The Trial: Campaign

Introduction

Approximately 7,000 years ago, when humans still thought two rocks banging together was the height of technology, they were visited by the highly advanced collection of species known as The Collected Worlds. Eager to help them, their researchers and experts worked with these early humans to guide their development. Leaving with several thousand volunteers, who would be educated by the aliens to act as ambassadors, they trusted that Earth and humanity would flourish in their absence. When they were deemed ready, these ambassadors could then return to bring them into The Collected Worlds

Unfortunately, in two ways, human nature surprised them. While journeying back to the educational worlds in the heartlands of TCW, humanity annihilated itself in nuclear hellfire, climactic collapse and biological Armageddon. That was surprise one.

Surprise two were the demands of the humans aboard the vessel - they wanted to return to Earth, salvage what humanity remained there and rebuild. Calling themselves The Starborn, they rejected the comfort and security of TCW insisting instead on carving their own path.

Mebalskin Croydon, the representative in charge of the original uplift mission, peacefully handed over the ship. For this she was tried, found guilty and sentenced to punishment. For her crimes she was ordered to recontact the StarBorn and bring them into TCW, fixing the mistake she was blamed for all those centuries ago.

What follows are the written accounts of her works, collectively know as “The Trial”, reflecting the dual legal punishment and huge challenge that lay before her. Her handwritten notes and reports make up headline chapters (Reports) while the information gathered by the ship sensors between reports complete the narrative.

Index

– Stratocracy Founded –

Other Threads

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Report 1: 03 Feb 0011

Overview

Total population across all bodies stands at 1223m (growing at 2.23% per year). Naturally, growth on colonies is significantly higher than on Wounded Garden, driven by the younger population, higher incomes and use of in vitro fertilisation and synthetic wombs, as opposed to the more conservative and traditional homeworlders. Despite this, homeworlders make up 97.9% of the population

image

There has been an explosion of economic activity since landfall, with wealth nearly quadrupling, research output more than doubling. A strong trade lobby has prevented any taxation on the growing space industries - leveraging taxation and financial engineering instead.

The Pacifist / Federalist coalition has reigned in an uninterrupted continuation since landfall, occassionally exchanging the leadership between parties. The few resources deployed for ‘military’ means include the “Orbital Web” of Thorn class fighters, launching regular salvoes of geo-survey missiles alongside the limited geo-survey fleet.

Thorn class Observer      441 tons       4 Crew       20.2 BP       TCS 9    TH 0    EM 0
1 km/s      Armour 1-5       Shields 0-0       HTK 1      Sensors 0/0/0/0      DCR 0-0      PPV 2.25
Maint Life 7.22 Years     MSP 5    AFR 8%    IFR 0.1%    1YR 0    5YR 3    Max Repair 3 MSP
Magazine 15 / 0    
Sprout [7]    Control Rating 1   
Intended Deployment Time: 3 months    Morale Check Required    


Avarice Launcher (3)     Missile Size: 5    Hangar Reload 111 minutes    MF Reload 18 hours
Thorn Control Alpha (1)     Range 16.6m km    RES 100
Farsight Beta (3)    Speed 320 km/s    Range 5,030m km    WH 0    Size 5    TH: 32 / 64 / 128

Restrictions

Restrictions are emergent, near-permanent political/cultural taboos that prevent certain activities. They build up over time, and can only be removed through culture-wide revolutions

The long rule of the Pacifism faction has created a new set of restrictions:

  • No military units can be built or stationed and Wounded Garden
  • No military shipyards can be stationed at or in use above Wounded Garden

Planets

Wounded Garden

The homeworld remains the hub of economic activity and research. It’s university campus (WG University) focuses on researchers over all other specialities.

Economic prosperity is highly uneven - elegant research campuses and new industries contrast with those labouring inefficiently in conventional industries or living on the limited government assistance.

image

The first commercial shipyard glows with industry, churning out freighters and cryo-ships to support and supply the colonies.

Industrial Intent class Freighter      40,000 tons       135 Crew       431.7 BP    
390 km/s      
Cargo 25,000    Cargo Shuttle Multiplier 6    
Sprout [7]    Control Rating 1   BRG    

Aventura: Prospera Drive (5)    Power 312.5    Fuel Use 11.18%    Signature 62.5    Exp 5%
Fuel Capacity 245,000 Litres    Range 9.8 billion km (292 days at full power)

In short - the buoyant optimism of the first landfall is slowly curdling. While the planet is more productive than ever, inequality has also never been higher. Federalist emphasis on off-world development has left some feeling bitter and abandoned, even as others benefit from the surge in productivity and demand.

Rising Ape

The economic situation of the orbiting Rising Ape colony is a sharp contrast to their colleagues below. The lack of atmosphere drives near-instant, zero interference communication, allowing for financial speculation, investment and trading on an unprecedented scale.

Millionaires are made, fortunes are lost. Without the economic activity of this small elite, the budget would be in serious deficit - a truth they use to their political advantage.

The low gravity and lack of contaminants allows for the development of high-end technical entertainment products [e.g. Sim-Ego 5000 virtual multimedia system] and recreational drugs, exported to the eager masses below.

The prestigious, and well funded Educational Excellence Institute acts as a finishing school for the children of the elite, creating the leaders of tomorrow and the networks that sustain them.

image

A growing class of employees toil in the terraformers creating a new Eden. Their success is limited, as of yet, but these investors think in decades, buying up uncolonised land for the anticipated post-terraform boom.

The Private Colonies

Around the nearest gas giant, a few intrepid employees cling onto barely habitable moon colonies - Insight and Ambition. Funded by the overflowing coffers of a consortium of billionaires, they race against their dwindling supplies to create a semblance of life in alien places.

image

All supplies and population arrive here through purely private means, with no state involvement. Employees all, they understand that their lives and livelihoods depend upon success. Indeed, many channel their incomes into the purchasing of shares in the new colonies, hopefully that they’ll ‘make it big’ when the work is done.

The Morrigan & Moons

Orbited by two listening posts, the rapidly militarising planet of The Morrigan sustains itself on the exported military complexes and shipyards forbidden on the homeworld.

It’s founders and leaders dream of a fortress world, where organised and highly specialised ground forces are supplemented by surface-to-orbit installations. So far, research and development into this field, however, has been restrained by the politicians ‘back home’.

Only time will tell if the growing unemployed population, comprising 50% of working age individuals, will endure the cost of these ideals.

Space

The mining colony Brightwind, so named for the glimmer of the irradiated dust scattered by hundreds of nuclear detonations, flings minerals and resources to The Morrigan, daily fueling the barracks, shipyards and ground based defences.

Far, far away, sits the mysterious planned codename Minerva. Orbited by a dozen moons, this super-Jovian gas giant sits beyond the reach of the nascent space industry. Still, the coincidence of orbits, the gravity distoritng effects and technology may conspire to bring about a bounty - the legrange point links between LP1 and 2 cut the distance dramatically - and ever smaller, as Minerva drifts anticlockwise. Below is a screenshot from a classified briefing on the matter.

Politics

All political parties have ideals, mandates and taboos. Ideals describe their general principles, mandates describe requirements they must achieve in the next 12 year cycle, and taboos indicate forbidden / restricted practices that they must not perform.

With an election scheduled for 0014, the political parties have begun posturing and presenting their agendas.

Incumbents

These parties have reigned over the long decade of founding and peace. Have they done a good enough job to remain in power?

Ad Astra
We came from the stars. They belong to us. Let us not delay our destiny.

Ideals: Colonisation, Expansion
Mandate: Found new colony every 3 years. Fully terraform Rising Ape
Taboo: 40% of all productive capacity must be assigned to colonisation / expansionist work [terraformers, infrastructure etc.]

Forward to the Future
Curiosity, knowledge, experimentation - this is how the future is won

Ideals: Exploration, Research
Mandate: Quadrouple research capacity
Taboo: Military ship count can never exceed civilian ship count

Outsiders

These political parties have been excluded from many of the big policy decisions, to the anger of their base and leadership. Is there revolution in the air? Is it their time?

Morrigan’s Children
The universe is large, dark, and full. In times like these, one must carry a large stick

Ideals: Power, Discipline
Mandate: Advanced STO and police force on all colonies except Wounded Garden
Taboo: At least 50% of research output must be applied to military technologes

Terra Firma
Born of the rich soil of our ancestors, we know where we belong. Unified under one banner, we must prevail.

Ideals: Unity, Loyalty
Mandate: Raise population capacity and YoY population growth on Wounded Garden to above 2%
Taboo: No industrial capacity (e.g. construction facilities) can be outsourced to any collonies.

Upstarts

With rising inequality, new parties have thrown their hats into the mix. Who can tell how these new ideologies will disrupt the political landscape?

Abundance Inc.
A rising tide raises all boats. The best of us are best place to make the world better

Ideals: Competition, Opportunity
Mandate: Double racial wealth. Always use private sector capacity [freight, colony] over public sector
Taboos: Never raise shipping taxes above 0%, never run budget deficit, never tax civilian mining

Workers of the Worlds
A civilisation is judged by the prosperity of it’s poorest citizens. We will be judged worthy

Ideals: Equality, Justice
Mandate: Halve proportional and absolute unemployment
Taboos: Construct no additional automation [auto mines] until full employment achieved.

They are summarised below:

Ad Astra Forward to the Future Morrigan’s Children Terra Firma Abundance Inc. Workers of the world
New colony every 3y
Terraform RA
4x research capacity STO + Police force
on every colony
Grow WG Double Wealth 1/2 unemployment
40% industry
on expansion
Military < Commercial 50% research
on mil
All construction
on WG
No tax, no deficit, always private No automation

Vote

No single party is likely to win a majority at this stage, so coalitions are to be expected. For as long as the poll below is open, it is influencing the campaign.

Please also contribute your ideas for parties, taboos, mandates, and any other ideas. Parties often fracture and reform, new ideals drive political transformation, and the more you contribute, the better this will be!

Who are you supporting?
  • Ad Astra
  • Forward to the Future
  • Morrigan’s Children
  • Terra Firma
  • Abundance Inc.
  • Workers of the Worlds
0 voters
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Interlude 1.1: VoidDancer

-— This message brought to you by Morrigan’s Children -----

Soundtrack here


Military Boardroom
Clean shaven, no nonsense General. Stern look, military attire. Broad shoulders behind simple podium. Audience filled with young, eager, bright, attentive team

Thank you for attending at such short notice. We’re on the clock, so let’s begin.

This is your mission:

Cut to night sky - inky blackness speckled with bright dots. Zoom on one dot, zoom again larger. Final zoom, swirling gas giant giant fills screen

General [voiceover]: 170 billion km of cold, unrelenting void against -

The orange/red of Morrigan, just visible behind the Military Starport slowly orbiting in the foreground

General [cont. voiceover]: 4,000 tones of shipbuilding capacity, the wealth of worlds, and the brightest minds we have.

Cut back to the General - slight smile barely visible behind stern facade

General: I know who I’m putting my money on.


Quick series of shots: researchers scribbling on bits of paper, engineer hidden behind visor as welding sparks fly, coffee slurped late at night. Coffee cup lifted off stack of papers, leaving brown half-moon stain.

Camera focus on face, frowning down behind thick glasses. Then a smile - Eureka

Plans handed from scientist in lab coat to worker in blue overalls factory. Nod of respect passes between the two

Missile Size: 5.00 MSP  (12.500 Tons)  
Speed: 640 km/s     Fuel: 6,500     
1st Stage Flight Time: 20,587 hours    1st Stage Range: 47,431.3m km
Second Stage: Geo Buoy Beta x1

A starport now, shown orbiting the blue / green marble of Wounded Garden loads Farsight Gamma missiles into the waiting vessel

VoidDancer class Geological Survey Vessel      4,000 tons 
1562 km/s
Maint Life 4.84 Years     MSP 181  Max Repair 100 MSP
Magazine 15 / 0    
Plant [6]    Control Rating 1   BRG   
Intended Deployment Time: 48 months   

StormDrive (1)    Power 125    Fuel Use 63.25%    Signature 125    Exp 10%
Fuel Capacity 750,000 Litres    Range 53.3 billion km (395 days at full power)

Avarice Launcher (3)     Missile Size: 5
Thorn Control Alpha (1)     Range 16.6m km    RES 100

Geological Survey Sensors (1)   1 Survey Points Per Hour

VoidDancer interior

Captain: Morrigan, this is VoidDancer. Permission to launch?

