Starting Setup - All settings default except the following:
- Research Speed 50 (after start)
- Terraforming Speed 25
- Survey Speed 25
- Ruin Chance 25
- NPR by Player 33
- Random Explored 4
- Max System Start 3
- Pre-Industrial 15
- Industrial 15
- Minor 30
- Generate all Spoilers except Rakhas
- All Enhanced Versions
- NPRs Trigger Everything
- Limited Research Admin
- Political Bonuses On
- Starting Year 2200
- 3 NPRs Customized between 30 and 90 LY
- Systems for Raider/Swarm/Invaders = 20/80/120
- Spoiler points doubled
- Planet X Enabled
Player Race:
- United Nations of Earth (Human)
- Stats rolled using dice between 40 - 60 with modifiers based on lore, except translation.
- Determination (+5) 56
- Diplomacy (+10) 60
- Expansion (+0) 55
- Militancy (-5) 48
- Trade (+10) 61
- Translation 0
- Xenophobia (-10) 47
- Stats rolled using dice between 40 - 60 with modifiers based on lore, except translation.
- Graduation Age 30 (Raised because junior officers aren’t really depicted and pretty much every nation on earth has minimum age requirements for government).
- 2000m population
- 1800 Construction
- 100 Ordnance (recent military build-up, mostly token forces at beginning)
- 50 Fighter (recent military build-up, mostly token forces at beginning)
- 1800 Mines
- 0 Automines
- 500 Fuel
- 500 Maintenance
- Doubled Tech Points (plus I reserve the right to instant future techs/projects for RP purposes)
Customized NPRs will be kept secret until I make contact. 1 NPR that has lowered production rate but boosted research rate. 1 NPR that has lowered research rate but boosted production rate. 1 NPR that has lowered everything but boosted starting points (empire in decline). Future NPRs will follow normal generation - no SpaceMaster race to tinker with them.
Edit:
I will also be using Froggiest’s government simulator in the background for this campaign. Made a few adjustments to the spreadsheet for voting age brackets and eligible populations, but nothing else customized