mk III TAC Tank
Tank Brigade  
Transport Size: 4,952 tons  
Build Cost: 444.2 BP  
2x Poseidon Mk III Brigade Command Tank  
54x Halberd Mk III Main Battle Tank  
18x Devastator Mk III Anti-Infantry Tank  
6x Aegis Mk III AA Tank
Artillery Battalion  
Transport Size: 4,988 tons  
Build Cost: 405.3 BP  
2x Apollo Mk III Battalion Command Tank  
36x Arbalest Mk III Mortar Tank  
18x Onager Mk III SPG  
9x Aegis Mk III AA Tank  
2x Daedalus Mk III TAC Vehicle
Artillery Brigade  
Transport Size: 4,994 tons  
Build Cost: 447.5 BP  
2x Poseidon Mk III Brigade Command Tank  
36x Arbalest Mk III Mortar Tank  
18x Onager Mk III SPG  
9x Aegis Mk III AA Tank
Corps Headquarters  
Transport Size: 19,984 tons  
Build Cost: 1,164.5 BP  
2x Zeus Mk III Corps Headquarters Tank  
288x Swiftfoot Mk III MTV  
16x Aegis Mk III AA Tank
Legion Headquarters  
Transport Size: 19,984 tons  
Build Cost: 2,444.5 BP  
2x Olympus Mount Mk III Legion Command Tank  
288x Swiftfoot Mk III MTV  
16x Aegis Mk III AA Tank  

Legion Ground Forces Order of Battle in 4000

Active-duty Legion ground forces at this time totaled just over 60,000 highly-trained soldiers operating 519,000 transport tons of cutting-edge weapons and equipment.

Imperial Guard Legion
I. Imperial Guard Corps: 1st, 2nd, 3rd Imperial Guard Brigades
II. Imperial Guard Corps: 4th, 5th, 6th Imperial Guard Brigades
IV. Imperial Guard Corps: 7th, 8th, 9th Imperial Guard Brigades

Emperor’s Hand Legion
III. Armored Corps: 101st, 102nd, 103rd Tank Brigade
V. Armored Corps: 104th, 105th, 106th Tank brigade
VI. Mechanized Corps: 10th, 11th, 12th Mechanized Infantry Brigade

Imperial Guard and Mechanized Infantry Brigades: 3x Mechanized Infantry Battalion, 1x Mechanized Artillery Battalion
Tank Brigade: 3x Tank Battalion, 1x Mechanized Artillery Battalion
Brigade headquarters is embedded with one of the constituent battalions with no type preference

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1 January 4000

As the first day of the XLI century dawned, the Emperor ordered the Legion’s survey frigates out into the solar system to conduct a comprehensive geological survey. The setting off of these ships was done to much public fanfare and aplomb, privately however the Emperor and his senior Legion advisors were greatly concerned about the deteriorating mineral situation on Earth, which by that time was known as Duratus in official Legion records. Deposits of several key TNEs were predicted to run out within the next decade, most importantly gallicite which was projected to be completely mined out in less than four years, but also vendarite (4 years), neutronium (7 years), and duranium (9 years). Deposits of uridium and corundium, critical for military and industrial applications, would last through at least the present decade but were proving increasingly difficult to extract from the planet’s crust. Given these facts, the mission of the eight survey frigates was far more critical to the survival of the Legion than the public could ever be permitted to know.

Duratus

Duranium 174,900   Acc 1  
Neutronium 82,200   Acc 0.6  
Corbomite 95,200   Acc 1  
Tritanium 137,700   Acc 0.8  
Boronide 239,000   Acc 0.6  
Mercassium 134,300   Acc 0.7  
Vendarite 73,600   Acc 1  
Sorium 197,700   Acc 0.8  
Uridium 116,600   Acc 0.5  
Corundium 79,500   Acc 0.4  
Gallicite 62,500   Acc 0.9

Almost immediately, survey reports from the inner system were transmitted back to Duratus indicating a significant wealth of TNEs very nearby, including rich gallicite deposits on Luna and multiple abundant TNEs including duranium on both Mars and Mercury. The orbital survey of Venus proved difficult with many conflicting readings; while low-accessibility TNEs were discovered, Captain Achlys Tartarus of the Adamant recommended a ground-level survey be performed once the necessary equipment and training was available. In the short term, the Legion would establish colonies on Luna and Mars, prioritizing the latter once civilian shipping was established enough to supply the Luna colony on its own. The Terraforming Cluster would be sent to Mars for shakedown operations before being deployed to Mercury to prepare that world for long-term exploitation.

Mercury

Duranium 476,288   Acc 0.8  
Neutronium 1,736,070   Acc 1  
Tritanium 1,100,821   Acc 0.8  
Boronide 3,529,889   Acc 0.6  
Sorium 5,373,124   Acc 0.1

Venus

Duranium 1,648,202   Acc 0.2  
Tritanium 2,289,169   Acc 0.1  
Vendarite 5,288,896   Acc 0.1  
Sorium 5,570,922   Acc 0.1  
Ground Survey Potential: Low

Luna

Boronide 1,086,181   Acc 0.2  
Gallicite 638,433   Acc 0.9

Mars

Duranium 17,099,552   Acc 0.8  
Corbomite 722,500   Acc 0.8  
Boronide 93,636   Acc 1  
Mercassium 7,584,516   Acc 0.1  
Sorium 1,040,400   Acc 0.1

The blessings of mineral wealth continued to fall upon the Legion, as Captain Caerus Elysium aboard the Aether Net transmitted a report to Legion high command revealing massive, high-accessibility quantities of gaseous sorium in the atmosphere of Jupiter which could readily be converted to ship fuel on-site. The Harvester Cluster was to be worked up and deployed to Jupiter as soon as possible along with sufficient tanker support to maintain the Duratus-Jupiter shipping route. It would soon turn out that this close-by source of Sorium was particularly valuable, as no other gas giant in the system contained even a trace of that TNE.

Jupiter

Sorium 6,435,000   Acc 0.8

As the geological survey of the solar system continued, more reports came into Legion high command detailing the mineral wealth of Sol. Of the bodies surveyed, a few were marked for immediate exploitation by Legion orbital miners, while the remaining bodies were left as targets for future mining colonies or other commercial ventures.

Borrelly

Duranium 28,735   Acc 1  
Corbomite 23,294   Acc 1  
Sorium 128,842   Acc 0.8  
Uridium 67,056   Acc 0.9

Machholz

Duranium 41,401   Acc 1  
Vendarite 54,677   Acc 1  
Gallicite 157,491   Acc 0.8

Oumuamua

Neutronium 21,365   Acc 0.8  
Tritanium 50,410   Acc 0.6  
Mercassium 63,236   Acc 0.7  
Sorium 11,293   Acc 0.8

Tempel 1

Neutronium 12,125   Acc 0.7  
Mercassium 26,441   Acc 0.6  
Sorium 8,465   Acc 0.8  
Corundium 44,209   Acc 0.6

By the last months of the year 4000, the captains of the survey frigates began reporting that there were no more bodies available to be surveyed. Work thus began on the gravitational survey of Sol, with Legion high command optimistic that many new pathways of exploration and expansion would be revealed - with particularly good fortune, there would be enemies along these pathways to be defeated in glorious battle. This optimism was only slightly tempered by the sudden passing of Lord General Cronus Metis, second-in-command of the Legion Ground Forces, in a tragic accident on 17 October.

Any lasting mourning was soon dispelled when the Captain Perseus Abas of the Ardent Knight submitted an urgent report on 6 November - Jump Point Theory had been empirically confirmed, as the first jump point known to the Legion was found to exist between the orbits of Neptune and Pluto. While exciting news, the Emperor himself intervened to urge caution, decreeing that the gravitational survey of Sol must be fully completed before the survey ships would be sent out into the rest of the galaxy. For now, the first of the Warden-class traffic monitors would be dispatched to this jump point, to monitor it for the potential of an incursion by extrasolar aliens, however slim the probability might have seemed at the time. These vessels had been designed in foresight with the sole purpose of monitoring jump points for unexpected traffic - although the potential use of these ships to also keep track of the Legion’s own civilian traffic was not lost on many in the Naval establishment.

Warden class Traffic Monitor  	3,000 tons   	36 Crew   	161.4 BP   	TCS 60	TH 225	EM 0  
3750 km/s  	Armour 1-18   	Shields 0-0   	HTK 14  	Sensors 8/8/0/0  	DCR 1  	PPV 0  
MSP 33	Max Repair 45 MSP  
Cryogenic Berths 1,000      
Subcommander	Control Rating 1   BRG     
Intended Deployment Time: 3 months    

Hyperion Drive Yards HC-225 Deep Space Engine 'Orpheon' (1)	Power 225	Fuel Use 3.82%	Signature 225	Explosion 4%  
Fuel Capacity 79,000 Litres	Range 124.2 billion km (383 days at full power)

Scamander Corporation Series XVI Onboard Targeting System (1) 	GPS 16 	Range 6.4m km	MCR 574.5k km	Resolution 1  
Scamander Corporation Series VIII RF Wave Scanner (1) 	Sensitivity 8 	Detect Sig Strength 1000:  22.4m km  
Scamander Corporation Series VIII Infrared Scanner (1) 	Sensitivity 8 	Detect Sig Strength 1000:  22.4m km

This design is classed as a Commercial Vessel for maintenance purposes

As the year 4000 drew to an illustrious close, a second and third jump point were in rapid succession reported and found to be much closer to Duratus, halfway between the orbits of Mars and Jupiter. While not as landmark of an event as the first jump point discovery, these were much more logistically-friendly positions and were thus viewed more positively by the Legion high command. The future was looking bright indeed for the Duranium Legion, though not without its challenges.

Year 4001

A number of promotions were issued at the beginning of the year as part of Legion high command efforts to restructure the ranks prior to setting out on interstellar missions. Most notably, Lord Admiral Imperator Aurai Valance became the first Naval officer in Legion history to hold that high rank. To somewhat less fanfare, the promotion of Apheleia Porphyrion to Lord General to replace the departed Lord General Metis filled a crucial void in the high command.

The urgency of this command restructure quickly became apparent when a fourth jump point was discovered between the orbits of Jupiter and Saturn. To discover three jump points within a billion km of Sol was a better result than even the wildest dreams of Survey Fleet command, and the system survey had not even been completed yet. The fact that the gravitational survey was completed on 28 May with no further jump points discovered did little to dampen this enthusiasm. The Survey Fleet was ordered back to Duratus for a short overhaul period before being sent out through the jump points.

System map of Sol showing locations of the discovered jump points in relation to planetary orbits. Body positions indicate that this map was produced on 10 September 4001. Jump Point #4 as labeled here was actually the first jump point to be discovered by the Legion’s Survey Fleet.

The first two survey frigates to complete their overhaul were sent out to the first jump point discovered. While it was the farthest away, Legion high command had decided to honor the captain and crew of Ardent Knight by granting them the inaugural passage through the jump point they had discovered, first in Legion history. Accompanied by her sister ship, Avenging Wrath, she arrived at the jump point on 10 September where she was greeted by the Warden-class traffic monitor on station. After a brief moment to reflect on the gravity of the occasion, Ardent Knight powered up her ion drives and disappeared in a dazzle of pulsating warp energy…


Shipbuilding

1x Ars Magica class Survey Frigate: Angel of Ares
3x Phaeton class Freighter
2x Salamander class Troop Transport
2x Libra class Fleet Tender
1x Andromeda class Stabilisation Ship

Research

Max Tracking Time for Bonus vs Missiles: 30 seconds (6%)
Max Tracking Time for Bonus vs Missiles: 45 seconds (9%)
Max Tracking Time for Bonus vs Missiles: 60 seconds (12%)
Mining Production 12 tons
Particle Beam Range 100,000 km
Particle Beam Strength 3
Research Rate 240
Terraforming Rate 0.00032 atm

10 September 4001

After several tense minutes, reports from Ardent Knight began arriving back through the jump point, relayed to Legion high command from Avenging Wrath and the Warden-class traffic monitor which remained on the Sol side of the jump point. The system to which Ardent Knight had transited was known to Legion astronomers as Lalande 21185, named after an ancient astronomer according to historical records which had survived to that time. Captain Perseus Abas further reported that the system contained ten planets with sixty-six moons, including one in the near-habitable range with a thin nitrogen-CO2 atmosphere, though it was tidally locked and thus would only support a small maximum population if developed fully. As Lalande 21185 was a relatively small star, nine of the planets orbited fairly closely, but the tenth planet in the system orbited rather impractically at a more than 15 billion km radius. Ardent Knight was ordered to survey the near-habitable planet carefully, and then if no dangerous aliens were found she would proceed to survey the rest of the bodies in the system while Avenging Wrath would begin the gravitational survey. Due to the smaller size of the star, each survey location would take only 60% as long to survey compared to those in Sol, much to the pleasure of the Legion high command which was eager to begin extrasolar expansion in earnest.

Astrometric survey data from Lalande 21185 showing the distribution of planets in the system. For scale, note that Planet IX orbits at 3.2 billion km from the star. Not shown: Planet X at 15.7 billion km.

Two weeks later, the ground survey of the third planet had been completed without incident. While the initial results were mediocre, Ardent Knight reported severe magnetic field anomalies which had interfered with her sensors, thus necessitating that a ground survey be carried out in the future, though few if any additional TNEs were expected to be discovered. This aside, the Lalande survey frigates were in the clear to complete their assessment of the system with all due haste.

Lalande 21185-A III

Duranium 2,592   Acc 0.4  
Neutronium 254,016   Acc 0.3  
Vendarite 6,718,464   Acc 0.1  
Sorium 5,143,824   Acc 1.0  
Gallicite 685,584   Acc 0.1  
Ground Survey Potential: Minimal

While the discovery of Lalande 21185 was momentous, the Legion survey command did not lose a single step back on Duratus. By the time Ardent Knight had transited, two more survey frigates had already moved into position at the jump point nearest to Sol and were ready to commence exploration of whatever system laid beyond it. The survey frigate Adamant was ordered to transit the jump point, backed up by the newly-built Angel of Ares which would follow her once the system was declared clear for surveying. Unfortunately, on transit Adamant reported the discovery of a planetless system, Ross 128, which was of little use for the Legion colonization machine; however, as Ross 128 was a smaller star than even Lalande 21185 the gravitational survey would proceed quite rapidly especially with two survey frigates on the job.

The remaining jump points in Sol were surveyed as the survey frigates came away from the overhaul yards. The survey frigate Archon transited the second-closest jump point to reach the system of EZ Aquarii, another bodiless system despite consisting of three stars, and was soon followed by her sister, Archrival. Almost immediately a new jump point was discovered, and Archrival was ordered to press onward, transiting into the binary star system of WX Ursae Majoris, while Archon remained in-system. Finally, as the year drew to a close, Ars Magica transited the final jump point in Sol and emerged in a system known as Luhman 16, a small binary system with a mix of planets, moons, and comets with none particularly habitable.

Year 4002

The Legion high command continued to review survey reports pouring in from Lalande 21185. In addition to the near-habitable third planet, The eighth moon of the seventh planet contained numerous kinds of TNEs and would make an excellent short-term automatic mining base, alongside other small moons of that planet which were easily mined from orbital platforms. Thus, the Legion would establish a colony in this system of perhaps ten million to support mining operations and potentially a minor naval station. As the first extrasolar colony of the Duranium Legion required a suitably momentous name, the system would be rechristened as Olympia - although privately some of the Lords Admiral wondered if such a grandiose name should be reserved for a more impressive system further afield. To support this effort, two Andromeda-class stabilisation ships would be assigned to the Sol-Olympia jump points; the task of these vessels would be completed soon enough, on 2 August, which would enable civilian shipping lines to service the new colony.

Olympia-A VII - Moon 8

Duranium 5,618   Acc 1.0  
Neutronium 169   Acc 1.0  
Boronide 5,329   Acc 1.0  
Mercassium 2,704   Acc 1.0  
Uridium 900   Acc 1.0  
Corundium 7,569   Acc 1.0  
Gallicite 2,500   Acc 1.0

After over two years of Legion-exclusive space operations, the Centaurus Mining Group was the first entity not under the Legion high command to be granted a license to operate off-world. Their license allowed them to establish an outpost of twenty civilian equivalents to the Legion automines on the Jovian moon Europa, with provisions for expansion based on performance. At least for the near term Centaurus would be subjected to heavy taxation, although some clauses in the license agreement provided for a future possibility of direct TNE purchases by the Legion high command at a reduced rate in exchange for tax exemptions. While Europa itself was a frankly mediocre choice for a civilian mining concern, from the perspective of Legion admirals, it was hoped that this agreement would pave the way for similar future licenses at more lucrative locations.

Europa

Duranium 414,063   Acc 0.9  
Mercassium 1,994,021   Acc 1

Much of the year 4002 passed in relative obscurity, as events which were once remarkable were now considered routine operations by the restless crewmen of the Navy ships. The survey frigate Angel of Ares discovered a nearly-habitable planet in the system of GJ 1061, which turned out out to have a very poor distribution of TNEs but could be very rapidly terraformed despite being 50% greater than Duratus in diameter, as it had an oxygen-nitrogen atmosphere with only slightly more oxygen than was safe for human habitation and otherwise was only a little bit on the chilly side. Hopefully the rest of the system would prove more enticing, allowing this planet to serve usefully as a base for system mining operations.

GJ 1061-A II

Boronide 65,545,216   Acc 0.2  
Mercassium 17,139,600   Acc 0.1  
Vendarite 46,348,864   Acc 0.2  
Nitrogen 71.000%	0.901 atm  
Oxygen 29.000%	0.368 atm  
Surface Temp (K / C) 191.64	-81.36

On 10 December, the survey frigate Adjudicator reported that the geological survey of the Sol system was completed, as the last significant body had been surveyed, an asteroid labeled as 2009 YE7.

Year 4003

On 19 January, the survey frigate Aether Net transited the unexplored jump point in HH Andromedae and came upon the Alpha Centauri system, much to the delight of the Legion Navy public relations department which had been struggling to keep the population interested in exploration of systems with names like GJ 1061. The Alpha Centauri system was a binary star system, and the initial astrographic survey indicated the presence of an amazing five near-habitable bodies. The primary component star possessed the majority of these, two planets and a moon along with an additional moon around the second planet which was similarly suited for colonization aside from a very low surface gravity. The secondary component star only had two such bodies, but perhaps more intriguing was a large asteroid belt nestled directly in the star’s habitable zone. While most of these asteroids would still require low-gravity infrastructure to support human colonies, one asteroid along with the second planet of that star made up the remaining near-habitable bodies in the system, along with a low-gravity moon of the second planet.

While this was potentially an incredible bounty, Legion high command was wary of the high probability for alien contact within this system, as any one of the five near-ideal worlds might just meet another species’ definition of “ideal”. Therefore, orders were issued for the Warden-class traffic monitor from HH Andromedae to approach each of these bodies in turn ahead of Aether Net, as while both ship classes were equipped with similar passive sensors the Wardens were also equipped with small active sensors and were significantly smaller and faster than the lumbering Ars Magicas. Therefore it was hoped that the Warden would not only provide more intelligence on potential alien contacts but also would have a better chance of escape from any hostile encounter. The unspoken presumption that the loss of a Warden would be considered more tolerable than one of the survey frigates was left unsaid, and after all to die in battle was a fate far eclipsing any glory most traffic monitor crews could ever dream of.

Warden 4 would take seventeen days to arrive in the planetary system of Alpha Centauri A, detecting no alien contacts hostile or otherwise during her review of the system. From there, travel to the B component would take another eleven days, with the brief flyby proving equally uneventful. By 17 February, the Alpha Centauri system had been declared clear of alien presence, to mixed reception at Legion high command.

Unexpectedly, first contact for the Duranium Legion would come from an unlikely source, on the far side of the known galaxy…


Shipbuilding

2x Defiant class Light Cruiser: Deadly Poison, Domination
2x Charybdis class Destroyer: Calamitous, Creeping Death
1x Bellerophon class Frigate: Brutal Legend
1x Excelsior class Jump Frigate: Endless Night
2x Phaeton class Freighter
2x Typhon class Colony Ship
2x Libra class Fleet Tender
2x Ogre class Tug
1x Obsidian class Orbital Mining Platform

Research

Construction Rate 12 BP
Geosurvey Equipment
Maintenance Support Per Facility: 1250 Tons
Maximum Orbital Mining Diameter 125 km
Particle Beam Range 150,000 km
Planetary Sensor Strength 300
Powered Infantry Armour - ARM 1.5
Shipyard Operations: 5% Time/Cost Saving
Wealth Generation per Million TN Workers: 120

Systems Discovered (Year 4002 onward)

HH Andromedae: FS Aether Net, 17 February 4002
GJ 1061: FS Angel of Ares, 1 May 4002
Kruger 60: FS Ars Magica, 9 September 4002
AD Leonis: FS Archon, 8 November 4002
Alpha Centauri: FS Aether Net, 19 January 4003
Gliese 1: FS Adamant, 28 January 4003
Kuiper 79: FS Avenging Wrath, 9 February 4003
WISE 1738+2732: FS Ardent Knight, 19 February 4003

Duranium Legion Galaxy Map: 25 February 4003

25 February 4003

The second planet of the Gliese 1 system was nearly-habitable, though with a 72% CO2 atmosphere it was unlikely to be a prime location for future terraforming unless it held particularly enticing mineral deposits. As was routine for such discoveries, the survey frigate Adamant had proceeded in-system immediately to determine if this planet did in fact hold such TNE deposits. At 15:45 on 2 February, while still 3.5 million km out from the planet, Adamant picked up an unknown contact on her passive scanners.

This contact was found to originate from the planet surface, with a very small thermal and EM signature likely indicating a small sensor outpost. This conclusion was further supported by the fact that Adamant had apparently been detected on her approach, as almost immediately signatures from active sensors aboard two spaceborne contacts appeared on her EM scanner, designated “Genghis” and “Khan” after a mythical ancient emperor of pre-nuclear Duratus. Immediately, Captain Achlys Tartarus ordered the Adamant to come to a full stop, intending to wait and see how the alien ships responded. After 14 minutes had passed, Captain Tartarus ordered a cautious approach to within 3 million km, reasoning that the lack of response from the unknown contacts could provide an opportunity to gather additional intel about their capabilities before returning to inform Legion high command of this finding. With no response after an additional fifteen minutes, the Captain ordered repeated steps of half a million km each towards the planet until some response was detected or else new intelligence could be obtained from passive scanners. At 2.5 million km distance from the planet, thermal scanners were able to resolve waste heat emissions from both contacts placing them at an estimated 18,000 tons of void displacement each.

As Adamant approached to within 2 million km of the planet, her scanners suddenly registered the approach of forty-nine contacts traveling at 71,400 km/s, each estimated quite roughly at 2.8 tons void displacement. These were immediately taken as hostile weapons, and Captain Tartarus ordered an immediate hard-about and retreat to the entry jump point at full speed. Unfortunately, Adamant was not quick enough to outrun what turned out to be a spread of missiles, and bore the full brunt of the enemy attack. Thankfully, the missiles were quite weak despite their intimidating speed, and only thirteen penetrated her armor to deal internal damage. Damage assessment indicated that while her main engine had escaped damage - thus allowing Adamant to continue her hasty retreat - her gravity drive and both gravitational sensors had been taken offline in the attack. Captain Tartarus ordered immediate damage-control operations, prioritizing the gravity drive which would be necessary for Adamant to escape from the system and inform the Legion high command about the new threat in the cosmos.

All this might have been in vain, as a second volley of deadly nuclear missiles appeared on Adamant’s still-intact scanners. As the first volley had shredded her armor, Adamant would be unable to withstand another full attack. Fortune, however, was with Captain Tartarus and her crew, as the enemy missiles stopped just short of Adamant before suddenly disappearing from her scanners. Visual inspection indicated that the missiles had self-destructed harmlessly scarcely ten thousand km from her stern, with the officers aboard Adamant concluding that they must have exhausted their fuel cells and reached the limit of their useful range. Adamant would live to inform the Legion of the glorious battle to be had, much to the joy of her crew who would certainly be recognized on their return home as the first of a new breed of heroes of the Legion.

The enemy ships, of a race known for now as the Gliese 1 Aliens (in that great Legion creative tradition of naming things), were considered by the Legion crew to be orbital weapons stations of some sort with no self-propulsion, since they had not given chase as the Adamant fled the system. It would however be impossible to determine which of these stations had fired the missiles, and the moment it would be assumed that the second station mounted a similar mass of energy or kinetic weapons. While there was no hard proof of this it was the most dangerous possibility and thus the one Legion battle planners decided to account for. Adamant returned to the WX Ursae Majoris system on 26 March and immediately communicated an account of her experience via the jump point and traffic monitor network to the Legion high command on Duratus.

The Legion high command immediately began to plot their assault. While the very fast missiles of the Gliese 1 Aliens suggested a moderate technological advantage, the Duranium Legion Navy could easily have the advantage of overwhelming numbers against a mere two orbital stations, and the oversized sensor arrays of the Bellerophon-class frigates would offer insurance against the possibility of enemy reinforcements. Meanwhile, based on the observed performance of the enemy missiles in “battle”, Legion analysts estimated that two destroyer squadrons would be more than enough to provide complete point defense for a powerful cruiser squadron. The primary concern, then, would be the risk of leaving Duratus only lightly-defended against an alien flank attack if too large a force were sent. In the end, it was determined to send the First Fleet, currently idle in Duratus orbit, to launch the assault, followed by a small auxiliary train to provide post-battle refueling and resupply as well as transport capacity for a detached infantry battalion which could secure the planetside facilities. The Second Fleet, currently undergoing training exercises, would be called up to full active duty to form a planetary defense force in the meantime. This plan was quickly rubber-stamped through the high command offices and put into motion, and by 10 April the First Fleet had arrived in the Gliese 1 system, ready for battle.

First Fleet
Captain Niobe Chryson commanding
3x Defiant class Light Cruiser: Defiant, Denouement, Devastator
6x Charybdis class Destroyer: Carronade, Centurion, Chainsaw, Charon, Charybdis, Conqueror
2x Furious class Jump Destroyer: Fade To Black, Furious
2x Bellerophon class Frigate: Battleaxe, Bellerophon
3x R-56 class Recon Fighter

First Fleet Reserve
Captain Astraeus Valerii commanding
1x Grand Cross class Light Jump Cruiser: Grand Cross
1x Excelsior class Jump Frigate: Excelsior
1x Bellerophon class Frigate: Barbette
1x R-56 class Recon Fighter

Shortly after midnight, Duratus time, on 19 April, First Fleet arrived on station 50 million km from the second planet of Gliese 1. Having left a small detachment at the jump point consisting of the light jump cruiser Grand Cross and two frigates which were excess for the mission parameters, the First Fleet was under the nominal command of Captain Niobe Chryson aboard the light cruiser Devastator for this mission. The Captain ordered Bellerophon to activate her active sensing arrays, knowing that the two station classes would almost certainly be detectable at this range by the frigate’s powerful sensors. This was shown to be correct, and the follow-up order was given for the fleet to close to 5 million km to form up for the attack run. However, at 14 million km out from the planet, Bellerophon reported a ground force signature of nearly 10,000 tons which had not been previously detected by Adamant, and was certainly in excess of what a simple sensor outpost should be defended by. While suspicious, Captain Chryson saw no reason to abandon glorious battle based on a few thousand tons of ground formations, and ordered First Fleet to press onwards. At 02:35 the final attack run commenced.