Morrigan [radio]: VoidDancer this is Morrigan Actual. Greens across the board - 5 by 5, you’re good to go.

Boosters thrum. Young navigator opens heart-shaped pendant round neck - pregnant woman on one half, smiling child on other. Kisses it, looks deeply for a moment, closes it. Game face on

Captain [over speaker]: Approaching LP 1: Brace for jump

Engineers clamber over pipes in the busy interior. Loose bolts stowed, crates tied down. Expert, efficient, effective.

Captain [over speaker]: Jump complete, all systems nominal. Approaching range markers.

Gentle glide through inky space as Minerva hoves into view. The team sit ready and calm

Captain: Targeting?

Targeting [tapping at keyboard] : Ready!

Captain: Launch?

Launch team [in unison]: Ready!

Captain: Missiles - away!

Dramatic burn, missiles flying from ship, gliding towards their destination

Captain [over coms]: Morrigan, this is VoidDancer. Bombs away.

Morigan: Morigan actual to VoidDancer - well done. Now get back here - there are a few fellas who want to buy you heroes a drink!

Captain: You heard the boss - take us home!

Navigator [excited]: Eye eye!

Shot from VoidDancer exterior, turning 180 degrees and burning for the LP.


Yet there’s tension now - it seemed too easy. We see a shot of the young navigator looking nervous, clasping his necklace. Cut to shot of his family, back on home soil, clustered around a radio, listening, hopeful, nervous

The fuel gauge - it’s ticking down… every inch closer is a litre more fuel they won’t get back…

image

Captain: Morrigan - we’re running on fumes here!

Morrigan: Morrigan actual to VoidDancer - steady now. Hold your course

The drives sputter… the fuel ticks down to empty… is this the end for our heroes?

Captain: Morrigan. Bingo fuel [pause]. Morrigan, do you copy?

A flash as the Dawn jumps through the LP

New voice: VoidDancer this is Dawn. Fancy a lift?

Cut briefly to interior Dawn - a grinning lady in blue overalls smokes a cigar as she talks into the radio

With a thunk, the tether leashes the VoidDancer, to the cheering of the crew

Captain: VoidDancer to Dawn - are you a sight for sore eyes!

Dawn: Next time just remember, it takes two to tango in this galaxy, VoidDancer!


Final cut to a flag, fluttering in the thin air of Morrigan

General [voiceover]: To go where others cannot go. To do what others cannot do. This is what Morrigan’s Children are!


Ambitious scouting of the distant Planet X has given Morrigan’s Children a boost at the next election

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Interlude 1.2: Contact

First contact

On 28th July 0013, at roughly 01:00 hrs, a contact peeped into view near the newly established corporate mining colony.

It’s detection was beyond a fluke - with a thermal signature barely over 100, it was only the alarmingly near pass by a developing colony that triggered detection.

The nearest military vessel - the VoidDancer, out beyond the orbit of Neptune

Worse still, not one single military grade missile in stockpiles

image

If failing to prepare is preparing to fail, we were well prepared indeed.


Action stations

Missile design

Wraith Alpha designed to be fired at 17m km, just inside the puny fire control systems aboard the VoidDancer (should it arrive in time to stock up)

Wraith Alpha
Missile Size: 5.00 MSP  (12.500 Tons)     Warhead: 4    Radiation Damage: 4
Speed: 5,800 km/s Range: 17.03m km
100% Chance to Hit: 580 km/s   50% Chance: 1,160 km/s   25% Chance: 2,320 km/s

Research was assigned:

image

7th August - too long? Who could know as the aliens approached the mining colony with purpose.

Meanwhile, on the ground, the panicked teams did the only thing they could think of - build as many telescopes as possible to track this thing!

image

It approaches…



…then ran…

…then… nothing. Scanners go dark

Days go by… then weeks…

Missiles are built, allocated, loaded. Tension and panic wracks the colonies. How could we have been left so unprepared?

Still, there’s one thing we know for sure - there are strangers out there, and we have no idea what they want.


Second contact

Two months later, the same signature appeared on the newly enhanced terrestrial sensors.

The contact has clearly circled around, hiding out in the asteroid belt as they snuck in to check the bounties of Brightwind

This time, however, we were ready.

VoidDancer shot the starter’s pistol with a clean detonation

Next came the gamble - where was he going to run? If he came from JP 1, the smart money bet he’d retreat that way too.

But with all the tubes used, what could be done?

If Dawn could drag a series of fighters into position along the path of retreat while VoidDancer kept the target detected - maybe there would be enough chances to bring it down


BINGO! Engine hit - speed tanked:

These aliens know what they’re doing, however - repairs happen almost instantly…

image

Indeed, the arrogant so-and-so stops to scan Brightwind…?

Foolish? Or does he know something we don’t?





Aftermath

The Dawn brought their destruction with the dragging of fighters. That same ship saved their desperate lives…

image
image

… and the wreck is there for us to learn from…

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Interlude 1.3: Election Night 0014

News Jingle

Camera pans round brightly lit studio. Male news anchor says something to female besides him, causing her to laugh in a way that almost looks natural

Brian: I’m Brian Wilson -

Ellie: - and I’m Ellie D’Moll. Welcome to BCDAB News.

Brian: You join us for our election special. For those just tuning in, let’s have a look at the results.

Ellie: Thanks Brian - it was a close run thing, but Morrigan’s Children just squeaked out ahead of WOTW. I guess the ladies really do love a man in uniform huh?

Brian [patronising] That’s right Ellie. With neither party holding a strict majority, a coalition between these huge power blocks will be holding the reigns of power firmly and surely. But will their leaders be able to yoke the diverse and impetuous horses of public opinion like an expert charioteer, or will they be left mangled in the wreckage? Lek’tel Jones reporting from the scene;

Ellie [off mike]: Brian, what the hell was that charioteer drek? If you tortured that metaphor any more it would have been a war crime! It’s bad enough I have to be a damn news bimbo without you -


Excited newsman brushes a lock of blonde hair of his forehead as he speaks to camera. Besides him, the ‘General’ from the advert towers over him

Lek’tel: Lek’tel Jones, political correspondent reporting here from the ‘Speaker’s Pit’ here on Morrigan. General - how did you achieve such a victory here today?

General: The victory isn’t mine - it’s the brave crew of our fleets and troops - not just fending off the aliens but using their excellence to make the galaxy a safer and better place.

Lek’tel: And how do you feel about the upcoming coalition?

General: The people spoke; jobs, industry, a better quality of life. We are ready to answer - the military will always be pushing the frontier of the possible, and that will always benefit the public.


Within the infrastructure of Morrigan, the real work has been going for several weeks. Experts, organisers and civil servants walk between cubicles and across cheap carpets

Fae, a stern, no-nonsense woman, pokes her head into a cubicle. Standard grey suit, no frills, trainers with good arch support

Fae: Sarah, Jacob - walk with me.

She sets off without turning back to see if they are following.

Fae: Sarah - how are we doing on the research front

Sarah: We should be able to make it - barely. The demands are pretty steep.

Fae: Remind me - what are the tec specs of these STOs?

Sarah [handing her a page] Here are the minimum requirements

Requirement Target
Range > 200k km
Fire Rate >12 / min
Damage > 1

we think that Lasers are best here. Versatile, long range -

Fae [interrupting]: Good - Jacob, how are we gonna get them there?

Jacob: Well, there are 8 colonies, 5 of them populated and needing police crews alongside enhanced STOs. We have the squaddies doing jumping jacks on base but we’re gonna need purpose built troop transports - technology we just don’t have yet…

Fae: But we will?

Jacob [uncertain]: Erm… yes?

Fae: Good - let’s make it happen. Remember we can’t get distracted by civilian research - we have homes to protect

Jacob: And the jump point?

Fae [stops to look out of a tiny porthole, the light pink of aetherium giving the air of Morrigan a light glow] If we have time, and it’s a big if we have to get some troops and defences on the other side of one of those


Back in the studio

Brian: Of course, the WOTW make up a considerable part of this coalition. When we reached out to them for comment, they had this to say:

Ellie: Wow - some pretty radical words there from our new government! We sent Lilith Bra-ben down to the party headquarters for some follow-up. Lilith - how’s it looking over there?


It’s hard to tell if the reporter is inside a factory or a pub. Oil stained hands dip into kegs of alcohol as the shattering of dropped glass earns the eternal “waheyyy!” from hundreds of drunken, red, sweating faces amongst girders and pipes spouting steam

Lilith: The WOTW are celebrating their incredible win in their traditional style - heavy drinking and -

In the background, a woman spits a spray through a sparking welder. A huge blue cloud of flame explodes to resounding cheers and applause

Speaker[shouting] Quiet… Quiet! SHUT UP YOU CLANGERS!

In one hand he holds a lead pipe which he strikes against his artificial leg, the repeated metallic ring slowly quieting the crowd

Speaker [swaying slightly]: We have won! United we stand against the tyrant called Capital! From this day forward, we will interdict the building of:

  • Auto mines
  • Shuttle ports
  • Telescopes
  • Infrastructure
  • Any installation that does not employ workers

If it doesn’t employ a friend of mine -

Crowd [in unison]: - we refuse to give them factory time!

Speaker [if there ever was a script, he’s going off it now] Not only will we slash unemployment but we’re gonna show those plutocrats who is boss - new, more successful cooperative colonies to dwarf the private ones They’ll defect from their overlords as soon as they see our majesty!

Raucous cheering fills the room. Somewhere, a pinata in a monnocle and top hat is smashed with bats, spraying half-melted chocolates over the concrete floor, to be crushed by steel topped work boots

Lilith [shouting up at the speaker]: What is your plan for the jump point?

There’s a strange moment of silence - you can almost head the primal part of her brain asking “why is the forest suddenly so quiet?”

Speaker: What do I care about the universe out there when we have children starving down here? When the worksrscry out for work, purpose, joy, life who cares about -


“Turn it off.”

A gentle click shuts the screen off in the minimalist office. As it sinks silently into the wall, it leaves the two viewers in the dim light. A low wooden table holds two delicate glasses of amber liquid between them

Man : How did they win so much of the electorate? We are living in the time of aliens, of interstellar travel… These luddites are dragging us down into the mud!

Woman [sipping from drink]: I can only agree, my friend. But what can we do? What the voters as they are…

Man [anxious]: If only there was some way to get a bit of research time… Some minerals…I could make the first interstellar vehicle. I could show them how wrong they are, find the future!

Woman [smiling]: Professor, I think this is the start of a beautiful friendship…

Given the recent events and poor showing at the elections, Ad Astra and Abundance Inc. have merged into one new party Ad Astra per Aurum

Gameplay Concequences

Taboos:

50% of research at all times must be committed to military tech

Can not build anything that does not employ workers (unless all workers are already employed)

Mandate:

STOs with at least 200k range, 12 shots per min and 2 DMG on every colony

Police units on every inhabited colony

Halve “unemployment” (Available workers) from 119.75m (9.2%) to less than 59.88m (4.6%)

Bonus:

STO and / or ground troops stationed beyond Sol

Establish new restricted military colonies (no private sector) which have higher population than current private colonies

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Report 2: 15 Jan 0015

There has been a great deal of social and political change since my last report. While less than 2 months have passed for me in the dreamless sleep of cryo, thanks to relativistic time dilation, 4 busy years have passed for the StarBorn.

Culture

With the combined influences of worker’s cooperatives and military machismo, a rugged, industrial aesthetic is ascendant.

As part of my studies I have created replicas of their food and clothing, in an effort to integrate myself remotely. I find the heavy boots and no-nonsense overalls comforting in the void of space; the echo of metal on metal with every footfall gives one a sense of forward momentum. The military rations by contrast, like all military rations throughout history, are universally disgusting.

These changes have brought problems beyond he culinary. Anything that is not a “hard science” in physics or engineering has taken a back seat - both in terms of funding and cultural prestige. Breakthroughs in visible spectrum lasers and new engines are impressive, of course, but progress seems to have come at the expense of plurality and diversity of thought.

Similarly, I have observed a creeping bias against anybody considered “a working man”. Technology has long since rendered physical bulk and essential component in building, but there are clear biases in hiring and promotion developing. In media, women and those with physical disabilities are 4.2x more likely to be shown as villains or victims than during my last report. Let us hope this trend doesn’t progress.

Planets and their names have simplified over time. Old Earth is known as Garden, orbited by Ape. Those who leave the homeworld to seek their fortunes in the financial centres and speculative banks are said to have “Gone Ape”, while those who leave for Morrigan are subject to few taunts - military earns respect you can’t buy with money.

Economics

Citizens are significantly more productive thanks to organisational and logistic breakthroughs, generating 120w/m. This has freed industrial and workforce capacity up for more research.

This budget headroom is giving the military-industrial complex space to expand and deliver wage and pension growth for the armed services. Police units sit on Morrigan awaiting postings across the system.

Despite the unionisation drives and economic growth, employment prospects have barely improved, with unemployment staying stubbornly at 9.1% - It looks like Workers of the World may not meet their electoral promises if this trend continues

Infrastructure wars

As readers are aware, the coalition Workers of the Worlds have forbidden the manufacturing of new infrastructure, significantly limiting the growth of colonies.

Ape is now almost perfectly teraformed, freeing thousands of infrastructure units that are now a finite resource.

Private enterprise is trying to buy this up even as the publicly owned freight fleets commandeer the infrastructure for use on Morrigan and the newly established Concordance base orbiting Jupiter.

The private fleets have been distracted by the lucrative trade between Garden and Ape, loosing focus on supporting their distant colonies. Concordance, singificantly easier to teraform than either of the private colonies, may give Workers of the World the chance to complete their bonus objective. Time will tell - but the fact that they control the taxes on private freight mean they can simply tax them into failure to pursue success.

Politics

Politics is becoming increasingly geographically distributed:

Here we see how the Workers of the Worlds (blue) are competing with the newly assembled and financially capable Ad Astra Per Aurum (yellow) over the colonies in Jupiter’s moons.

Brightwind, which remains dotted with automated mines, is the economic support line to the military Morrigan. In this way, despite not being coalition partners, the plutocrats have significant political influence over the ruling military party. “Unexpected maintenance” on the mass drivers always seems to begin when wealth tax is on the political agenda, and service is always restored whenever the inheritance tax votes fail.

Political responses to alien incursion

The political parties have begun to express clear political positions on the subject of aliens. Indeed, thanks to their (harmless) incursion, a xenophobic strain of protectionism has sprung up - Reclaim your future!. A fusion of futurism and fear, it deems any and all alien life a threat.

Naturally, I am personally deeply opposed to this movement as an ‘alien’ myself. This responses is, however, understandable given the sudden and unexpected arrival of an alien vessel. Who can say when more will arrive?

Political positions

While the political positions are still crystallising, my ship’s ability to intercept and decode supposedly secure communications has given me the inside line on as-yet-unanounced policy positions.

The incumbents are being forced to up the ante on their current positions, adding new mandates to stay relevant. This is unsurprising - the man willing to kill to feed his family will probably stay home rather than campaign for a marginally better dental plan. As militancy in the successful parties reduces, their appeals have to get louder.

Workers of the Worlds

Even as they struggle to meet their old mandate to halve unemployment, they are already planning to roll automation back and replace it with human jobs across colonies Naturally, their old taboo against automation is well established.

Controversially, they seem to be planning a policy of forced labour for criminals, particularly those of a political variety. Should this come to pass, it may mitigate some of the efficiency losses that such an anti-automation position mandates, but at what cost?

Their response to the aliens is surprisingly moderate - they are content to repel them from their systems, but do not seek to drive them out of existing territories. Should they capture them, they have no concerns over forced alien labour, but are not seeking conflict out.

Morrigan’s Children

As military research and capacity expands rapidly, it seems likely that they will meet their existing mandate, and so have extended their position for the next election - all inhabited systems must be surrounded by militarised buffer zones with STOs and surveillance for early warning against incursion.

The success of the current military research boom is hard to argue with, and will continue. Their strategy appears to be one of offence when it comes to the aliens, who they have no problem enslaving when required. StarBorn must remain free, however.

Ad Astrum per Aurum

This new coalition of plutocrats and futurists have a clear mandate - throw off the Luddite yolk and industrialise space with mining stations and fuel production across the home system. While the specifics are yet to be locked in, they want at least 10% of resources to be generated from these new technologies.

They have a strong free market doctrine, and absolutely forbid the taxation of the private sector, which can never be idle and must be supported by government contracts if there is no natural demand. Furthermore, the scientists are experimenting with a hybrid design doctrine which mandates that every station and ship must be dual purpose - a survey ship with missile launchers for defence, a colony transport that is also a troop transport.

They are against forced labour of any kind and want to reconcile with the aliens - they will not fire upon aliens that have not fired upon them before to try and open new markets and opportunities.

Reclaim your future!

This party has one purpose - exterminate any aliens they can get their hands on. They promise they will take a system or colony from the ‘other’, and cannot tolerate their presence whatsoever. They enslave them only as an alternative to their extermination.

Single minded and single-issue, they hare a polarising party that can bring support with their clear message.

Summary table

Workers of the Worlds Morrigan’s Children Ad Astra per Aurum Reclaim your future!
Mandate Halve unemployment & eliminate automation from all mining colonies while increasing output Defend every colony & create buffer system Industrialise space Take a colony or system from the alien menace
Taboo Automation >50% Mil Research Reaganomics & Hybrid doctrine Tolerating xenos
StarBorn forced labour? Yes No No No
Alien forced labour? Yes No No Yes
Alien Civilisations Repel Attack Reconcile Exterminate
Who are you supporting in the upcoming vote?
  • Workers of the Worlds
  • Morrigan’s Children
  • Ad Astra per Aurum
  • Reclaim your future
0 voters

Bonus:

Did any of you notice something missing from this post? Reply on the comments thread to see if you were more observant than the author!

1 Like

Interlude 2.1: Porcupine

(Vote above still open!)

— Report to: Morrigan Command —


Classification: Secret
Subject: Porcupine Planetary Defence System
Action: Accept / Deny full scale manufacture + rollout

Staff recommendation: Accept


Defence

The Porcupine Planetary Defence System [MK-1], aka “Porcupine”, is the most advance synthesis of theory, engineering and technology the StarBorn have created to date.

Fig 1: Artist’s rendition of Porcupine installation

Boasting our bleeding edge “Dark Spine” near-UV laser as the primary weapon, this emplacement deters approaching vessels, scans the planetary orbit for targets, acts as a spotter for allied forces and even obliterates defunct satellites and orbital debris.

Damage Output 4    Rate of Fire 10 seconds     Range Modifier 30,000
Max Range 120,000 km     Laser Size 4 HS  (200 tons)     Laser HTK 2
Power Requirement 4    Recharge Rate 2
Cost 12    Crew 12

In case of an invasion, it can act as strategic hub, fortification and central base from which guerilla attacks can be launched into the dense jungles of rugged worlds.

Transport Size (tons) 312     Cost 20.84     Armour 1     Hit Points 3
Annual Maintenance Cost 2.6     Resupply Cost 0

Dark Spine
Range 100,000 km      
Tracking 1,250 km/s      
Damage 4 / 1     Shots 1     Rate of Fire 10
Maximum Fire Control Range 100,000km      Chance to Hit at Max Range 0%
Maximum Sensor Range 564,188km      Max Range vs Missile 50,777 km

This deliverable credibly satisfies our electoral requirements, protecting our citizens with the certainty that only advanced energy technology can provide.


Delivery

This emplacement is useless without a method of delivery and assembly on distant colonies. We present the Wasp class colony / troop transport:

Wasp class Colonist Transport      45,000 tons 
533 km/s  
Troop Capacity 5,000 tons     
Cryogenic Berths 100,000    
Cargo Shuttle Multiplier 2    
 

Aventura Nectar Drive (6)    Power 480 
Fuel Capacity 495,000 Litres    
Range 19.7 billion km (427 days at full power)

While less efficient than a specialist troop transport vehicle, we believe that the constant exposure to military personnel before, during, and after transport by non-enlisted personnel will boost the reputation of the military as humane and civilised.

It also gives us an excellent opportunity to apprehend fugitives from justice and, if required, deploy pacification forces and riot police from civilian craft which may contain dissident forces.

In event of mutiny or rebellion, we will be able to rapidly deploy troops to difficult planets safe in the knowledge that the dissidents would not shoot down a ship full of their colleagues and / or families, if they even know our troops are aboard. We can even mix operatives in with passengers for covert deployments.


Action

As per 07-04-0016, in a vote of 7 for and 0 against, the M-COMMAND APPROVES this plan of action. Manufacture and disseminate this technology across all colonies ASAP.

Morrigan’s children succeeded in their election promise and got a major boost in the next eleciton

3 Likes

Interlude 2.2: Defence in Theory

(Vote above still open, but not for long!)

— Report to: Morrigan Command —

Classification: Top Secret
Subject: Defence in Theory: Threats, Tools and Tactics
Action: Accept / Deny planned infrastructure, research and deployment priorities

Staff recommendation: Accept


Threats

JP 1 is a “hot” Jump Point - we believe that the it has been somehow stabilised and allows easy transit for all vessels from the other side. Thus, it represents an existential threat to our civilisation and species. A laser boat, a nuclear missile, a biological weapon - anything could emerge at any time and we would be nearly defenceless.

For the last 5 years, the alien civilisation known as Odell has traversed with impunity. It is only a matter of time before military assets emerge from this weak spot.

We have no understand or use of jump points beyond the Lagrange points within our system. We have no ability to counterattack or even restrain their incursions. While we destroyed their first probe, we expect that they will deploy a confident sortie in the coming years.

The highest speed we have observed is above 2500 km/h - a speed we cannot match.

JP 2 is a “cold” JP. We have experienced no incursions to date.

At preset, our technology cannot differentiate between “hot” and “cold” jump points. There is no reason to believe that the Odell, or indeed another alien race, cannot breach that spatio-temporal horizon.

Tools

Lasers

Our “short range” and local defences are slowly being established - the Porcupine STO discourages any <100k km flyby scans. Like a porcupine, we ensure that any predator pays a high price for direct confrontation.

Yet this does little for our inter-planetary logistics. Freight, colonists, coms - it all relies on threat-free space we cannot control.

Moreover, we have no means of deterring their scouts. For all we know they are monitoring us and our defences at this very moment, waiting for us to be vulnerable before attacking.

Despite extensive investment, therefore, our damage is limited by our tracking technology, range and ship speed. Development of a system-wide deterrent is underway, but will take years.

Missiles

With minimal investment, by contrast, we can use our existing engine tech to develop high accuracy, high impact missiles. All that is required is a sufficient volume, a launch platform, and a targeting solution.

If we can find a way to cram more radioactive material into our missiles we can deploy an improved Wraith class missile:

Missile Size: 5.000 MSP  (12.5000 Tons)     
Warhead: 4    Radiation Damage: 4
Speed: 9,200 km/s
Range: 12.52m km

100% Chance to Hit: 920 km/s   50% Chance: 1,840 km/s   25% Chance: 3,680 km/s

and begin to approach a 50% chance to make contact with the fastest alien vessels we have yet observed.

Tactics

We must look to game theory to evaluate our defences. We must turn our very presence into a hazard, and raise the cost of even the most cautious scouting expedition to an unreasonable threshold.