As First Fleet approached 2 million km distance from the planet, the first wave of missiles was launched from the alien stations, although it still proved impossible to determine which station was firing them at this distance. Subsequent missile launches occurred at ten-second increments, and Captain Chryson ordered the Defiant-class cruisers to hold their fire and allow the destroyers to carry out the point defense work. As the first volley arrived on-target, the expectations of Legion battle planners were shockingly frustrated, as the destroyer point defense only achieved a 50% kill rate against the enemy missiles. The destroyer Charybdis suffered twenty-four hits, all of which fortunately failed to penetrate her armor. While heads were certain to roll at Legion high command for this grave miscalculation, First Fleet officers noted that even with a 50% success rate the fleet should be able to reach railgun range mostly intact, perhaps even with no losses if the enemy had decided to spread their fire among multiple vessels of First Fleet. Even so, Captain Chryson ordered the cruisers to contribute to the point defense fire until the fleet was nearly in range of the alien stations.

The beginning of the enemy onslaught.

The optimistic assessment proved true, as the second wave saw seventeen missiles impact the destroyer Carronade, proving that the enemy had unwisely divided his fire. Seeing this, the fleet eagerly pressed onwards in the face of enemy fire, however after a third wave of missiles impacted a third destroyer, Conqueror, it soon became apparent that the enemy strategy was in fact to cycle their fire between only a few ships at a time. As Charybdis, Carronade, and Conqueror continued to take heavy armor damage from successive waves of enemy missiles, the commanders of First Fleet began to realize that the constant cycling between three targets was sure to eventually result in critical damage. Sure enough, the thirteenth wave of missiles succeeded in penetrating Charybdis with two missiles out of twenty-one total hits. In a stroke of sheer misfortune, the bridge aboard Charybdis was eviscerated by one of the blasts, instantly killing Commander Ceraon Echetus and four other bridge crewmen. With First Fleet still 1,350,000 km distant from their targets, the likelihood of further casualties was now understood to be quite high.

Regardless of any momentary pause she may have felt about the risks, Captain Niobe Chryson ordered her fleet to stand firm in the face of enemy fire and press on. Waves of missiles continued to impact the destroyers of First Fleet, though now the enemy gunners were only focusing their fire on the two most vulnerable destroyers, Carronade and Charybdis. A minute later, a particularly devastating volley scored five penetrations against Carronade, taking out one of the destroyer’s engines and assuredly dooming it as it dropped out of the fleet formation. Nevertheless, Commander Scylla Chalcon ordered her crew to bravely press onward, hoping to be of what service she might before her ship inevitably was destroyed. The next volley impacted Charybdis again, scoring eight penetrating hits but fortunately dealing no damage to her engines. Finally, the twentieth volley of the battle fatally struck Carronade, destroying her remaining engine and sparking a cataclysmic secondary explosion that vaporized the ship; while about one-third of the crew managed to escape in the ship’s lifepods, Commander Scylla Chalcon was not among the survivors having nobly given her life to evacuate as many of her crew as possible. The sacrifice of Carronade was not in vain, as by now First Fleet had closed the range to within one million km of the hostile forces.

The next wave of missiles again impacted Charybdis dealing thirteen penetrating hits, knocking out one of her engines and causing her to drop out of formation. All aboard knew their fate, and while the following volley of missiles instead impacted Conqueror (scoring thirty-three hits including two penetrating, underscoring the reduced point defense capability of First Fleet), the following wave struck Charybdis directly on her engine sections and she disintegrated in another massive fireball. Subcommander Maya Argestes escaped the destruction of the ship she had briefly commanded, although with only a quarter of her crew surviving she would be marked with dishonor over her decision to save herself instead of evacuating more of her crew. Meanwhile, Conqueror had also lost an engine and fallen out of formation. Incredibly, the next wave of missiles failed to destroy her despite twenty penetrating hits, allowing her to perform a distinguished service by absorbing another wave of missiles which would otherwise have been fired at one of her yet-undamaged comrades. Ten seconds later, Conqueror too was reduced to plasma and scrap, although both her commander and executive officer had cravenly abandoned their posts instead of staying behind to save their crew members.

The remaining ships of First Fleet continued their charge, with the next volley impacting the destroyer Centurion twenty-four times; as she was yet undamaged, she suffered only hits on her armor. However, by now the range had been closed sufficiently that the enemy gunners could see the results of their work before firing another salvo, thus their strategy had shifted to fully-focused fire and Centurion would be the subject of the next several waves, eventually knocking out her engines and causing her to drop out of formation. The next volley sealed her fate along with that of her entire command staff. By now, the remnant of First Fleet was half a million km from their targets, less than a minute and a half from firing range. At this point, the alien gunners changed their tactics; the next wave of missiles impacted the light cruiser Defiant rather than any of the remaining destroyers - potentially a fatal mistake for the enemy, as her six layers of composite armor would prove challenging for the alien missiles to penetrate.

Unfortunately, the much-reduced point defense capability of First Fleet saw a significantly-larger number of missiles from each wave impacting the armor of Defiant, putting to question just how many waves she could actually sustain before suffering critical hits. Following waves continued to arrive every ten seconds as First Fleet approached its target, steadily working down the armor of Defiant. Only three volleys later, she was buffeted by seven penetrating impacts which struck her engines and caused her to fall out of formation. The loss of a light cruiser would critically threaten the ability of First Fleet to bring sufficient firepower to bear against the enemy weapons platforms. The next wave scored nine penetrations, one of which took out her second engine and left her dead in space. The following volley once again failed to finish her off, giving her comrades another precious ten seconds to approach their targets. By this stage, Captain Chryson had reluctantly ordered the remaining cruisers to remove their railgun batteries from point defense duties, as they would need to be locked and loaded when the ragged First Fleet finally entered their own firing range. Ten seconds later, yet another wave of missiles failed to destroy Defiant, who had by now certainly lived up to her name even in defeat.

Finally, a wave of enemy missiles proved sufficient to destroy Defiant in a hail of nuclear fire. However, the remaining cruisers of First Fleet were finally in range of the enemy and accordingly opened fire, landing twenty hits on the Genghis station and dealing minimal damage to its armor. At this stage, the destroyers and frigates remaining were also ordered to cease point defense fire and begin targeting the enemy stations, particularly since the remaining ships were yet undamaged and one or two more missile volleys were unlikely to kill any of them - therefore, Captain Chryson reasoned, maximum offensive firepower was needed.

Immediately, Captain Chryson’s intuition was proven wrong, as the next missile volley targeted and destroyed the frigate Bellerophon - along with energy weapons fire from the Khan station. Furious at her mistake, the Captain ordered her fleet to withdraw to just past 40,000 km hoping that this would exceed the range of the Khan’s short-ranged guns, ordering the short-ranged 102 mm railguns to resume point defense work. Nearly lost in this chaos was the fact that more than seventy hits had been landed in the Genghis, only one of which had penetrated its armor. Five seconds later, with the fleet safely out of energy weapons range, Devastator fired a salvo at the Genghis, once again scoring only a single penetration. Simultaneously, the next wave of missiles impacted the frigate Battleaxe; while Captain Chryson was certainly not thrilled by any of her vessels taking damage she was certainly grateful that enemy fire was not concentrated on her powerful light cruisers instead. The next salvo again struck Battleaxe, which miraculously survived despite being penetrated by nearly half of the incident missiles.

The cruisers fired back. Denouement landed four penetrations of the Genghis, finally accomplishing more than a single damaging shot. Unfortunately, Devastator was struck by fire control delays, and in the intervening time Battleaxe was destroyed by another missile salvo. Five seconds later, Devastator returned fire, exacting revenge by penetrating the Genghis seven more times. The Genghis launched another wave of missiles in response, but with only 40% of its launchers still operational it was clear that First Fleet was close to achieving a mission kill on the battle station. Only seven of these missiles struck the destroyer Charon, all on the armor - a welcome turn of fortune.

The decimation of enemy missile launch capabilities provided a welcome respite for the beleaguered First Fleet.

Having reloaded, Denouement fired back once again, inflicting another nine penetrations upon the Genghis. Five seconds later, an eerie calm overtook the sensor rooms of First Fleet, as no additional salvo launch was detected. As tired cheers went up on the bridges of the surviving vessels, Devastator fired again, reducing the Genghis missile defence station to mere hunks of orbital slag - in the heat of battle, it nearly escaped notice that no life pods were detected being ejected from the station, in retrospect a curious finding. With great relief, Captain Chryson ordered the two light cruisers to turn their fire on the helpless Khan point defense base, and one hundred seconds later it too was reduced to a smoldering wreck by the gun batteries of the light cruiser Denouement.

At 02:54, not twenty minutes after giving the order to begin the attack run, Captain Niobe Chryson ordered all of her guns to fall silent at last. The battle of Gliese 1 had been fought and won by the ships of the Duranium Legion, bringing great glory but at great cost. Nor was the work of battle yet completed, for there was still a ground assault to be mounted against the surface defenders of Gliese 1-A II.


Shipbuilding

1x Ars Magica class Survey Frigate: Amalgam of the Void

Research

Wealth Generation per Million TN Workers: 140

19 April 4003

While the full impact of the Battle of Gliese 1 would take some time to be fully felt at the highest levels by the Legion Navy, in the immediate aftermath of the battle a flurry of orders had to be given. Of the surviving ships of First Fleet, only the destroyer Charon had taken damage, albeit not much more than a few paint scratches. Therefore, Destroyer Squadron 1 including Charon and the jump destroyer Furious was detached and ordered to return to Duratus for light repair work to be done. As they left the former combat zone they would also retrieve the lifepods from their less-fortunate comrade vessels. The reserve still stationed at the jump point would be ordered to rendezvous with the remaining First Fleet elements at Gliese 1-A II to provide broad sensor coverage and jump support for the surviving light cruisers. Meanwhile, reports of the battle had been relayed through the jump point by the reserve elements, and while there was great rejoicing in the halls of the Legion high command there was also concern about the size of the planet garrison. Therefore, the auxiliary fleet en route to Gliese 1 was recalled, to be augmented with a larger troop transport group carrying two Armored Corps. While the Legion still lacked drop transport capability at this time, once again battle planners would rely on overwhelming force to overcome a technical deficit.

In addition to the Red Skull of Gliese 1, awarded to all command officers who survived the Battle of Gliese 1 along with their ships, Captain Niobe Chryson received a number of decorations including initiation into the prestigious Order of the Legion for her boldness and valor in command of First Fleet.

Meanwhile, life carried on throughout the rest of the Legion. On 27 April the first of a new Gatekeeper-class of traffic monitoring ships was commissioned. The Gatekeepers would be 33% larger than the Wardens in order to mount a small gravity drive to provide jump capability, thus not relying on a fleet tender to reach its assigned station. The Wardens would of course remain in service for some time yet, but without this jump capability their days were clearly numbered.

Gatekeeper class Traffic Monitor  	4,000 tons   	40 Crew   	188.9 BP   	TCS 80	TH 225	EM 0  
2813 km/s	JR 1-25(C)  	Armour 1-22   	Shields 0-0   	HTK 18  	Sensors 8/8/0/0  	DCR 1  	PPV 0  
MSP 29	Max Repair 45 MSP  
Cryogenic Berths 600      
Commander	Control Rating 1   BRG     
Intended Deployment Time: 3 months    

Legion Gravitic Corps LGC-80 Gravity Drive 'Gatehouse' 	Max Ship Size 4000 tons	Distance 25k km 	Squadron Size 1

Hyperion Drive Yards HC-225 Deep Space Engine 'Orpheon' (1)	Power 225	Fuel Use 3.82%	Signature 225	Explosion 4%  
Fuel Capacity 99,000 Litres	Range 116.8 billion km (480 days at full power)

Scamander Corporation Series XVI Onboard Targeting System (1) 	GPS 16 	Range 6.4m km	MCR 574.5k km	Resolution 1  
Scamander Corporation Series XVI Traffic Scanner (1) 	GPS 2400 	Range 33.9m km	Resolution 150  
Scamander Corporation Series VIII RF Wave Scanner (1) 	Sensitivity 8 	Detect Sig Strength 1000:  22.4m km  
Scamander Corporation Series VIII Infrared Scanner (1) 	Sensitivity 8 	Detect Sig Strength 1000:  22.4m km

This design is classed as a Commercial Vessel for maintenance purposes

Further revelations from the Gliese 1 system soon began to make the lasting implications of that battle apparent. The survey frigate Archrival, sent to complete the job her sister Adamant had started, completed an orbital survey of Gliese 1-A II on 17 June. While the TNEs discovered were incredibly minimal despite the excellent potential for more to be located by a ground survey team, the Legion high command was most concerned by the discovery of alien ruins, estimated to be remnants from an ancient colony almost completely buried by sand and ice. This finally cleared up the mystery of the oversized garrison force - though given the apparent age of the ruins on the surface, this raised new questions as to just what these aliens were doing with those ruins and what consequences their activities might have if left unchecked. Immediately, Legion administrators began drawing up funding proposals and department structure for a new science division dedicated to the emergent science of xenoarcheology, though it would take some time for these efforts to bear fruit.

The Auxiliary Flotilla finally arrived in orbit of Gliese 1-A II on 3 August, and while the rest of the flotilla went about refuelling First Fleet the troop transports immediately began unloading operations on the planet surface. The first four tank battalions were disembarked shortly after midnight on 4 August, and immediately set off across the planet surface to seek and destroy the alien garrison forces. Four hours later, they were joined by four more tank battalions but had yet to locate the enemy forces. Fortunately, they did not have to search for much longer, as forward reconnaissance elements located the enemy positions around the ruined colony. Immediately, Legion commanders began drawing up battle plans. By mid-afternoon another eight battalions had been deployed from the transports, and the assault had begun in earnest.

III. Armored Corps
Lord Commandant Eleos Macaria commanding
3x Tank Brigade: 101st, 102nd, 103rd

V. Armored Corps
Lord Commandant Leto Constanza commanding
3x Tank Brigade: 104th, 105th, 106th

The Gliese 1 Invasion Force comprised in total: 15,376 personnel and 2,478 vehicles requiring a total of 159,500 tons transport capacity.

Legion reconnaissance squads had estimated the hostile force to consist of some 1,200 or 1,300 combat elements, noting that these seemed to be some form of armored infantry. As the first tank battalions reached the enemy lines, the reality was discovered to be far more shocking - before their eyes, hundreds of autonomous combat mechs rose up from their fortified positions and opened fire on the vanguard of the Legion. While shocking, this revelation was not nearly enough to dissuade the brave soldiers of the Legion from the glorious battle in front of them, and the tanks of the vanguard opened fire without hesitation. Despite the enemy’s fortifications, the fire of the Legion’s Halberd main battle tanks was accurate and deadly, and over one hundred of the enemy mechs were mowed down in the opening exchanges of the battle. The principal victims of the Legion gunners were the smallest mechs, dubbed “Centurions” for their distinctive and tactically-questionable plumage, which were easily destroyed despite their strong armor by concentrated M-20 chain gun fire from the Halberd MBTs and their supporting Devastator anti-infantry tanks. Several types of larger four-legged mechs proved to be heavily-armored and only somewhat vulnerable to the main guns of the Halberd MBTs; principally these were named Praetorians and Decurions in keeping with their smaller Centurion cousins. The former of these inflicted particularly heavy losses on the Legion vanguard. The 103rd and 109th Tank Battalions had led the assault and bore the brunt of opening losses, losing seventy-two tanks between them.

While the early ratios were certainly in favor of the Legion tankers, Commandant Midas Lycurgus of the 103rd Tank Brigade ordered the vanguard forces to withdraw, satisfied with the results of this initial probing attack but resolved to regroup and await further reinforcements - notably, neither of the Lords Commandant in command of the Armored Corps had yet arrived to the battlefield. However, the Gliese 1 defenders had other plans, and as afternoon turned to evening a counterattack was launched against the Legion’s left flank. Unfortunately for the alien robots, their flanking maneuver had been spotted by Legion scouts, and Subcommandant Gaius Thorne of the 106th Tank Battalion met the counterattack with a brilliant ambush, destroying nearly one hundred twenty of the Centurion mechs and a handful of their supporting elements, for the loss of only twenty-two tanks. Thus beaten, the Gliese robots discovered subroutines in their programming which enabled them to take a hint, and the Legion soldiers were left alone through the night to complete their disembarkation.

As dawn broke over Gliese 1-A II on 5 August, Lords Commandant Macaria and Constanza plotted an early assault against the fortified ruins. Spearheaded by the 110th and 118th Tank Battalions, the Legion tanks drove across the ice fields and struck the right flank of the enemy, taking advantage of the losses suffered by those formations in the previous evening’s misadventures. While another hundred of the enemy were efficiently atomized, the vanguard battalions did suffer heavy damage, and Subcommandant Europa Argus narrowly avoided a premature death when a high shot from a Praetorian sailed over her main tank force and struck the secondary battalion command tank. Undeterred, she and her fellow subcommandant led the 110th and 118th into the thick of the enemy lines, driving the enemy before them and opening their lines in several places. Three of these openings proved particularly wide and inviting for the ravenous Legion tankers, and the 101st, 111th, and 113th Tank Battalions all achieved crushing breakthroughs against the crumbling enemy flank. The end result of this masterstroke flank assault came out to nearly three hundred alien mechs rendered into scrap for the loss of only ninety-three Legion tanks, with the enemy flank thrown into a full retreat while the Legion tanks regrouped. Over one-third of these losses came from a failed breakthrough maneuver by the 102nd Tank Battalion, which had penetrated only to be blunted by hastily-erected defensive lines manned by the alien mechs’ battlefield reserve. This was the one black mark against an otherwise flawless offensive.

While the Legion commanders had declined to immediately pursue the retreating enemy, this was not done out of cowardice or caution but rather abundant opportunism. By late afternoon, Legion scouts had reported a number of weaknesses in the enemy position, induced as they moved an excess number of their reserves and flank guards to form a direct front against the Legion invaders. The enemy had clearly underestimated the mobility of the Legion battle machines, and the Lords Commandant were glad to correct this misconception in brutal fashion. Leaving only a handful of tank battalions to launch a frontal feint attack, the Legion commanders executed a devastating pincer maneuver which nearly enveloped the hapless defenders. Fourteen tank battalions smashed through the enemy flanks at all points, shredding another two hundred Centurions and more impressively fourteen of the imposing Praetorian combat mechs - nearly matching the total already destroyed prior to this point. A mere twenty-six Legion tanks were destroyed in the assault; by now, several had been taken out of commission not by the alien weapons but due to mechanical failures brought on by the stress of prolonged battle on the cold desert terrain. As darkness fell upon the planet, the Gliese 1 Aliens fell to pieces completely and all eighteen of the Legion’s tank battalions broke through the enemy ranks, driving enemy losses to truly unsustainable levels. However, in the darkness the alien mechs were able to retreat once again, this time to their final defensive positions just outside of the ruined colony. Meanwhile, despite minimal losses from enemy fire the Legion had become completely disorganized in their pursuit and had lost more than two dozen additional tanks to maintenance failures. Lords Commandant Macaria and Constanza therefore decided once again to pull back slightly, regroup, and plan another dawn offensive to complete the destruction of the enemy.

In contrast to the brilliant maneuvers of the previous day, the “dawn assault” of 6 August was delayed until late morning, a fact attributed to battle fatigue and maintenance difficulties in the harsh cold of the night. Fortunately, the enemy was even less prepared for battle, and the Legion’s tank onslaught continued unabated as all eighteen tank battalions again achieved penetration through the enemy lines. The tank battalions had proven unstoppable, due as much to sheer numbers as to tactical excellence, and in spite of their enemy’s technological superiority. Throughout the afternoon, Halberd MBT platoons surrounded Praetorian mechs, which had suddenly found themselves isolated in the chaotic retreat, and destroyed them with accurate focused fire. Meanwhile, the fearsome Devastator AIT companies mowed down the fleeing Centurion remnants. While some amongst the Legion ranks expressed confusion at why robotic soldiers would be so poorly programmed as to retreat in such a disorderly fashion, Lord Commandant Macaria had a different take on the matter: “This is only to be expected from the automatons,” he remarked, “for as mere things of plastic and metal they lack the honor of true soldiers.” Commandant Sharon Lycurgus of the 101st Tank Brigade had a different perspective on the matter: “This is what happens when you hire software developers to do a soldier’s job,” she was heard remarking to her executive officer.

Regardless of their poor battlefield performance, the remaining alien mechs had at least shown the tactical sense to now retreat into the ruins themselves. With defeat a certainty, the enemy had now determined that their best course of action was to inflict as many casualties as possible through bloody urban-style combat. Unfortunately for the enemy, the Legion had spent much of the past century battling rebels and guerilla forces in every manner of unconventional and asymmetric warfare, and they were extremely well-prepared for exactly this eventuality. Throughout the afternoon, Legion tank platoons executed dozens of seek-and-destroy missions to deadly effect, losing only six tanks to enemy action while decimating their enemies. While casualty rates among the Gliese mechs had fallen off since the chaotic mid-morning assault, this was due only to their reduced numbers - Legion tankers simply could not find large enough concentrations of their enemy at once to satisfy their own lust for battle. As afternoon turned to evening and then night, the hunt continued albeit at a slower pace. As darkness fell, the tank battalions took up night watch positions along the perimeter, sending only a few platoons at once into the ruins on a rotating schedule. Kill rates during the night were therefore much-reduced, although the number of Praetorians killed rose substantially as these were relatively easy to detect in the darkness.

Throughout the day of 7 August, the Legion hunter-killer platoons completed their work. By 17:00, the orbital targeting scanners of the frigate Barbette confirmed that no alien forces remained on the planet surface. The ruins of Gliese 1-A II belonged to the Duranium Legion. The III. and V. Armored Corps between themselves had lost around 15% of the force they had landed with, including 210 Halberd MBTs, 49 Devastator AITs, 35 Aegis Anti-Air Tanks, and three non-combat support tanks. Certainly the hardest-hit unit among the Legion battalions was the 109th Tank Battalion, which had been almost totally annihilated in repeated frontal assaults and retained only twelve tanks, nine of which were front-line combat vehicles, out of her original complement of eighty-two tanks. Several other battalions had been reduced below 60% strength, including the 102nd, 103rd, and 110th Tank Battalions, each of which had spearheaded multiple actions during the critical early phases of the invasion. In exchange, nearly 1,500 of the Gliese 1 alien mechs had been, in the words of one particularly eloquent tanker, “kinetically disassembled”.

Gliese 1-A II Garrison Force
1210x Centurion
120x Praetorian Combat Mech
2x Praetorian Leader
49x Decurion AA Mech
4x Construction Vehicle
91x Resupply Infantry

As this was done for the Naval officers who fought against the Genghis and Khan months previously, the Ground Forces commanders present on Gliese 1-A II received an identical award save for the necessary replacement of Sailor Blue stripes with Soldier Orange ones.


Shipbuilding

1x Andromeda class Stabilisation Ship
1x Gatekeeper class Traffic Monitor

Research

Fuel Production 48,000 Litres
Fuel Storage - Very Large

8 August 4003

In the aftermath of the ground battle of Gliese 1-A II, closer inspection of the alien combat mechs raised several questions. One of these questions was readily resolved; scans of the wrecked battle stations by First Fleet confirmed the suspicion that there was no organic matter among the wreckage, however a large number of inert mechs were detected, similar to those on the planet surface but smaller and not heavily armed. Meanwhile, close inspection and reconnaissance on the surface revealed no trace of organic matter or any signs of life, save for the ancient ruins themselves which were judged to be millennia old. The inescapable conclusion was that both the orbital stations and the surface garrison had been placed here to defend the ruins from interlopers - but by whom? Particularly, if the automatons had been left in place by the original occupants of these ruins, who had been departed for millennia by now, how technologically-advanced had this society been to create such a long-enduring robot army? Most disturbing, many of the troops agreed, was the potential that this race with such advanced technology might be elsewhere in the galaxy, perhaps not even too far from the Gliese 1 system. Such grave concerns would only be answered, however, once the Legion could deploy properly-equipped Xenoarcheology teams to study the ruins and decipher the ancient language.

These questions aside, the work of the Legion was never done, and so life went on. The Armored Corps would be retrieved from Gliese 1-A II and returned to Duratus to be reinforced back to full strength, while a mechanized infantry brigade would be shipped to the Gliese 1 system to guard the ruins until a proper exploitation could be done. To provide further surveillance and warning capability, if not much in the way of actual defense, a deep space tracking station and Warden monitor would be deployed to Gliese 1-A II to provide basic passive and active detection capabilities in case the unknown alien race decided to return for their robots. On the economic side of things, the Legion high command had become increasingly concerned about the deteriorating gallicite reserves on Duratus, and had thus ordered that transport of mines off-world should begin as a preventative measure. For now, this meant that automines would be slowly relocated to the Olympia system while Luna would receive as many mines as her growing population, nearing ten million by this time, would be able to work. In the short term, gallicite scraps recovered from a stockpile of alien missiles on Gliese 1-A II would provide a useful buffer once these minerals were transported back to Duratus.

Year 4004

While various departments within the Legion high command continued analyzing the Battle of Gliese 1, the Emperor seeing the clear importance of this system to the future of the Legion issued an order officially re-designating that system as Mongolica, after the ancient empire ruled by the very Genghis Khan whose name had been immortalized in the recent battle. Left unspoken publicly was the implication that the Legion had defeated a great foe, comparable in might to this ancient empire. Briefly, a small schism broke out among Legion historians over whether to designate this important battle by the former name of the system, which was current at the time of the battle, or by the new name in keeping with the spirit of the Emperor’s decree. The eventual resolution of this schism is left as an exercise for the reader.

Otherwise, time progressed with no incidents and little of note. On 1 March, with the rechristened Mongolica Outpost defended by a brigade of Legion infantry, First Fleet was finally given the order to return to Duratus for resupply and overhaul. In the interest of setting some kind of deadline to motivate the Naval staff, the Legion high command announced that the preliminary assessment of the Battle of Gliese 1 would be released on the day of the Fleet’s return. Far more exciting to the newspaper readers of the Legion was the news on 9 March that the first orbital mining platform to be deployed beyond Sol, the OMP Amber Station, had been deployed over a small moon orbiting Olympia IX, supporting the growing mining industry in that system.

Olympia-A IX - Moon 2

Corbomite 2,209   Acc 1  
Tritanium 3,969   Acc 1  
Gallicite 9,801   Acc 1

On 25 March, First Fleet finally returned to Duratus having been deployed for nearly a year. However, as they had arrived at 22:00 on a Thursday night, the Legion high command instead determined to release what was becoming known as the Mongolica Report the following day at 17:00, to ensure wide media coverage so that all citizens of the Legion would be duly informed of the report committee’s conclusions. At 22:01 the report was leaked to the Legion media by an anonymous staff officer.

In general, the Gliese 1 Report broadly confirmed the soundness and success of Legion military doctrine and attributed any failures to poor-quality work by cowardly spreadsheet-makers in the battle planning department, some 12,000 of whom were sacked accordingly. Whether these self-aggrandizing conclusions would bear out as the Legion continued to expand across the galaxy would of course remain to be seen. In any case, despite the overly-positive tone of the report, the report committee had given several avenues for improvement of the Legion’s military forces, albeit these ideas were for the most part not new ones within the halls of the Legion high command. These ideas would be integrated into future Legion doctrine, to varying degrees, and the Legion would carry on as always.

The reader is referred to Appendix A for further details on the Battle of Gliese 1 Report and Assessment.