Introducing the Skunk class Missile Base as the designated launch platform for Wraith II anti-ship missile:

Skunk class Defence Satellite      
5,000 tons
Maint Life 12.63 Years
Magazine 425 / 0    
Intended Deployment Time: 60 months    Morale Check Required    

Avarice Launcher (85)     Missile Size: 5 
Skunk FC (1)     Range 13.7m km    RES 20

AS [Commercial] (1)     GPS 40     Range 4.8m km    RES 20

This is supported by our Spotter class observation station

Spotter class Monitoring Station      285 tons 
Sensors 5/5/0/0      DCR 1-35      PPV 0
MSP 103    Max Repair 20 MSP

AS [Commercial] (1)     GPS 40     Range 4.8m km    RES 20
TS [Commercial] (1)     Sensitivity 5     Detect 1000:  17.7m km
EM [Commercial] (1)     Sensitivity 5     Detect 1000:  17.7m km

Surely nothing our enemies can manufacture could withstand the alpha of 85 missiles.

Once our frontline is secured and breathing room established, we will have the tempo to develop patrol vessels to pursue stragglers and, in time, go on the offensive. We imagine our first generation could come online in as little as 5 years.

Action

As per 19-02-0017, in a vote of 6 for and 1 against, the M-COMMAND APPROVES this plan of action. Research, manufacture and deploy:

  • Enhance missile damage capacity
  • Improve missile manufacturing capacity
  • Deploy SPOTTER class monitoring stations at all known jump points
  • Deploy 4x SKUNK class launchers at all jump points
  • Investigate Jump Transit technology

Dissenting vote Admiral Ahcambal would like it recorded that he opposes this reactive posture and encourages theoretical staff to more urgently investigate proactive deterrence measures.

1 Like

Interlude 2.3: Tales of Ambition


0014: Ambition private colony, Residential bloc 5e

Open spaces, fresh air, the bright, warm light of the sun speckling your skin. Come to Concorde and find your peace

The off white recycled paper barely contrasts the thin ink of the printed advert. She sighs as she turns the page - or tries to. It takes a moment to notice the pink, slightly pudgy finger pressing the page down

“Mom, what’s that?” she asks, curiosity incarnate.

“It’s an advert, sweetie. The newspapers print them to-”

“No,” interrupting with a tired and insistent tone. “What is that?”

She looks closer, seeing the skin blanching, fingertip bent slightly back under the pressure of insistent pointing. “The tree?” She asks. A totally pointless question, receiving a confused frown, parroting the question back “Tree?”

She’s 5 years old and she doesn’t know what a tree is…

“It’s like…like you know the algae farms you visited last month? Like a tall algae that can stand on its own and-”

“Wow!” excited eyes sparkle with wonder as she looks closer. “And there’s so many! Look, they go all over the ground and… Is that why there’s all this water here?”

“The lake here? Yeah, trees drink water from the ground and grow with the sun, cleaning the air for us! They’re all over Garden, and-”

“And mommy works to bring them here right? In the terror former?”

“TerrAformer sweetheart -”

10 minute warning the speaker announces from the wall

“Quick sweetie, time to get to bed!” Storytime cut short by the necessities of living on the edge of possibility. It takes an age to tuck the excited child under her thick blankets, check the heating and vacuum seals and close the thermos shutter.

“Stay warm sweetheart” she says through the wall mic, a second before the lights power down as the limited electricity is rerouted from residential to industrial use.

When she gets back from her shift, she’ll find the advert inexpertly cut from the paper and smile.


0016: Ambition private colony, Excelsior educational centre

“She’s the best artist I’ve ever seen go through this school,” the young teacher excitedly blurts. “I mean there are kids twice their age who haven’t got half her understanding of perspective and shade”

She smiles down at her daughter, who swings her legs absentmindedly, sucking on a sweet and looking out the tiny portholes that pass for windows. Quadruple glazed and internally reflective for maximal heat retention.

“I’m not really much of an artist myself… Not sure where the natural talent came from!”

“I mean look at these sketches - trees, Jupiter … And you’re saying she’s had no private tutoring?”

She barks out a short laugh “on my salary? I can barely keep up with the heating bill, let alone splash out on private tutors!”

An uncomfortable pause the more important money is, the more uncomfortable people get when you mention it “take a look at some of these schools - I think a few even have scholarships for the best students”

Glossy brochures fan across the cheap table. “Listen teach - I’m sure you mean well. And I really appreciate what you’re doing for me and Sarah. But building her hopes up for something like this…” How could this idealist understand the practicalities of life?

A second, longer pause. The teacher raises a finger to his lips as he says, loudly “I guess you’ll have to find the money somewhere” while he writes on a small card. He slides the card stealthily into one of the leaflets “Take them home and give it a good read”

That night, she’ll see that name again - Concorde - scrawled on the scrap of paper. The government run failed state the newscasters scorn? Breadlines and totalitarianism? No thanks!


0019 Ambition colony, Residential block 5c

A new solar mirror floats into view. The spark of the Prospera engines flashes off the concave surfaces. The scientific part of her mind knows the warmth isn’t reaching her yet, but she closes her eyes to bask in the glow as it settles into orbit

“Mom! Come on! We can’t be late!” The sound of feet in outdoor high-insulation boots stamping impatiently rings through the apartment.

“Coming sweetie - one second!” Scanning the room, she sees the portfolio neatly packed away and totally forgotten. “Missing something?” She says as she hands it over “you’d forget your head if it wasn’t screwed on so tight!”

With a sigh only a pre-teen who has just been scolded can deliver, she rolls her eyes. “If you weren’t so slow maybe we wouldn’t have to rush so much every morning”

The argument will continue down the elevator, into the subway, ending only at the doors of the newly established Centre of Culture. When her daughter becomes its dean, she will place the logo over the main entrance; a bright, bold tree before the gas giant.

She will probably never think of Concorde, the first state run colony orbiting Jupiter. Never think of how the success of the government run colony shook the investors. Never consider how the union drives and hunger strikes on Invention pushed wages up from subsistence to surplus. Never wonder how the freight collectives dragged tonnes of infrastructure from Ape to keep her warm.

But others will. And those others will vote.

Workers of the World have achieved their mandate and bonus objective, gaining a huge political boon and taking the private Jupiter colonies back into state control

4 Likes

Interlude 2.4: Contact @ JP1


— Report to: Morrigan Command —

Classification: Top Secret
Subject: ARR 19 March 0018 : Contact @ JP 1
Action: Analysis outlines several doctrinal failures which must be remedied

Staff recommendation: N/A


Timeline

10:31:35: Contact detected

10:31:40: Defensive missiles launched

10:31:45: Impact - damage negligible

10:31:50: Counterattack - all launch capability destroyed

10:32:00: Contact leaves system

Preliminary Analysis

Failure 1: Anticipatory disarmament

As command are aware, 01 May 0018 was planned as the first JP crossing. A number of actions were taken in anticipation of this event which significantly worsened our defensive posture including:

  • Disarming Skunk 001 and loading the bays with geosurvey missiles
  • Moving Skunk 001 and 002 to JP 1 contact point for rapid squadron transit

This halved our firepower and removed the range advantage that missiles require

Action: Doctrine update - NEVER dislocate defensive fleet
Action: Doctrine update - defensive fleet beyond range of alien weapons

image

Failure 2: Defensive overconfidence

In anticipation of the upcoming election, Jump Drive technologies were prioritised. Success in previous encounters incorrectly encouraged a relaxed defensive posture which the enemy exploited.

Action: Research update - Continuous weapons improvement

Other

In positive news, it appears that our weapons systems, for now, out-range our enemy. If we can get our lasers onto craft that can out-speed the enemy, we will be able to fight a running battle, always beyond their reach.

Our STO capability exceeds their spaceborne capability.

The enemy appear to believe, for now, that we have superiority within our own system, limiting their sorties to the region directly surrounding the JP.

Action: Live up to their fear of us


M-COMMAND confirms receipt of report and staff recommendations. Actions to follow

Note: while the insubordinate tone of the report is understandable, it is not forgivable, and will be addressed in due course once the crisis is resolved

2 Likes

Interlude 2.5: VoidDancer II

Somebody once wrote “It was the best of times, it was the worst of times”. I never really got what it meant before.

We were a scientific crew, exploring the great beyond. We were a bloodstained military excursion, the first StarBorn to ever shoot down an Oriell. We had no idea what we would find beyond.

VoidDancer class Geological Survey Vessel      
4,000 tons       
70 Crew     
1562 km/s      
Maint Life 4.77 Years     MSP 181 
Magazine 15 / 0    
Intended Deployment Time: 48 months    Morale Check Required    

StormDrive (1)    Power 125 
Range 35.9 billion km (266 days at full power)

Farsight Gamma (3)

Active Sensor [17m] (1)     GPS 900     Range 17.6m km    RES 100
Geological Survey Sensors (1)   1 Survey Points Per Hour

An unarmed warship. A blind scout. An antique starship. Ignorant experts. Heroic cowards. Even if the aliens could translate every word of every language ever spoken utterly perfectly, I don’t think they could have understood us.

Of course, we had run countless drills through the intra-system LPs. Those perpetual gates felt different somehow. The experts in the lab said the JPs gave off no signature the human eye could detect, but I swear I saw the dent in space, the stars just on the other side, held open by DOORSTOP.

Doorstop class Jump Tender Station      45,000 tons         

Wedge     Max Ship Size 45000 tons    Distance 50k km     Squadron Size 3
Fuel Capacity 37,979,000 Litres    Range N/A
Refuelling Capability: 20,000 litres per hour     Complete Refuel 1,898 hours

This design is classed as a Commercial Vessel for maintenance purposes
This design is classed as a Space Station for construction purposes
This design is classed as a Space Station for auto-assignment purposes

Did you know, you can’t help but hold your breath during transit? It’s a reflex - even in cryo sleep, the human body tenses up for a split second. An egghead told me once that we were the only species which did that. Monkeys, dogs, fish, rabbits. Every animal they tested keep on going as if nothing is wrong. We’re the only ones bracing for impact with an invisible wall.

5 seconds after we arrived, exactly on schedule, our spotter blinked into existence besides us.

You can image my shock. I wouldn’t go as far to call it disappointment. It was more like a disconcerting surprise. We had expected thrumming colonies and dangerous alien life. I had expected a volley of nuclear hellfire. What I saw was a gap - no EM hums, no thermal signatures. Felt like when you miss a step on the staircase, you know?

There wasn’t even a body to scan. All that work - for nothing. How many months of research to develop jump drives? How many tonnes of minerals? Imagine if they’d been spent on armour, missiles, defences - who knows what good they could have done.


Psychiatrist’s report

As with most of the crew of VoidDancer, the subject suffers from intense feelings of survivor’s guilt - they are out exploring the cosmos and winning medals while their colleagues were annihilated by the alien menace. Melancholy, excessive reflection and tangential thinking are some of the classic symptoms displayed.

Strongly recommend that this crew are reassigned to frontline duties ASAP. Soldiers with this sort of guilt complex are perfectly suited as front-line shock troops and self-sacrificing last stands. Disaffection spreads from teams like this to other units if not quarantined or deployed.

2 Likes

Interlude 2.6: Not a coup

Fae’s sensible trainers barely leave a mark on the thin carpet as she strides to her next meeting on Morrigan. Since the election victory 5 years and 2 promotions ago, her appearance has changed little. Her friends celebrate her complexion over cocktails. She attributes it to the radiation blocking effects of the infrastructure she lives, works, slaves away and will surely die in. Her enemies, those left behind by her metoric rise, gossip about stem cell treatments and black market plastic surgery.

If you were to look at her calendar, you’d see she’s off to a meeting with the Equalities and Dependencies group, working to integrate veterans with war wounds into a post-retirement career. It’s a meeting that has happened every second Tuesday of the month, without fail. Conference room 17 is always booked, coffee and croissants always made available.