The next major milestone in Legion colonization efforts was reached on 27 June, as communications reached the Legion high command on Duratus from the stabilisation ship Andromeda, which along with her sister ship Sagitta had just completed a stable jump gate network reaching from Sol to Alpha Centauri. On receiving this report, the Legion high command hurriedly set about finalizing their plans for colonization of that system, of which several candidate versions had been drawn up. The decision was quickly made, by the standards of the Legion high command, and on 7 July the Alpha Centauri Convoy was launched from Duratus orbit with the mission of establishing a Legion base on Alpha Centauri A-II. This planet had been selected from several candidates principally for its ease of terraforming, as while it was rich in TNE deposits most of these were quite inaccessible. The expectation was that this planet would serve as a hub for extensive mining operations, particularly in the asteroid belt of the B-component in the system.

Alpha Centauri-A II

Duranium 38,158,848   Acc 0.1  
Neutronium 3,504,384   Acc 0.1  
Corbomite 1,440,000   Acc 0.1  
Tritanium 7,225,344   Acc 0.1  
Boronide 57,600   Acc 0.7  
Mercassium 2,822,400   Acc 0.1  
Vendarite 20,358,144   Acc 0.9  
Sorium 8,856,576   Acc 0.9  
Uridium 589,824   Acc 0.1  
Corundium 4,064,256   Acc 0.1  
Gallicite 22,127,616   Acc 0.1

Nitrogen 67.632%   0.535 atm  
Oxygen 25.014%   0.198 atm  
Carbon Dioxide 7.254%   0.057 atm  
Water Vapour 0.100%   0.001 atm  
Base Temp (K / C) 263.88   -9.17  
Surface Temp (K / C) 341.80   68.80

Near-simultaneously, on 30 June the Legion Survey Command announced the activation of the Legion’s first Geosurvey Brigade, consisting of the Alpha, Beta, and Gamma Geosurvey Companies escorted by a mechanized infantry battalion containing the brigade headquarters. These would be deployed to Venus to clarify the anomalous readings made by the Adamant several years ago, a mission which would serve as training for the new surveyors as well as proof of concept for the skeptics in the Legion high command.

Gorilla Mk I GSV  
Transport Size (tons) 218 	Cost 8.72 	Armour 16 	Hit Points 32  
Annual Maintenance Cost 1.1 	Resupply Cost 0  
Geosurvey Equipment:  	Geo Survey Points 0.1  
Geosurvey Equipment:  	Geo Survey Points 0.1  
Non-Combat Class

The Geosurvey Brigade was quick to complete its first mission, reporting on 7 August that the amount of duranium contained within the crust of Venus was more than twelve times greater than had initially been reported. However, skeptics of the ground survey mission were quick to point out that this duranium was hardly any more accessible than the orbital survey had reported, so the actual usefulness of the ground survey results were quite limited. In any case, as the Geosurvey Brigade was already activated there was no point in letting it go to waste, so the Legion high command ordered the Brigade to study several other bodies in neighboring systems which had given unclear readings during orbital surveys. Once several more ground surveys had been carried out, the long-term future of the geosurvey division would be determined.

Venus

>>>Duranium 20,576,882   Acc 0.3<<<    (was 1,648,202   Acc 0.2)  
Tritanium 2,289,169   Acc 0.1  
Vendarite 5,288,896   Acc 0.1  
Sorium 5,570,922   Acc 0.1

Another incremental milestone, characteristic of Legion economic progress since the initial rush of “firsts” had died down, was the commissioning of the first Olympia-class cargo shuttle on 15 August. These had been designed with the strict requirement that it be compatible with the slipways at the Haemus Shipyard which was responsible for Gatekeeper construction. Thus it had been designed on the basis of the Gatekeeper-class hull, with the commercial jump drive removed and the compartments replaced with cargo handling and storage facilities. The result was not a particularly impressive freighter, but for making of regular mineral shipments from her namesake system to Duratus she would be sufficient, so long as the Olympian mining operations did not grow extremely large.

Olympia class Cargo Shuttle  	4,250 tons   	44 Crew   	155.9 BP   	TCS 85	TH 225	EM 0  
2647 km/s  	Armour 1-23   	Shields 0-0   	HTK 13  	Sensors 8/8/0/0  	DCR 1  	PPV 0  
MSP 22	Max Repair 45 MSP  
Cargo 1,000	Cargo Shuttle Multiplier 1      
Subcommander	Control Rating 1   BRG     
Intended Deployment Time: 3 months    

Hyperion Drive Yards HC-225 Deep Space Engine 'Orpheon' (1)	Power 225	Fuel Use 3.82%	Signature 225	Explosion 4%  
Fuel Capacity 88,000 Litres	Range 97.7 billion km (427 days at full power)

Scamander Corporation Series VIII Infrared Scanner (1) 	Sensitivity 8 	Detect Sig Strength 1000:  22.4m km  
Scamander Corporation Series VIII RF Wave Scanner (1) 	Sensitivity 8 	Detect Sig Strength 1000:  22.4m km

This design is classed as a Commercial Vessel for maintenance purposes

Shipbuilding

1x Defiant class Light Cruiser: Dissolution
1x Grand Cross class Light Jump Cruiser: Garrote
1x Charybdis class Destroyer: Caliban
1x Furious class Jump Destroyer: Flayer
2x Bellerophon class Frigate: Bad Omen, Broken Wind
2x Ars Magica class Survey Frigate: Apollo, Athena
9x Phaeton class Freighter
2x Olympia class Cargo Shuttle
1x Salamander class Troop Transport
1x Obsidian class Orbital Mining Platform
1x Achelous class Terraforming Platform
3x Gatekeeper class Traffic Monitor

Research

Construction Rate 14 BP
Salvage Module 500
Shipbuilding Rate 560 BP
Shipyard Operations: 10% Time-Cost Saving
Terraforming Rate 0.0004 atm
Xenoarcheology Equipment

Systems Discovered

FL Virginis: FS Adamant, 25 August 4003
L 145-141: FS Ardent Knight, 18 December 4003
2M1540: FS Ars Magica, 22 February 4004
AX Microscopii: FS Archon, 11 April 4004
WD 1142-645: FS Amalgam of the Void, 17 April 4004
Wolf 359: FS Adjudicator, 20 June 4004
Wolf 358: FS Athena, 2 October 4004
Luyten 302-89: FS Apollo, 5 October 4004
Gliese 229: FS Adamant, 30 December 4004

State of the Duranium Legion in the Year 4005

As by this point the Duranium Legion had been engaged in spacefaring activities for fully five years, the Legion high command ordered an assessment and potential re-evaluation of the state of the Legion. Key excerpts from this assessment are included here for the benefit of the reader.

The most pressing challenge facing the Duranium Legion as the year 4005 began was the looming shortage of several key TNEs. While lunar mining operations had proven essential to address the gallicite shortage, the deposits remaining on Duratus were projected to last for not much longer than four months. In addition to Luna, automated mining operations on the Machholz and Whipple comets would have to be expanded. The other critical shortage looming on the horizon was a deficit of duranium despite generally good deposits on Duratus and at several other mining operations, which would likely have to be addressed through a curtailing of construction operations in some noncritical area. Other TNEs causing concern at Legion high command were corundium, necessary for mining operations and weapons development, and neutronium which was crucial for shipyard expansions. Across the board, TNE accessibilities at Duratus had fallen off in the past five years, but it remained the most productive mining operation out of all the Legion’s holdings, both in total and on a per-mine basis.

While the mineral situation was concerning, it existed only as a consequence of the Legion’s voracious appetite for interstellar expansion. In just five years, the Duranium Legion had established four populated colonies including two beyond the solar system housing nearly 4 four and a half million colonists. Other establishments included seven automated mining operations, with five located in Sol and two in the Olympia system, and the budding research outpost in the Mongolica system. These were supplemented by four civilian-owned mining operations in the Sol system, all of which provided their mineral outputs to the Legion for a modest annual fee.

Duratus

Population: 2135.03m
Naval Shipyard Capacity: 132,241 tons
Commercial Shipyard Capacity: 1,278,160 tons
Maintenance Capacity: 750,000 tons
Research Facility: 57
Ground Force Construction Complex: 10
Construction Factory: 1,800
Ordnance Factory: 400
Fighter Factory: 160
Mine: 1,667
Automated Mine: 274
Fuel Refinery: 400
Maintenance Facility: 600
Financial Centre: 531
Deep Space Tracking Station: 9
Mass Driver: 5
Military Academy: 5
Naval Headquarters: 2
Spaceport: 1
Refuelling Station: 1
Ordnance Transfer Station: 1
Cargo Shuttle Station: 1
Infrastructure: 172
Low Gravity Infrastructure: 100

Populated Colonies:

Mars
Population: 47.94m
Financial Centre: 352
Infrastructure: 9,520

Luna
Population: 13.23m
Mine: 136
Mass Driver: 1
Infrastructure: 2,643

Olympia III
Population: 4.03m
Deep Space Tracking Station: 1
Mass Driver: 1
Infrastructure: 806

Alpha Centauri-A II
Population: 0.41m
Deep Space Tracking Station: 1
Infrastructure: 80

Automated Mining Bases:

Borrelly (20x Orbital Miner)
Machholz (20x Orbital Miner)
Oumuamua (20x Orbital Miner)
Tempel 1 (20x Orbital Miner)
Whipple (20x Orbital Miner)
Olympia-A VII - Moon 8 (35x Automated Mine)
Olympia-A IX - Moon 2 (20x Orbital Miner)

Civilian Mining Operations:

Centaurus Mining Group (4x CMC)
Aleus Mining Corporation (3x CMC)
Troy Group (3x CMC)
Seelix Ventures Limited (2x CMC)

Xenoarcheological Research Outpost:

Mongolica Outpost
Deep Space Tracking Station: 1
Ordnance Transfer Station: 1


Despite the losses suffered in the Battle of Gliese 1, the Duranium Legion Navy had still grown in size during this five-year period by a bit more than 20%, with only the Charybdis-class destroyers numbering fewer than they had five years ago. The commercial or auxiliary elements of the fleet had by comparison exploded in volume, with an increase of around 60% in both tonnage and crew numbers as the auxiliaries had not been hindered by any combat losses. Combat losses did affect the ground forces, but not nearly as much as the Navy, as they still grew by 20% in numbers of personnel and vehicles with the primary limiting factor being a lack of facilities for new recruits to be trained and equipped. Both the Navy and Ground Forces considered their positions to be fairly strong, but had some concerns over a lack of relevant technological advancements made during the previous half-decade.

Duranium Legion Navy

8x Defiant class Light Cruiser: Dauntless, Deadly Poison, Defenstrator, Denouement, Devastator, Disruptor, Dissolution, Domination
3x Grand Cross class Light Jump Cruiser: Garrote, Gothic, Grand Cross
11x Charybdis class Destroyer: Calamitous, Caliban, Catharsis, Centaur, Chainsaw, Champion, Charon, Covenanter, Creeping Death, Crushing Blow, Cry, Ye Wicked
5x Furious class Jump Destroyer: Fade To Black, Final Blow, Final Judgment, Flayer, Furious
7x Bellerophon class Frigate: Bad Omen, Barbette, Bat Country, Battery, Blastwave, Broken Wind, Brutal Legend
3x Excelsior class Jump Frigate: Endless Night, Excelsior, Executor
12x Ars Magica class Survey Frigate: Adamant, Adjudicator, Aether Net, Amalgam of the Void, Angel of Ares, Apollo, Archon, Archrival, Ardent Knight, Ars Magica, Athena, Avenging Wrath
11x R-56 class Recon Fighter
Total: 465,250 tons, 12,866 personnel

Duranium Legion Auxiliary Fleet

6x Knossos class Fuel Harvester Platform
6x Obsidian class Orbital Mining Platform
5x Achelous class Terraforming Platform
4x Dragon class Tanker
6x Ogre class Tug
6x Typhon class Colony Ship
22x Phaeton class Freighter
4x Andromeda class Stabilisation Ship
5x Salamander class Troop Transport
8x Libra class Fleet Tender
2x Olympia class Cargo Shuttle
4x Gatekeeper class Traffic Monitor
8x Warden class Traffic Monitor
Total: 5,841,794 tons, 29,494 personnel

Duranium Legion Ground Forces

Imperial Guard Legion

  • I. Imperial Guard Corps: 1st, 2nd, 3rd Imperial Guard Brigade
  • II. Imperial Guard Corps: 4th, 5th, 6th Imperial Guard Brigade
  • IV. Imperial Guard Corps: 7th, 8th, 9th Imperial Guard Brigade

Emperor’s Hand Legion

  • III. Armored Corps: 101st, 102nd, 103rd Tank Brigade
  • V. Armored Corps: 104th, 105th, 106th Tank Brigade
  • VI. Mechanized Corps: 10th Mechanized Infantry Brigade

107th Tank Brigade
108th Tank Brigade (forming)
109th Tank Brigade (forming)
16th Mechanized Infantry Brigade (forming)
Geosurvey Brigade

Luna Garrison: 13th Mechanized Infantry Brigade
Mars Garrison: 14th Mechanized Infantry Brigade
Olympia Garrison: 15th Mechanized Infantry Brigade
Alpha Centauri-A II Garrison: 11th Mechanized Infantry Brigade
Mongolica Outpost Garrison: 12th Mechanized Infantry Brigade

Total: 72,058 personnel, 9,571 vehicles, 620,110 transport tons


Appendix A: Battle of Gliese 1 Report and Assessment

The full Battle of Gliese 1 Report and Assessment added up to 27,249 pages across twenty-one volumes. As a full presentation would clearly be excessive, selected excerpts are quoted below which convey the gist of the report committee’s perspective.

Report of the Legion Battle Assessment Committee on Naval and Ground Force Performances at the Battle of Gliese 1: Table of Contents (abridged)

  • Volume I. Abstract, Outline, Summary, Synopsis, and Introduction
  • Volume II. An Historical Perspective on the Evolution of Duranium Legion Naval and Ground Combat Doctrines
  • Volume III. Operations-Focused Review of Duranium Legion Naval and Ground Combat Doctrines
  • Volume IV. Implementation of Duranium Legion Naval Combat Doctrine as the Battle Plan at Gliese 1: An Illuminating Case Study
  • Volume V. Comparative Assessment of Gliese 1 Alien Naval Combat Doctrine via Extrapolation from the Battle of Gliese 1
  • Volume VI. Comprehensive Assessment of Duranium Legion Naval Losses Suffered During the Battle of Gliese 1
  • Volume VII. Causative Assessment of Duranium Legion Naval Losses Suffered During the Battle of Gliese 1
  • Volume VIII. Exhaustive Review of Those Sacked for Assessed Roles in Causation of Duranium Legion Naval Combat Losses
  • Volume IX. Comprehensive Assessment of Gliese 1 Alien Naval Losses Suffered During the Battle of Gliese 1
  • Volume X. Comparative Analysis of Duranium Legion and Gliese 1 Alien Naval Warfare Technologies Present at the Battle of Gliese 1
  • Volume XI. Post-Facto Assessment and Validation of Duranium Legion Naval Combat Doctrine at the Battle of Gliese 1: Conclusions and Recommendations
  • Volume XII. Implementation of Duranium Legion Ground Combat Doctrine as the Battle Plan as Gliese 1: An Illuminating Case Study
  • Volume XIII. Comparative Assessment of Gliese 1 Alien Ground Combat Doctrine via Extrapolation from the Battle of Gliese 1
  • Volume XIV. After-Action Assessment of Ground Combat Battlefield Tactics and Causes of Losses During the Battle of Gliese 1
  • Volume XV. Comparative Analysis of Duranium Legion and Gliese 1 Alien Ground Warfare Technologies Present at the Battle of Gliese 1
  • Volume XVI. Post-Facto Assessment and Validation of Duranium Legion Ground Combat Doctrine at the Battle of Gliese 1: Conclusions and Recommendations
  • Volume XVII. Personnel Assessments Including Collected Personal Narratives, Interviews, and Medals Awarded
  • Volume XVIII. Conclusions, Summary, Restatement, and Closing Remarks
  • Volume XIX. Appendices
  • Volume XX. Endnotes and References
  • Volume XXI. Topical Index

Excerpts on overall assessment of the naval battle outcome

Volume I, Chapter I, Section XIII, Paragraph 487: “In light of this, while Legion Navy forces suffered greater losses in terms of raw tonnage, proper accounting will show that the Gliese 1 Aliens suffered greater losses in terms of effective tonnage.”

Volume III, Chapter XXIV, Section LII, Paragraph 4: “Duranium Legion Naval doctrine therefore considers an unknown class of enemy vessel to have dedicated fully one-half of its void tonnage to the propulsion its and ancillary systems, including engine crew berthing, structural and armoring materials for the engine mounts, …”

Volume III, Chapter XXIV, Section LII, Paragraph 33: “An immobile space station, lacking self-propulsion, is therefore marked as equal to a self-propelled warship displacing twice the void tonnage of the station itself for the purposes of assessing an enemy fleet composed, wholly or in part, of unknown vessel classes.”

Volume VI, Chapter IV, Section IX, Paragraph 117: “Duranium Legion Navy ship losses therefore are assessed at a total of 67,500 void tons irrecoverable.”

Volume IX, Chapter VI, Section IX, Paragraph 42: “Gliese 1 Alien naval losses therefore are assessed at a raw total of 35,482 void tons irrecoverable once expended ordnance has been properly tallied… Under thus-cited Legion doctrine, Gliese 1 Alien naval losses therefore are assessed at a total of 70,864 effective void tons irrecoverable.”

Volume XVIII, Chapter III, Section I, Paragraph 6: “According to the most rigorous and objective application of Duranium Legion Naval combat doctrine, the committee finds that in terms of effective naval void tonnage rendered irrecoverable, the Duranium Legion Navy First Fleet achieved a modest, though significant, battlefield victory.”

Excerpts on Legion Navy losses and causes thereof

Volume IV, Chapter IV, Section XXXI, Paragraph 17: “Critical to the battle planning was a series of assessments by the Duranium Legion Department of Point Defense Computation, indicating that two full Charybdis-class destroyer squadrons would provide a sufficient and overwhelming volume of point defense fire.”

Volume VII, Chapter XIV, Section II, Paragraph 218: “Initial battlefield assessments supposed that the Gliese 1 Aliens had equipped their missiles with electronic counter-measures designed to interfere with the point defense fire control systems.”

Volume VII, Chapter XLIV, Section XXVII, Paragraph 47: “These computations had been erroneously conducted using simulated fire controls configured with 12,000 km/s tracking speeds, well in excess of the 5,000 km/s tracking speed which is standard for Duranium Legion Naval vessels.”

Volume VIII, Front Matter, Section VIII, Paragraph 1: “The number of those sacked includes 12,409 personnel formerly of the Duranium Legion Department of Point Defence Computation…”

Volume XI, Chapter II, Section XIX, Paragraph 4: “The reporting committee therefore recommends that future point defense computations be carried out using the correct fleet-standard fire control tracking speed, as defined in…”


Volume VII, Chapter XXI, Section XIV, Paragraph 1,148: “Greater caution in approaching the enemy contacts once within the firing range of the 152 mm medium batteries may have prevented the loss of the frigate Bellerophon.

Volume VII, Chapter XXI, Section XIV, Paragraph 1,153: “However, given the obvious benefit of bringing the considerable mass of 102 mm defense batteries possessed by First Fleet to bear, the reporting committee is not, in good conscience, able to assign fault for this bold and aggressive maneuver.”

Excerpts on proposed recommendations for future Legion Navy doctrine and battle planning

Volume XI, Chapter LXXVII, Section II, Paragraph 98: “It is clear that a critical mass of point defense fire, principally delivered by 102 mm defense batteries, will be the single greatest multiplier of naval force in future engagements of the Duranium Legion Navy.”

Volume XVIII, Chapter XV, Section XXXIX, Paragraph 34: “To accomplish this most directly, the reporting committee advises the expansion of naval shipbuilding capacity for the Charybdis-class destroyer and its future follow-on classes to eight slipways, divided between two naval shipbuilding yards and capable of laying down hulls of up to 10,000 void tons displacement.”


Volume XI, Chapter C, Section IV, Paragraph 11: “An enlarged cruiser class displacing 15,000 void tons, while retaining the Light Cruiser designation, shall be able to mount an equal number of 152 mm and 102 mm weapon batteries, thus supplementing destroyer-based point defenses while maintaining independent striking power…”


Volume XI, Chapter XII, Section III, Paragraph 79: “The utility of including jump-capable warships organic to combat squadrons is seriously called into question in light of this demonstrated combat ineffectiveness in-theater.”

Volume IV, Chapter XXIV, Section I, Paragraph 3: “In fact, the expressed tendency of Duranium Legion Navy battle planners has been to overestimate the combat capabilities of squadrons composed with jump-capable vessels. Elimination of these vessels from the squadron composition would, it follows, eliminate this tendency…”

Volume XVIII, Chapter II, Section IX, Paragraph 80: “In spite of these concerns, the reporting committee readily concedes that further technological advancements are necessary to facilitate this proposed revision of fleet squadron doctrine.”

Excerpts on Duranium Legion Ground Forces composition

Volume XII, Chapter XIV, Section IV, Paragraph 30: “The Mark III Devastator Anti-Infantry Tank (AIT) therefore replaces the traditional foot infantry in this doctrine, eliminating the critical weakness of conventional combined arms tactics.”

Volume XIV, Chapter X, Section II, Paragraph 69: “The screening effect of the infantry, having fallen out of consideration with the introduction of AIT doctrine, is in the assessment of the reporting committee sorely missed.”

Volume XVI, Chapter LIV, Section XLV, Paragraph 23: “However, losses of hypothetical infantry elements would likely have outmassed those suffered in reality.”

Volume XVI, Chapter LXVII, Section III, Paragraph 21: “Transitioning the current mechanized infantry arm to a re-equipped heavy power armor infantry force will close this capability gap, and…”

Excerpts on Duranium Legion Tank Battalion battlefield tactics

Volume II, Chapter CIII, Section I, Paragraph 57: “The advent of uridium-based targeting systems revolutionized urban warfare tactics, granting heavy armor the capability of detecting stealthy anti-tank ambushes created by the light infantry guerilla forces.”

Volume XVIII, Chapter XXI, Section VII, Paragraph 1: “The doctrine of tank-based urban-style warfare was therefore completely vindicated on the field of battle.”

Excerpts on comparisons between Duranium Legion and Gliese 1 Alien technologies

Volume XV, Chapter XI, Section XII, Paragraph 16: “Metallurgical analysis indicates that the Gliese 1 Alien mechs were armored with a laminate material approximately two generations beyond current Duranium Legion materials science and technology.”

Volume XV, Chapter XII, Section III, Paragraph 2: “Several Praetorians wrecks included largely-undamaged weapons modules. Post-battle assessment indicated that there were probably electromagnetic radiation emitters of approximately 254 mm…”

Volume X, Chapter VII, Section LVI, Paragraph 4: “This class of missiles is exceedingly quick.”

Year 4005

While many cultures throughout galactic history have assigned a certain ritual importance to the turning over of the calendar year, most people in the Duranium Legion considered such ritualism an archaic relic of the weak and foolish societies which had preceded the Legion. This belief was perhaps shaken for much of the Legion’s populace by the coincidental encounter of a new alien species barely eight hours into the new year, in the newly-discovered Gliese 229 system.

First contact with the race then designated as the Gliese 229 Aliens was made by a passing survey frigate. It is to date unclear whether the Gliese 229 Aliens first detected this contact via planetary sensors or shipboard sensors on the contact shortly designated Moskva 1 by the Legion Naval Intelligence Division.

Gliese 229 was a fairly average system located four jumps away from Sol via the GJ 1061 branch of the galactic jump network. WIth a fairly extensive planetary system consisting of eight planets with 63 moons along with a handful of independent smaller bodies, Gliese 229 was considered a potential candidate for future exploitation but not an especially-promising one. However, the innermost planet in the system was almost perfectly-habitable, with the only serious limitation being a slight 0.007 atm excess of oxygen in the atmosphere placing the total concentration just beyond the upper range for human tolerance. On discovering the system, the survey frigate Adamant had immediately plotted a course for this planet, in keeping with Legion survey corps doctrine of investigating all easily-colonized bodies with top priority. Despite being Earth-sized, the actual planet was tidally-locked to its sun and had a surface more than 99% covered with liquid water. Therefore it could support only a small population of about 79 million, and the crew of Adamant had no reason to expect any large alien population to be present on the planet. In spite of this, the Legion had immediately marked the planet as a potential terraforming site given how easily it could be brought to full habitability.

Contrary to all expectations, however, not only had a new alien race been detected, but the EM wave signature emanating from Gliese 229-A I was almost 50% larger than that emitted from the surface of Duratus itself. Caught by surprise, it took Captain Achlys Tartarus aboard Adamant several moments to determine an appropriate course of action. The Moskva-class contact off her starboard stern was moving at 2,275 km/s, 50% greater than the top speed of Adamant, therefore any attempt to shadow the other ship would likely be fruitless. For now, Adamant would continue on to the alien planet to gather whatever intelligence she could, and telemetry data from the Moskva would be relayed to the Warden 2 at the entry jump point, which would attempt to intercept the alien vessel. Captain Tartarus noted in her orders that Warden 2 should make every effort not to be spotted on the jump point itself, so as to conceal its location from the aliens. She reasoned, of course, that had the aliens already discovered this jump point, they would have been encountered farther away from what was by all appearances their home system.

With her orders issued, Captain Tartarus spent the next eighteen and a half hours restless with anticipation as Adamant approached the alien planet. At 02:30, the momentary calm was broken by warnings from the RF scanner operator, calling out that Adamant was spotted on active sensors by a new contact, designated Krivak-class, and was furthermore receiving an unintelligible communication from the same source. While the tone of the message certainly did not sound friendly, the Captain ordered her ship to continue on-course, intending to judge the alien response in the next few hours. This intelligence-gathering procedure did not take long; two minutes later, three more Krivaks announced their presence by pinging Adamant with their targeting arrays. While cautious, Captain Tartarus was not interested in backing down too easily, and ordered her crew to bring Adamant to a full stop and hold position. As they did so, a fifth Krivak blinked into existence on the RF scanner tactical display. As the crew of the survey frigate waited with bated breath, the squadron of alien ships drew closer, giving no sign of stopping at any respectful distance. Finally, with the Krivaks 15.1 million km distant, the Adamant’s infrared scanners finally registered a signature for the alien vessels, confirming that they were in fact military ships with an approximate displacement of 7,600 void tons - collectively matching Adamant five times over, not that this would make any difference if the encounter turned hot. Captain Tartarus was glad to call the intelligence-gathering operation a success and ordered her ship back to the jump point - transmitting all sensor data to Warden 2 just in case things did not end as well as she hoped.

Not reacting to this change of orders, the Krivaks continued to close on Adamant, sending no further communication. Captain Tartarus and her crew braced themselves for the worst, only to be relieved as the Krivaks closed with, and then flew past, Adamant. Apparently, the Gliese 229 Aliens were not quite as hostile as the Gliese 1 Aliens had been. Encouraged by the apparent unimportance of her ship to the aliens, the Captain ordered her helmsman to once again proceed towards the planet, hoping to gather more intelligence under the guise of establishing diplomatic relations. Shortly after the Krivaks disappeared from the RF scanner, Warden 2 reported the original Moskva contact which appeared to be heading toward a gravitational survey location beyond the entry jump point, confirming its displacement as 8,568 tons. All signs indicated that the Legion ships had been detected transiting the jump point, although it was yet unclear how this could have occurred.

Status of the Gliese 229 survey mission at 20:45 on 2 January, following the second detection of the Moskva-class survey vessel.

As Adamant approached the planet, another new contact class appeared on her RF scanners, designated Kirov, which mounted the same sensor type as the Krivak class. Based on intelligence gathered from the previous encounter, Captain Tartarus believed that Adamant was detecting these contacts from beyond the range of their own active arrays, though this made little difference as the planetary sensor network assuredly was tracking Adamant regardless. In any case, continuing to press onwards was the clear choice in her mind, to gather as much information as possible regarding the alien capabilities.

Meanwhile, the Krivak squadron had arrived at the position of Warden 2 and seemed content to maintain a close formation around the small traffic monitor. Having already determined the displacement of these ships, Warden 2 obligingly powered down her active scanner to minimize any threat the alien ships might consider her to pose.

In contrast to the tense situation of first contact, Adamant’s approach to the alien home world proved uneventful. By 05:30 on 4 January, Adamant had reached orbit of Gliese 229-A I, detecting another twenty-one ship types on her approach. Many had been spotted first by her RF scanner as they activated their targeting sensors, which by now appeared to be standard operating procedure for the alien fleet; these contacts were classified as warships after analysis of their sensor signatures. Preliminary speculative analysis of the warship-type contacts suggested that the Gliese 229 Aliens operated at least 20 battlecruiser-size warships, 89 cruiser-size warships split across three classes, 67 frigate or destroyer-size warships split across six classes, and 8 defense stations split across two classes. To members of the Legion high command who received this data some time later, two things were evident from this information: first, given the observed speeds of the ships detected thus far, Legion technology was likely to be superior to that of the aliens; second, the Duranium Legion Navy was horribly outnumbered.

Sensor log record of the Gliese 229 home fleet, as detected by the survey frigate Adamant on her initial approach to the planet.

In the present moment, having approached the planet without incident Captain Tartarus decided to see if she could complete a discreet geological survey of the planet without unduly annoying the alien fleet. While clearly a great gamble, Duranium Legion captains have historically been noted for their great boldness more than any other aspect of neurological construction, so this decision was certainly not out of character for the Captain. Despite the danger, Adamant completed her mission with no difficulty, confirming that the alien homeworld had ample stocks of TNEs to support their powerful fleet. Thus emboldened, Captain Tartarus ordered her crew to plan a geological survey of the entire system, working from the inside out so as to leave detection range of the planetary sensor network before the aliens became too upset with her presence in their system. While such an operation certainly would not help diplomatic relations with the aliens, the intelligence gained would be critical for the war planners back home on Duratus.

Gliese 229-A I
Duranium 348,473 Acc 0.9
Neutronium 180,615 Acc 0.6
Corbomite 168,296 Acc 0.5
Tritanium 71,077 Acc 0.4
Boronide 73,892 Acc 1
Mercassium 95,454 Acc 0.8
Vendarite 110,454 Acc 0.8
Sorium 391,915 Acc 0.6
Uridium 261,554 Acc 0.8
Corundium 85,877 Acc 0.4
Gallicite 151,273 Acc 0.9

Unfortunately for the intrepid crew of the Adamant, a Minsk-class vessel, designated as a geosurvey vessel class, was surveying the same planets. Angry-sounding messages thus continued to be broadcast towards Adamant at regular intervals.

Finally, on 22 February a sufficient number of garbled communiques had been received from the aliens that communication could be established between Warden 2 and an alien stabilization ship which had positioned itself at the jump point. The aliens identified themselves as the Republic of Belaire. Unfortunately for the bold Captain Tartarus, the jig was up as the Belaire fleet commander issued an ultimatum: leave the system or be fired upon. Having pushed her luck as far as it would go, the Captain reluctantly acquiesced and set a course for the jump point to escort Warden 2 out of the system. This escape was completed without incident, and with Warden 2 left to monitor the other side of the jump point, Adamant transmitted her complete sensor logs through the communications network back to the Legion high command at Duratus, and set out hoping to find greener pastures. For ease of reference, the Gliese 229 system was renamed as Belaire after the alien race which resided there.

At the Legion high command on Duratus, the war planning department was considerably more flustered than Captain Achlys Tartarus had been. The existence of a rival navy which could overmatch the entire Legion Navy with the members of just one ship class, particularly the twenty 23,000-ton Kirov-class battlecruisers, was nothing less than an existential threat. Amidst the panic, Legion war planners were quick to grasp the hope of superior technology compared to their rival, as evidenced by the relatively weak engine signatures detected by the post-named Belaire Expedition. Unfortunately, while they were highly effective weapons in many respects, the railgun batteries preferred by the Legion Navy were not suited to exploiting a speed advantage against a superior enemy fleet, therefore the Legion high command was forced to turn to projects under development in hopes that a new secret weapon might be found to even the odds. Fortunately, while it would take some time yet to bring to fruition, just such a project had been the subject of top-secret research for a significant part of the past five years.

In the present, however, the situation continued to develop poorly. On 17 March, a Krivak-class scout ship transited the jump point into Kuiper 79, immediately declaring that this system lay within the territory of the Republic of Belaire. While the Legion was certainly not in the habit of giving in to empty territorial demands, the Legion was also not in the business of starting wars it could not win. For the moment, no official response was sent to the Krivak, and the Legion continued its business in the system as usual. While Kuiper 79 was not overly impressive, it would have been decently well-suited as a mining base had the Legion not preferred more productive opportunities in other sectors of the galaxy, so in a pinch it could be quietly left alone with Legion monitoring craft stationed at opposite ends of each jump point in the system.

Meanwhile, some form of decisive action needed to be taken. The system of GJ 1061 had long been marked for future colonization due to the quite-hospitable second planet, which would require relatively little terraforming to be fully-habitable. The remaining bodies in the system, only half of which had been surveyed by this time, included multiple gas giants with high content of accessible sorium and an extensive Kuiper Belt with excellent mining prospects despite the distances involved. It would therefore make an excellent near-Sol fleet base for operations against the Republic of Belaire, with a good chance to become a self-sustaining network of colonies later on. For now, the Legion high command determined that it was of critical importance to establish the jump gate network needed to build up a base on this colony, preferably before the Belaire aliens laid a claim to the system. Meanwhile, some initial groundwork had to be laid, and a convoy was rapidly dispatched to the system. For ease of reference, and while left unsaid likely also for the sake of public relations materials, the GJ 1061 system was redesignated as Adamantine after the bold frigate which had repeatedly brushed with certain doom and survived to bring glory to the Legion.

Adamantine-A II
Boronide 65,545,216 Acc 0.2
Mercassium 17,139,600 Acc 0.1
Vendarite 46,348,864 Acc 0.2
Nitrogen 71.000% 0.901 atm
Oxygen 29.000% 0.368 atm
Base Temp (K / C) 202.46 -70.54
Surface Temp (K / C) 191.64 -81.36

The Republic of Belaire wasted no time putting pressure on the Legion high command to act. Within the first month after their arrival in Kuiper 79, An Udaloy-class and Moskva-class ship also transited into the system, reinforcing the persistent requests for the Legion to vacate the system. The Lords Admiral who had begun developing ulcers due to this stress were not helped by the long-expected report that the gallicite deposits on Duratus had finally run out on 5 May, only adding to the list of problems which needed solving. With the gravitational survey of Kuiper 79 being completed on 9 May, it was decided to create some breathing room fo the moment and Warden 2 was ordered to pull back to the Adamantine system along with Avenging Wrath, which would assist Angel of Ares in completing the geological survey of that system. Meanwhile, Belaire scouts were detected in Luyten 302-89 on 12 May; as this was a non-critical system it was hoped that the Belaire would send their survey ships in that direction, buying the Legion precious time to fortify Adamantine. In the short term, these hopes seemed to carry through, as Belaire activity within range of Legion sensors largely ceased aside from incidental contact in the Luyten 302-89 system.

The all-too-short period of relative silence was broken on 20 August by another Belaire Krivak-class scout arriving in the Adamantine system, followed some days later by an Udaloy. As Adamantine Base was still in its early stages the Belaire captain judged the Legion’s presence to be insufficient to justify their firm request to leave the system, much to the chagrin of the Legion high command. As the base in Adamantine was not yet sufficient to maintain even a cruiser squadron, the Legion admirals settled for dispatching another Gatekeeper to the system to maintain the jump point monitoring, while Warden 2 would shadow the Krivak as it explored the system. Once the planetary base was sufficiently developed, the newly-assembled Cruiser Squadron 3 would be dispatched to ensure a respectable Legion presence in the system when the “request” was reissued. An ancillary task for establishing the base was completed by 29 August, when the stabilisation ship Pisces reported completion of the jump gate network between Sol and Adamantine.

Over the course of the following four weeks, the Krivak would scout out the inner system of Adamantine to its apparent satisfaction before retiring to its entry jump point though still remaining in-system. On 17 September, a pair of Minsks entered the system; apparently the Belaire had judged it safe. While this presence caused consternation for the Legion high command, it did indicate that the Belaire did not view the Legion with great hostility, thus they might be afforded sufficient time to complete a naval build-up before war was declared. On 3 October, with a presence of 400,000 colonists now ensconced on the planet surface, the Legion reissued a request for the Belaire ships to vacate the system. Three days later, the Belaire response was received, and once again they rejected the Legion’s claim to the system.

Still uneasy about the Belair refusal to respect Legion territorial claims, the Legion high command ordered the terraforming cluster currently in orbit of Mercury to be briefly relocated to Adamantine Base. As a fractional amount of excess oxygen to be removed was all that stood between this planet and easy (though not complete) habitability, the high command wished to accomplish this task before tensions with Belaire became too much greater and the terraforming mission too risky.

By 1 November, despite gallicite deposits being exhausted the maintenance supply factories on Duratus were reporting a shortage of duranium instead. As there were at least five years’ worth of supplies stockpiled on the planet surface, the Legion high command ordered that supply production would be shut down for the foreseeable future as a cost-saving measure. Legion planners anticipated that by the time production had to be resumed, systems such as Adamantine would be ready to take up the challenge.

Unfortunately for the blood pressure of the Legion’s admirals, the Belaire were not the only sentient species in the galaxy, and one ship’s crew in particular was about to be reminded of this inconvenient truth.


Shipbuilding

1x Defiant class Light Cruiser: Double Edge
2x Charybdis class Destroyer: Char, Corrugator
2x Bellerophon class Frigate: Bloodsucker, Braggart
2x Ars Magica class Survey Frigate: Ascendant Might, Ariadne
2x Phaeton class Freighter
2x Typhon class Colony Ship
2x Salamander class Troop Transport
1x Achelous class Terraforming Platform
2x Obsidian class Orbital Mining Platform
3x Gatekeeper class Traffic Monitor

Research

Construction Equipment
Fuel Production 56,000 Litres
Ground Formation Construction Rate - 320
Mining Production 14 tons

Systems Discovered

NN 3378: FS Ars Magica, 17 March 4005
WISE 0350-5658: FS Adamant, 27 March 4005
Lacaille 9352: FS Adjudicator, 10 June 4005
WISE 1506+7027: FS Archrival, 9 July 4005
Struve 2398: FS Adamant, 9 July 4005
Groombridge 34: FS Ascendant Might, 7 October 4005
Eta Cassiopeiae: FS Ardent Knight, 12 November 4005

13 November 4005

Many veterans of the Legion Navy considered the Ars Magica-class survey frigate Ardent Knight to be the first in her class, despite being the third-commissioned ship of the class. In large part, this was due to her unique fame not only as the discoverer of the first jump point but also as the first to bravely go where none had gone before. It was ironic, then, that she would become the first of her class to cross another kind of frontier entirely.

At 10:58 Duratus Galactic time on 13 November, sensor operators aboard Ardent Knight were shocked to discover a pair of new, yet strangely familiar, contacts appearing on her RF scanner display. While the contacts were of an alien ship class not yet encountered, the active sensor signatures being detected were unmistakably similar to those of the Mongolican battle stations discovered two and a half years ago. While similar, the sensor signatures were not identical to those aboard the Genghis and Khan, and Captain Eupheme Nikon initially held out hope that the similarities were purely coincidental. However, the computers and sensor technicians aboard Ardent Knight could offer no better explanation for the idiosyncratic waveforms being detected, and the Captain was reluctantly forced to accept the reality of her situation. Designating these contacts Ogadei, Captain Nikon transmitted her sensor logs to Warden 6 at the entry jump point, which would relay them back to Duratus, and set about determining how Ardent Knight should meet her fate. The two Ogadei-class ships were traveling at 5,033 km/s, more than three times the top speed of Ardent Knight, and were already less than 50 million km from the frigate which in turn was over 75 million km from her entry point. Escape was out of the question, therefore Ardent Knight’s final mission would be to disguise the location of her entry point and to lead the enemy away from Warden 6, which lacked self-jump capability to make its own escape. With this established, Captain Nikon ordered her crew to plot a course for a nearby comet, on a trajectory away from both the enemy ships and Warden 6.

Twenty-two minutes later, three groups of four small contacts each appeared on the thermal scanners of Ardent Knight, inbound at 34,566 km/s. Clearly these were missiles, but of a different type from those encountered in Mongolica. Ten seconds later, three more salvos appeared, followed by a seventh ten seconds after that. This limited onslaught was small comfort to the doomed crew of Ardent Knight. Despite the futility of doing so, Captain Nikon ordered all hands to brace for impact.

R.I.P.

At 11:22:40 the first wave of missiles slammed into Ardent Knight, instantly shredding her into a small cloud of space junk. Of the 145 brave men and women on board, 109 perished instantly; the three dozen who escaped would be left to an uncertain, and quite probably worse, fate.

The Legion high command was not made up of men and women beholden to sentiment, and on receiving word of the events in Eta Cassiopeiae their first concern was to determine the intent and capabilities of this new - potentially Mongolican - threat. This would pose some difficulty, as the Legion could not spare a large fleet element to reconnoiter the enemy position due to ongoing tensions with the Republic of Belaire. In the end, Frigate Squadron 3 would be sent, closely followed by the newly-commissioned Gatekeeper 7 which would be responsible for rescuing Warden 6 if the latter vessel had not yet been detected and reduced to atoms. The frigate squadron would hopefully be able to at least manage a token point defense against the enemy missiles while making a swift escape if spotted, although with only nine 102 mm defense batteries across four ships even this would be a great deal to ask. The frigate squadron would require eighteen days to reach Eta Cassiopeiae, and Gatekeeper 7 a full month; understandably, the crew of Warden 6 was not optimistic about their odds of survival. To make matters worse, the homing signals from the life pods of Ardent Knight went silent shortly after midnight on 15 November - an ominous portent.

Early on 1 December, Frigate Squadron 3 transited into Eta Cassiopeiae, immediately resolving on their powerful RF array a massive active sensor based on a new ship class, designated Kublai, detecting five contacts of that type in total - all in orbit around the second planet of the near component star. For the moment, Commander Agon Reza aboard the frigate Bad Omen ordered the squadron to hold position at the jump point. Sensor technicians estimated the range of the enemy sensor as more than 120 million km, with a resolution easily able to resolve the Bellerophon-class frigates. While the frigates could likely count on speed to help them escape detection, Commander Reza preferred to wait until Warden 6 was safely evacuated before commencing reconnaissance operations. In the meantime, a communication was sent back to the Legion high command on Duratus requesting that a jump cruiser be detached and sent to Eta Cassiopeiae, in order to deploy its R-56 reconnaissance fighter if an opportunity presented itself. To meet this request, First Fleet detached its light jump cruiser Grand Cross to the system.

A bit more than an hour later, a sixth Kublai contact was detected, approximately thirty million km from the planet and moving at 7,568 km/s along a heading towards the jump point. Commander Reza was disturbed by this development, but not unduly worried, though he did order Warden 6 to evacuate to a position some 135 million km stellar-south of the jump point, just in case. Even so, it seemed improbable at best for his squadron to have been spotted. This assessment was called into question, however, as the Kublai continued to approach, pulsing its active sensor roughly once every ten minutes. Finally, after forty minutes of this charade, it became apparent that Frigate Squadron 3 had in fact been made out, as another pair of Kublais appeared at 147 million km on the same direct course. Commander Reza resolved to remain on the jump point as long as possible, partly to gather intelligence before evacuating from the system but also to give Warden 6 as much time as possible to bravely run away.

Fifteen minutes later, a ninth Kublai pulsed its own active sensor, followed by a tenth after another fifteen minutes; clearly the alien ships were slowly revealing their strength in an attempt to intimidate the Legion scouting force. Twenty additional minutes passed, and just as Commander Reza began to think he had a full accounting of the enemy force, a new contact pulsed its actives. Designated Yuan, this contact was located all the way back at the alien planet; presumably, it was checking for any Legion stealth ships which might have evaded the Kublai squadron. Eighty seconds later, two new Kublai contacts were detected by the frigates’ RF arrays, and a mildly-annoyed Commander Reza grudgingly resumed his counting. As the Kublais continued to approach, still more new Kublai contacts made themselves known; by 08:30, Frigate Squadron 3 had tallied a total of 18 Kublais in addition to yet another class of contacts operating the same type of active sensor, a pair of Timurads.

By now, the Mongolican squadrons were exhibiting an unusual behavior, as several Kublais appeared to be retreating back toward their planetary base, with one of the Kublais holding position at 116 million km just inside the presumed range of the large active sensor it carried. The Timurad pair appeared to be continuing to advance towards the frigates, suggesting that these were heavier warships while the Kublais were light frigates or scouts not equipped with heavy weapons. As the Timurads continued to advance, another pair pulsed their sensors and appeared on the RF arrays of Frigate Squadron 3, repeating the same intimidation tactics as the Kublais. Commander Agon Reza was by now thoroughly annoyed.

Few starship captains enjoy playing the sort of sensor games that the Mongolicans had apparently made a core component of their combat doctrine.

Fortunately—by some tenuous definitions, at least—for Commander Reza, the Timurads were similarly uninterested in playing games. As they barreled towards the frigate squadron, infrared arrays detected their engine exhaust, giving a displacement reading of around 26,700 tons each for the Timurads. Following this encounter, the size of these vessels would spawn several dozen schemes within the halls of the Legion high command based around somehow leading the Belaire and Mongolican battlecruisers to fight each other, all of which would be roundly rejected. In the present moment, however, Commander Reza was content to place such harebrained schemes far out of mind, instead waiting for the moment at which the Mongolican attack force would cross into his own active sensor range, allowing his technicians to finally get a good look at their foes. His anticipation was only heightened when the squadron’s thermal arrays resolved two additional 17,800-ton contacts at 104 million km, designated Hazara and unlike their comrades not running any active sensors which the Bellerophons could detect at that distance.

Finally, at 11:34 the Mongolican attack force had approached within active sensor range of Frigate Squadron 3. Commander Reza ordered the squadron to activate their sensor arrays, eager to see what the enemy was made of. Immediately, two additional classes of contacts were discovered, designated Aimak (8.874 tons) and Zanabazar (8,846 tons). Notably, none of the earlier Ogadei contacts were spotted, despite the fact that these were known to the Legion to be missile-armed warships after the ill-fated encounter of Ardent Knight. It was possible that these ships were smaller combatants, which the long-range arrays of the frigates could not resolve at this distance. Thus, Commander Reza decided to continue holding his position - also hoping to give Warden 6 more precious time to make her escape.

Finally, at 12:27, a wave of enemy missiles were spotted on the squadron’s thermal arrays, consisting of four salvos with fourteen missiles each. As a single salvo already contained more missiles than the frigate squadron had guns, Commander Reza wisely discerned that it was, at last, time to go. After holding position for three more minutes to collect accurate sensor data on the missiles, Frigate Squadron 3 quickly disappeared through the jump point, leaving the Mongolican missiles to self-destruct uselessly less than a million km from their targets. Warden 6 was now on its own for the foreseeable future.

Based on the speeds observed during the reconnaissance operation, Commander Reza estimated that the Mongolican attack fleet would be able to make the jump point in less than five hours, and as they had surely seen his squadron make its transit there could be no doubt about its location even if the aliens had somehow not surveyed their own system. Therefore, if the Mongolicans chose to pursue his squadron through the jump point, nothing could be done to stop them. On the other hand, if the aliens lacked jump capability, this would be valuable intelligence to bring home to the Legion high command, which would then rest assured that the Monglicans, though powerful, would not pose an offensive threat which would detract from efforts to deal with the Belaire situation. Thus, in the best interests of the mission Commander Reza elected to have his squadron remain on the opposite side of the jump point, monitoring it for any Mongolican incursion. By midnight, no Mongolican vessel had yet traversed the jump point, and Commander Reza could breathe a bit more easily as he transmitted his final report of the day to the Legion high command. The fate of Warden 6, however, would remain unknown for some time yet.


Shipbuilding

1x Charybdis class Destroyer: Chimera
1x Gatekeeper class Traffic Monitor

Systems Discovered

IRAS 21500+5903: FS Amalgam of the Void, 21 December 4005

Year 4006

After the tense encounter at Eta Cassiopeiae (which, in the case of Warden 6, had yet to be resolved), an eerie calm fell over the Duranium Legion. On 6 January, the survey frigate Archon traversed the only unexplored jump point in the AX Microscopii system, which was found to link back to a previously dormant jump point in the famous Olympia system. This completed the first loop in the galactic jump network which was known to the Duranium Legion, and was a source of mild fanfare in the news media organizations for some days following. With this, Warden 3 which had been monitoring the known jump point between AX Microscopii and AD Leonis was recalled to Sol, likely pending reassignment to the Adamantine sector. Archon was also sent to Earth for the time being, as she would soon need to refuel anyways.

The eeriness of this period would prove more prophetic than the calm. On 13 January, the survey frigate Ars Magica detected a sensor signature in orbit of the third planet of the LHS 3508 system, clearly matching that of the Yuan-class contact first seen in Eta Cassiopeiae - another Mongolican fleet was lying in wait. Ars Magica immediately turned around and made for the jump point at full speed, not wishing to repeat the fate of Ardent Knight nor to invite the curse of being first in her class which had been visited upon Bellerophon, Charybdis, and Defiant three years ago. Unfortunately, the curse would claim another victim, as three salvos of Mongolican missiles were soon detected streaking toward Ars Magica. Her demise was as swift as it was certain. News of this shocking event would be carried back to the Legion high command by Gatekeeper 5 which had remained at the entry jump point; news of the first-in-class curse would be carried throughout the Legion Navy by word of mouth. Before leaving the system to deliver her report, however, Gatekeeper 5 remained at the jump point long enough to witness the expiration of Ars Magica’s life pods; the Mongolicans had not taken captives, a marked departure from their behavior in Eta Cassiopeiae, which suggested that there may only be orbital battle stations in this system - valuable information for the Legion’s battle planners.

Orders were issued: Frigate Squadron 3 was directed to relocate from its current position on the Eta Cassiopeiae jump point, which by now the Legion high command was quite certain the Mongolicans had no interest in breaching, to conduct reconnaissance of the LHS 3508 system, most importantly to confirm that the only forces present were orbital battle stations which could be engaged and defeated with fairly minimal effort - in relative terms, of course. As this would test the limits of the frigates’ fuel range, a tanker would be dispatched from Duratus after taking some time to load sufficient fuel to support the squadron. Gatekeeper 5 was ordered to remain in-system, at the entry jump point, and to observe any potential approach of hostile forces to the jump point before fleeing. Finally, as the existing designation of the system was rather tedious, the battle planning department recommended that the system be redesignated. Claiming that their reasoning was entirely due to an interesting parallel with mathematical shorthand, the department suggested the designation “Devils’ Hand”, which was grudgingly accepted by the Legion admirals when no alternative was suggested.

Frigate Squadron 3 arrived in Devil’s Hand early on 15 February. Not willing to risk his entire squadron on an excursion away from the jump point, Commander Agon Reza detached his own vessel, Bad Omen, and ordered her to approach within 83 million km of the third planet in the system. Having made this approach by 09:37 on 17 February, Bad Omen was able to resolve the Yuan-class contact as displacing 17,734 tons - nearly the same displacement as the Genghis and Khan stations previously engaged. At this range, the long-range sensor array aboard Bad Omen could resolve any vessel larger than 7,500 tons, smaller than every Mongolican ship detected to that point. With the primary mission accomplished, Commander Reza considered approaching closer to the target, knowing from the previous encounter that the Mongolican missiles had a maximum range of at least 76 million km. However, at this distance hardly anything smaller than 7,500 tons would be resolvable anyways, thus Commander Reza decided against this risky course of action. After remaining on station for an hour or so, in hopes of detecting some response from the enemy, Bad Omen set course back to the jump point.

The opportunity for the Legion Navy was blatantly obvious, with the only potential catch being that any fleet assets temporarily diverted to Devil’s Hand would be unavailable should the business with the Belaire go poorly. After ordering the railgun counters in the battle planning department to triple-check the point defense calculations, the Legion high command devised a two-component battle plan. On one hand, Cruiser Squadron 3 would depart for the Adamantine Base ahead of schedule, in hopes that this would provide some additional incentive for the Belaire to keep a fair distance and avoid any breakout of hostilities. Meanwhile, Second Fleet which had recently finished a set of overhauls would detach its frigate squadron, sail to Devil’s Hand with all haste, and take on Frigate Squadron 3 as its sensor wing. As the Yuan-class missile base had been observed to fire, at most, two salvos of eleven large missiles each in a single volley, and based on comparisons with the weapons of the Genghis station this was likely to be the full armament of the Yuan. It was expected that a single destroyer squadron would provide more than enough point defense for the fleet; however, in case the Yuan had been careful to hide its true strength the second destroyer squadron would be available. Second Fleet would arrive at Devil’s Hand in twenty-four days.

At 16:39 on 14 March, Second Fleet rendezvoused with Frigate Squadron 3 and transited to Devil’s Hand. Immediately, Captain Ceto Echetus aboard the light cruiser Defenestrator ordered the fleet to approach within 83 million km of the planet, as Bad Omen had done previously. This being done, active sensor arrays confirmed that the situation around the third planet was unchanged, and two minutes past midnight on 16 March, Second Fleet began their attack run against the Mongolicans.

Second Fleet
Captain Ceto Echetus commanding aboard CL Defenestrator
Cruiser Squadron 2: Dauntless, Defenestrator, Disruptor, Gothic, 4x R-56
Destroyer Squadron 3: Catharsis, Centaur, Crushing Blow, Final Blow
Destroyer Squadron 4: Champion, Covenanter, Cry, Ye Wicked, Final Judgement
Frigate Squadron 3 (attached): Bad Omen, Broken Wind, Brutal Legend, Endless Night

Second Fleet preparing for the approach to Devil’s Hand III.

Captain Echetus ordered the fleet to first close to 42 million km, within range of the high-resolution arrays of the frigates. For the approach, only the destroyers would initially be ordered to participate in point defense final fire; Legion battle planners had assured Captain Echetus that one destroyer squadron’s worth of battery fire would be sufficient, and while the Captain certainly intended to test this theory she would have the second destroyer squadron ready to issue any empirically-determined corrections. The eager gunners of Second Fleet would however be disappointed, as the fleet closed to 42 million km without detecting any sign of even one missile launched in their direction. Irritated, Captain Echetus ordered the fleet to close to 15 million km, just within the maximum range of the missile warning arrays of Frigate Squadron 3. Again the break point was reached, and no enemy missiles had been detected. Now quite perplexed, the Captain ordered the fleet to close to two-and-a-quarter million km, just beyond the range of the fast missiles encountered by First Fleet in Mongolica. She did not expect the Yuan battle station to be armed with these, given that it was already known to be armed with enough launchers for the larger missiles as to constitute a full loadout, but Captain Echetus knew better than to rely on her expectations.

As Second Fleet continued to close in, small signatures appeared on the passive detection arrays of the frigates, corresponding to some kind of planetary structures and the waste heat emissions from the Yuan itself. Still, no missile launches had yet been detected. Now thoroughly annoyed at the complete waste of her time, Captain Echetus ordered the fleet to commence its final attack run. Finally, as Second Fleet closed to under 450,000 km, the Yuan finally seemed to take notice and began launching its missiles. Despite a handful of gunners aboard the destroyers having dozed off, the point defense work was fully effective, with all twenty-two incoming missiles destroyed easily, in fact only two destroyers even had the chance to fire their weapons before the interception was over. This would have been an excellent trap, Captain Echetus would later comment during a debriefing session, if only it had any chance of working at all. Instead, this would stand as yet another example proving that cowardly, poorly-programmed automatons ought never be used to do a real soldiers job.