Best case scenario: jobless
Worst case scenario: court martial

By what looks like a striking coincidence, however, the group isn’t meeting. A wedding, a funeral, an annual review. No cancellation, no notes, just a bunch of no-shows. Funny that nobody cancelled the coffee and croissants. Funny that there’s still a meeting happening.

“Ladies and gentlemen - we have men and women in this room from all ranks, all branches, united under one purpose”

In her pocket sits a tiny pebble. She presses it, and, with a nearly silent click, a slide appears projected behind her.

there are nukes less powerful than this little clicker

“We all lost something at JP 1 - Williams, your leg was sliced clean through by an alien blast. Martinez lost an eye. I lost a son” she pauses, too long. Too soon.

“Why?” She asks. Demands. Accuses. They all know the answer, but they want to hear her say it.

“Strikes at munitions factories. Buy-low sell-high day trading of fuel. Shortages when we need it most. Corporals selling their side-arms on the secondary market. Skimming off the top” she shakes her head. “No longer”

"We share a great deal with Ghengis Khan. Technologically inferior, resource poor, outnumbered by our enemies. How did he win? Bows, tactics, tools?

Leaders.

Every squad of 10 elected their squad leader, who, in groups of 10, elected their commanders, all the way up the chain to the Khan himself.

Imagine how much more effectively you fight under the leader you chose. Imagine how much more disciplined a general must be, knowing they can be thrown out by their subordinates. No voting for charismatic leaders promising handouts - when it comes to battle, you pick the best, or you die. Orders come from above, authority from below.

Electoralism. Grunts will elect the best of their ranks to lead them - FILOs - First In, Last Out. They elect their Exarchs, given the latitude to pursue strategic and tactical command independently. Deltas, change makers, senior enough to have power, junior enough to know what to do with it. A Capite, the best of the best, commands one of the seven branches of the military. Those seven form M-Com, central Morrigan Command.

The seven branches of the military will be split between Army and Navy. The army will oversee STO, Troops and terrestrial resourcing. Navy contains combat, logistics and scout & survey fleets. Internal affairs sits between the two, overseeing internal justice, elections and discipline

Underpinning these pillars is the civilian sector. So long as the resources keep flowing, we protect them. I don’t care if they form an anarchist republic or a hereditary monarchy. Supply us, give us what we need, be left alone. Threaten our ability to operate? We will act.

This is the second aspect of my reforms - Stratocracy. Military primacy. We aren’t a military seizing the civilian levers of power in a coup. We are divorcing ourselves from those affairs, depoliticising the military. Freeing the civilians and ourselves.

In times of crisis, each branch nominates seven of their best to the Boulle, an emergency council who elect, advise and, when the time comes, dismiss the Archon. I hope we will never need such a singular leader with such power, but we must design contingencies into our system if it is to survive.

Ladies and gentlemen, the time has come for reform. Take the military out of the hands of the greedy politicians and their slick lackeys. You, the fighters, should have the authority to arm yourselves. You, the warriors, do not need a civil servant like me to do what you know needs to be done.


Embrace Electoral Stratocracy?
  • Yes
  • No
0 voters

This poll will remain open until 0026, the next election year.

If reform is undertaken, be warned - there is a risk of fragmentation and rebellion, particularly if the military underperform in the coming years.

Debate in comments thread

1 Like

Report 3: 5 Jan 0021

This report has been long delayed by my indecision and biases. I understand as a scientist I should be objective and clear, regular and structured. Every living thing carries assumptions, however, and mine have sent me into a tailspin.

I was taught that the military was the ultimate societal luxury. Every soldier on the frontline was a house un-built, a river un-dredgd, a hungry child un-fed. Somewhere between the ego contests of tyrants and the obsession of violent anti-intelectuals.

I had expected, therefore, some problems to emerge. The military have been in partial or total command of the civil apparatus of StarBorn for a long, uninterrupted decade. Military capacity has increased exponentially - research, manufacturing, recruitment. There’s an entire planet devoted exclusively to the training of troops!

Despite this, or maybe because of it, industrial capacity, wealth, productivity have all grown. Far from being a ball and chain dragging everything backwards, it seems the military have been a spur, cutting waste and driving ever forward.

It’s no wonder that citizens are so willing to sacrifice liberties that I would see as essential. Police forces, enhanced with drones, equipped with UV sidearms, watch every street corner with the ruthless efficiency one would expect from a dictatorship. Where are the protests? The cries of alarm?

Their expansion, while high risk, has been an unmitigated success. Every colony is protected and policed. A military outpost has even been established in the neighbouring system, Elysium, for advanced warning and a staging point for harassing retreating forces.


The incursions into their space have grown more ambitious, but have always been thrown back. Perhaps it is these victories keeping the people content? Perhaps it is the terrifying size of these craft that keeps the people docile?

I can’t understand how this has happened, and so quickly. I have been spending months searching for the signs of fracture and decay the ever-growing parasite of militarism should bring.

Perhaps I have already wasted too much research time trying to detect the failures I want to see rather than challenging the beliefs I have?

Or maybe the problems are only just starting to emerge?


Following such a long period of militarism, societal norms and taboos have appeared

Already existing:
- No military construction or recruitment on Garden (homeworld)
- No garrison or STO on Garden (homeworld)
- At least 50% of research capacity must be applied to weapons system development
- All colonies have STO and all populated colonies have police (except Garden)

Which of the following should be added? (or suggest your own in the comments thread) Note: I am sure there are some smart ways to make these taboos less severe - but when I play I’ll take them seriously and follow them

  • Every inhabited colony must be teraformed to max fort bonus possible (usually Jungle) before terraforming stops
  • Every civilian (stations included) must carry: thermal sensor, EM sensor, CWIS proportional to tonnage

  • Every inhabited system must have a designated military capital, where mines, factories and research labs cannot be built. All resources go to the military capital first before distribution to civilians

Which new taboos should be added?
  • Terraforming fortification
  • Civilian Sensors + CWIS
  • Military capital
0 voters
1 Like

3.1 Interlude: Going Ape

Please continue voting in the above polls and / or suggesting Colony names, system themes or gameplay limitations


A man in the elegant blue suit smiled at her awestruck gaze. “Impressive, isn’t it?” he asked rhetorically as he rested a finely manicured hand on the trunk. “Took it down on Garden two years ago.” He siped from his whiskey glass, not waiting for a response or comment. “Just me, the wild, and 14 support crew - can you believe it? Nothing closer to nature, nothing more rugged…” Another self congratulatory sigh and half smile.

Finally dragging his eyes from the subject of his adoration, he looked her up and down, evaluating. A past conquest? An investor? A journalist?

Shoes too elegant to be a shareholder’s wife, smile too brittle to be one of the dozens of people in this room he had made billionaires of. Could be a future conquest if he played his cards right

“Aldous,” slurring slightly, “charmed, I’m sure.”

No need for a last name - if you were in this building (one of his 5 mansions on this little moon, one of 17 in his name, one of 47 owned by his shell corporations) you knew who he was. She certainly did - her eyes took on a focus and precision they had previously lacked.

A journalist then.

“Aldous,” she replied, without giving her name. “How do you respond to your critics who blame you for the fuel shortages across the Republic?”

image

He smirked, knowingly. Republic? How trite. It won’t be a Republic for long, you fool. “Darling, do you know how old I am? How many times I have been accused by anonymous, lazy, jealous critics for causing this crisis or the other? First it was the bread shortages, then the Aestusium leaks… This is just the latest in a long line of complaints that I won’t dignify with a response.”

“The governor of Garden is quoted as saying that you knowingly took advantage of refuelling privileges to fill your tankers before selling them at a 400% premium to other fleets.”

“Sweetheart,” sickly sweet, patronisingly slowly, “buy low, sell high, run faster than the other guy.” He winked as he sauntered off to the boardroom (the largest of the four). “And for the record, I’m 73 - thank god for genetic repair clinics eh?”

73 years old, with the lung capacity of a 23 year old marathon runner. Technology sure is beautiful

Like an aircraft carrier, when he moved, entire teams followed. Security tailed him just beyond the corner of his eye, scanning for threats, while his typist and personal assistants fanned out in order of rank behind him. Beyond them, the crowd flowed in his wake, desperate for the latest pearl of wisdom from his lips.


“Shareholders, stockbrokers, spouses and sycophants,” he said to the crowd, who laughed obligingly. “We enter into a new era of prosperity.” He positively gleamed under the spotlights, basking in their glow like a gloating peacock, sure in the unique quality of his plumage.

“Have the returns of Bricktop Industrial surpassed all analyst expectations? Yes. Have we struck deals and delivered victories beyond imagining? Also yes. Am I to blame for this success? Absolutely, definitely, yes”

The second round of laughs, slightly more forced than the first. They hate me, they want me, they want to be me. What a wonderful world

“Without further ado, let me present to you the one, the only, Petal”

Petal class Fuel Harvester Station      
30,000 tons
Sensors 5/5/0/0     
Fuel Harvester: 10 modules producing 400,000 litres per annum

Fuel Capacity 2,389,000 Litres    Range N/A
Refuelling Capability: 20,000 litres per hour     Complete Refuel 119 hours

TS [Commercial] (1)     Sensitivity 5     Detect 1000:  17.7m km
EM [Commercial] (1)     Sensitivity 5     Detect 1000:  17.7m km

“Coming in at exactly 30,000 tons, the Petal has already been deployed at Jupiter, Saturn and Uranus. With no land rights or ground rents on gas giants, without jurisdiction or taxation, they operate nearly autonomously, continuously extracting that beautiful, essential fuel we know and love. Indeed, with the TS / EM sensors, we attract the military support subsidy, supporting our boys and girls in the fleet every day we operate.”

He nods and raises his glass to a group huddled near the corner, trying and failing to look inconspicuous in their poorly tailored suits. Squad of soldiers if I ever saw one he smirks. “Thanks to our expert politicians, we have exclusive manufacturing rights over this technology for the next five decades - so no need to fear any startups or incumbents!”

The applause and smiles are now genuine. Investors are already counting their money, idealists are beaming. Even the staff are glad to hear that their fuel bill might come down, glad to be part of this new innovation.

“And, best of all, the profits of this enterprise will be redirected to those communities who need it the most.” With a flick of his wrist, his assistants pull back the curtains behind him, to the sides of the rooms and even the roof. The whole room is one massive window. Gasps echo round the auditorium at the sight.

“The first waterfall on Ape, a miracle of engineering and development” he beams. “I dedicate this beautiful feature, the 100 acres of land and this building to the people of Ape in perpetuity. May it inspire future generations as it has inspired me.”

Wiping a fake tear from his eye, he raises his hand against the congratulations and applause. “Now, I’ll have to love you and leave you. Time waits for no man!” he concludes, and hurries off stage to whoops and cheers from the crowd.

It feels good to be the King


“What the hell was that stunt?” comes the interrogative voice from the shadows. Unbidden, he wondered if his military contact had killed anybody before. Given how stealthily she had manoeuvred backstage, slipped past his security and entered his green room, she certainly could have done.

“What, the donation?” he asked, unconcerned.

Despite being totally unable to see her face, he could hear the frown deepen as she replied. “Pointing out my men in the crowd. Our relationship is supposed to be secret.”

“Our relationship, my dear, can be anything you want it to be,” he half-taunted, half-oozed. Then, turning serious, he added steel to his voice to match hers. “You have my support for your coup-”

“Don’t call it a coup.”

“Rebellion, reform, takeover, whatever,” he said dismissively with a wave of his hand. “I don’t care so long as I’m making money.” He didn’t reflect on the fact that he had, only semi-intentionally, totally obeyed her command to avoid the dreaded c- word

“So long as you stay out of our way, we don’t care how much money you make.”


By achieving the mandate of Ad Astra per Aurum [Industrialising Space], the Stratocracy has gained the support of the plutocrats

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Interlude 3.2: Galactic Report

Please continue voting in the above polls and / or suggesting Colony names, system themes or gameplay limitations


— Report to: Morrigan Command —

Classification: Top Secret
Subject: Galactic Report
Action: Approve / Reject evaluation and proposed expansion plan

Staff Recommendation: Approve

Introduction

This document aims to explore and evaluate the systems neighbouring Sol. Each system will be given consideration proportionate to their economic, strategic and research potential, with, where relevant, a rating and discussion of next steps.