Finally, something interesting happens.

Second Fleet continued to close, fending off another half-dozen impotent waves of missiles. Aside from some mild communications hiccups, the approach was perfectly smooth, and two volleys from the weapons batteries of Cruiser Squadron 2 were enough to reduce the Yuan to space rubble. Defenestrator, the flagship of Captain Ceto Echetus, claimed the kill. As Second Fleet entered orbit of the planet, active scans confirmed that there were no Mongolican ground forces present on the surface. With that, Captain Echetus declared the Battle of Devil’s Hand finished, claiming total victory for the Duranium Legion, and ordered Second Fleet to depart the system at once. The fleet would briefly rendezvous with the tanker en-route and then return to Duratus with all due haste, aiming to return before the Belaire might try anything untoward. The small Mongolican outpost would be left until some undetermined date in the future when a survey ship might get around to studying the planet.

With the brief interruption of Devil’s Hand out of the way, the attentions of the Lords Admiral returned to the situation in Eta Cassiopeiae, specifically the recovery of Warden 6 if she had indeed survived the past three months alone in a hostile system. Still on station at the jump point to Eta Cassiopeiae, the light jump cruiser Grand Cross launched her R-56 recon fighter into the jump point on 21 March, hoping the small craft would be small enough to evade detection and counting on the revolution of the Mongolican planet to have carried it out of range to detect the transit. Unfortunately, these hopes would prove unfounded; the R-56 would scarcely have the chance to send a panicked communication through the jump point before being eviscerated in a hail of gunfire. Clearly, the Mongolicans had positioned a substantial defense force at the jump point; thus, any chance of rescue for Warden 6, should she even have survived to this point, was minimal and most likely would require discovery of a second jump point leading into the system. Meanwhile, Grand Cross would return to Duratus empty-handed, leaving Gatekeeper 7 behind to monitor the jump point just in case the Mongolicans suddenly developed an urge to take the offensive.

After this, several months passed without serious incident. On 15 June, the first new naval ship class to be commissioned since the year 4000 came off the slipway, albeit as a refit rather than an entirely new class. The survey frigate Archon had been refitted to a Mk II modernization of the Ars Magica class, which was somewhat enlarged in order to fit a more powerful engine and a small active scanner to supplement the passive scanners; recent experiences had convinced the Lords Admiral that the survey fleet required a minimal active scanning capability to carry out reconnaissance missions, notably the ability to pulse an active scanner during the Belaire encounter would have provided valuable intelligence. Detractors of the modernized design criticized the reduced maintenance life and complained that the sensor suite had not been upgraded to match the increase in straight-line speed.

Ars Magica Mk II class Survey Frigate  	8,500 tons   	141 Crew   	899.7 BP   	TCS 170	TH 375	EM 0  
2205 km/s	JR 1-25(C)  	Armour 2-37   	Shields 0-0   	HTK 41  	Sensors 8/8/2/2  	DCR 8  	PPV 0  
Maint Life 7.04 Years 	MSP 1,049	AFR 72%	IFR 1.0%	1YR 37	5YR 556	Max Repair 100 MSP  
Captain	Control Rating 2   BRG   SCI     
Intended Deployment Time: 84 months	Morale Check Required    

Legion Gravitic Corps LG-170 Gravity Drive 'Hermes' 	Max Ship Size 8500 tons	Distance 25k km 	Squadron Size 1

Hyperion Drive Yards HC-375 Deep Space Engine 'Cyclops' (1)	Power 375	Fuel Use 5.77%	Signature 375	Explosion 5%  
Fuel Capacity 401,000 Litres	Range 147 billion km (771 days at full power)

Scamander Corporation Series XVI Onboard Targeting System (1) 	GPS 16 	Range 6.4m km	MCR 574.5k km	Resolution 1  
Scamander Corporation Series VIII Infrared Scanner (1) 	Sensitivity 8 	Detect Sig Strength 1000:  22.4m km  
Scamander Corporation Series VIII RF Wave Scanner (1) 	Sensitivity 8 	Detect Sig Strength 1000:  22.4m km  
Geological Survey Sensors (2)   2 Survey Points Per Hour  
Gravitational Survey Sensors (2)   2 Survey Points Per Hour

This design is classed as a Military Vessel for maintenance purposes

Further good news came out the survey corps not long after this, with the announcement that the Legion’s first Xenoarcheology Brigade had been activated and would be deployed to Mongolica II. The brigade followed the same pattern as the Geosurvey Brigade, consisting of three xenoarcheology companies escorted by a mechanized infantry battalion with the brigade headquarters attached. The Legion high command expected this new brigade to make the next steps in understanding their mysterious Mongolican foes.

Styx Mk I XAV  
Transport Size (tons) 218 	Cost 8.72 	Armour 16 	Hit Points 32  
Annual Maintenance Cost 1.1 	Resupply Cost 0  
Xenoarchaeology Equipment:  	Xenoarchaeology Points 0.5  
Xenoarchaeology Equipment:  	Xenoarchaeology Points 0.5  
Non-Combat Class

A parallel development was the commissioning of the Legion’s first salvage vessel. The Accatran-class salvager, soon to be accompanied by her sister Eyrie, would investigate the wrecks of the Genghis and Khan, to be followed in the near future by a study of the Yuan debris in Devil’s Hand. In addition to shedding further light on the origins of the Mongolicans, a wealth of minerals and technology was anticipated from the salvaging operations.

Accatran class Salvager  	79,344 tons   	423 Crew   	1,395.5 BP   	TCS 1,587	TH 2,400	EM 0  
1512 km/s  	Armour 1-164   	Shields 0-0   	HTK 93  	Sensors 8/8/0/0  	DCR 1  	PPV 0  
MSP 10	Max Repair 200 MSP  
Cargo 30,000	Cargo Shuttle Multiplier 5      
Subcommander	Control Rating 1   BRG     
Intended Deployment Time: 3 months      
Salvager: 2 module(s) capable of salvaging 1000 tons per day

Hyperion Drive Yards HC-300 Auxiliary Engine 'Charon' (8)	Power 2400	Fuel Use 3.30%	Signature 300	Explosion 4%  
Fuel Capacity 1,000,000 Litres	Range 68.6 billion km (525 days at full power)

Scamander Corporation Series VIII RF Wave Scanner (1) 	Sensitivity 8 	Detect Sig Strength 1000:  22.4m km  
Scamander Corporation Series VIII Infrared Scanner (1) 	Sensitivity 8 	Detect Sig Strength 1000:  22.4m km

This design is classed as a Commercial Vessel for maintenance purposes

On 3 September, the newly-refitted Archon transmitted an intriguing report to Legion high command. As expected, another alien ruin had been detected during the survey of Devil’s Hand III, although this one was quite small and likely no more than an outpost of the civilization which had built them. More intriguing, however, was the discovery of a mysterious structure, or “construct” as Captain Thalia Skythes described it in her report to the Legion high command. The structure was clearly distinct from the ruined outpost, and in fact seemed to be in remarkably better condition, but its purpose was completely unclear from its shape and size. Captain Skythes recommended that the Xenoarcheology Brigade arrive to investigate the structure at the earliest possible time; she also noted that the planet would not be too difficult to terraform although it would take some time to be made fully habitable as there was no water present on the surface; if the construct turned out to be of interest, it would not be too difficult to establish a naval base on the planet. Intrigued by this possibility, the Legion high command took the somewhat risky step of ordering the stabilization fleet to create a jump gate network reaching to Devil’s Hand once the entire stabilization fleet had returned from their previous tasks.

“The earliest possible time” was not too long in coming, as by 28 October the Xenoarcheology Brigade had completed their study of the Mongolica II ruins. The ruins had been constructed by an ancient race whose name was best translated as the Khorramabad. While it was difficult to make out many details from the scraps of surviving record, the Khorramabad appeared to have constructed the automatons which the Legion had fought as a defense against a powerful foe. Judging from the lack of living Khorramabad, the Legion xenoarcheologists judged that they had probably been defeated by this foe - a chilling thought, considering the level of technology the Khorramabad had possessed. As best any member of the Brigade could tell, the automatons had been programmed to aggressively combat any ship or ground soldier which was not identified as a Khorramabad ship or soldier, which in large part explained the behavior of the automatons. Records on the design and construction or the automatons could not be found, nor could any information about the powerful foe. Most concerningly, the Legion xenoarchelogists could locate no records indicating how many programmers had been sacked for the obvious deficiencies in the combat routines of the automatons. However, despite their poor record-keeping the Khorramabad did appear to be excellent architects, as many of the buildings in the ruined colony had stood for an estimated 30 to 50 million years. Of these, the brigade had identified some three-and-a-half dozen or so which might be of some use to the Legion should they be excavated and reactivated by a well-equipped construction or engineering formation. THe work of the xenoarcheologists, however, was completed, and therefore they were immediately reassigned to study the ruins and strange construct in Devil’s Hand.

Year 4007

The Xenoarcheology Brigade set foot on Devil’s Hand III on 4 May, finding no automated ground forces as expected and capturing a small listening post with a stock of anti-ship missiles. Setting a detachment from the escorting infantry battalion to the duty of scrapping the Mongolican ordnance, the xenoarcheologists eagerly turned to the ruins and more interestingly the unusual construct nearby. While the construct drew the most attention - and competition for assignments - those relegated to studying the ruins themselves made a finding that some at least in the Legion high command considered far more significant. The ruins themselves did not share many features in common with those in the Mongolica system, not least the writing found throughout was in a completely different language. After a month of perplexed puzzling, the researchers translated the language of the ruins to find that the builders were not Khorramabad at all, but in fact another race whose name translated, curiously enough, as the Actinium Commune. Unfortunately, these ruins were about one-third the size of the ones in Mongolica, thus even fewer records existed and none were found explaining the link between the Khorramabad and Actinium races. As at Mongolica, a few of the ruined structures seemed recoverable, and the brigade called back to Duratus to request engineering support once such formations were activated. Meanwhile, the Xenoarcheology Brigade continued to study the mysterious construct, hoping that it might contain the answers to these questions.

Back on Duratus, the Legion high command was tirelessly working to develop their answer to the dangerous Belaire fleet. Thus far, relations had been chilly but nonconfrontational, with neither side willing to make explicit concessions but both generally respecting each others’ territory. Unfortunately for the Belaire, the Duranium Legion was not a race characterized by respect for other sentient species, and as June turned to July the Legion Navy prepared to deploy their latest answer to the Belaire fleet.


Shipbuilding

3x Defiant class Light Cruiser: Damnation, Devourer, Direct Fire
2x Charybdis class Destroyer: Crusader, Chronomancer
2x Ars Magica class Survey Frigate: Aeryn Sun, Argumentative
2x Ars Magica II class Survey Frigate: Archon (refit), Aeryn Sun (refit), Aether Net (refit)
4x Phaeton class Freighter
2x Typhon class Colony Ship
2x Accatran class Salvager
2x Achelous Mk II Terraforming Station
2x Obsidian class Orbital Mining Platform
4x Gatekeeper class Traffic Monitor
2x Olympia class Cargo Shuttle

Research

Alien Autopsy = Mongolican
Capacitor Recharge Rate 4
Electronic Intelligence and Analysis Module - Strength 5
Maintenance Support per Facility: 1600 Tons
Particle Beam Range 200,000 km
Particle Beam Strength 4

Systems Discovered

LHS 3508 (Devil’s Hand): FS Ars Magica, 2 January 4006
EG 452: FS Athena, 11 January 4006
HIP 80436: FS Apollo, 16 May 4006
HIP 113296: FS Ariadne, 23 May 4006
DEN 0255-4700: FS Archrival, 7 June 4006
DEN 1048-3956: FS Adjudicator, 20 August 4006
Gliese 687: FS Aether Net, 29 August 4006
WISE 0359-5401: FS Amalgam of the Void, 13 December 4006
WISE 1405+5534: FS Archrival, 24 December 4006
WISE 1741+2553: FS Amalgam of the Void, 25 March 4007
GI 399.1: FS Aeryn Sun, 6 June 4007
LHS 288: FS Adamant, 13 June 4007
Kapteyn’s Star: FS Adamant, 14 June 4007
DEN 0817-6155: FS Adamant, 29 June 4007

The Galaxy According to the Duranium Legion: 1 July 4007

Spotlight #1: Development of particle beam weapons and the Hellfire-class frigate

Following the encounter with Belaire, in March 4005 the Duranium Legion high command rapidly issued an open design specification for a long-range shipborne weapon and a ship to carry it. While the initial design specification for the latter was for a cruiser-sized warship, logistical limits - namely the I/J-class cruiser project - as well as the need to deploy the new weapons quickly, more so than effectively, led to downward revision of the specification so that a frigate-sized ship design was called for instead. The final result would turn out to be a trademark combination: on one hand, the ingenuity and engineering skill of the Legion’s finest scientific minds would be on display; on the other hand, the confusing whims of the Legion high command’s procurement process along with the demand for urgency more than efficiency would lead to a ship design with glaring weaknesses, albeit these could be rectified in the not too distant future.

Procuring the beam weapons of the future: A case study on physics and politics

Initially when the long-range shipborne weapon specification was issued, three principal candidate weapon types were considered to meet the requirements. Missiles were perhaps the most obvious candidate weapon, owing to their respectable performance in combat against the Legion previously. However these were fairly immediately eliminated from serious consideration, and even the early series of proposals from the Legion Navy’s design bureaus showed a compelling lack of volume of missile-based submissions compared to other weapon types. The key problem with missiles was one of an entirely different sort of volume, namely volume of fire. Simply put, the experience of the Legion had shown that massed missile fire could be devastating against an underprepared fleet, but an opposing fleet led by twenty battlecruisers could hardly be described as underprepared relative to the state of the Legion fleet at the time. The Republic of Belaire could be expected to put out an insurmountable volume of point defense fire even with relatively lower weapons tech compared to the Legion’s own vessels. To deploy an effective missile-based arm of the Navy would not only require such a volume of fire as could only be produced over several years, but to produce such a volume in any timely fashion could only be accomplished by cutting back production of the railgun-armed vessels which formed the core of the Legion Navy. This being quite unacceptable, the Legion high command turned their consideration to long-range beam weapons which could provide a suitable striking power even with relatively low total mass of fire, sufficient to win a battle of evasion and attrition against a larger Belaire fleet as long as the point defense vessels held up.

Thus initially the frontrunner for the open design specification was some form of laser weapon. In terms of fundamental physics, laser weapons posed an attractive option to supplement the close-range firepower of the Legion’s railguns, notably the ease of generating a lightspeed impact with high energy and rapid cycling was quite attractive for a fleet which needed to rapidly engineer a weapon rather than becoming bogged down in technical studies. A typical design study submitted to meet the specification would outline a laser with a 203 mm lens size focusing ultraviolet light tightly enough to target effectively at the upper limits of Legion fire control technology, beyond which empirical testing was not possible although theoretical calculations indicated maximum ranges on the order of 400,000 km. However, the numerous design studies submitted on laser weapons also revealed numerous flaws in the weapon. Chiefly, while limited in range by fire control technology, most designs were considered to show unacceptable damage falloff at longer ranges due to limitations in focal lens technology - limitations which would only be exacerbated by imperfect optics manufacturing processes of the era. While in theory any damage would be fine as long as range was kept open, Legion battle planners had no guarantee that the Belaire fire control technology was any more limited in range than existing Legion technology, which due to the reliance of the Navy on railgun batteries had not progressed as much as some would have hoped in recent years. There existed therefore a potential that damage outputs at maximum range between the two fleets would be roughly equal on a per-ship basis - a losing proposition for a navy with a marked inferiority in raw numbers. Less objectively, the idea of laser-based ships also met significant political opposition from the Legion Navy establishment, simply put many of the Lords Admiral saw potential for laser weapons to supplant their preferred railguns given sufficient investments, or at least to draw equal in overall capability and potentially cause a split between the Legion’s fleets. Thus internal political pressure pushed the Legion high command to prefer a weapon type which was more specialized than the lasers for long-range action, in addition to addressing the perceived key weaknesses of the laser-based approach.

This left the third option, and ultimately the one chosen, which was of course the particle beam concept. In the abstract, this would be an option comparable to laser weapons although with considerably more complex physics and engineering required to address the core problem of accelerating a dense flux of massive particles to nearly lightspeed. In practice, the engineering challenges would ultimately produce severe limitations, most pressingly the necessary energy density would be obtained only with a significantly reduced rate of fire compared to laser weapons. Given the superior propulsion technology of the Legion Navy against their probable opponents, this was considered to be an acceptable trade-off as an attrition-based strategy was not heavily reliant on rates of fire. Not noted in the official documentation produced by Legion Naval procurement offices was the fact that such a reduced rate of fire ensured that particle weapons would not be able to replace railgun batteries totally, and would remain a purely specialized weapon in the Legion arsenal. From among the various particle beam weapon design proposals, the Legion high command ultimately chose the submission by the famous Priapus Energetics Laboratory (PEL), headed by the esteemed Geryon Priapus. This selection was made less on purely technical grounds, though the technology of the proposal was in fairness found to be quite sound on initial review, but rather was largely based on the fact that the PEL had already been engaged in beam weapon development under highly-classified research and development contracts since the year 4000. In other words, the technology which PEL proposed to deliver to the Legion Navy was in relative terms a mature one. Critically, this should have meant a rapid time from acceptance to deployment on which the Legion high command placed a significant value out of pure pragmatism.

Out of the miscellaneous other weapons proposals submitted in response to the open design specification, a disturbing number of distinct proposals to weaponize asteroid-based mass drivers are recorded as having been officially rejected, though unofficially they were distributed to the Legion’s special operations departments. The ultimate fate of these proposals remains unknown to the present day.

Design and development of the Priapus particle beam

In principle, a particle beam weapon is a simple if expensive design, consisting of an ion source, a high-power particle accelerator, and a neutralizer at the muzzle to eliminate beam spreading. In practice, however, each of these components presented significant design hurdles which ultimately could only be fully resolved by the introduction of TNEs.

High-level schematic of an early Priapus particle beam design incorporating basic TNE technology upgrades. While the upgrade to use TNE-based technology was critical and in fact was what enabled the design to function as a weapon at all, the design itself adhered closely to pre-TNE engineering concepts and thus served the primary purpose in practice of highlighting the numerous design inadequacies which the staff at Priapus were tasked with overcoming.

The initial proposal submitted by Priapus in mid-4005 was based on the same compact bilinear accelerator design as used on the early PX-200 series of prototypes. This design featured two 50-meter linear accelerators driven by ultraconducting corundium coils, a significant upgrade over conventional superconducting materials, connected by a 180-degree bend. While radiative losses through the bend connector meant the entire system was modestly less-powerful than a single 100-meter linear accelerator, this design was significantly more compact which was critical for spaceborne mounting. Even so, under optimal lab testing conditions the PX-200 series were able to deliver 2 TJ to test targets per neon beam pulse. In his submitted proposal, Geryon Priapus presented these results along with a guarantee that his research staff would be able to quickly double the damage delivery to 4 TJ. However, Dr. Priapus was quite vague about how exactly he proposed to accomplish this, and this vagueness would come back to haunt him as the Legion high command ultimately approved the proposal with a stipulation that the paired 50-meter accelerator geometry must be preserved, this being deemed necessary to allow the ship design bureaus to accommodate the weapons in their own plans. This stipulation was received with no small amount of consternation by the researchers at Priapus Energetics Laboratory, who had planned to simply double the length of the accelerators and pop off to the pub for pints. Rather, they found themselves in the unenviable position of having to do actual work.

In order to fulfill their promises and meet their deadline, the Priapus researchers were forced to use highly experimental technology to augment the EM fields of the accelerators. Specifically, having reached the limits of TN-boosted acceleration the researchers turned to the almost purely theoretical field of directed aether waves. This naturally meant that a partnership - with resulting reduction in share of profits, much to the chagrin of Geryon Priapus - with the Scamander Corporation research directorate had to be formed. While the Scamander engineers had a wealth of experience in both generation and detection of aether waves, the Legion Navy’s active scanners exclusively used isotropic rather than directed waves, and these while excellent for active scanning and targeting would be worse than useless for particle acceleration. Ultimately, fully one-half of the budget provided by the Legion high command would be dedicated to developing the first boronide-corundium aether wave directors, and while these were not nearly refined enough a technology to provide sole driving of a particle beam as initially hoped, resonance between EM and aether waves did allow tripling the net acceleration power. While the Priapus engineers were initially overjoyed to have exceeded their design goal so dramatically, their joy was soon tempered as they turned to the second problem, that of obtaining the long range necessary for a viable shipborne beam weapon.

Very early experiments with charged particle beams, initially an offshoot from a series of short-lived in-house plasma weapon projects, had shown that any charged beam would have a critically-limited range due to massive dispersion. Thus, all Priapus prototypes in the 2 TJ series included a capture module for the electron “exhaust” from the initial ionization chamber, which was injected into the muzzle to neutralize the beam. On one hand this proved sufficient to allow damage delivery up to 60,000 km ranges, however the muzzle recombination rate was extremely low and only increases in beam density provided sufficient neutralization to maintain 2 TJ damage energy after firing. With the development of the aether wave-enhanced accelerator column, the ion energies became so great that muzzle recombination could no longer appreciably neutralize the beam. The solution was simple enough; introduce a parallel accelerator setup in place of the PX-200 bilinear design to produce a high-energy electron beam which would merge with the ion beam to reach serviceable neutralization rates. While a simple solution, this did have the sad effect of reducing the raw power output of the particle beam by half; thus while the PX-300 series achieved triple efficiency over the PX-200 series, the resulting beam damage delivered was only 3 TJ, albeit at a far more impressive 150,000 km range.

High-level schematic of the PX-407 neon beam cannon design, which would be accepted by the Legion high command and redesignated as the PEL-4. In addition to the reconfiguration to parallel accelerators, the aether wave directors are clearly visible including the gravitic reactor which generates aether waves and the wave injectors placed to create resonance with the accelerator field. The modified neutralizing muzzle can also be seen, reconfigured to accept a 3 TeV neutralizing electron flux at 15° inclination.

With the basic design settled, unfortunately small refinements of the technology could only accomplish so much, thus Priapus requested that the Legion high command increase the maximum length permitted for the final weapon, a request grudgingly assented to by the admirals over vociferous protests from the ship design bureau. Contrary to expectations, this was not done with the aim of adding more accelerator cells to reach the 4 TJ mark but rather in order to merge the ion and electron beams at a milder 15° inclination rather than crosswise as in the PX-300 series designs. This improved neutralization efficiency sufficiently to close the gap on the 200,000 km range target, while the added caliber allowed for an increase in the number of accelerator cells to bring the damage yield up to 4 TJ, thus meeting both targets specified by the Legion high command whilst almost remaining on-brief - and, much to the delight of the Legion Navy’s budget department, on-budget. After several prototypes had been designed to work out the final odds and ends of the design, the PX-407 prototype was demonstrated and formally submitted to the Legion high command on 12 February 4007, and was shortly accepted for service as the PEL-4 neon beam cannon.

Design and development of the Hellfire-class beam frigate

The development history of the Hellfire-class frigate was, to phrase it kindly, plagued with confusion and contradiction. To begin with, the initial design specification for the Project H class of March 4005 had in fact called for a 15,000-ton beam cruiser design which was expected to mount a substantially larger weapon. While proposal submissions proceeded quite anemically compared to those for the new long-range weapon systems, several dozen proposals had been received by the Legion high command before a high-level decision was made in September of that year to reserve the first 15,000-ton slipways for the Project I and J class cruisers instead of the Project H class. The original project H specification was withdrawn and reissued as a 7,500-ton frigate design instead. By this time the Legion Navy procurement offices were deep in the selection process for the long-range weapon specification, thus the revised Project H specification was issued once again without a particular weapon type selected. Predictably, design submissions were extremely few, not helped by fatigue after the first round of proposals had been nullified.

By mid-December the Navy had settled on the Priapus proposal for a 4 TJ particle beam cannon, thus the Project H proposal was updated. At the time of this revision, the Legion high command had insisted to Geryon Priapus that the 50-meter length be strictly maintained, the complications this would cause being as of yet unknown. As the submissions were narrowed down to the most viable candidates, a proposal by Hyperion Drive Yards emerged as the clear front runner despite accusations of favoritism from some sore losers. However, as by this time Priapus had partnered with the Scamander Corporation to develop the directed aether wave technology, the Legion high command required that Hyperion bring in Scamander engineers to consult on aspects of the design which were relevant to this technology. In spite of initial outrage from the Hyperion executives over having to share the profits, this proved fortuitous when in October 4006 the Legion high command reluctantly approved the longer 80-meter dimension for the beam cannon. As Hyperion scrambled to adapt the design for the new dimensions, the Scamander consultants proved invaluable in providing technical details prior to the final acceptance and publication of the PEL-4 schematics, ultimately allowing Hyperion to begin retooling slipways even as the first PEL-4 rolled off the assembly line and was shipped to Duratus orbit for final fit adjustments. This rapid adjustment meant that the Hellfire design was accepted by the Legion high command on 7 February 4007, amusingly five days before the weapon to be mounted was similarly approved.

High-level schematic of the Hellfire-class beam frigate, the end result of the Project H class as accepted for service by the Legion high command. Despite being classed as a frigate, the Hellfire class shares the three-segment body style with the larger Charybdis class of destroyers rather than the two-segment body style seen on the Bellerophon and Excelsior frigate classes. This led some Legion Navy crewmen to refer to the Hellfire class as a “pocket destroyer”, while many in the officer cadre and admiralty expected this to herald a shift away from lightly-armed sensor frigates in the Legion Navy of the future.

The resulting design was, on paper, a complete success in that it had met the requirements of the original solicitation, and in fact had exceeded the originally-expected weapon loadout - the Legion high command had expected only four large weapons to be mounted on such a small hull, but Hyperion had managed to cram six into their final design for a 50% increase in firepower. Otherwise, the Hellfire class met the fleet speed requirement and was equipped with the standard set of scanners just as any larger warship would be, meanwhile no compromise was made in performance aside from a planned reduction in engineering spaces compared to the Bellerophon class due to the lack of large, breakdown-prone sensor arrays. Accordingly, the Hellfire class was hailed as a brilliant success in a rambunctious commissioning ceremony for the eponymous first ship in the class on 1 July 4007.

However, detractors of the design found no shortage of criticisms, the majority of which centered on two quite salient weaknesses in the design. The first of these was the armor scheme, as despite being intended for line-of-battle combat the Hellfire class would in fact be more lightly-armored than the Bellerophons which had never been intended as front-line combat vessels. This design choice turned out to be due to the increase in beam cannon length from 50 to 80 meters, which Hyperion engineers had chosen to accommodate principally by lengthening the middle segment of the body, in the process reducing armor thickness by a third in order to come in under the required displacement of 7,500 tons. The second, and arguably more critical flaw noted by critics was the fire control. The Hellfire class would use the same director systems as the rest of the Legion Navy, however while the 192,000 km range of these systems was more than adequate for railgun fire it was in fact a shorter range than the 200,000 km maximum range of the PEL-4, greatly reducing the combat-effective range of these new weapons. Given that the primary impetus for the Hellfire class to be built was a need to outrange potential laser weapons of the Belaire fleet, this was seen by the detractors as a critical flaw that rendered the class essentially obsolete before the first member had yet come off her slip. While post-construction refits were not out of the question, these would represent even further delays in deploying effective weapons against the Republic of Belaire.

While these weaknesses were quickly noted, and in fact the limitations of the fire control systems had been known to the Legion high command well before the design had been accepted for service, ultimately the need to get any ship into space today was taken as more critical than the need to get a perfect ship into space in the unknown future. Whether this decision would prove prescient or foolish would only ever be known in hindsight.

Hellfire class Frigate  	7,500 tons   	258 Crew   	1,192.1 BP   	TCS 150	TH 750	EM 0  
5000 km/s  	Armour 2-34   	Shields 0-0   	HTK 55  	Sensors 8/8/0/0  	DCR 4  	PPV 42  
Maint Life 2.74 Years 	MSP 577	AFR 112%	IFR 1.6%	1YR 111	5YR 1,659	Max Repair 187.5 MSP  
Commander	Control Rating 2   BRG   AUX     
Intended Deployment Time: 12 months	Morale Check Required    

Hyperion Drive Yards H-375 Frigate Engine 'Gryphon' (2)	Power 750	Fuel Use 46.19%	Signature 375	Explosion 10%  
Fuel Capacity 385,000 Litres	Range 20 billion km (46 days at full power)

Priapus Energetics Laboratory PEL-4 Neon Beam Cannon (6)	Range 192,000km 	TS: 5,000 km/s 	Power 10-4	ROF 15  	   
Arcadia Weapons Systems Medium Battery Director Mk III (2) 	Max Range: 192,000 km   TS: 5,100 km/s 	95 90 84 79 74 69 64 58 53 48  
Chryson Dynamics 12 TW Induction Drive Cell Mk VI (2) 	Total Power Output 24.2	Exp 5%

Scamander Corporation Series XVI Onboard Targeting System (1) 	GPS 16 	Range 6.4m km	MCR 574.5k km	Resolution 1  
Scamander Corporation Series VIII RF Wave Scanner (1) 	Sensitivity 8 	Detect Sig Strength 1000:  22.4m km  
Scamander Corporation Series VIII Infrared Scanner (1) 	Sensitivity 8 	Detect Sig Strength 1000:  22.4m km

This design is classed as a Military Vessel for maintenance purposes
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1 July 4007

To much pomp and circumstance, the beam frigate Hellfire was commissioned and immediately sent off with orders to join Cruiser Squadron 3 in the Adamantine system. As the first in her class of warships intended specifically to counter the expected capabilities of the Belaire fleet, all present at her commissioning held high hopes, disproportionate for a mere 7,500-ton vessel. Whether Hellfire and her sisters would prove able to fulfil these hopes would remain to be seen.

The morning of 7 July saw the Legion high command thrown into a tizzy by panicked reports arriving through the jump point network. Gatekeeper 3, on station in the Luyten 302-89 system at the Kuiper 79 jump point, had sent a frantic communication indicating that a large Belaire fleet of roughly 20 ships had approached her position and were not responding to hails. This was the last message heard from Gatekeeper 3, and as far as the Legion high command was concerned there was only one possible explanation. The Duranium Legion was now at war.

Immediately, orders were given. Cruiser Squadron 3, which was stationed in the Adamantine system, was immediately sent to intercept the Krivak scout which had been holding position off of the jump point to Kuiper 79, on the chance that its commander might not be in communication with his superiors and was yet unaware that hostilities had commenced. Meanwhile, First and Second Fleets would both be dispatched to the Adamantine system, with First Fleet assigned to secure the jump point while Second Fleet would take up station at the naval base in that system. Unfortunately, Adamantine Base was nowhere near prepared to support a defensive campaign of such magnitude, but the planetary governor, Europa Medusa, assured the Legion high command that her undersized facilities would give their very best effort to serve the Legion in any way possible.

Interception of the Krivak in Adamantine proved successful, as the Belaire scout stubbornly refused to approach the jump point until Cruiser Squadron 3 was nearly upon it - perhaps taking the Gatekeeper monitoring that jump point to be a warship. Whatever the reason, the captain of the Krivak certainly was aware that hostilities had commenced, as his crew attempted to execute evasive maneuvers while Cruiser Squadron 3 drew closer. This proved to be fruitless, and at 12:10 on 8 July the light cruiser Deadly Poison claimed the Duranium Legion’s first kill of the Belaire War. The deed done, Cruiser Squadron 3 retired to the jump point to await the arrival of First Fleet. While waiting, the light jump cruiser Garrote dispatched her R-56 recon fighter through the jump point, an ill-fated venture which yielded only panicked screams as the R-56 sent its final communication through the jump point before being brutally silenced. This was not taken as a good sign.

At 13:33 on 19 July, with First fleet still more than nineteen hours away from the Kuiper 79 jump point, Cruiser Squadron 3 was suddenly confronted by a substantial Belaire fleet which had jumped into the system. The Belaire assault force outmatched Cruiser Squadron 3 substantially, displacing more than five times the mass of the cruisers; however, the Belaire ships had emerged in a tight formation directly on the jump point, indicating that they had not performed a squadron jump and might be vulnerable for a nontrivial length of time. Captain Absolus Criasus was therefore determined to give as good an account as possible before the Belaire fleet opened fire, although as the enemy was expected to be armed partially with missiles there was rather less point in retreating than the superior speed of the Legion’s cruisers would suggest.

Cruiser Squadron 3
Captain Absolus Criasus commanding aboard CL Deadly Poison
3x Defiant class Light Cruiser: Deadly Poison, Domination, Double Edge
1x Grand Cross class Light Jump Cruiser: Garrote
3x R-56 class Recon Fighter

Republic of Belaire Assault Force
Designation and commander unknown
4x Kirov class Battlecruiser
3x Sovremenny class Cruiser
3x Kiev class Cruiser
4x Slava class Escort Cruiser (1 attached)
1x Skory class Destroyer Escort
5x Osa class Destroyer Escort (1 attached)
1x Svobodny class Stabilisation Ship (attached)

Cruiser Squadron 3’s first volley struck home, as despite fire control problems aboard Double Edge both Deadly Poison and Domination scored a full broadside on one of the exposed Belaire Sovremenny cruisers, penetrating it 25 times and likely crippling it. Double Edge soon sorted out her difficulties, delivering the killing blow to the crippled Sovremenny. Fifteen seconds later, a second Sovremenny shared the fate of its comrade, and after another fifteen seconds the third and final ship of that class was similarly torn to shreds. The Belaire fleet had yet to so much as move away from the jump point let alone return fire, indicating a clear and crippling effect from jump shock.

Having already destroyed nearly his squadron’s displacement without a scratch, Captain Criasus ordered his squadron to bring weapons to bear on the nearest Kirov-class battlecruiser, hoping to at least heavily damage if not cripple the one or more of the behemoths before First Fleet arrived. The first volley clearly had an effect, shredding the Kirov’s armor and scoring 25 penetrations, and a second volley tore it to shreds. Domination, finding its target in the process of explosive decompression, took the lead in firing on the next-nearest Kirov, failing to penetrate but scoring her target badly enough for Deadly Poison to score a direct hit on the Kirov’s internal reactors, causing a massive secondary explosion. As this had likely crippled the battlecruiser, the cruisers changed targets again taking the third Kirov under their sights, which took only a single volley before brilliantly detonating in a spectacular double engine explosion. The fourth and final Kirov did at least manage to outperform its comrade, weathering an entire volley with “only” severe engine damage, but like its surviving sister was clearly crippled. Affecting an air of contempt, Captain Criasus ordered his squadron to divide its fire between the two surviving Kirovs, not intending to allow either of them a chance to conduct repairs or bring any intact weapons online. This contempt was well-founded, as in short order the entire Belaire Kirov force had been reduced to burning plasma and shredded duranium. Two minutes after jumping into the Adamantine system, the Belaire fleet still had yet to even respond to the presence of the Legion cruisers. Candidly, Captain Criasus suggested to his bridge crew that the Belaire must not have yet developed communications technology which could operate immediately following a jump transit, further proof of their inferiority to the far more advanced Duranium Legion.

Confident now in his superiority, and frankly half expecting the Belaire fleet to surrender the moment they restored communications, Captain Criasus ordered the cruisers to target the Kiev-class cruisers. Each of these did not even require a full volley, and the trio of Kievs were reduced to nothing in less than 30 seconds. The four Slava-class cruisers, believed to be anti-missile escorts, fared only slightly better, with one of their number being merely crippled after 34 penetrating hits rather than outright destroyed - a fate slightly better than that of its three comrades. Not even four minutes after jumping in, the Belaire assault force had been reduced to a half-dozen destroyers, a crippled Slava cruiser, and a 68,000-ton unarmed vessel believed to be a jump point stabilization vessel. The crews of the Legion cruisers eagerly looked forward to someday reaching the Belaire home system to discover how many thousands of battle planners would be fired for this complete and utter debacle.

Forty-five seconds later, not one Belaire combat vessel remained in the Adamantine system. Disgusted by the lack of effort displayed by his enemies - not least because his flawless victory was much less likely to be celebrated having been gained against such a hapless foe - Captain Criasus ordered all guns to turn on the Svobodny-class stabilization ship. Fifteen seconds later, the Great Adamantine Turkey Shoot was officially over.

Good Lord.

With the dirty business dispensed with, Captain Criasus ordered the nearby Warden 2 to collect the Belaire life pods and return to Sol with the prisoners, along with a request to dispatch the Salvage Flotilla to Adamantine to clean up the mess. While none among the crew of Cruiser Squadron 3 expected the salvage to be terribly educational, such was their low opinion of the enemy they had just “fought”, the TNEs to be collected would certainly bolster the struggling Duratus economy. Interestingly, Warden 2 reported that a few of the survivors had been more willing than others to talk, revealing the existence of a system designated by the Belaire as Arleux, identified on Legion star charts as the YZ Ceti system. Another group of survivors seemed to be scientifically-minded, and after relatively little interrogation gave up technological data which could improve ordnance transfer rates should the Legion Navy ever decide to add missile capability to its arsenal.

By 0900 on 20 July, First Fleet had arrived at the jump point, and given the previous day’s events the Legion commanders in Adamantine were fairly confident in declaring the system secure for the time being. Later that evening, the reconnaissance fighters which had been ordered to evacuate the jump point on detecting the Belaire fleet were safely recovered, and Captain Criasus decided to send another one through the jump point as he suspected that the fleet which had previously been in place there had been defending the stabilization ship rather than carrying out a picketing mission. Thankfully, this was indeed the case, and the R-56 was able to recover surviving crew from the fighter previously lost, who would be returned to Adamantine for a much-needed vacation.

Captain Criasus, now having merged his cruisers with and assumed command of First Fleet, ordered another R-56 fighter to maintain watch in Kuiper 79, and at 20:48 on 21 July a message was sent through the jump point from Subcommander Aion Palacios commanding the fighter, indicating that signatures of at least two more Belaire cruisers had been spotted inbound to the jump point. Captain Criasus ordered First Fleet’s frigate squadron to jump into Kuiper 79 with their active arrays at full power, aiming to discover the composition of the incoming enemy force. Frigate Squadron 1 reported back through the jump point that the Belaire force consisted of two cruiser-sized and three destroyer-sized vessels, all of different classes. Captain Criasus debated jumping into the system in hopes of gaining intelligence about the enemy weapons systems, which had yet to be observed in open combat. This could be risky if the enemy vessels were equipped with long-ranged beam weapons, but with only five enemy ships and a significant speed advantage Captain Criasus decided that the rewards outweighed the risk, not least the reward of boldly sallying forth to partially make up for the disappointing shooting gallery of the two days prior.

First Fleet (reinforced)
Captain Absolus Criasus commanding aboard CL Deadly Poison
Cruiser Squadron 1: Denouement, Devastator, Dissolution, Grand Cross, 4x R-56
Cruiser Squadron 3 (attached): Deadly Poison, Domination, Double Edge, Garrote, 2x R-56
Destroyer Squadron 1: Chainsaw, Char, Charon, Furious
Destroyer Squadron 5: Calamitous, Caliban, Creeping Death, Flayer
Frigate Squadron 1: Barbette, Bloodsucker, Braggart, Excelsior

Republic of Belaire Cruiser Squadron 1
Designation and commander unknown
1x Kiev class Cruiser
1x Slava class Escort Cruiser
1x Sverdlov class Destroyer
1x Kresta class Destroyer Escort
1x Skory class Destroyer Escort

Republic of Belaire Cruiser Squadron 2
Designation and commander unknown
4x Sovremenny class Cruiser
2x Slava class Escort Cruiser
1x Osa class Destroyer Escort

Despite running active sensors on all five vessels, thus being clearly aware of the Legion fleet, the Belaire squadron continued to approach First Fleet, not yet having even fired missiles. At 22:03, as the initial group of contacts approached to within 6.1 million km, the frigates of First Fleet reported two active sensor contacts at 188 million km corresponding to a pair of Sovremenny-class cruisers, likely to be leading a second squadron including destroyer escorts. As these were completely out of range to affect the coming battle, Captain Criasus ordered that his frigates should continue to observe these contacts, but hold any further reports until the battle at hand had been decided. Finally, at 22:28 with the Belaire squadron closed to one million km, Captain Criasus ordered First Fleet to execute a full burn towards the targets, intending to intercept them before they could potentially reach their own range and begin sniping at his vessels. As range closed to under double the range of the 152 mm railgun batteries, the gunners of First Fleet began acquiring targets, planning to split their initial volleys between the two Belaire cruisers.

The cruisers opened fire first at 53,000 km range, scoring a total of 140 hits but few penetrations. This did achieve the desired impact of softening up the enemy armor, as Destroyer Squadron 5 had no difficulty destroying the Slava in their followup volley, although the Kiev had taken engine damage and not yet come into range of Destroyer Squadron 1. Willing to let the Kiev go for the moment, Captain Criasus ordered First Fleet to first eliminate the three Belaire destroyers, with the Skory immediately falling to concentrated fire from the Legion destroyers. The Sverdlov suffered the same fate five seconds later, succumbing to a powerful volley from the light cruiser Devastator. The surviving Kresta desperately continued to flee, inexplicably towards the jump point rather than away, and was unceremoniously cut to pieces by the destroyer Chainsaw. With its escorts in shambles and its engines shot out, the Kiev could only await helplessly as Devastator lined up the killing salvo, claiming her second kill of the engagement. In less than a minute, the Belaire squadron had been reduced to ashes, yet once again they had declined to fire on the Legion fleet - this time without the excuse of jump shock to explain their tactical failures. Captain Criasus, along with his crew, was deeply confused by this turn of events, but was happy to add another five kills to the total scored under his command.

With the shooting finished, Frigate Squadron 1 reported that the pair of Sovremenny-class contacts continued to approach with their active sensors on, now at 181 million km and with no escorting vessels yet spotted. Captain Criasus ordered the fleet back to the jump point, content to await the next wave of foes while perhaps grabbing a short nap. Shortly after this, the two cruisers disappeared from the fleet’s passive arrays, though it could not be determined if they had retreated or simply turned off their active sensors.

At 0638, now on 22 July, this pressing question was conclusively answered, as a group of not two but four Sovremenny-class cruisers were detected on active arrays 82 million km out, flanked by two more of the Slava-class escort cruisers and an Osa-class destroyer escort. Clearly, whatever the Belaire had been attempting to do - poorly - so far, they had no intentions of giving up easily. Out of a combination of eagerness and desire not to let this larger Belaire squadron reach the jump point, Captain Criasus ordered First Fleet to make for the Belaire squadron at full speed. As the two battle groups approached, Captain Criasus ordered his cruisers to target the Sovremennys while the destroyers would engage the Slavas - a new tactic to be tried.

The cruisers opened fire at their maximum range, scoring 84 hits on a Sovremenny but only one penetration, which was somehow enough to reduce its speed to zero; as it was known from recent experience that a second full broadside was hardly needed, Captain Criasus ordered the majority of his cruisers to change targets while Denouement would attempt to claim the kill with her next salvo. Some stragglers among the cruisers had not yet fired due to fire control glitches; these were able to immediately fire at a new target, disabling a second Sovremenny with ease. The first kill, however, would go to the destroyers, as the jump destroyer Flayer lived up to her unlikely name by scoring the final blow against a Slava. Once again, however, this brilliant opening volley was tainted by a complete and confounding lack of return fire from the beleaguered Belaire ships.

Five seconds later, he destroyers again opened fire against the other Belaire Slava, though failing to destroy it this time due to a plague of fire control difficulties. Meanwhile, Devastator claimed her third kill of the campaign by obliterating the second crippled Sovremenny with a blinding broadside. By this point, the Belaire squadron was in complete disarray, and in the chaotic melee the destroyers of First Fleet claimed two more kills in a hail of 102 mm railgun fire. The last intact Sovremenny soon suffered the same fate, leaving only the light Osa destroyer escort to flee in a panic towards the Adamantine jump point. It would not survive, with the kill being claimed by the frigate Barbette in a mad race to open fire. Immediately after this, the light cruiser Denouement reported her first kill of the engagement, having been dispatched to wipe out the first Sovremenny to be fired upon. At this, the guns fell silent, and for the third time in four days the Legion stood victorious against a Belaire force which had refused to fire a single shot in retaliation. Even the top admirals of the Legion high command would be confused by this behavior for some time to come. In the meantime, with no other contacts appearing on the frigate squadron’s sensor arrays, Captain Criasus ordered First Fleet to regroup and once again return to the jump point. Cruiser Squadron 1 would be detached for a brief time to collect the Belaire survivors and return them to Sol for questioning.

A few of the recovered Belaire survivors proved susceptible to questioning, revealing gravitational survey data of the Belaire home system, but the survivors largely remained quiet and notably would not indicate why they had failed to open fire against the Legion forces. While there was always some hope that Legion intelligence officers on Duratus could gain more information, few officers among the command staff of First Fleet held out any serious expectations. The mysterious Belaire behavior would remain a mystery for some time yet.


Shipbuilding

1x Hellfire class Frigate: Hellfire
1x Ars Magica Mk III class Survey Frigate: Argumentative (refit)

Systems Discovered

YZ Ceti (ex. Arleux): Belaire interrogations, 20 July 4007


OOC: #AuroraWoes strikes again!

As best as I can tell, it looks like what happened was that the Belaire decided to shoot a few of my monitors, and then on a construction cycle tick not too much later revised their diplomatic opinion of the Legion to “neutral” (presumably relations had gone back over -100 after I shot up their scout ship), which I received an event notification about. This seems to be why for the five days following they refused to fire back at my ships despite being fired upon with wild abandon - clearly the Aurora AI has not yet learned that being shot at trumps however they may have felt about me two days ago. :open_mouth: In any case, whatever the mechanical explanation, this will at a future date be resolved in-universe … somehow.

In any case, on the next construction tick this situation was resolved, and thankfully future encounters will prove much more exciting. I do apologize to the readers for the travesty that is this update; unfortunately, those responsible have not been shot. :stuck_out_tongue:

1 August 4007

A Krivak-class Belaire scout was detected approaching the position of First Fleet in the evening of 1 August. Not thinking too highly of the unarmed ship as a threat, Captain Criasus dispatched the light cruiser Double Edge to eliminate the enemy observer, which turned to flee on detecting the incoming threat. Six minutes after the Krivak had turned tail, Frigate Squadron 1 reported incoming active sensor signatures matching the Sovremenny-class cruisers. Not willing to take any chances even against such an anemic opposition, Double Edge was ordered to break off pursuit and rejoin the fleet. Five hours later, now in the earliest hours of 2 August, the incoming Belaire squadron was detected, formed with the same composition as the previous group. Captain Criasus expected them to meet the same fate as well, and ordered First Fleet to sally forth to meet and destroy the opposition, just as before. There was one small change to the plan: Frigate Squadron 1 was detached and ordered to hold position at the jump point, being both unnecessary in terms of combat ability and too valuable a fleet asset to be risked in battle yet again - the Belaire fleet would surely return fire at some point.

First Fleet
Captain Absolus Criasus commanding aboard CL Deadly Poison
Cruiser Squadron 3: Deadly Poison, Domination, Double Edge, Garrote, 3x R-56
Destroyer Squadron 1: Chainsaw, Char, Charon, Furious
Destroyer Squadron 5: Calamitous, Caliban, Creeping Death, Flayer
Frigate Squadron 1 (detached): Barbette, Bloodsucker, Braggart, Excelsior

Republic of Belaire Cruiser Squadron 3
Designation and commander unknown
4x Sovremenny class Cruiser
2x Slava class Escort Cruiser
1x Osa class Destroyer Escort

Fleet dispositions prior to contact.

In fact, even better than returning fire, the Belaire squadron opened the proceedings, taking a clearly different approach by launching eight salvos of five missiles each. First detected on thermal scanners, the missiles were no larger than 3 tons in displacement and approached the Legion fleet at 35,000 km/s. At such a high speed these would be a challenge to deal with, but Captain Criasus was confident in the ability of his destroyer squadrons to defend the cruisers, removing the 152 mm batteries of the latter from point defense duties for the moment as a test of his expectations. Ten seconds later, a second barrage was detected as the first came into active scanning range, followed by a third after ten further seconds. First Fleet was in for a harrowing experience.

Pictured: the beginning of a harrowing experience.

The harrowing nature of the experience was significantly thwarted as the first Belaire volley broke against the rock-solid destroyer squadrons of the Legion Navy. Every missile in the first wave was blown to bits before closing with their targets, with the destroyers of First Fleet not even having fired a full salvo from their collective railgun batteries. Filled with confidence, Captain Criasus ordered a revision of tactics; First Fleet would close to within 550,000 km of the Belaire squadron and hold that distance, aiming to keep the Belaire within the range at which their missiles could be resolved by active scanners while remaining safely out of range from any lasers or other long-ranged beam weapons until the enemy magazines had been expended. The Legion would thus exploit their considerable speed advantage over the Belaire fleet to effect divide-and-conquer tactics. The crews of First Fleet executed this change in orders with great zeal, eager for their first real battle against the hated foe.

Unfortunately for Captain Criasus, the hated foe was not as inept as initial encounters had led him to believe. After three ineffective volleys, the missile launchers of the Belaire squadron fell silent; apparently they had decided that firing additional missiles would be a waste against such a superior opponent. Even as First Fleet reached their designated holding range, the Belaire refused to continue firing. This presented Captain Criasus with a dilemma: on one hand, he had the option to close the range against an enemy which was likely to be heavily armed with beam weapons that outranged his railgun batteries; on the other hand, he had the option of retreating through the jump point to Adamantine, giving the best odds against the Belaire who would suffer jump shock to pursue First Fleet, but allowing the Belaire to instead occupy the Kuiper side of the jump lane and fortify it against the Legion. Notably factoring into the Captain’s assessment was that minus the frigate squadron, First Fleet massed only 30% greater displacement than their opponent, offering little margin for error should the enemy beam weapons prove particularly devastating.

Ultimately, Captain Criasus determined that a middle ground approach would prove most advantageous, issuing his orders at 0423. The bulk of First Fleet would fall back toward the jump point, while the frigate squadron would send a communication through to Adamantine before burning toward First Fleet. Second Fleet, currently based at Adamantine Base, would make for the Jump point to serve as backup in case the Belaire squadron emerged victorious - while they would not be able to arrive nearly in time to interdict a transit, they would be in position if the Belaire stopped to regroup before pressing into Adamantine.Once First Fleet had recovered the frigates, they would turn about and press the attack against the Belaire with their full advantage. Implicit, but for obvious reasons unspoken, in this plan was the fact that the frigates were essentially being used as ablative armor for the larger vessels, should they succeed in distracting the Belaire gunners. By 0545 the frigate squadron had rejoined First Fleet, which turned to once again confront their foe, and by 0602 the fleet again held the range at 550,000 km as Captain Criasus gave the order to charge boldly forward.

Not ten seconds later, as First Fleet had closed within 500,000 km of the Belaire, missile launches were again detected, now clearly identified as originating from the Slava-class escort cruisers. Taken aback, Captain Criasus gave the emergency order to hold the range at 400,000 km, hoping that the Belaire had changed their tactics and might again empty their magazines before First Fleet closed in. This seemed to in fact be the case, as another missile barrage was fired ten seconds after the previous just as before. Holding the range open, over the next eleven minutes the destroyers of First Fleet effortlessly shot down another 68 waves of the Belaire missiles, the final wave proving that the Belaire had exhausted their stocks as only 33 missiles were fired. While tactically the missile onslaught had been worse than useless for the Belaire, Captain Criasus did note that the aliens had managed to buy some precious time to get closer to the jump point. It thus became imperative that First Fleet mount a charge sooner than later, and the Captain gave the order at 0613 to resume the offensive accordingly.

As First Fleet closed to 190,000 km, the first energy weapons fire from the Belaire squadron was detected, in the form of one laser blast from each of the four *Sovremenny-*class cruisers, confirming that these were indeed beam combatants. As range was further closed to 150,000 km, each Sovremenny fired an additional seventeen lasers which were presumed to be of a smaller type judging by the shorter range, fifteen of which scored mild armor damage against Deadly Poison. Knowing that the lasers would only gain power at close range, Captain Criasus hoped to close the range for his own railguns before the Belaire lasers would recharge. With the primary enemy beam combatants clearly confirmed, each combat squadron of First Fleet was ordered to target a single Sovremenny, while Frigate Squadron 1 would harass the Osa-class escort. As First Fleet closed under 64,000 km, the cruisers holding their fire until nearly point-blank range, the Belaire heavy lasers fired again, this time scoring a single hit delivering an estimated 4 TJ to the armor of the frigate Barbette, enough to burn a hole through her armor but not to reach any internal components.

Five seconds later, all Hell broke loose.

Pictured: All Hell, having broken loose.

The four Sovremennys had split their fire between two of the Bellerophons, viciously shredding both Barbette and Bloodsucker. The Osa destroyer escort had fired ten shots of a light laser weapon type at Braggart, scoring through her armor with five hits but failing to deal internal damage. In exchange, First Fleet had given better than they received, with Cruiser Squadron 3 succeeding in obliterating the first of the four Sovremennys with Double Edge claiming the kill. The destroyer squadrons had fired on two other Sovremennys, failing to kill either but scoring a handful of penetrations against each; given the high rate of fire the 102 mm batteries could put out it was doubtful that these two Sovremennys would survive a second volley. Cruiser Squadron 3 took aim at the fourth and final Sovremenny as the gunners reloaded for a second salvo, though they would likely not fire in time to prevent their opponent from dealing further damage.

Five seconds later, the two opposing fleets had closed to point-blank range. Destroyer Squadron 5 succeeded in destroying their target, with Caliban claiming the fill. However Destroyer Squadron 1 amazingly failed to take out their own target, leaving one Sovremenny limping onward albeit at half speed, and they were thus temporarily detached from the main fleet formation to eliminate their target before its laser battery could be brought to bear. Destroyer Squadron 5 would turn their guns against the Osa, hoping to take out its fast-firing light lasers which were harassing the remnants of Frigate Squadron 1.

Destroyer Squadron 1 wasted no time finishing their task, shredding the Sovremenny with a third salvo even as it fired its heavy laser at the frigate Braggart. Braggart in turn suffered hits from the heavy lasers of both Sovremennys as well as a half-dozen strikes from the Osa, suffering significant internal damage including losing both of her engines and dropping out of formation with First Fleet. The Osa at least was made to suffer for its sins by concentrated fire from Destroyer Squadron 5, which scored several penetrations but did not appear to damage any vital components. Five seconds later, Cruiser Squadron 3 fired once again on the fourth and final Sovremenny, taking out the last of the Belaire beam cruisers. Unfortunately, this came half a second too late, as the villainous Belaire warship was able to fire off one last round of medium lasers against Braggart and eliminate the last sensor frigate of Frigate Squadron 1. The severity of this loss was only partially compensated, in the eyes of Captain Criasus, by the simultaneous destruction of the Osa as she succumbed to a hail of 102 mm railgun fire from the destroyers of First Fleet.