Overview

There are two directions one can travel from SOL. As per the above diagram, we have developed a map in both the “West” and “East” directions.

The aliens known as the Odell have emerged exclusively from the West - from Hope, via Elysium. We have confirmed this with long range scanners.

As we will go on to explore, this presents an interesting strategic challenge. The Westerly direction of travel is significantly more resource dense and lucrative, and mandates a confrontation with the Odell. We cannot expand productively without encroaching on space they clearly consider their own.

We will begin our discussion with the relatively more simple, and less strategically complex ‘East’ direction.

East

Void

As the name suggests, Void is a nearly empty system, with a single, fairly mineral dense comet. It exists purely as a bridge between Sol and Crossroads.

Staff Rating: F
Staff Recommendation: Ignore - stabilise jump points when technology / logistics permit

Crossroads

While exploration continues, crossroads, at present, contains at least 3 Jump points into unknown space. From a strategic perspective, therefore, it is important to secure and maintain a presence here. Refueling capabilities can be established to permit deeper exploration into the branching spaces beyond, with Crossroads I being a particularly substantial refueling location

Staff Rating: D
Staff Recommendation: Develop space-based refueling capabilities with high storage capacity. No colonisation on any bodies.

West

Elysium

The Elysium system represents our first potential colony location and buffer against the alien menace. Boasting substantial Sorium reserves near the central star, fuel extraction and refinement has already begun in earnest.

With all minerals represented (albeit in low quantities) this could act as a potential refueling, maintenance and staging hub for fleets pushing into Odell territory. The industrialisation plan below outlines some detail:

Unfortunately, despite the excellent tactical position, the dense asteroid fields around the central star significantly limit the volume of light and heat arriving at our colonies, rendering colonisation difficult.

Staff Rating: C
Staff Recommendation: Develop spaced based industrial capacity. Deploy manufacturing and support infrastructure using some or all of the following theoretical approaches:

  • Fully automated systems (Maintenance + Recreation)
  • Orbital populations (Ring habitats)
  • Aggressive terraforming (Theoretical min CC: 2 LG)

Gulf

While barely explored, the Gulf system holds little hope for economic utility. The three stars have, between them, a single unsurveyed comet. Like Void, this has been labeled as a pure transit system with little utility beyond the scientific interest in the orbiting of three stars in one system.

Staff Rating: F
Staff Recommendation: Ignore - stabilise jump points when technology / logistics permit

Hope

As the emergence point of the Oriell, this system has strategic value in of itself - pushing the front line away from Sol is always a sound strategic choice.

Yet this system holds a great deal of potential, too. While as yet unexplored, there are at least two planets whose habitability render them interesting prospects.

image

Surrounded by a dense network of asteroids rivalling those of our own system, the acquisition and industrialisation of this system presents a lucrative opportunity.

Given its excellence, there is concern that this system is already occupied. Scouting missiles have been deployed to three of the four bodies to try to explore / detect enemy presence.

Spotters have been deployed across the system in tactical positions. No hostiles detected. Yet

Staff Rating: A
Staff Recommendation: Fully scout and colonise as soon as possible, leveraging fuel network within Elysium as a staging point. Consider deploying defensive resources at any bottlenecks discovered.

Conclusion

Fate has placed the resources we need in the path of the enemy. Confrontation seems inevitable.

Interlude 3.3: Tales of Ambition II


El Dorado Medical Centre - 05 July 0023: 03:24 am

Dr. Marco stood in the doorway of the side room, outlined by the dim lights of the corridor. In the bed, taking the long, deep, sighing breaths of the truly unwell, lay little Teo. His parents were crumpled a few feet away, in the darkest part of the room, sleeping the dead sleep that comes from total exhaustion.

The only other conscious person in the room was Johan, Teo’s older brother. While the little one had cried and wheezed, while his parents anxiously wore themselves out, Johan had rolled his eyes and made fun of his little brother, calling him a “crybaby”. Where they had anxiously held his hand through the long hours of the night, Johan had slept soundly.

This night, the third night of his admission, Johan was awake. At the foot of the bed, hands tense on the thick hospital blanket, it seemed the seriousness of his brother’s condition had finally dawned on him.

Dr. Marco has decided to leave medicine for good. There weeks ago, a lifetime ago, he lost his first patient. When his boss found him crying in the staff room, he told him, in what his boss probably thought was a kind way, that he had to toughen up to make it in medicine. To focus on the clinical, take away the personal.

He knew he took these things harder than most. That’s why his resignation email already written and waiting in his drafts. Every task of the night, illegibly scribbled onto the paper crumpled in his pocket, had been ticked off and solved. He has nothing but time and nothing to lose.

As he entered the room, he was careful not to look at Johan. Boys of that age, under this stress, hated the idea of their emotions being noticed. Instead, he sat by little Teo’s bed, took the sleeping boy’s hand, and began to tell a story.


We must listen carefully to this story, for it is not merely a story. It is a new myth. Myths are fragile things, particularly new ones, so we must be careful not to startle it or scare it off.


In the begining, humans lived in nature. Life we hard, food was rare and illness took many people away too soon.

In this struggle, some humans, perhaps even just one very smart one, began to think with straight lines. They used roads to shrink distances, ploughed fields to grow food, built houses for shelter and developed medicines for disease. They proved that curves are just lots of little straight lines, that mysteries are just facts not yet uncovered.

Even as they built this paradise, the men with straight lines found new problems emerging. Roads filled with traffic, farming depleted the soil while the abundance drove people to such excesses that new diseases ravaged the people. No matter how inventive or creative the doctor were, death still ravaged the people in new and terrifying ways.

The King of the straight lines saw what was happening - no matter how much engineering and structure they put into the world, new problems emerged. His heart was filled with a great sadness that he could not fill or fix. His advisers and experts were as ignorant of the causes as of the solutions, so he summoned an artist to try to fix the problem.

In those days, of course, an artist was one step above a beggar. To summon one to an esteemed court was unusual in the extreme, but these were extreme times.

“Artist,” said the King. “My people are burdened, and my heart is full of sadness. Build me a great work to heal our woes”

So the artist went away for thirty days and thirty nights, labouring with wood and metal and porcelain and paint. When he showed the King his great work, the King could not see it’s beauty and was angry with the artist.

“Take his hands,” he ordered his guards, “which have failed to build what was ordered” So the guard hefted their axes and took the artist’s hands.

“You have failed me,” said the King, “but I am generous and will give you another chance. Go into the wilds and find me something in nature, to heal our woes”

So the artist went, and for thirty days and thirty nights he searched in the dark and damp caves, in the soaring and snowy peaks, in the burning deserts and flourishing rainforests. He collected and catalogued, gathered and documented all the beauty of the natural world to show to the King.

Yet the King could not see the beauty - when he was shown animals and fish, he saw only meat and bones. Flowers and rivers were to him only inefficiency and future farmland.

“Take his eyes,” he ordered his guards, “which have failed to find what was ordered.” So the guards hefted their hooks and took the artist’s eyes.

“Lock him away,” the King said in disgust and despair. “Let him rot in our cells for my pleasure”

After thirty or so days and as many nights, the King was surprised to see the artist in the great hall, standing with the supplicants. “Perhaps he has come to beg for my forgiveness,” the King thought. “Maybe his begging will be sweet music to my ears”

Yet when the artist spoke, his tone was sharp and abrasive “King, my cell is crooked,” he complained. “The curvature of the earth and the pull of the sun have bent it out of shape!”

This was a grave insult - to build a crooked and bent shape was the ultimate failure. So the King sent his engineers and architects to repair the cell. Yet try as they might, the artist would point out a perspective or position, an angle or a flaw that his feet, so much more sensitive since the loss of his hands, could detect.

The engineers and architects failed and were dissmissed. Yet the idea of the curvature of space left with them, and filled the world.

It filled even the mind of the King, who was plagued with visions of bent shape and muddled angles. When he wrote, his lines trailed off alarmingly, and when he lay his head down to rest he felt like he would slip off the edge of the world.

Again, the artist arrived to complain “King, there is something wrong with the army guarding me - even though the cannons to the east and west fire at the same time every day, the western fire earlier if I run towards by the west window, and later when I sprint to the east.”

This was an unacceptable insult for a King - an undisciplined army was a grave weakness. So he sent his navigators and timekeepers to fix the problem.

Yet no matter how they tried to synchronise and develop one constant measure of time, the artist ears, made so much more sensitive after the loss of his eyes, could detect the inconsistency. When he moved fast, the timepieces were too slow, and when he stood perfectly still, they rushed ahead.

The timekeepers and navigators failed and were dismissed. Yet the idea of relative time left with them, and filled the world.

It filled even the mind of the king. When he rushed from meeting to meeting by plane and train and automobile, the time flew faster than it ever had, and when he lay his head down to rest, time stood still in endless nights.

Wracked and confused and dazed, he went to visit the artist in his crooked cell. “Have whatever you want, any treasure you desires, so long as you take this suffering back!” The guards obeyed, offering the artist gold and gems and jewels, yet turned down every treasure that was offered to him.

“Please!” Begged the King “whatever you want, just take this confusion away!”

“King,” the artist said, not unkindly “you did this to yourself. You locked away the curves and mysteries yourself, living only within the lines. Only you can cure yourself of this. After all, what is a straight line except an infinitely small part of a greater curve?”

Some say that, at these words, the King finally saw the errors of his ways and the empire flourished. Others say he was driven mad and died screaming, cursing the artist who had so weakened his mind. What we do know is the artist left and wandered, and his ideas filled the world.


El Dorado Accomodation Block - 28 July 0023: 08:24 am

Dr. Marco stood in the communal kitchen, making his morning porridge.He enjoyed experimenting, a little change to the recipe every day. Today he was trying apples and cinnamon with a little less milk than usual.

He’d finalised his resignation last night. His boss had sent him an message explaining, in what his boss probably thought was a kind tone, that he didn’t think he was emotionally prepared enough to be a real doctor. Dr. Marco agreed.

If he sent his resignation today, his last day would align with the holidays, causing minimum disruption for everybody involved. This would be for the best.

You can imagine his surprise when the doorbell rang with a package for him. A box of chocolates and a card greeted him as he carefully cut open the cardboard package with the kitchen knife, still slightly damp with the juices of the green apples he’d diced minutes before.


Dear Doctor Marco,

Thank you so much for what you did for us during Teo’s admission. You gave us great strength and comfort in this impossible time.

Johan has decided he wants to be a doctor, and we have you to thank for that as well. When he is older, he’d love to do some volunteering on the wards.

Teo’s funeral will be next week, at midday. We know you did everything you could, and far more than anybody else. We would be honoured if you could attend.


He gulped and stood silently for a long moment. After, he cried for a lot longer. He sat down for breakfast and got ready for the day. The apples and cinnamon were good, great even. Maybe add a little honey tomorrow. He could always resign next year, after all.

3 Likes

Interlude 3.4: War by other means

Extracts from “Climbing the mountain of conflict: Autobiography of Fae O’Brien”

… The art of politics is to make one’s way the only possible and natural way. Whenever I plan policy I think of the elephants who, tied by heavy chains from birth, learn they cannot break them, and are restrained by the flimsiest rope.

I have often heard it said by students of history that the Stratocracy emerged organically, naturally, and inevitably from the flounderings of the self-interested Republic. I am often glad to hear them say so. It is a sign of just how successfully we laid the foundations of reform and succession. Every time my contributions are forgotten, I hear the highest compliments.

It was essential to integrate potential radical factions who might otherwise oppose the reforms into the new order before it came into being, smoothing the way before they were radicalised into rebellion. Through these policies, those who would have opposed us were as powerless as the giant elephants who don’t bother to test the strength of the cords that bind them.