This left only the two now-disarmed Slavas, which were dispatched as a matter of course by the vengeful destroyer squadrons. The furious firefight had lasted scarcely a minute and a half, and had seen 100,000 tons of Belaire military vessels destroyed for the loss of only 22,500 tons of Legion vessels, albeit these being the valuable sensor frigates without which continuing to defend the jump point would be considerably more challenging. In any case, however, while the need for long-range firepower such as provided by the new Hellfire-class frigates had been dramatically reinforced, the battle was nevertheless a convincing Legion victory. As the cherry on top of this, Captain Criasus ordered the Double Edge detached to carry out its original mission: the destruction of the annoying Krivak scout which had been detected at the outset of the encounter. This was done with aplomb, and by 1015 no Belaire vessels remained within the admittedly reduced detection range of First Fleet.

In the aftermath of the battle, Cruiser Squadron 3 was detached to recover both friendly and enemy life pods and shuttle these to Duratus. As usual, the preliminary intake interrogations provided little of real value, notably as the surviving Belaire officers refused to comment on the earlier tactical malfeasance of their comrades in arms. However, a terrified science officer from one of the Slavas was persuaded to divulge the name and astrographic data of a system known to the Belaire as Alder Lake, adjacent to the Belaire system itself. Based on this data, Legion astrographers were able to identify the system as Giclas 9-38 according to Legion star charts. The reduced First Fleet, now consisting only of two destroyer squadrons and the jump frigate Excelsior, would remain at the jump point until relieved by Second Fleet to provide at least passable monitoring in the absence of a proper frigate squadron.

In addition to the Belaire Campaign Ribbon already commissioned after the outbreak of hostilities on 7 July, the Kuiper Encounter Ribbon was commissioned to commemorate the first true battle of the conflict, though it was expected to see some reuse as the Belaire would not give up on their attempts to force the Kuiper 79-Adamantine jump point so easily.


Systems Discovered

Giclas 9-38: Belaire interrogations, 2 August 4007

3 August 4007

Second Fleet arrived in the Adamantine system at 0417 on 3 August. However, by this time new orders had come in from the Legion high command which was now apprised of the situation, and had recommended that First Fleet should transfer its destroyer squadrons to Second Fleet to act as a reserve in case the Belaire tried to send a heavier missile fleet to retake the system. Cruiser Squadron 3 and the remaining frigate Excelsior would be relieved and proceed to Adamantine Base to offload prisoners and undergo a short overhaul before things heated up too much more in the Kuiper 79 system.

Second Fleet would not have to wait long for things to heat up a bit, as Frigate Squadron 2 reported active sensor emissions from a pair of Kirov-class Belaire battlecruisers on 9 August. Captain Jocasta Gelanor, now commanding Second Fleet since the promotion of Lord Captain Ceto Echetus, received this report with some trepidation, knowing that while the Legion had previously destroyed four Kirovs in battle, these had been using the inexplicable tactic of not returning fire, which the Belaire had now learned was a poor strategy. The prospect of facing off against 23,000-ton flagships which actually fired their weapons was daunting, to say the least. Nevertheless, as Second Fleet was reinforced by two additional destroyer squadrons Captain Gelanor was confident in her fleet’s ability to defeat whatever the Belaire could throw at them.

Interestingly, however, the sensor contact from the Kirovs disappeared, only to reappear in the same position eight hours later, apparently holding position 123 million km from the jump point. As this was nearly double the suspected range of the active sensors carried by the Kirov class, Captain Gelanor suspected that the Belaire were sensing the active sensor emissions from her frigate squadron and maintaining a healthy distance. This appeared to be the case, as the pattern repeated again eight hours later and for some time thereafter. For now, Second Fleet would tolerate this state of affairs, as the Kirovs were completely out of range to detect anything but the frigates and thus could not gather any useful intel at their present position. In the meantime, while Captain Gelanor did consider mounting an offensive, ultimately it would be best to wait for Cruiser Squadron 1 to return to the zone of operations to ensure that the Legion had ample forces on hand to deal with any unexpected surprises.

However, the Captain was more than a little anxious to do something besides watching a blip on her radar, and thus authorized a small reconnaissance maneuver to try and ascertain the composition of the enemy formation. Quietly, the frigate Battery powered down her active sensors and advanced at one-eighth speed to a waypoint 42 million km from the jump point, directly between Second Fleet and the position of the Belaire battlecruisers. This would put her just inside of the range for her active arrays to detect the Kirovs and their presumed escorts, allowing Second Fleet to at least be aware of the force opposing them. This went off without a hitch, and Battery reported a Belaire fleet composition very similar to the one which had previously “attacked” Adamantine on 19 July while escorting a stabilization ship - four Kirovs, three each of three cruiser classes, and five destroyer escorts of two types, all totaling in excess of 260,000 tons of warships. Despite being detected by what was obviously a very loud sensor, the Belaire fleet made no move to retreat out of active sensor range, apparently no longer interested in trying to conceal their true strength from the prying eyes of the Legion. Doubling down on the advanced monitoring position, Captain Gelanor ordered the remaining “reserve” of Second Fleet forward to rendezvous with Battery, expecting the two destroyer squadrons to provide sufficient defense against any long-range missiles the Belaire might decide to throw at the annoying frigates. As this hardly qualified as a “reserve” mission, these ships were redesignated as the Second Fleet scouting force for the duration of the operation. Second Fleet itself, the bulk of the force by a slim margin, would remain at the jump point for the time being.

Cruiser Squadron 1 reentered the area of operations on 17 August, attaching to Second Fleet which remained under the overall command of Captain Gelanor. After this, an uneasy stalemate descended upon the Kuiper 79 system.

26 September saw the arrival of a new tool in the Legion Navy’s arsenal, albeit not a well-heralded one, as the first flight of four AR-56 recon fighters transited the jump point to Kuiper 79. The AR-56 had been, in blunt terms, a hack job, having been rapidly designed on the basis of the R-56 hull for compatibility with the existing boat bays on the Legion’s cruisers. The infrared and RF scanners of the R-56 were torn out and replaced: the former with various essentials to extend the mission range of the fighter, and the latter with the Series XVI traffic scanner usually found in the Gatekeeper-class vessels. The result was a rather slapdash long-range active reconnaissance fighter - crew complaints regarding the externally-mounted auxiliary fuel tanks, where once the thermal scanner had been mounted, were frequently countered by superior officers with insinuations that the AR-56 had not nearly enough armor to worry about such trifles. Crew attitudes aside, the AR-56 would serve well enough to cover the gap in small craft reconnaissance left by the short-range, passive-only configuration of the R-56.

AR-56 class Recon Fighter  	250 tons   	6 Crew   	39.5 BP   	TCS 5	TH 25	EM 0  
5008 km/s  	Armour 1-3   	Shields 0-0   	HTK 3  	Sensors 0/0/0/0  	DCR 0  	PPV 0  
Maint Life 18.15 Years 	MSP 24	AFR 2%	IFR 0.0%	1YR 0	5YR 2	Max Repair 16 MSP  
Subcommander	Control Rating 1     
Intended Deployment Time: 12 months	Morale Check Required    

Hyperion Drive Yards HF-25 Fighter Engine 'Erinys' (1)	Power 25	Fuel Use 178.89%	Signature 25	Explosion 10%  
Fuel Capacity 50,000 Litres	Range 20.2 billion km (46 days at full power)

Scamander Corporation Series XVI Traffic Scanner (1) 	GPS 2400 	Range 33.9m km	Resolution 150

This design is classed as a Fighter for production, combat and planetary interaction

To accommodate the new arrivals, four of Second Fleet’s older R-56 craft were dispatched to Adamantine Base to take up station there. After sorting out hangar assignments and refuelling, the first two of the AR-56 fighters were deployed on a mission considered by the Legion high command to be of vital importance.

Legion star chart of the systems beyond Adamantine, dated 26 September 4007. Belaire presence had been previously detected in each of the marked systems, which now presented an existential threat to two survey frigates and their associated Warden and Gatekeeper traffic monitors, the status of which at this time was unknown.

The first AR-56, designated “Eagle” and commanded by five-year Navy veteran Subcommander Cassiopeia Zephyrus, would plot a course around the sensor range of the Belaire fleet and make a stealth approach into the Kuiper 79 system to check the planets of each star for evidence of a Belaire fleet base. After this, Recon Fighter Eagle would probe the gated jump point to Luyten 302-89, hoping to discover a clear path to recover the survey frigate Apollo if it still survived. Simultaneously, a second AR-56, designated “Osprey” and commanded by six-year veteran Subcommander Thetis Hyperion, would evade the Belaire fleet and make for the gated jump point to WISE 0350-5658, hoping to find a similar escape route for the far-afield Adamant. This latter mission was privately considered the highest priority by the Lords Admiral, given the great prestige and propaganda value attached to Adamant.

Recon Fighter Eagle was the first to reach her designated target, approaching within 25 million km of Kuiper 79-B II on 8 October. Pulsing her active sensors for a full minute and finding nothing, Eagle resumed stealth operation and proceeded towards Kuiper 79-A II to repeat the procedure. In the intervening period, Recon Fighter Osprey approached within 25 million km of the WISE 0350-5658 jump point at 0134 on 9 October, executing the same active scanning procedure as her sister ship had done. Also like her sister ship, Osprey detected no Belaire vessels within 34 million km, and with this assurance began to approach the jump point for transit. Ninety-one minutes later, Subcommander Hyperion bid Second Fleet farewell and disappeared through the gated jump point. Her fate would not be known for some time following - indeed, if ever.

Ten and a half hours later, Recon Fighter Eagle reported no detectable Belaire presence around Kuiper 79-A II, either. It thus appeared that the Belaire had yet to attempt to colonize the system, a positive result for the Legion which would therefore not be required to conduct operations against planetside forces in this system. With the first phase of her mission complete, Eagle set a course for the jump point to the Luyton 302-89 system, with a similar if less fraught mission description to that of the recently-departed Osprey. For the third time, Eagle pulsed her active scanner and detected no Belaire signatures in range. This constituted an all-clear signal, and Subcommander Hyperion reluctantly gave the order for her crew to approach the jump gate. At 0732 hours on 10 October, Recon Fighter Eagle transited the jump gate into Luyten 302-89.

Recon Fighter Eagle would never be heard from again.

Meanwhile, under the persistent specter of cold war the various operations of the Legion continued as ever. On 1 November, the Salvage Flotilla transmitted a mildly interesting report to the Legion high command. Having arrived in the Adamantine system some week prior, the salvagers had begun to process the numerous wrecks littering the Adamantine side of the jump point to Kuiper 79, beginning with the 70,000-ton Svobodny-class jump stabilization ship. Inspection of the salvage indicated that the Republic of Belaire ships were in fact equipped with improved nuclear pulse drive technology, this raised a few eyebrows at the Legion high command which had taken the low fleet speed of the Belaire units to indicate a rather more basic level of that technology.

3 November proved to be a slightly auspicious day for the Legion. Most relevant to the military situation in Kuiper 79 of course was the commissioning of the frigate Harrier, second in the Hellfire class of beamships. After a brief working up she would join her older sister in Adamantine, where Legion battle planners would begin plotting for a potential attack against the Belaire fleet guarding the Kuiper 79 jump point. As important as the Harrier would likely prove, it was the official activation of the Legion’s new Combat Engineers Brigade which drew the most attention on this date. Composed of three newly-raised engineering companies brigaded with and escorted by a mechanized infantry battalion in following the tradition of the previous special brigades, this newest brigade was equipped with the heavy, military-grade construction equipment necessary to begin excavating the alien ruins in Mongolica and Devil’s Hand. Finally, Legion observers hoped, the mystery of the aggressive combat mechs and their missile-armed battle stations would be solved. In service of this aim, the Combat Engineers Brigade was immediately shipped to the Mongolica system, a process which would require approximately three months before the excavations could begin in earnest.

Approved organization for the Legion Ground Forces combat engineering company. By this time, others in the Legion high command had begun to tire of the uncreative organizations by the Legion Orders of Battle Directorate, however the latter continued to tout the “benefits of modular organizations” as their primary, if not sole, counterargument. In spite of this ongoing row between the administrative commands, there were some differences from the similar Geosurvey and Xenoarcheology companies, notably both the headquarters unit and the combat engineer vehicles (CEVs) themselves were more heavily armed than those of the previous special company types as the engineering companies were expected to see battlefield service.

Mammoth Mk I CEV  
Transport Size (tons) 208 	Cost 16.64 	Armour 32 	Hit Points 32  
Annual Maintenance Cost 2.1 	Resupply Cost 8  
Construction Equipment:  	Construction Factory Equivalent 0.05  
Medium Anti-Aircraft:  	Shots 1  	Penetration 16  	Damage 32  	AA Value 4  
Non-Combat Class

Salvage operations in Adamantine continued at a rapid pace. Processing of the first Sovremenny wreck indicated, much to the dismay if not surprise of the Legion admirals, that the Belaire fire control technology was on par with that of the Legion, if lacking in accuracy due to the relative difference in fleet speeds between the two navies. This would in theory have thrown a severe wrench into emergent plans to use the new Hellfire-class frigates against the Belaire fleet; in practice, however, the weapons range of the Belaire fleet was already known from the previous engagement, and Legion battle planners had been working on solutions to this problem for some months by this point in time.

On 19 November, Frigate Squadron 4 consisting of Hellfire and Harrier transited into Kuiper 79, taking up positions alongside Second Fleet and awaiting the arrival of Cruiser Squadron 3, carrying the flag of First Fleet, which followed on 20 November. By now, the Legion was beginning to tire of the persistent Belaire presence in what was clearly Legion territory, and had constructed a reconnaissance-in-force type of operation to test the capabilities of the new Hellfire class. Accordingly, First Fleet under the command of Captain Absolus Criasus would sally forth once again, this time representing the largest concentration of Legion Navy firepower in a single engagement to date. As First Fleet formed up at the position of the Second Fleet’s scouting detachment, the infrared signature of the Belaire fleet suddenly flared up. The Belaire forces having discerned the Legion’s movements were now moving to engage the Legion Navy in what was unexpectedly shaping up to be a titanic clash.

The battlefield situation in Kuiper 79 at 1003 on 20 November 4007.


Shipbuilding

1x Charybdis class Destroyer: Cobalt
1x Hellfire class Frigate: Harrier
8x AR-56 class Recon Fighter
2x JR-1014 Jump Scout
2x Phaeton class Freighter
1x Bastion class Barracks Station

Research

20cm Railgun
Improved Command and Control

Systems Discovered

EQ Pegasi: FS Adjudicator, 28 August 4007
WISE 1804+3117: FS Amalgam of the Void, 6 September 4007
NN 3667: FS Athena, 20 November 4007

1003 hours, 20 November 4007

As the massive battle fleets of the Duranium Legion and the Republic of Belaire continued to close with one another, Captain Absolus Criasus set about issuing orders for the coming battle. On one hand, he could be certain that his opponents were armed with both light missiles and a variety of laser weapons, the latter selection limited to less than 200,000 km in range as recently confirmed by the salvage operations in Adamantine. On the other hand, three of the Belaire warship classes arrayed against First Fleet carried unknown weapon loadouts, most prominently the formidable Kirov-class battlecruisers. Summing this up, the conclusion facing Captain Criasus was that he simply did not have enough intelligence to form a proper plan for the battle ahead. While he had initially intended to make a reconnaissance-in-force to probe the enemy defenses, the fact that the Belaire had chosen the same moment to mount a full-bore charge towards the jump point would force his hand prematurely. Considering all of this, Captain Criasus determined that falling back to tried and true tactics would serve as well as any course of action, thus ordering First Fleet to close to within 450,000 km of the Belaire battle fleet with the intention as before of exhausting the Belaire missile stocks before closing in to engage with beam and railgun batteries.

First Fleet
Captain Absolus Criasus commanding aboard CL Deadly Poison
Cruiser Squadron 1: Denouement, Devastator, Dissolution, Grand Cross, 2x R-56, 1x AR-56
Cruiser Squadron 3: Deadly Poison, Domination, Double Edge, Garrote, 3x R-56
Destroyer Squadron 1: Chainsaw, Char, Charon, Furious
Destroyer Squadron 3 (attached): Catharsis, Centaur, Crushing Blow, Final Blow
Destroyer Squadron 4 (attached): Champion, Covenanter, Cry, Ye Wicked, Final Judgment
Destroyer Squadron 5: Calamitous, Caliban, Creeping Death, Flayer
Frigate Squadron 4: Harrier, Hellfire
Totaling 275,000 tons displacement with 8,456 crew complement

Reserve Forces
Second Fleet, Cruiser Squadron 2: Dauntless, Defenestrator, Disruptor, Gothic, 2x R-56, 1x AR-56
Second Fleet Scouting Force, Frigate Squadron 2: Bat Country, Battery, Blastwave, Executor
Totaling 95,000 tons displacement with 2,822 crew complement

Republic of Belaire Battle Fleet 2
Designation and commander unknown
4x Kirov class Battlecruiser
3x Kiev class Cruiser
3x Sovremenny class Cruiser
3x Slava class Escort Cruiser
4x Osa class Destroyer Escort
1x Skory class Destroyer Escort
Totaling 265,000 tons displacement with unknown crew complement

As the gap between the fleets had closed to under 16 million km, at 1225 the Belaire battle fleet demonstrated a new combat tactic heretofore unknown to the Duranium Legion, in other words turning tail and running away. While certainly proud to have intimidated his opponents to such a degree, Captain Criasus was nevertheless disconcerted at this latest development in Belaire military science and harbored some suspicion of a trap being set. Hoping to counteract any potential trap, the Second Fleet scouting force consisting of Frigate Squadron 2 was ordered to pursue and trail the Belaire fleet at a distance of 42 million km, ensuring that the Belaire would be kept comfortably within active range as First Fleet closed in as well as allowing the long-range arrays of the frigates to detect any trap well before the Belaire or First Fleet would come too close for comfort. In any case, whether there was a trap or not the Belaire could not possibly hope to outrun the Legion warships, and for the next three hours a thrilling stern chase commenced.

Finally, at 1505 as First Fleet closed to under 450,000 km from the Belaire battle fleet, alarms began sounding on ships throughout the fleet as an incredible twenty-five missile salvos were detected. Of these, twelve salvos totaling sixty light missiles had been launched from the Slavas as anticipated, while thirteen salvos totaling eighty-two heavier missiles, displacing around 10 tons and traveling at 21,200 km/s, had been launched from the four Kirovs and the Skory class, the latter of which was shortly reclassified as a missile destroyer. Fortunately, the outdated propulsion technology of these missiles led the fire control computers aboard Deadly Poison to inform Captain Criasus that the four destroyer squadrons of First Fleet could mass just enough volume of fire to destroy the entire volley of missiles. However, as the margin for error was quite thin the Captain ordered both cruiser squadrons to contribute as much to the point defense effort as their slow-firing weapon batteries would permit.

The stern chase reaches a climax at 1505 as the Belaire battle fleet opens fire with all missile tubes. While Cruiser Squadrons 1 and 3 were diverted to assist with the point defense efforts, the Hellfire-class frigates were ordered to still hold their fire, to avoid giving away useful tactical information before the Belaire could discover that information through armor-enabled intelligence operations.

Fortunately for First Fleet, the Belaire rapidly demonstrated once more that they were not considered as the galaxy’s preeminent tacticians for good reason, as the lack of time-on-target battery tactics used by the Belaire gunners ensured that each type of missile would be dealt with separately. This was indeed the case, as the Legion gunners accurately shot down every missile from the first volley in the space of ten seconds. However, there would be no respite as a second wave of light missiles was already arriving on the heels of the first, thus the point defense action devolved from a series of coordinated volleys to a chaotic swirl of continual fire punctuated with brief moments of calm. In an example of what those unfamiliar with battle would describe as irony, these brief moments of calm proved the worst moments of the battle for the gunners of First Fleet, as these moments often portended the simultaneous arrival of both missile types in a full 25-salvo storm. The first of these instances occurred thirty-five seconds after the first missile launches had been detected and, despite causing Captain Criasus to briefly experience what according to shipboard vital sign monitoring was a Navy-record spike in blood pressure, was handily dispatched with only two-thirds of the Charybdis-class destroyers even needing to fire. In the aftermath of this, Captain Criasus briefly considered ordering the cruisers to cease fire, but ultimately decided against this as the crews could always use the gunnery practice and the reverberations from the 152 mm weapons batteries firing repeatedly were judged to be excellent for crew morale.

Aside from blood pressure spikes which gradually decreased in magnitude, the pursuit continued in much the same manner, with the Belaire frantically firing every missile they could to evade pursuit while the expert gunners of the Legion shot down every one with minimal effort - aside from the periodic instances when both types of missiles arrived simultaneously, at which points slightly more effort was expended. Seven minutes after the Belaire bombardment had commenced, Legion sensor technicians reported that the nineteenth volley of larger missiles showed significantly fewer launches from both the Kirovs and the Skory, indicating that both classes of ships had likely exhausted their magazines. Curiously, this coincided with a sudden course change by the Belaire battle fleet ten seconds later, which Captain Criasus assessed to most likely be an attempt to take evasive action. Thirty seconds later, the Belaire were confirmed to have run out of 10-ton missiles as no additional salvos had been launched. After this point, the pursuit continued, now with only the consistent rhythm of light missile salvos arriving every ten seconds. With the enemy capabilities so reduced, Captain Criasus finally ordered the cruiser squadrons to stand down, if only to save wear and tear on the 152 mm gun barrels.

Progress of the battle by 1510, at which time the Belaire battle fleet executed a course change which may have been an attempt to undertake evasive maneuvers, but did little to change the overall complexion of the engagement.

It took First Fleet another seven minutes to shoot down every last missile the Belaire battle fleet could fire, at by 1517 the full seventy-one volleys carried by each Slava-class escort cruiser had been expended. By this time, Frigate Squadron 2 had closed to 42 million km as ordered, and could assure Captain Criasus that no additional Belaire vessels were lying in wait anywhere within 41 million km of the Belaire fleet being pursued. Secure in this knowledge, Captain Criasus ordered First Fleet to begin the next phase of the battle, closing to the extreme range of the Hellfire-class frigates in order to conduct the first operational demonstration of their exotic new weapons.

Extended view of the battle zone at 1518, showing the relative position of and sensor coverage provided by the Frigate Squadron 2. The vector between First Fleet and the Belaire force relative to the position of Frigate Squadron 2 shows the evasive course change enacted by the Belaire.

As First Fleet closed to just over 180,000 km, judged to be outside the range of all Belaire beam weapons save the heaviest lasers of the Sovremenny class, three blasts from those heavy lasers lanced out from the Belaire battle group, missing Deadly Poison by a considerable margin. Unfortunately, holding the range precisely proved more difficult than anticipated, and First Fleet accidentally closed to 178,000 km allowing the Sovremennys to fire a full barrage of medium laser beams, scoring two hits on the armor of Deadly Poison. It took only a few more seconds for the fire control systems aboard Hellfire and Harrier to find their targets, and at 1520 the two frigates fired their PEL-4 neon beam cannons for the first time in operational conditions. The results were mixed; on one hand, only two hits were scored, both by Hellfire, due to the extreme range and insufficient fire controls; on the other hand, both hits struck the Sovremenny for full damage despite the extreme range, easily outperforming the lackluster lasers of the Belaire fleet. On the whole, compared to running a gauntlet of massed laser fire while conducting a stern chase, Captain Criasus judged these initial results to be adequate for the purpose at hand.

More concerning to Captain Criasus was the inability of his fleet to maintain the ordered minimum distance, with the range slipping to 162,000 km as the Sovremennys fired their heavy lasers again - fortunately, to no effect. Given this, the Captain revised his previous orders so that First Fleet would nominally hold position at 192,000 km. While this was the maximum range of the fire controls aboard the Hellfire-class frigates, Captain Criasus was content to allow his frigates to fire at the intervals when the fleet accidentally dropped the range, preferring to ensure a small buffer for the helm officers of First Fleet to do their own jobs in relative safety. The next volley from the Hellfires put this order to question, as all twelve shots from the beam cannons missed by several kilometers.

Further putting this new order to question, First Fleet once again creeped closer to their quarry, once again crossing the extreme range of the Sovremennys, which despite the distance managed to land a glancing blow on the armor of Hellfire. Clearly, the Belaire commanders had identified the new threat and given it the highest targeting priority. Perhaps more frustratingly, First Fleet managed to withdraw back to 192,000 km just before the Hellfires fired their third volley, and at such an extreme range it was not even possible for a hit to be scored. Clearly, a new tactic was necessary, and it fell to Captain Criasus to devise it. After briefly consulting with his bridge officers as well as Commander Acheron Tartarus, the senior commander among the destroyer officers, Captain Criasus gave the order to reduce speed to 3,500 km/s. This would make First Fleet somewhat easier targets for the Belaire heavy lasers, but would make it easier for the Legion helm officers to maintain the specified minimum distance and avoid the mass of medium lasers - so long as the Belaire did not catch on to this new tactic too quickly and start varying their own speeds to manipulate the range.

As First Fleet again closed the range, more cautiously this time, the Hellfires and Sovremennys continued to fire their long-ranged weapons at each other to minimal effect. Finally, as she closed under 181,500 km, Harrier scored a trio of hits along the armor belt of her target. As First Fleet continued to barely overtake the Belaire vessels, Captain Criasus ordered a second speed reduction to match the Belaire exactly, at 3,398 km/s, hoping this would prevent his ships from slipping into Belaire medium laser range once again. This seemed to work well, as First Fleet held the range just under 180,500 km while Harrier scored another hit on the targeted Sovremenny. While First Fleet had yet to penetrate the armor of any ship in the Belaire fleet, it seemed apparent that the bold new Hellfire would have an outsized impact in favor of the Legion.

The tense gunnery duel continued for some time, with particle beams of the two Hellfires slowly wearing through the armor of the lead Sovremenny, while the heavy lasers of the Belaire lacked both range and volume of fire to effectively reply in kind, only able to land occasional glancing blows on the armor of Hellfire. Finally, after two hundred twenty-five long seconds Harrier scored a trio of hits including one which penetrated the armor of the Sovremenny. Elated, the gunnery crews of both frigates pressed the attack with vigor, scoring several more armor hits before Harrier succeeded in scoring a second penetration two minutes and fifteen seconds later. Compared to the rapid pace of the previous engagement in which the railgun batteries had played the decisive role, the drawn-out tension of this gunnery duel was not a welcome change of pace for the frayed nerves of the First Fleet ship crews. Hellfire finally scored a penetrating hit of her own only forty-five seconds later, the increasing pace of internal damage being dealt to the Belaire beam cruiser indicating that its armor had been worn through quite thoroughly. Further proof of this was found when Hellfire evened the score against her sister ship on the very next volley with a fourth penetration. The rate of penetrations continued, with nearly every hit by this point causing the lead Sovremenny to stream even more atmosphere, and the two Hellfires entered into an unspoken competition to land the first visibly critical hit on their prey.