Pacifists and other anti-violence moralists

Obviously any society built on military foundations will have ideological opponents. Demographic analysis has shown us that these tend to be the children of upwardly mobile white-collar workers who see the military as a dangerous waste holding back the development of their fellow man. They importantly, and narcissistically, exempt themselves from this lobotomised class.

Psychological studies demonstrated that many of these radicals have a fundamental insecurity about their own contributions and privilege. They crave physical application and devotion to a higher ideal, which draws them to activist causes. Subverting this in the interests of the state was a key aim of my policies.

The other major pacifist demographic are veterans. Those who are injured in the line of duty are disproportionally overrepresented in this group. They feel abandoned by the military; they hold it responsible for their disability.

Their psychology tends towards the self-sacrificing, with the emphasis on preventing harm to future generations, particularly their children. Giving them purpose and the chance to serve those yet to be born seemed the strongest antidote to their extremism.

Hence, the establishment of the Industrial Corps. Founded in 0025, it gave these pacifists the opportunity to volunteer for five-year tours of duty in construction and mining industries.

The beauty of the system was that the volunteers de-radicalised themselves. Hard work satisfied the manicured idealists while service with discipline reassured the veterans. By ensuring all projects were joint efforts between volunteers, military construction teams, and private sector contractors, ideology ablated away like the tough edges of stones are worn down as they crash together in a rushing stream.

The civilian industry could then scoop up the best and brightest, sure in the knowledge they were trained and experienced.

On military worlds, construction factories, construction brigades and forced construction camps can all be used. No single mode of production can exceed 50% of total construction capacity

Orbiters and Deep Space Populations

Those living and working off-world are becoming an increasingly important part of our economy, particularly in the fuel generation sector. Confined, vulnerable and essential, they represent a key political bloc that could unify and create tensions.

On the other hand, their precarious conditions of employment can make exploitation easy, building resentment in groups with expertise in machinery, fuel refinement and other skillsets which can be deployed maliciously (bomb making sabotage, etc.)

A solution was developed which, while in economic terms slightly inefficient, was a political win. All asteroid mine and fuel harvester fleets must be accompanied by non-station ships

For fuel harvesters, these could be the regular tanker visits and civilian extractor craft bringing safety inspectors, new crew and supplies. For mining teams, accompanying them with mining vessels / tugs to easily move from location to location reduced the lonely and radicalising nature of space while permitting covert morale reviews by secret police.

Religious and political extremists

Extremists of every variety are empowered by the revolutions of others. They see what can be done and ask “why not me?”

These groups are made more extreme, not less, by proximity to “normal” civilisations. Whether they see themselves as pure, the vanguard of a better structure or simply want power for themselves, they have to be given an outlet at a safe distance from the rest of us.

The moons of Jupiter were extremely well suited for this purpose. Militarily irrelevant, dense, and easily terraformed, any one body could be colonised by any group. Should the colony fail, support and evacuation routes are easily available. Should the colony succeed, their innovations can cross pollinate the others for continuous improvement.

In both situations the military government gets good press - nothing engenders more positive sentiment than soldiers delivering food rations to hungry citizens or holding a malnourished child in their arms. In the rare case that they excel, it was our good government that gave them the freedom to innovate.

If the extremists decide they should “act”, they have to cross the void of space, not simply storm the capitol a few miles away. This also gives the military ample opportunity to “counteract” whatever they have decided to try to attempt.

A new, populated colony must be founded at least every 2 years. No colony can ever stop growing from lack of infrastructure and supplies

Giving such violent extremists an outlet was not enough, of course. The tools to make war and violence must be legitimately and legally centralised beyond their reach, under our watchful gaze.

Every populated system has a designated military capital which is the only location troops and warships can be trained. All resources in a system go to the military capital first to prevent waste and subversion of military discipline and purpose.

Unsolved Remainders

I did not foresee every eventuality, sadly. The limitations of this new establishment only became evident in the coming decades as underground movements began to …


Thank you to everybody for their suggestions and votes! The above represents the gameplay limitations the new political system imposes for the foreseeable.

1 Like

Interlude 3.5: Morigan Rising

She spat. The red streak of fresh blood quivered in the glob of phlegm as it slowly evaporated against the dark orange rock. She wondered how many spots of her blood littered this isolated peak.

As she began her descent the air thickened rapidly. The tightness in her chest eased fractionally, her heart rate reducing from “thundering racehorse” to “springing greyhound”. She looked angrily down at the terraformers belching their atmosphere out day after day. Soon, any idiot would be climbing her mountain. She’d have to find another challenge, another peak on another world, to keep pushing her forward.

Like every good pioneer, she had a reverential respect for the technology that kept her alive. Her pack clanged with oxygen cylinders, survival knife, coils of rope and even a flare gun. Not that there would be anybody to come to her rescue this far out.

“The Lady of the Lake” was what the grunts on base called her. Yes, she lived next to a lake, the only one so far in Morigan’s parched landscape. Yes, she supposed, she was by some definitions a “lady”. It didn’t make their crude attempts to “win her favour” any less despicable. Every graduating class of overmuscled morons had an “Arthur” within their ranks, eager to try his luck. “Sword in the stone” etc. The jokes wrote themselves.

So when she spied, as she ran down the curving mountain path, a man loitering outside her cabin, she frowned but was not surprised. His breathing showed him to be Morigan born, no weak lungs coddled by years of luxuriously thick atmosphere on Garden or Ape. Shame - the last “Arthur” had ended up hospitalised while trying to “win her favour” chasing her up her mountain. “Acute pulmonary haemorrhage” - there was a phrase that no bard could make romantic.

His second striking feature was his weapons. No ceremonial sword adorned his hip. A bulge mid chest betrayed the concealed pistol there, as did a smaller lump by his ankle. Well armed, concealed. Curiouser and curiouser.


“Toss your guns,” she hissed, pressing the barrel of the flare gun into his chin. As his hands complied, she taunted “guess you missed the class on paying attention to your surroundings”

“I - I’m from Morgan’s Children!” the stranger spluttered, “A civil servant! Please - I’m here to discuss terms!”

“Terms…” She mused as she scooped up the discarded weapons. “You’re one of Fae O’Brien’s goons right? Here to talk me into the coup?”

The stranger was too ill disciplined to hide the surprise from his face, and too well trained to stop the sentence tumbling past his lips “Don’t call it a -”

Her gesturing with the UV blaster that had so recently been his confirmed that even the best training can be overcome by a strong survival instinct.


Inside her house, past the security systems and atmospheric seals, the kitchen was almost pleasant. A hand carved wooden table, with accompanying chairs, was framed by the orderly and structured utensils, cupboards and equipment needed to make anything from pemmican to souffle.

“Terms then,” she said, guns resting on the table before her. “Spit them out.”

He began speaking, haltingly at first, his eyes dancing between the two guns like a dog watching a tennis game. Still, he was on firmer ground here. He talked of the alien warships they had destroyed,

the systems they had captured,

the defences proliferating like bacteria multiplying on fertile agar jelly.

Our future secured through strength of arms.

Then, the request. The quid. Vote for us in the senate, ratify our electoral reforms. In return, the pro quo. Formal party standing, immunity from prosecution, the opportunity to install governors, manage sectors, determine industries. Be rich, powerful, comfortable.

Tapping his temple with the barrel of the larger of the two guns, she asked, sweetly “they must have briefed you on my psychology, my background? Tell me what they told you.”

The Adam’s apple bobbed twice under the clean shaven chin before he spoke again. Spoke of the middle sister in a house of brothers - six in all. All good military boys. Spoke of underlying insecurity complexes, the need to prove oneself physically in this masculine environment. Defeating the alien menace, the ultimate proof of ability. The ultimate way to win her misogynistic father’s love for good.

The crack she gave him with the butt of his own gun cut a red gash across that well-chiselled chin. Eyes wobbled weakly in a disorientated skull, a brain grasping at controls like a drunk flying a spaceship.

When he finally brought the world into focus, she nearly told him the real story. Nearly tore off her wig, nearly ranted about the Spartan traditions, of sickly children left on mountainsides to die. She wanted to give him another smack, tear off the fleshtone mask, watch him cringe and look away from the blank eye socket and scarred cheeks, make him feel the burning raw nerve endings exposed by solar radiation.

She didn’t talk about the details. The first time a stranger had ever hugged her, that day in the pub when the news broadcaster livestreamed the annihilation of the alien spacecraft. Lifted her clean off her feet and exclaimed, exultant “We got em!” She had never been a “we” before.

She didn’t talk about the decades of study - mass psychology, history, trends and belief systems. About the vision, the political project she needed to forge to make humanity whole. To remove this self-destructive need for the “other”.

Instead, she gave him a message.

“Tell your psychiatrists they got me totally wrong. I don’t hate the Odell Combine. Hell, I think maybe they might be better than us - how many of their ships have we shot down unprovoked? Have they ever shot at us without us shooting first?” She tutted at his surprised gaze. “An enemy is what we need to stay together.” She said, as if speaking to a particularly dim child “To stop us making enemies of eachother.” She shook her head. “You soldiers can’t deliver that kind of unity. As soon as your system starts failing, you go looking for the enemy within, unable to take the blame yourselves. I’m building something better than that.”

“Tell that to Ms. O’Brien. And tell her, if she wants something done right, she should come negotiate it herself”


Funny how un-reassuring the weight of his guns were under his suit now they had been returned to him. His hand toyed with the silver-grey recording device in his suit pocket as he half walked, half ran from the unassuming wooden shack. When he was well out of earshot, he pulled out his coms-link and dialled the one number he had memorised.

“Plan A failed. Terms rejected. Recommend move to Plan B”

“Rodger,” squawked the finger-sized device. “Return to base for full debrief and follow up”.


Brian: I’m Brian Wilson -

Ellie: - and I’m Ellie D’Moll. Welcome to BCDAB News.

Brian: What pet is best for off-world travel? Are your children being exposed to dangerous Alien Propaganda in their sleep? Answers to these questions and more coming up!

Ellie: But first, our top news story. An as yet unnamed woman was found burned to death in her shack 15km from Morigan’s Cradle. While authorities are yet to confirm any details, sources say this woman was the mysterious and enigmatic leader of the Reclaim your Future political party.

Brian: That’s right Ellie. Following the disastrous leak of anonymous audio recordings in which she expressed a sympathy for the alien invaders, we believe members of her own party took violent and definite action.

Ellie: While party leaders have been quick to deny this, message boards have erupted in support for this “cleansing” of party leadership.

Brian: Live by hate, die by hate, as they say.

Ellie: Agreed Brian. Now, onto brighter news - here’s Simon with the weather!


Moderate but incomplete success against the mandate of Reclaim your Future [take alien space / colonies] has brought most, but not all, of the xenophobic demographic onto the side of the Stratocracy.


She spat. The red streak of fresh blood quivered in the glob of phlegm as it slowly evaporated in the low atmosphere of the cargo hold. Next stop, New Camelot. Plenty of mountains left to climb…

1 Like

Interlude 3.6: The Odell Speaks

The following is a transcription / translation of a sysyem-wide broadcast sent from Garden at 18:00 on 01 SEP 0025. It was repeated every day at the same time for a month, and was transmitted across all known systems. It is highly likely that Odell Combine ships received the broadcast

The Odell, given their limited body language and facial expressions, developed a colour broadcast sentiment expression mechanism. These colour changes are described in the text where relevant

Some concepts have no direct translation. Where this occurs, the original word will appear in bold followed by a bracketed semiotic translation.



White / Cream: formal, formulaic, dignified

I am called Agakai-Kel, of rank Deleger [junior captain in charge of a ship of low status] leading the goodship Where No Roads Go. On 6 Jun 0025 I formally offered my surrender, which you accepted [in a manner which shows how honourable you are]

Flecks of purple on white: formal, quoting concepts from esteemed sources

The battles of void are not like those of the soil, or the depths, or the airs. There is no dragging a wounded comrade to the hospital tent, no sneaking through the coral as a small fish evades the large.