Finally, eight minutes and fifteen seconds after the beam duel had begun, a beam cannon blast from Hellfire excoriated the port engine of the lead Sovremenny, causing it to drop to three-quarter speed and fall out of formation with the rest of the Belaire fleet. While cheers went up from the crew of Hellfire, this was a critical moment and Captain Criasus knew it. The Sovremenny had taken heavy damage by this stage, but he had no way of knowing how many of its guns, if any, remained intact to threaten the fragile Hellfires. With great urgency, the Captain barked an order for First Fleet to slow down immediately to match the speed of the wounded vessel, momentarily allowing the rest of the Belaire battle fleet to open the range. As if to confirm the wisdom of his order, the damaged cruiser shot back at First Fleet with its heavy laser, making the point that it was still well-armed - if not entirely dangerous as once again it had missed completely.

The next volley from Harrier saw another engine shot out from the enemy cruiser, dropping it to half speed which First Fleet again matched immediately. The next few volleys had little apparent effect, although sensors indicated a mix of hits on the remaining armor as well as internal compartments of the Sovremenny. At 1530, however, disaster struck: despite having received to that point only six hits on her armor, Hellfire was hit by a laser blast which inexplicably managed to penetrate through one of two existing holes in her armor and take out her starboard engine, dropping her to half maximum speed. While this would not be immediately fatal to Hellfire, notably as the crippled Sovremenny was itself limited to half its own maximum speed which Hellfire could easily match, she would not be able to keep up with the rest of First Fleet when they resumed the pursuit.

Graphic representation (actual armor scheme remains classified to this day) of the damage done to the armor of Hellfire immediately prior to the shooting-out of her starboard engine at 1530. The incredible shot placement of the Belaire heavy laser gunners even at long range led many in the Legion high command to suspect an idiosyncratic flaw in the armor scheme of the Hellfire class. However, extensive post-battle analysis could find no better explanation for the impressive result achieved by the Belaire gunners besides incredibly good luck.

With this shocking development the continuation of the ongoing gunnery duel became tactically untenable, as with only one combat-capable frigate remaining in-theater it was deemed probable that Harrier would suffer a similar fate before the remaining pair of Sovremennys could be eliminated. The question now facing Captain Criasus was whether or not the entire pursuit operation should be called off. Fortunately, for the first time in this battle the Captain would have ample time to consider his options, as the wounded Sovremenny would have to be eliminated in any case before the rest of First Fleet could resume their full-speed chase. This pursuit, at least, continued unabated, and forty seconds after the critical hit to Hellfire the pair of frigates exacted their revenge, scoring an incredible five penetrating hits out of twelve shots in the volley at extreme range and dropping the speed of their crippled foe to zero. Despite its crippled state, the Sovremenny showed no signs of degradation in its gunnery abilities, landing yet another hit on the wounded Hellfire - though fortunately this hit only glanced off of her armor albeit dangerously near to the penetration in her starboard stern. The exchange of long-range fire continued for several minutes, with Hellfire suffering another hit on her armor but no further internal damage, until finally, fifteen seconds after 1534, the heavy laser aboard the Sovremenny was finally silenced. Incredibly, the Belaire cruiser was still intact despite the damage suffered.

By this point, the rest of the Belaire fleet had managed to retreat more than 1.1 million km from First Fleet and showed no signs of slowing down. Captain Criasus therefore ordered Frigate Squadron 4 to be detached from First Fleet; the two frigates would finish off the Sovremenny before retreating to the jump point for resupply and internal repair work. The remainder of FIrst Fleet, the Captain judged, would be more than sufficient to eliminate the Belaire battle group which was now deprived of its entire missile complement. While some losses would be taken due to the lasers on the remaining two Sovremennys as well as the four Osas escorting the fleet, the opportunity to eliminate another 245,000 tons of Belaire warships for a fraction of that in losses was far too good an opportunity for First Fleet to pass up. After issuing orders to briefly detour around the crippled Belaire beam cruiser, on the assumption that it still had enough medium lasers operational to make several holes in the armor of a passing destroyer, Captain Criasus ordered the bulk of First Fleet to proceed ahead at full speed.

Fleet positions at 1534, immediately prior to the detachment of Frigate Squadron 4 from First Fleet. Indicated on the map are Captain Criasus’ orders issued to the bulk of First Fleet to evade the crippled Sovremenny and resume pursuit of the main Belaire battle group.

Finally, at 1537 and a full three minutes after First Fleet had detached the frigate squadron to pursue the rest of the Belaire battle fleet, Hellfire landed two final shots along the keel of the disabled Sovremenny, finally destroying it as the Belaire cruiser lost all structural integrity and began to disintegrate in a storm of plasma fires and electrical arcs. It had taken the two frigates thirty-two minutes to get the better of the Sovremenny in a protracted gunnery duel, and in the process both ships had been rendered, if not combat-incapable, certainly not battle-ready. The status of Hellfire was the more obvious quandary, as her destroyed engine would take significant time and engineering work to repair, however Harrier was scarcely better off as she had exhausted most of her maintenance stores to keep her weapons operational and was down to only 12% of her rated supply capacity. Thus, after briefly stopping to collect prisoners from the Sovremenny life pods, the two frigates set their course to the Adamantine jump point to resupply and conduct the needed repairs. In spite of the condition of Hellfire’s armor both frigates would need to be kept on station for some months yet until reinforcements could be commissioned and deployed to Kuiper 79.

Further afield, the battle continued as First Fleet moved to close in on the fleeing Belaire fleet. Just before the shipboard clocks ticked over to 1546, a pair of heavy laser shots narrowly missed Deadly Poison, indicating that battle had once again been joined. Captain Criasus wasted no time in ordering First Fleet to close to nearly minimum range at full speed, though he elected to maintain 35,000 km of distance between First Fleet and the opposition until the armament of the Kiev class could be determined. Unfortunately, while First Fleet was more than quick enough to close the distance it would take a minute and a half to close to the ordered range, although the cruisers would be able to open fire well before the range had been closed. Emphasizing this point, the two remaining Sovremennys opened fire on Deadly Poison with their medium lasers as First Fleet crossed the 180,000 km range, landing four glancing hits on her armor. The next Belaire volley went identically, with both heavy lasers missing badly while the medium laser batteries scored another four hits on Deadly Poison, with First Fleet closing only 24,000 km of range in the space between volleys. The next volley proceeded similarly, with the only difference being a hit landed by one of the heavy lasers, while the following volley saw both heavy lasers miss while seven medium laser blasts grazed the armor of Deadly Poison. By this stage, the armor integrity of Deadly Poison was rated at 87%, but having seen the absurd good luck of the Legion gunners displayed against Hellfire Captain Criasus had understandably developed yet another acute case of hypertension.

The next volley from the Belaire displayed a curious change of tactics, albeit a good one from the perspective of Captain Criasus’ blood pressure, as the Sovremennys attacked the destroyer Charon with their heavy lasers and scored two hits with no penetrations. By this time the Legion cruisers had reached the edge of their own maximum range and opened fire on both Sovremennys, scoring several dozen low-damage hits across the armor belts of both vessels. At this, the Belaire fleet once again changed course, heading towards First Fleet at an oblique angle, simultaneously firing laser batteries aboard both the Sovremennys and the Osas and scoring sixteen hits on Charon including three penetrations which knocked a quarter of her gun batteries offline. Seeing the change in Belaire tactics, First Fleet came about and began to pull back to maintain the 35,000 km range as ordered.

The Belaire abruptly shifted their tactics at 1547, seemingly aiming to close with First Fleet to bring the laser batteries of the four Osa-class destroyer escorts to bear. However, this tactic allowed First Fleet to close the range quite rapidly, allowing Captain Criasus to transform the battle from a series of volleys at range into a swirling melee in which the Legion’s railguns held the advantage.

Seeing this change in tactics, Captain Criasus decided to take the initiative, wishing for First Fleet to be the party creating a surprise for once. As the 152 mm batteries of the cruisers finished reloading, the Captain ordered First Fleet to close to under 30,000 km, allowing the destroyer squadrons to open fire on the pesky Osas simultaneously with the cruisers firing on the Sovremennys. This sudden reversal proved devastating to the Belaire: both remaining Sovremennys were blown to scrap by the Legion cruiser squadrons, suffering nearly three dozen internal hits each before crumbling apart with Double Edge and Dissolution each claiming a kill, while the Osas were torn asunder by the cumulative effect of six hundred fifty 102 mm projectile impacts, with two Osas destroyed outright and the remaining pair severely maimed including one which suffered a devastating engine explosion. Both surviving Osas quickly fell out of formation with the fleet they had been escorting. Noting that no fire had been taken from the trio of Kievs, Captain Criasus ordered his ships to maintain the range under 30,000 km, matching speed with the Belaire ships. Unfortunately, while brilliant his maneuver had come at a cost, as Charon had suffered heavy damage including the loss of both engines, all but two of her 102 mm railguns, and some 60% of her armor belt.

Fortunately for Charon, her sitting duck status would not prove to be fatal as the remaining two Osas were handily dispatched by the Legion destroyers, along with the Skory-class missile destroyer. With the entire laser-armed section of the Belaire fleet lying in ruin, the remaining missile ships would be easy prey for First Fleet, however even at this juncture Captain Criasus issued precise orders: while the rest of the Belaire fleet would be destroyed, a single Kirov and Kiev apiece would be left intact for the moment, and later closed with to point blank range to determine if either possessed any extremely short-range armaments - if not, the Legion could close to point blank range against these vessels in the future with no concerns.

First Fleet set about these orders with great enthusiasm, knowing that victory was all but theirs. Within ten seconds, all three Slavas and two of the Kievs were nothing more than wreckage tumbling through space, joined in death by the first Kirov five seconds later and a second Kirov shortly after. The third Kirov was ripped apart by concentrated 152 mm battery fire with Deadly Poison adding yet another kill to her impressive resume, leaving as per the Captain’s orders a single Kirov and Kiev each. Rather less in accordance with the Captain’s orders, in the excitement of the chase First Fleet found themselves having accidentally closed to 15,000 km yet receiving no fire from the remaining pair of Belaire vessels. Thankful for his good fortune in this regard, Captain Criasus ordered First Fleet to close to point blank range with all guns firing, and five seconds later the battle was over. After forty-two minutes and a few spare seconds, the Duranium Legion had emerged victorious from this titanic battle after weathering a missile barrage, carrying out multiple stern chases, engaging in a thrilling gunnery duel, and at last closing for a final chaotic melee in which the mighty railgun batteries of the Legion had carried the day. Incredibly, despite teething problems with the new Hellfire-class beam frigates, First Fleet had managed to destroy 265,000 void tons of Belaire warships without the loss of a single Legion ship, easily the most dominant combat result in the admittedly short history of the Legion Navy.

Final state of the battlefield at 1547 on 20 November. The concluding melee combat action proceeded from right to left relative to the figure orientation. Note that DD Charon had been disabled early in the fight and was detached from First Fleet shortly after the initial collision between the two battle fleets.

Great victory or no, the celebrations on board the ships of First Fleet could be only momentary before once more orders had to be given. First Fleet itself would first move to cover the crippled Charon until her engineering crews could restore her engines, before proceeding back to the jump point to regroup. Frigate Squadron 2 would rejoin Destroyer Squadrons 3 and 4 and resume overwatch duties at their previous forward position. Finally, Gatekeeper 6 which was in-system would recover the Belaire life pods and transport the prisoners to secure Legion space for interrogation. While it would take them some time to reach the site, the Salvage Flotilla would certainly have their work cut out for them when they did arrive in-system.

For his exemplary command of First Fleet during the Second Battle of Kuiper 79, Captain Absolus Criasus received the Bronze Star of the Legion as well as personal assurance from the Emperor himself that he would be the next man in line for promotion to Lord Captain.

21 November 4007

As usual, while the Belaire captives were largely uninterested in talking with their Legion captors, a few prisoners did show some interest in making their futures a slight bit less distressing and shared some small amounts of information with Legion intelligence officers accordingly. Notably, a nervous sensor technician confirmed previous intelligence regarding the long-range sensors mounted by the Kiev and Sovremenny cruisers, confirming the range and resolution of those sensors and providing some basic technical specifications. Less useful from a tactical perspective, though intriguing to Legion special operations officers, was the provision of a technical summary for a class of Belaire civilian spaceliners. This information had been provided by a rather cantankerous engineering officer formerly aboard one of the Kirovs, whose words and behavior further suggested a certain dissatisfaction with the present state of the Belaire Navy. Notably, the fact that the Belaire upper class cruised through space in luxury while their navy sailors suffered such horrifying losses under incompetent command did not bear well with this particular officer. If these sentiments were in fact widespread among the Belaire rank and file, especially following their most recent crushing defeat, the resulting morale problems could be a significant aid to the Legion’s efforts.

Meanwhile, economics proved far more difficult for the Legion than warfare. On 24 November, a sudden flood of reports reached the Legion shipbuilding department indicating that nearly every shipyard was facing a critical duranium shortage, inhibiting the production of the very ships the Legion would need to prosecute the war against the Belaire. In a frantic rush of orders, various shipyard expansion projects and ship construction orders were halted, attempting to give priority to the most critical warships, while in the planetside factories on Duratus duranium-intensive projects were shifted to lower-priority slots to conserve the critical resource. Internally, Legion economic planners began to seriously consider the possibility of initiating an expensive project to convert many of Duratus’ mines to automated facilities, which could be deployed without the need to wait for colonial infrastructure and population to be established. While in the short term these efforts seemed to stabilize the situation, this was unsustainable and it was clear that the logistical strain of fighting an unexpected war had done significant damage to the Legion’s mining efforts which would take significant time to correct.

11 December saw the arrival in Kuiper 79 of reinforcements in the form of the light cruiser Devourer escorted by the destroyer Chronomancer, both having been dispatched from Duratus to relieve the damaged ships of First Fleet. To much acclaim from the crews under his command, Captain Absolus Criasus departed aboard his trusted Deadly Poison, escorted by the badly-damaged Charon, to undertake repairs at Duratus. In his absence, Captain Felix Tegyrios of Cruiser Squadron 1 would assume command of First Fleet; rumors abounded that this would become a permanent assignment for Captain Tegyrios, with Captain Criasus likely to receive a much-deserved promotion before returning to Kuiper 79.

Year 4008

New Year’s Day of 4008, while not marked as an especial day by most citizens of the Legion who had little use for such superstitious observations, was marked by the Legion high command as an excellent point in time at which to review the overall position of the Legion in the galaxy. After a brief, largely perfunctory session ending with an unanimous agreement that the Duranium Legion was indisputably in the top position of the galaxy, the Lords Admiral sat down to conduct the bulk of their review in somewhat more enlightening depth. In short, the Legion found itself in a position of military ascendancy but trending towards economic despondency, a term chosen to avoid the uncomfortable connotations of the phrase “economic depression”. Thus, the problem placed before the Lords Admiral as the Legion entered its ninth year as a galactic power would be to recover from economic troubles while maintaining enough focus and resource allocation for the military arms of the Legion.

Quickly it became apparent to the Lords Admiral, despite the fact that all of them had been educated principally in naval matters rather than economic ones - indeed this may even have been an aid to them here - that the economic struggles of the Legion would not quickly be resolved. The chief problem turned out to be one of population, simply put despite long-running convoys to several colonies there were no out-system populations large enough to support a rapid migration of mining capacity from Duratus. This meant that the Legion would be forced in the short and frankly medium terms to rely on automated capabilities, of which there were not nearly enough available. Essentially this meant that the vast number of mines on Duratus, in excess of 1,600, were rapidly becoming useless, but there would be nowhere better to relocate them for several years at the minimum.

Overview of the Duranium Legion economic situation on Duratus specifically and empire-wide. In addition to the somewhat ironic duranium crisis, given the polity affected, stockpiles of critical TNEs such as gallicite and most pressingly corundium were also showing signs of being severely impacted by the, to say the least, disappointing mining situation on Duratus. While sources of duranium would take top priority in Legion economic planning efforts, an eye would have to be kept to the near future to avoid similarly catastrophic shortages of these other critical minerals.

Ultimately, the Legion high command would announce at the conclusion of their conference a three-phase plan to stabilize the Legion economy. In the short term, hoping to both resolve the duranium crisis and to preclude a corundium crisis which would scuttle the following phases, the orbital mining platforms (OMPs) scattered throughout the Sol system would be redistributed to address the most pressing needs. The two OMPs stationed over the comet Whipple would be relocated to Machholz, providing not only an increase in duranium extraction but also that of gallicite which could be mined out somewhat more easily than from the deposits on Whipple. Meanwhile, the OMPs presently located at Oumuamua and Tempel 1 would be relocated to Chernykh, a reshuffling which could potentially impact the Legion’s neutronium stockpiles but would provide a strong source of corundium. This was deemed a necessary tradeoff to ensure continued production not only of mining infrastructure but also the important particle beam weapons considered necessary for continued operations against the Republic of Belaire.

Chernykh
Corbomite 1,522 Acc 1
Sorium 37,846 Acc 0.7
Corundium 54,865 Acc 0.9

The second phase of the plan was arguably the most ambitious, representing a major shift away from manned mining infrastructure. Aside from brief work orders to finish final assembly of nearly-completed units, wholesale production of both manned and automated mines would be immediately ceased, to be replaced respectively with planetside production of additional OMPs and with conversions of manned mining installations to automated types which would be principally deployed to Mars and Mercury. This latter element would prove particularly controversial, in part due to concerns over unemployment which would prove to be largely unfounded as most workers simply transitioned to private industries, but largely due to concerns that a lack of manned infrastructure would end up crippling the Legion later on once large colonial populations had been established. However, in practice most in the Legion high command noted that the majority of good mining prospects would be found on asteroids, comets, and distant moons which would be difficult to colonize anyways, thus a large concentration of automated infrastructure would always be advantageous even if manned mines could be produced in greater volumes.

The final phase of the plan, as announced, was quite hazily defined and amounted to building up sufficient colonial, convoy, and mining infrastructure in the Adamantine and Alpha Centauri systems. Both of these systems, while posing logistical challenges to fully exploit, were important long-term prospects albeit for entirely different reasons. Adamantine of course represented a major fleet base for the Legion Navy and was anticipated to eventually contain not only fleet maintenance facilities but also a selection of naval shipyards which could be supplied from the vast Kuiper belt encircling that system. As the name implies, the Adamantine asteroid belt was quite distant with the nearest asteroids exceeding 20 billion km from the parent star, however the belt was quite dense and contained numerous asteroids rich in TNEs which orbital mining operations would find no end to their joy in exploiting once established. Ultimately, Legion economic planners anticipated that a dense network of OMPs and mass drivers would render the great distances to be traversed while initially establishing mining operations relatively unimportant.

The Alpha Centauri system, on the other hand, contained several nearly-habitable bodies and was envisioned by many to be a future “Sol II” type of system. The ‘A’ component star was not flush with mining opportunities, aside from plentiful sodium reserves which could make up for the lack of high-accessibility gas giant deposits in-system, but did contain three large bodies which would not be too challenging to terraform to full habitability particularly with future technological advances. The inner system was thus envisioned as a robust industrial and financial hub for the Legion which would be supplied from mining operations around the ‘B’ component. This latter component star was orbited by only one nearly-habitable planet, albeit one with a breathable atmosphere which would only require some greenhouse gas to reach full habitability. However, the plentiful asteroid belt in the zone 40 to 80 million km from the ‘B’ star was not only rich in TNEs but consisted of nearly-habitable bodies which could be inhabited easily given an injection of atmosphere and the presence of low-gravity infrastructure, meaning that manned asteroid mining operations were likely to be established here in the not-too-distant future.

As economic struggles were the most pressing problem facing the Legion at this time, the bulk of the Lords Admiral’s conference was focused on these matters. However, some brief attention was given to the military situation in Kuiper 79 and beyond, if only in a half-hearted attempt to prevent the taking-root of inertia and malaise. Two principal outcomes emerged from these discussions: the first, simple enough, was to continue the run of Hellfire-class frigates currently on order, and in fact doubling the size of that order from four to eight to ensure an adequate reserve, particularly as refitting of the fire controls would be necessary as soon as new systems could be developed and trialed. The second outcome was while military in presentation largely political in origination, simply put the Legion Navy was possessed of a growing roster of junior flag officers without portfolios, and was further expecting to soon see multiple decorated heroes joining those ranks including the famous Captain Absolus Criasus. There was therefore a desire among the Lords Admiral to give their most decorated and publicly-visible flag officers a similarly visible assignment to raise morale as well as to further enhance the public prestige of the Legion Navy. Initially an afterthought mentioned idly in passing, it soon became apparent that the solution would be best served if it accomplished a military objective as well. To this end, cursory plans were drawn up for an operation to decisively take control of the Kuiper 79 system, an operation which would be spearheaded by several such officers including Captain Criasus, and which would have the ultimate aim of establishing a secondary Navy headquarters in that system which would direct future operations in the Belaire War.

These decisions having been made and duly announced to the rank and file as well as the broader public, the Legion high command adjourned their conference and resumed going about the work of actually running a galactic empire as was officially their collective job description.


As the hard-working crews of the Legion Navy and auxiliary fleets set about putting these plans into action, a strange report reached the Legion Survey Command. On 16 January, the survey frigate Ariadne had transited an unexplored jump point and emerged in a new star system located three jumps beyond the Mongolica research outpost. Astrographic sensors had quickly identified the system as Gliese 382, noting the existence of a single planet in the system which was reasonably close to human habitability though lacking both atmosphere and a water table. However, Captain Xeno Lycurgus had enclosed as an appendix to the astrographic report a brief analysis of some strange signals picked up by the astrographic sensors. These had been initially dismissed as sensor noise caused by an antenna out of alignment, however the mysterious signals had persisted even after a close inspection of all sensor systems. While the science officers aboard Ariadne were utterly confused, a tentative consensus was expressed in the appendix that the readings could imply a sort of localized tearing of the aether. The Captain concluded his appendix by stating that he intended to carefully investigate this phenomenon as Ariadne’s assigned survey duties carried her close enough to take more detailed readings. At the time, this report was considered a mild curiosity by the Legion surveyors, but otherwise to be of little importance.

System map attached to the Gliese 382 astrographic report by Captain Xeno Lycurgus, indicating the approximate location from which the unusual readings originated.

9 February saw the arrival in Kuiper 79 of yet another Legion reconnaissance project, namely the JR-1014 jump scout which had been designed for the purpose of carrying out deep space reconnaissance missions without the necessity for a supporting combat fleet. Unlike the other recent addition to the Legion’s reconnaissance capabilities, the JR-1014 was an entirely new construction, thus in theory it should have been fairly well-optimized. In practice, while broadly suited for its designed mission, the craft suffered severely from overloading as the dual requirement to mount both a full sensor suite as well as a self-contained gravity drive could only be met by installing an underpowered propulsion suite. This meant that the JR-1014 included the same propulsion section as the R-56 despite being twice the size, ultimately limiting the former class to only half the speed of the latter, a mere 2,500 km/s. While this would be adequate to get the jump scout to where it needed to be, any questions from junior crew members about escaping if detected were roundly ignored by commanding officers.

JR-1014 class Jump Scout  	500 tons   	14 Crew   	73.2 BP   	TCS 10	TH 25	EM 0  
2504 km/s	JR 1-50  	Armour 1-5   	Shields 0-0   	HTK 6  	Sensors 8/8/0/0  	DCR 0  	PPV 0  
Maint Life 13.39 Years 	MSP 58	AFR 10%	IFR 0.1%	1YR 1	5YR 9	Max Repair 16 MSP  
Subcommander	Control Rating 1     
Intended Deployment Time: 12 months	Morale Check Required    

Legion Gravitic Corps LG-10 Gravity Drive 'Dart' 	Max Ship Size 500 tons	Distance 50k km 	Squadron Size 1

Hyperion Drive Yards HF-25 Fighter Engine 'Erinys' (1)	Power 25	Fuel Use 178.89%	Signature 25	Explosion 10%  
Fuel Capacity 64,000 Litres	Range 12.9 billion km (59 days at full power)

Scamander Corporation Series XVI Traffic Scanner (1) 	GPS 2400 	Range 33.9m km	Resolution 150  
Scamander Corporation Series VIII RF Wave Scanner (1) 	Sensitivity 8 	Detect Sig Strength 1000:  22.4m km  
Scamander Corporation Series VIII Infrared Scanner (1) 	Sensitivity 8 	Detect Sig Strength 1000:  22.4m km

This design is classed as a Fighter for production, combat and planetary interaction

In any case, the first mission assigned to the jump scouts was not anticipated to be particularly endangering. As four JR-1014s had arrived in the Kuiper 79 system, three of them were assigned to proceed to each of the three jump points not controlled by the Legion, while the fourth would proceed to the inner system of each star and once again sweep for Belaire presence before establishing a semi-permanent watch over the second planet of the ‘A’ component star. With all four of these critical locations under close monitoring, the Legion Navy would be free to move into the system to establish a permanent occupation base although nothing as large as the planned Adamantine Base would be.

While these plans were put into motion, the stabilization ship Andromeda reported on 5 March that the jump network from Sol to Devil’s Hand had been fully stabilized, allowing the research outpost there to be expanded once auxiliary shipping tonnage became available.

The extent of the Duranium Legion stabilized jump point network as of 5 March 4008. In addition to forming natural trade links between emergent colonies and xenoarcheological sites, the stable jump point network would also improve the defensibility of Legion-controlled space as future shipbuilding orders would not need to include large numbers of jump-capable vessels to provide jump capability for the Navy’s defensive and rapid-response forces.

From 5 to 11 March the JR-1014 jump scouts reached their assigned observation posts without incident, saving for a minor navigation error by one of the crews. With the system thus confirmed to be clear of Belaire presence, First and Second Fleets along with attendant auxiliaries immediately set course towards the A-II planet to secure the area ahead of a freighter convoy which would bring components to establish a naval headquarters on the planet. The logistics of the operation would take some time, but ultimately would allow the Legion battle fleets to begin a proper offensive against the Belaire home system. The two main fleets would arrive on 20 March, with the Second Fleet Scouting Force detached to a position 70 million km from the Belaire jump point to supplement the active monitoring of the nearby JR-1014. The detachment arrived at this position on 23 March.

Closer to home, 27 April saw the formation of Third Fleet following the commissioning of the Furious-class jump destroyer Flatline Fakhoury. Third Fleet followed the same “standard” Legion Navy fleet composition of one cruiser, two destroyer, and one frigate squadron which had been in use since the year 4000. However, due to monopolization of large shipyards for more forward-reaching projects, Cruiser Squadron 4 lacked a Grand Cross-class jump cruiser, limiting the ability of Third Fleet to project power beyond the jump-stabilized borders of Legion space. In other words, Third Fleet would primarily serve as the main defensive bulwark against any potential threats which might arise from any direction besides that of the Republic of Belaire. This was not, at the time, anticipated to be a terribly glamorous posting. Nevertheless, the Legion high command would henceforth breathe easier while focusing the bulk of their attention toward their hated opponents.


Shipbuilding

3x Charybdis class Destroyer: Carnivore, Chu Ko Nu, Cretaceous
1x Furious class Jump Destroyer: Flatline Fakhoury
1x Hellfire class Frigate: Heavy Metal
2x Ars Magica II class Survey Frigate: Archrival (refit), Amalgam of the Void (refit)
2x JR-1014 class Jump Scout
2x Phaeton class Freighter
2x Libra class Fleet Tender
2x Achelous Mk II class Terraforming Platform
1x Gatekeeper class Traffic Monitor

Research

Beam Fire Control Speed Rating 4000 km/s

Systems Discovered

Gliese 382: FS Ariadne, 16 January 4008
Gliese 218: FS Amalgam of the Void, 17 January 4008
WISE 0713-2917: FS Amalgam of the Void, 26 January 4008
WISE 1639-6847: FS Argumentative, 12 February 4008
GJ 1119: FS Archon, 25 February 4008
Luyten 97-12: FS Aether Net, 13 May 4008
82 Eridani: FS Ascendant Might, 26 June 4008