Your ships out-speed and out-range ours. To charge at you would have been Kel-rak [bull in china shop / vulgar / futile]. To have abandoned my civilian charges would have been Kel-mal [vulgar / pathetic / hiding behind mother’s skirts].

Full Purple: direct quotation of revered text

Dying must serve a purpose, just as living does. As I sit before you today, I believe I am delivering a purpose.

White, flecks of blue: formal, remembering, reflective. Witnesses under oath

We were on what we believed to be an infrastructure and support mission - to stabilise the jump point for future transit. The previously dispatched crew had failed to respond, so two escorts accompanied.

(The ships captured - !! represents technology we don’t have yet)

Akagi class Construction Ship      
43,257 tons       
1183 km/s   
!! Jump Point Stabilisation: 360 days

Commercial Nuclear Pulse Engine  EP128.0 (8)    Power 1024    Fuel Use 4.05%  
Fuel Capacity 200,000 Litres    Range 20.5 billion km (201 days at full power)

!! CIWS-120 (2x4)    Range 1000 km     TS 12,000 km/s     ROF 5       
Shoho class Destroyer Escort      
35,028 tons 
3425 km/s
Magazine 0 / 154     

!! Nuclear Gas-Core Engine  EP240 (10)    Power 2400   
Fuel Capacity 1,600,000 Litres    Range 18.2 billion km (61 days at full power)

!! Twin 10cm C1.5 Near Ultraviolet Laser Turret (28x2)    
Range 48,000km     TS 12000 km/s     Power 6-3    ROF 10       
Direct Fire Control R48-TS12000 (4)     
Range 48,000 km   TS 12,000 km/s    ECCM-1    
!! Gaseous Fission Reactor R33 (3)  
!! Size 77 Decoy Launcher (2)     
Decoy Size: 77    Hangar Reload 438 minutes    MF Reload 73 hours

Active Search Sensor AS10-R1 (1)     
GPS 62     Range 10.8m km    MCR 973k km    RES 1   !! ECCM-1

!! Electronic Warfare Jammers:   Sensor 1    Fire Control 1    Missile 1    

It would be untrue to say that we were ignorant of your actions or presence. We had hoped that our military ships might discourage your intervention. We thought you unable of deterrence [mexican standoff, nobody moved or the kid gets it!]

I see now, of course, that what I saw as building a road into the great beyond, you saw as a move to place a knife at your throat, and that you saw our actions as an existential threat. It is right and just [though misguided, bad moves in chess made for good reasons] that you responded in kind.

Green, flecked with red: urgent compassion, passionate pleading

I implore you to not see this as an act of war, an indictment of our species. I’m sure if we had known how it seemed to you, if we had other means of communication and information exchange, such an encounter would have been unneeded [because we could solve the root cause / two spouses who love one another yet argue all the time because they cannot understand eachother]

Mostly white, but some green remains: gratitude at a distance, thank you for your donation, a prisoner smiling to his guards as they push lunch through the flap in his cell

I understand that I must be relieved of my command. I am being held fairly and justly, under the Kol-en-tal [codex / military manual / international rules of engagement], and plot neither escape nor sedition.

I hope that, in time, an exchange or release of captives can be scheduled. I am honoured [in a way that surprises me / going above and beyond] to be addressing your nation and hope that we can learn to live with, not against, eachother.

In the meantime, I hope that as your scientists disassemble [to better understand, psychoanalysis] our ships, they come to understand their creators [artist’s signature gives value to a painting] a little better too.


The capture of an alien fleet has strengthened the reputation of the military. Honour, despite the existential nature of the war, has impressed pacifists and regular voters

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Arya Williams 1

With many thanks to @S810_JR for being the first of the new Morrigan High Command. Any clever ideas and strategies are theirs, any mistakes and blunders are mine!


People often wonder why the Survey Corps. is headquartered on Concordance. Some say that the cadets like the lower gravity, that it’s status as the first terraformed moon of Jupiter gave it social cachet. Others cite the proximity of Lagrange points and training opportunities these present for scouts and pioneers.

Arya Williams was, by many a counts, a surprising Caput choice for this branch. Her teachers reported at school that she was bright and could go far if only she applied herself. These teachers were the sort who cared more for a neat haircut and tucked in shirt than they did for high exam results and valued the winning smile and enthusiastic raised hand above the right answer.

Her office looked, at first glance, like a mess. A second glance did little to improve matters - papers and folders, boxes and binders, an ocean of physical, tangible material without a focal point or structure.

Yet to see her operating in this element demonstrated an organisation close to perfection. Pages were in reports, within folders, within boxes, within bins, upon shelves. The geography and topology of the office may be uneven and chaotic, but she navigated it as well as one imagined Robin Hood traversed Sherwood Forrest.

That’s not to say she was a Luddite. Hard drives and digitised backups existed within the landscape. She had learned, through her own work, that knowledge distributed physically and tangibly worked better for her than the neatest file structure in any computer system.

Institutions, like dogs, come to resemble their masters. As she wrote notes on paper and filed reports of graphite and ink, the survey teams learned to use notebooks and pencils even in the depths of space. A high resolution photograph of a new plant species could be sketched, annotated, rearranged and modified in a cockpit without the need for 4D computer models and virtual reality.

No, the real reason Concordance can boast the headquarters of the surveyors, scouts and explorers of the StarBorn is the climate. Specifically, the woodland. The terraformers here were ambitious, not aiming for mere habitability but stable, self supported ecosystems. Dense woodlands cluster where solar mirrors concentrate rays, while paper mills and carpenters continuously harvest and process the excess, ready for use by the Survey Corps.


Arya was the first Capite to publish a strategy document. If we look in a bin on a shelf [strategy 26-30], in a box [fleet doctrine], in a folder [public reports] we can find a binder. That binder has drafts, sketches, computer printouts all outlining a unified strategy.

First, the survey craft itself. Damsel class - valuable, flighty, worth protecting.

Damsel class Survey Craft      
6,000 tons    
2666 km/s      
Sensors 5/5/3/3     
Maint Life 2.22 Years  
Intended Deployment Time: 24 months 

StarPulse (1)    Power 320    Fuel Use 40.0%    Signature 320    Exp 10%
Fuel Capacity 1,507,000 Litres    Range 113 billion km (490 days at full power)

EM [Commercial] (1)     Sensitivity 5     Detect 1000:  17.7m km
TS [Commercial] (1)     Sensitivity 5     Detect 1000:  17.7m km
Gravitational Survey Sensors (3)   3 Survey Points Per Hour
Geological Survey Sensors (3)   3 Survey Points Per Hour

Accompanied by at least one Handmaid class - useful, supportive, ready to fend off unwanted attention.

Handmaid class Survey Craft      
6,000 tons   
2667 km/s 
Sensors 0/0/2/3      DCR 3-5      PPV 6
Maint Life 2.27 Years
Intended Deployment Time: 24 months   

StarPulse (1)    Power 320    Fuel Use 40.0%    Signature 320    Exp 10%
Fuel Capacity 874,000 Litres    Range 65.6 billion km (284 days at full power)

Spinal Standard [360k] (1)    Range 256,000km     TS 2,667 km/s     Power 9-3     ROF 15       
Max-Multi-FC (1)     Range 256,000 km   TS 8,000 km/s    ECCM-0    
PBR R12 (1)     Total Power Output 12.3    Exp 5%

Active [C] (1)     GPS 200     Range 10.8m km    RES 20
Gravitational Survey Sensors (2)   2 Survey Points Per Hour
Geological Survey Sensors (3)   3 Survey Points Per Hour

Should things go bad, a knight in shining armour might be required. Armed with a Lance to deliver a sudden, devastating charge, stationed on the Sol side of every new jump point, squads of 5 Lances were ready to respond.

Lance class Missile Boat      
5,000 tons
3200 km/s 
Maint Life 2.26 Years
Magazine 250 / 0    
Intended Deployment Time: 24 months   

StarPulse (1)    Power 320    Fuel Use 40.0%    Signature 320    Exp 10%
Fuel Capacity 274,000 Litres    Range 24.7 billion km (89 days at full power)

Avarice Launcher (50)     Missile Size: 5    Hangar Reload 111 minutes    MF Reload 18 hours
F Skunk FC (1)     Range 30.6m km    RES 20
Wraith III (50)    Speed 10,560 km/s    Range 23.8m km    WH 4    Size 5    TH: 1,214 / 2,429 / 4,858

Active [C] (1)     GPS 200     Range 10.8m km    RES 20

Halberd classes were the last line - repelling, smashing broken armour, harassing fleeing foes.

Halberd class Escort      
10,000 tons
4800 km/s
Maint Life 1.58 Years
Intended Deployment Time: 12 months   

StarPulse (3)    Power 960    Fuel Use 40.0%    Signature 320    Exp 10%
Fuel Capacity 1,005,000 Litres    Range 45.2 billion km (109 days at full power)

Spinal Standard [360k] (1)    Range 256,000km     TS 4,800 km/s     Power 9-3     ROF 15       
Standard Laser (240k) (3)    Range 240,000km     TS 4,800 km/s     Power 6-3     ROF 10       
Max-Multi-FC (1)     Range 256,000 km   TS 8,000 km/s    ECCM-0    
PBR R12 (1)     Total Power Output 12.3    Exp 5%

Active [C] (1)     GPS 200     Range 10.8m km    RES 20

The diagram showed how all the pieces came together


Despite this success, despite pushing onwards, Arya knew something was missing. As she walked down the stairs, recieving the casual salutes and nods of respect from the few staff who passed her, her mind pondered the problem.

She pushed open a heavy wooden door, entering into the larger vaulted games hall. Dozens of pairs of players sat hunched over square boards, some scribbling notes, others tentatively moving pieces which clicked and clacked with the unique sound of hardwood against soft.

Jump! was a deceptively simple game - one player the surveyor, the other the hunter. Surveyors had to reveal all the jump points, using their survey craft and covering with a big, visible fleet. The hunter had to use stealth and guile to deny them.

As her emerald eyes scanned the players, they came to rest on another problem. Iesada. A devastating Jump! player when he hunted, he was one of the few who could reliable deliver a clear board, disassembling the entire enemy fleet piece by piece despite the mismatch in firepower.

Yet where he commanded the other side, he saw traps where none were, and stumbled into ambushes he thought too stupid to exist.

Worse still, his temperament was the inverse of his skillset. Here was a man drawn to the great beyond for whom violence was anathema. He had sworn off meat for that very reason. He struggled to trust anybody but himself, and hated rolling the dice. Teams found him grumpy and sullen. Every psych report confirmed his total unsuitability for the hunter-killer squads that Fleet were dreaming up. Didn’t stop them from trying to recruit him.

If only there was some way to apply him. Some field where being tricky, duplicitous, subtle and sneaky were useful, where violence was absent and novelty guaranteed.

Butterfly class Diplomatic Ship      
5,200 tons
1538 km/s

Adventura Pulsar (1)    Power 160    Fuel Use 7.07%    Signature 160    Exp 5%
Fuel Capacity 1,000,000 Litres    Range 489.4 billion km (3682 days at full power)

Active [C] (1)     GPS 200     Range 10.8m km    RES 20
EM [Commercial] (1)     Sensitivity 5     Detect 1000:  17.7m km
TS [Commercial] (1)     Sensitivity 5     Detect 1000:  17.7m km

Diplomacy - smile first, get a good look round, report back. The missing piece of the puzzle slots into place.


“Transponder broadcasting on all channels, sensor green. Jump in five”

image

The colour scheme of the ship looked like an abomination to the artistic humans, but the Odell cooperators had assured their interpreters that white, for formal dignity, green, for cooperation and kindness, and purple, for respect, were the classic three colours of diplomacy on their world.

“Jump complete. Looks like our friends have stabilised a Jump Point. I’m gonna go check what’s on the other side”


With core worlds secured by long range STO and a growing military presence, survey are now approved for deep space exploration

Raiders will now start appearing! They can also target NPRs

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